reflect_range=15 settings_start=1 farclip=218 nearclip=0.1 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_lateral_ratio=-0.33 // cam_look_ratio_y=.550 cam_pullback_ratio_xz=.22 sock_end ///////////////////////// door_start spline="door_lift_1" level="DeathStarRescue_b" door_end door_start spline="door_lift_2" level="DeathStarRescue_b" door_end ///////////////doors////////// obstacle_start obj="lift_1_door_a",no_collision obj="lift_1_door_b",no_collision range=0.8 obstacle_end obstacle_start obj="lift_2_door_a",no_collision obj="lift_2_door_b",no_collision range=0.8 obstacle_end ////////////////////lifts///////////////////////////////// obstacle_start obj="lift_2_down" active_players_only check_ground range=0.4 obstacle_end obstacle_start obj="lift_1_down" active_players_only check_ground range=0.4 obstacle_end ///////////////helmet//////////////////////// obstacle_start name="helmet_1" obj="helmet_machine_out1" obj="helmet_machine_lever1" obj="helmet_machine_on1" obj="helmet_machine_off1" obj="helmet_machine_up1" reset_anims sfx_open="SwLever" lock_spline="helmet_machine_lineup1" hat_machine locked obstacle_end obstacle_start name="helmet_2" obj="helmet_machine_out2" obj="helmet_machine_lever2" obj="helmet_machine_on2" obj="helmet_machine_off2" obj="helmet_machine_up2" reset_anims sfx_open="SwLever" lock_spline="helmet_machine_lineup2" hat_machine locked obstacle_end obstacle_start name="helmet_3" obj="helmet_machine_out3" obj="helmet_machine_lever3" obj="helmet_machine_on3" obj="helmet_machine_off3" obj="helmet_machine_up3" reset_anims sfx_open="SwLever" lock_spline="helmet_machine_lineup3" hat_machine locked obstacle_end obstacle_start name="helmet_4" obj="helmet_machine_out4" obj="helmet_machine_lever4" obj="helmet_machine_on4" obj="helmet_machine_off4" obj="helmet_machine_up4" reset_anims sfx_open="SwLever" lock_spline="helmet_machine_lineup4" hat_machine locked obstacle_end ////////////////////////// obstacle_start name="crack1" obj="crack_1" range=.6 play_once active_players_only hack=1 obstacle_end obstacle_start name="crack2" obj="crack_2" range=.6 play_once active_players_only hack=1 obstacle_end