layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="YodaHurt" sfx_die="YodaDeath" hit_points=4 layers=0 radius=0.1 miny=-0.16 maxy=0.16 scale=1.0 acceleration=10 tiptoe_speed=0.144 walk_speed=0.744 run_speed=0.8 weapon_locator=0 move_delay=0.2 jedi resist_zap already_got_hat headrotrate=10 maxheadturn=40 maxheadtilt=10 head_locator=8 helmet_locator=9 head_joint=0 cloak_joint=1 cloak_up_angle=-145 collision_locator=7 ride_locator=8 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 jump_move_speed_scale=1.2 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 lunge_speed=2.5 lunge_jumpspeed=1.5 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=2,3,6 streak_1_locators=4,5 streak=green anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn gun_off cycle=off anim_end anim_start="rideLuke" action="rideLuke" blend_in=0 anim_end anim_start="rideLuke_running" action="rideLuke_running" blend_in=0 anim_end anim_start="usetheforce" action="force" no_headturn anim_end anim_start="fallland" action="fallland" cycle=off gun_off no_headturn anim_end anim_start="usetheforce_OneHand" action="force2" no_headturn anim_end anim_start="fall" action="fall" gun_off no_headturn anim_end anim_start="lunge" action="lunge" no_headturn fpsec=60 blend_in=0 blend_out=0 cycle=on anim_end anim_start="comboJumpLand" action="comboland" blend_in=0 cycle=off anim_end anim_start="comboJump" action="combojump" blend_out=0 blend_in=0 cycle=off anim_end anim_start="block1" action="block1" blend_in=0.1 anim_end anim_start="block2" action="block2" blend_in=0.1 anim_end anim_start="block3" action="block3" blend_in=0.1 anim_end anim_start="slam" action="slam" blend_in=0 blend_out=0 cycle=off anim_end anim_start="slamLand" action="slamland" blend_in=0 cycle=off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=21 frame4=43 fpsec=54 anim_end anim_start="spin" action="run" fpsec=30 blend_in=0 blend_out=0 cycle=off anim_end anim_start="spin2" action="run2" fpsec=30 blend_in=0 blend_out=0 cycle=off anim_end anim_start="spin3" action="run3" fpsec=30 blend_in=0 blend_out=0 cycle=off anim_end anim_start="sabreOut" action="weaponout" cycle=off frame1=20 frame2=26 anim_end anim_start="sabrein" action="weaponin" cycle=off frame1=6 frame2=12 anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off anim_end anim_start="jump2" action="jump2" blend_in=0.2 cycle=off anim_end anim_start="land2" action="land2" cycle=off anim_end anim_start="lungeland" action="lungeland" blend_in=0 cycle=off frame=4 anim_end anim_start="combo1_1b" action="combo1_1b" no_headturn blend_in=0 cycle=off speed=1.6528 frame_hit=14 anim_end anim_start="combo1_2a" action="combo1_2a" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=14.5 anim_end anim_start="combo1_2b" action="combo1_2b" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=14.5 anim_end anim_start="combo1_3a" action="combo1_3a" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=17.5 frame_end=18 anim_end anim_start="combo1_3b" action="combo1_3b" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=15.25 frame_end=16 anim_end anim_start="combo1_3c" action="combo1_3c" no_headturn blend_in=0 fpsec=34 cycle=off blend_in=0 speed=1.6528 frame_hit=17.75 frame_end=18 anim_end anim_start="combo1_3d" action="combo1_3d" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=15 frame_end=16 anim_end anim_start="combo2_1b" action="combo2_1b" no_headturn blend_in=0 cycle=off speed=1.6528 frame_hit=15 anim_end anim_start="combo2_2a" action="combo2_2a" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=15 anim_end anim_start="combo2_2b" action="combo2_2b" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=15 anim_end anim_start="combo2_3a" action="combo2_3a" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=18 frame_end=18 anim_end anim_start="combo2_3b" action="combo2_3b" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=16 frame_end=16 anim_end anim_start="combo2_3c" action="combo2_3c" no_headturn blend_in=0 fpsec=34 cycle=off blend_in=0 speed=1.6528 frame_hit=18 frame_end=18 anim_end anim_start="combo2_3d" action="combo2_3d" no_headturn blend_in=0 cycle=off blend_in=0 speed=1.6528 frame_hit=16 frame_end=16 anim_end anim_start="idle" action="idle" anim_end anim_start="run" action="tiptoe2" footsteps frame3=17 frame4=19 anim_end anim_start="pulllever" action="pullLever" anim_end anim_start="helmeton" action="helmeton" anim_end anim_start="gothat" action="helmeton2" cycle=off no_headturn anim_end anim_start="sabreidle" action="weaponidle" anim_end anim_start="ride_bantha" action="ride_bantha" bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" bsa=off anim_end anim_start="ride_speederbike" action="ride_speederbike" bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=on anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off anim_end anim_start="push" action="push" footsteps frame3=1 frame4=17 fpsec=30 blend_in=0.2 blend_out=0.2 anim_end anim_start="throw" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end anim_start="trooperaccess" action="TrooperAccess" cycle=off no_headturn anim_end anim_start="forcelightning" action="zapped" fpsec=30 cycle_off blend_in=0.2 blend_out=0.2 no_headturn gun_off anim_end anim_start="buildit" action="build" blend_in=0.2 blend_out=0.2 no_headturn gun_off anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlipLand" action="flipLand" cycle=off blend_in=0 anim_end