//E4CharacterBonus_A state Base { Conditions { } Actions { CnxController "from=gen_door1_a" "to=gen_door1_b" "off_flag=BLOCK" "obj=gen_door1" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=gen_door2_a" "to=gen_door2_b" "off_flag=BLOCK" "obj=gen_door2" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=gen_door3_a" "to=gen_door3_b" "off_flag=BLOCK" "obj=gen_door3" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=gen_door4_a" "to=gen_door4_b" "off_flag=BLOCK" "obj=gen_door4" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=gen_door5_a" "to=gen_door5_b" "off_flag=BLOCK" "obj=gen_door5" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=c3po_door1_a" "to=c3po_door1_b" "off_flag=BLOCK" "obj=c3po_door1" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" AddLocatorGroup "name=spawna" AddLocatorGroup "name=spawnb" AddLocatorGroup "name=spawnc" AddLocatorGroup "name=spawnd" } }