//DeathStarRescue_A ReferenceScript { Script=GeneralParty Source=Global ReturnState=Base Conditions { } } state InActive { Conditions { if Message "PlayedCutScene" == 0 goto Activate } Actions { } } state Activate { Conditions { } Actions { Activate ;Activate starts the creature. Will be started at position calculated in AllocatedPickup } } state Base { Conditions { } Actions { FollowPlayer "1.75" } }