//rescue_c state Base { Conditions { } Actions { CnxController "from=door1_a" "to=door1_b" "off_flag=BLOCK" "obj=door_1_up" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door2_a" "to=door2_b" "off_flag=BLOCK" "obj=door_3_up" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=cell4_a" "to=cell4_b" "off_flag=BLOCK" "obj=cell_4_door" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=cell3_a" "to=cell3_b" "off_flag=BLOCK" "obj=cell_3_door" "on_frames=lastframeTOlastframe" "bothways" ObstacleTriggerSet "trigger=pad_1" "trigger=pad_2" "oXbstacle=pad_door" } }