//BlockadeRunner_B state InActive { Conditions { if Message "PhaseB" == 2 goto Activate } Actions { } } state Activate { Conditions { } Actions { Activate ;Activate starts the creature. Will be started at position calculated in AllocatedPickup } } state Base { Conditions { } Actions { SnapToLocator SetState "Update" } } state Update { ReferenceScript { Script=Chatting Source=Global ReturnState=Update Conditions { } } Conditions { } Actions { GoToLocator } }