layers_special=0 layers_high=0 layers_medium=0 layers_low=0 layers_dead=0 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 variant=weirdo tag_locator=6 tiptoe_speed=0.22 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 helmet_locator=7 hair_layer=5 weapon_locator_1=0 throw_locator=1 weapon_shoot_locator=9 streak_locators=6,3 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 hand_locators=0,1 bsa_default=off anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off anim_end anim_start="combo1_1b" action="combo1_1b" cycle=off speed=0.58 no_headturn fpsec=40 anim_end anim_start="combo1_2a" action="combo1_2a" cycle=off blend_in=0 speed=0.38 no_headturn fpsec=40 anim_end anim_start="combo1_2b" action="combo1_2b" cycle=off blend_in=0 speed=0.58 no_headturn fpsec=40 anim_end anim_start="combo1_3a" action="combo1_3a" cycle=off blend_in=0 speed=0.38 frame_hit=14 frame_end=16 no_headturn fpsec=35 anim_end anim_start="combo1_3b" action="combo1_3b" cycle=off blend_in=0 speed=0.52 frame_hit=20 frame_end=20 no_headturn fpsec=35 anim_end anim_start="combo1_3c" action="combo1_3c" cycle=off blend_in=0 speed=0.36 frame_hit=18 frame_end=18 no_headturn fpsec=35 anim_end anim_start="combo1_3d" action="combo1_3d" cycle=off blend_in=0 speed=0.58 frame_hit=25 frame_end=25 no_headturn fpsec=35 anim_end anim_start="combo2_1b" action="combo2_1b" cycle=off speed=0.27 no_headturn fpsec=40 anim_end anim_start="combo2_2a" action="combo2_2a" cycle=off blend_in=0 speed=0.28 no_headturn fpsec=40 anim_end anim_start="combo2_2b" action="combo2_2b" cycle=off blend_in=0 speed=0.27 no_headturn fpsec=40 anim_end anim_start="combo2_3a" action="combo2_3a" cycle=off blend_in=0 speed=0.28 frame_hit=18 frame_end=18 no_headturn fpsec=35 anim_end anim_start="combo2_3b" action="combo2_3b" cycle=off blend_in=0 speed=0.4 frame_hit=20 frame_end=20 no_headturn fpsec=35 anim_end anim_start="combo2_3c" action="combo2_3c" cycle=off blend_in=0 speed=0.27 frame_hit=16 frame_end=16 no_headturn fpsec=35 anim_end anim_start="combo2_3d" action="combo2_3d" cycle=off blend_in=0 speed=0.35 frame_hit=18 frame_end=18 no_headturn fpsec=35 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" action="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlipLand" action="flipland" cycle=off blend_in=0 anim_end anim_start="block1" action="block1" blend_in=0.1 anim_end anim_start="block2" action="block2" blend_in=0.1 anim_end anim_start="block3" action="block3" blend_in=0.1 anim_end anim_start="idle" action="idle" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="idle2" action="alt_idle" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="run" action="run" footsteps frame3=9 frame4=19 anim_end anim_start="run2" action=alt_run" footsteps frame3=2 frame4=12 anim_end anim_start="walk" action="walk" fpsec=30 footsteps frame3=5 frame4=16 anim_end anim_start="walk2" action="alt_walk" fpsec=30 footsteps frame3=3 frame4=15 anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=13 frame4=34 anim_end anim_start="lightsabreout" action="weaponout" cycle=off frame1=14 frame2=30 anim_end anim_start="sabreidle" action="weaponidle" anim_end anim_start="lightsabrein" action="weaponin" cycle=off frame1=14 frame2=26 anim_end anim_start="combojump" action="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" action="comboland" cycle=off blend_in=0 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0 anim_end anim_start="lungeland" action="lungeland" no_headturn cycle=off blend_in=0 frame=2 anim_end anim_start="slam" action="slam" blend_in=0.3 cycle=off anim_end anim_start="slamland" action="slamland" cycle=off blend_in=0 anim_end anim_start="fall" action="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" action="weaponback" cycle=off frame=18 anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="Helmeton" action="helmeton" cycle=off anim_end anim_start="gothat" action="helmeton2" cycle=off anim_end anim_start="push" action="push" speed=0.3 footsteps frame3=14 frame4=29 anim_end anim_start="forceLightning" action="zapped" fpsec=30 blend_in=0 anim_end anim_start="forceChoke" action="choked" fpsec=60 anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off anim_end anim_Start="ride" action="ride" anim_end anim_start="slide" action="slide" fpsec=35 anim_end anim_start="SabreUseForce" action="force2" anim_end anim_start="UseTheForce" action="force" anim_end anim_start="runSabreOut" action="run2" footsteps frame3=9 frame4=19 anim_end anim_start="walkSabreOut" action="walk2" can_play_backwards footsteps frame3=5 frame4=16 anim_end anim_start="slam" action="slam" blend_in=0.3 cycle=off anim_end anim_start="slamLand" action="slamLand" blend_in=0 cycle=off anim_end anim_start="ride_bantha_new_jedichar" action="ride_bantha" anim_end anim_start="ride_dewback_new_jedichar" action="ride_dewback" anim_end anim_start="ride_landspeeder_new_jedichar" action="ride_landspeeder" anim_end anim_start="ride_speederbike_new_jedichar" action="ride_speederbike" anim_end anim_start="throw_new_jedichar" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end // Blaster Specific anim_start="shoot" action="shoot" no_headturn blend_out=0.2 frame1=2 cycle=off anim_end anim_start="shootleft" action="shootleft" no_headturn frame_stop=1 blend_out=0.3 cycle=off frame1=12 anim_end anim_start="shootright" action="shootright" no_headturn frame_stop=1 blend_out=0.3 cycle=off frame1=12 anim_end anim_start="shootbehind" action="shootback" no_headturn blend_out=0.3 frame_stop=6 frame1=11 cycle=off anim_end anim_start="Grapple" action="up" blend_in=0.2 blend_out=0.2 anim_end anim_start="evadeLeft" action="left" speed=-0.8 blend_out=0.2 cycle=off fpsec=30 frame_stop=10 anim_end anim_start="evadeRight" action="right" no_headturn speed=0.4 cycle=off blend_out=0.1 frame_stop=10 fpsec=30 anim_end anim_start="forceDizzy" action="deactivated" fpsec=30 blend_in=0.15 blend_out=0.15 gun_off no_headturn effect_start deb_name="DIZZY" num_particles=1 timing=constant locators=6 at_obj_speed effect_end anim_end anim_start="punchCombo1" action="punch1" no_headturn cycle=off blend_in=0.2 blend_out=0.2 frame1=10 speed=0.20482 fpsec=35 anim_end anim_start="punchCombo2" action="punch2" no_headturn cycle=off blend_in=0.2 blend_out=0.2 frame1=9 speed=0.20482 fpsec=35 anim_end anim_start="punchCombo3" action="punch3" no_headturn cycle=off blend_in=0.2 blend_out=0.2 frame1=5 frame_stop=16 speed=0.18508 fpsec=30 anim_end anim_start="LungeLandFire" action="lungefire" cycle=off no_headturn blend_in=0 anim_end // Duplicates anim_start="blaster_Lunge" action="extra_lunge" no_headturn cycle=off speed=1.5 anim_end anim_start="blaster_LungeLand" action="extra_lungeland" no_headturn cycle=off blend_in=0.3 speed=1 frame_stop=10 anim_end anim_start="gunin" action="extra_weaponin" no_headturn blend_out=0.2 cycle=off frame1=12 frame2=14 anim_end anim_start="gunout" action="extra_weaponout" no_headturn blend_out=0.2 cycle=off frame1=20 frame2=22 anim_end anim_start="gunidle" action="extra_weaponidle" no_headturn blend_in=0.2 anim_end anim_start="walkGunOut" action="extra_walk" fpsec=30 footsteps frame3=5 frame4=16 anim_end anim_start="runGunOut" action="extra_run" fpsec=30 footsteps frame3=9 frame4=19 anim_end