idle_speed=0 tiptoe_speed=1 walk_speed=2 run_speed=3 neutral acceleration=1 stop_speed=0 non_stick hit_points=3 radius=0.6 miny=0.0 maxy=0.8 mass=10 air_gravity=-10.0 hover_height=0.5 complex_shadow can_take_over only_active_when_taken_over vehicle banking speed_up_time=0.5 slow_down_time=0.25 ride_locator=1 turn_rate=0.5 has_no_turn dont_move_out_of_way head_locator=2 sfx_engine="Slave1_EngineLp" weapon_shoot_locator_1=0 bsa_default=off anim_start="idle" action="deactivated" anim_end anim_start="fly" action="idle" anim_end