//BlockadeRunner_A state Base { Conditions { } Actions { } } ====================Phase 1=================== state StartPhase1 { Conditions { } Actions { GetLocatorFromGroup "name=Baddy1" SetState "GoToLocator" } } ====================Phase 2=================== state StartPhase2 { Conditions { } Actions { GetLocatorFromGroup "name=Baddy2" SetState "GoToLocator" } } ====================Phase 3=================== state StartPhase3 { Conditions { } Actions { GetLocatorFromGroup "name=Baddy3" SetState "GoToLocator" } } state GoToLocator { Conditions { if GotLocator == 0 goto Update } Actions { KeepWeaponOut DontPush GoToLocator SetState "Update" } } state SnapToLocator { Conditions { } Actions { SnapToLocator SetState "Update" } } state Update { ReferenceScript { Script=Chatting Source=Global ReturnState=Update Conditions { } } Conditions { } Actions { DontPush "FALSE" GoToOrigin "waittime=10" } }