//BlockadeRunner_B //script for the troopers that vader2 spawns. state Base { Conditions { if ForceComplete "arm_pop_1_2" == 1 goto Update if ForceComplete "arm_pop_2_2" == 1 goto Update } Actions { UseTimeBasedUpdate "FALSE" CannotBeForcedBack GetLocatorFromGroup "name=Storm1" GoToLocator CloseDoor "R2_door2" LockDoor "R2_door2" EngageOpponent "static" "firerange 99" } } state Update { ReferenceScript { Script=Chatting Source=Global ReturnState=Update Conditions { } } Conditions { } Actions { UseTimeBasedUpdate FollowPlayer } }