cam_pullback_dist=2 cam_lateral_dist=1 settings_start=1 farclip_ps2=40 nearclip_ps2=0.037 farclip_psp=40 nearclip_psp=0.8 farclip_360=40 nearclip_360=0.15 farclip_gc=40 nearclip_gc=0.15 farclip_pc=40 nearclip_pc=0.15 backr=0 backg=0 backb=0 backr_x=0 backg_x=0 backb_x=0 settings_end ////////////////////socks/////////////////////// sock_start=01 cam_look_ratio=1 cam_blend_time=2.0 //cam_look_ratio_y=0.3 campos_seek=1.0 camang_seek=1.0 //cam_lateral_ratio=0.4 cam_x_offset=-8 offset_blend_x_ratio=1.0 cam_y_offset=40 offset_blend_y_ratio=1.0 cam_z_offset=-20 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.2 //cam_dist_to_target=2.0 cam_dist_ratio=0.9 //circuit sock_end /////////////////////////////// obstacle_start obj="gen_door1" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only play_once obstacle_end obstacle_start obj="gen_door2" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only play_once obstacle_end obstacle_start obj="gen_door3" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only play_once obstacle_end obstacle_start obj="gen_door4" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only play_once obstacle_end obstacle_start obj="gen_door5" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only play_once obstacle_end ///////////////////////////////////////spawn doors///////////////////////// obstacle_start name="spy_door_01" obj="door_01" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_02" obj="door_02" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_03" obj="door_03" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_04" obj="door_04" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_05" obj="door_05" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_06" obj="door_06" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_07" obj="door_07" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_08" obj="door_08" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_09" obj="door_09" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_10" obj="door_10" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_11" obj="door_11" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_12" obj="door_12" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_13" obj="door_13" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_14" obj="door_14" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end obstacle_start name="spy_door_15" obj="door_15" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" players_1_and_2_only obstacle_end ////////////////////////////buildit evaps////////////////// buildit_start name="buildit1" pair="buildit_1_1_1","buildit_1_2_1" pair="buildit_1_1_2","buildit_1_2_2" pair="buildit_1_1_3","buildit_1_2_3" pair="buildit_1_1_4","buildit_1_2_4" pair="buildit_1_1_5","buildit_1_2_5" pair="buildit_1_1_6","buildit_1_2_6" pair="buildit_1_1_7","buildit_1_2_7" pair="buildit_1_1_8","buildit_1_2_8" pair="buildit_1_1_9","buildit_1_2_9" pair="buildit_1_1_10","buildit_1_2_10" pair="buildit_1_1_11","buildit_1_2_11" pair="buildit_1_1_12","buildit_1_2_12" pair="buildit_1_1_13","buildit_1_2_13" pair="buildit_1_1_14","buildit_1_2_14" pair="buildit_1_1_15","buildit_1_2_15" pair="buildit_1_1_16","buildit_1_2_16" pair="buildit_1_1_17","buildit_1_2_17" pair="buildit_1_1_18","buildit_1_2_18" buildit_end obstacle_start chain=1,1 buildit="buildit1" obstacle_end obstacle_start chain=1,2 obj="evap_01" obstacle_end blowup_start force_name="evap_01" deb_name="bin_pop_1" deb_name="bin_pop_2" part_effect_name="bin_part_1" add_explosion explode_radius=2 blowup_end ///////////////////////////////////////////// obstacle_start name="C3PO_pan1" obj="C3PO_static1" obj="C3PO_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="C3PO_door1" lock_spline="C3PO_door_lineup1" protocol_droid locked obj="C3PO_door1" // obj="C3PO_door1r" // obj="door_2r" obj="C3PO_light_on1",no_collision obj="C3PO_light_off1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end //////////////// obstacle_start name="bounty_pan1" obj="bounty_static1" obj="bounty_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="Bounty_door1" lock_spline="bounty_door_lineup1" bountyhunter locked obj="bounty_door1" obj="bounty_light_on1",no_collision obj="bounty_light_on1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end /////////////////////////////evaps////////////////////////////////// blowup_start set_type="thermo" force_name="evap_01" deb_name="evap_pop_1" deb_name="evap_pop_2" deb_name="evap_pop_4" part_effect_name="evap_01_part" hit_points=0 respawn_time=30 respawn_gdeb="evap_pop_2" blowup_end blowup_start use_type="thermo" force_name="evap_02" blowup_end blowup_start use_type="thermo" force_name="evap_03" blowup_end blowup_start use_type="thermo" force_name="evap_04" blowup_end blowup_start use_type="thermo" force_name="evap_05" blowup_end blowup_start use_type="thermo" force_name="evap_06" blowup_end /////////////////////////////////blowup bins/////////////////////// blowup_start set_type="sml_bin" force_name="bin_01" deb_name="bin_pop_1" deb_name="bin_pop_2" part_effect_name="bin_part_1" respawn_time=30 respawn_gdeb="bin_pop_2" blowup_end blowup_start use_type="sml_bin" force_name="bin_02" blowup_end blowup_start use_type="sml_bin" force_name="bin_03" blowup_end blowup_start use_type="sml_bin" force_name="bin_04" blowup_end blowup_start use_type="sml_bin" force_name="bin_05" blowup_end blowup_start use_type="sml_bin" force_name="bin_06" blowup_end blowup_start use_type="sml_bin" force_name="bin_07" blowup_end blowup_start use_type="sml_bin" force_name="bin_08" blowup_end blowup_start use_type="sml_bin" force_name="bin_09" blowup_end blowup_start use_type="sml_bin" force_name="bin_10" blowup_end blowup_start use_type="sml_bin" force_name="bin_11" blowup_end blowup_start use_type="sml_bin" force_name="bin_12" blowup_end blowup_start use_type="sml_bin" force_name="bin_13" blowup_end blowup_start use_type="sml_bin" force_name="bin_14" blowup_end blowup_start use_type="sml_bin" force_name="bin_15" blowup_end blowup_start use_type="sml_bin" force_name="bin_16" blowup_end blowup_start use_type="sml_bin" force_name="bin_17" blowup_end blowup_start use_type="sml_bin" force_name="bin_18" blowup_end blowup_start use_type="sml_bin" force_name="bin_19" blowup_end blowup_start use_type="sml_bin" force_name="bin_20" blowup_end blowup_start use_type="sml_bin" force_name="bin_21" blowup_end blowup_start use_type="sml_bin" force_name="bin_22" blowup_end ////////////////////////////////////////blowup big bins////////////////////////////////////////// obstacle_start chain=6,1 obj="big_bin_01" obj="big_bin_lid_01" obstacle_end obstacle_start chain=6,2 obj="big_bin_01b" obstacle_end blowup_start force_name="big_bin_lid_01" obj="big_bin_01",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start set_type="big_bin" force_name="big_bin_01b" obj="camera" deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" respawn_time=30 respawn_gdeb="tree_pip_1" blowup_end /////////////////// obstacle_start chain=7,1 obj="big_bin_02" obj="big_bin_lid_02" obstacle_end obstacle_start chain=7,2 obj="big_bin_02b" obstacle_end blowup_start force_name="big_bin_lid_02" obj="big_bin_02",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_02b" blowup_end //////////////////// obstacle_start chain=8,1 obj="big_bin_03" obj="big_bin_lid_03" obstacle_end obstacle_start chain=8,2 obj="big_bin_03b" obstacle_end blowup_start force_name="big_bin_lid_03" obj="big_bin_03",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_03b" blowup_end //////////////////// obstacle_start chain=9,1 obj="big_bin_04" obj="big_bin_lid_04" obstacle_end obstacle_start chain=9,2 obj="big_bin_04b" obstacle_end blowup_start force_name="big_bin_lid_04" obj="big_bin_04",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_04b" blowup_end ////////////////// obstacle_start chain=10,1 obj="big_bin_05" obj="big_bin_lid_05" obstacle_end obstacle_start chain=10,2 obj="big_bin_05b" obstacle_end blowup_start force_name="big_bin_lid_05" obj="big_bin_05",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_05b" blowup_end ////////////////// obstacle_start chain=11,1 obj="big_bin_06" obj="big_bin_lid_06" obstacle_end obstacle_start chain=11,2 obj="big_bin_06b" obstacle_end blowup_start force_name="big_bin_lid_06" obj="big_bin_06",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_06b" blowup_end ////////////////// obstacle_start chain=12,1 obj="big_bin_07" obj="big_bin_lid_07" obstacle_end obstacle_start chain=12,2 obj="big_bin_07b" obstacle_end blowup_start force_name="big_bin_lid_07" obj="big_bin_07",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_07b" blowup_end ////////////////// obstacle_start chain=13,1 obj="big_bin_08" obj="big_bin_lid_08" obstacle_end obstacle_start chain=13,2 obj="big_bin_08b" obstacle_end blowup_start force_name="big_bin_lid_08" obj="big_bin_08",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_08b" blowup_end ////////////////// obstacle_start chain=14,1 obj="big_bin_09" obj="big_bin_lid_09" obstacle_end obstacle_start chain=14,2 obj="big_bin_09b" obstacle_end blowup_start force_name="big_bin_lid_09" obj="big_bin_09",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_09b" blowup_end ////////////////// obstacle_start chain=15,1 obj="big_bin_10" obj="big_bin_lid_10" obstacle_end obstacle_start chain=15,2 obj="big_bin_10b" obstacle_end blowup_start force_name="big_bin_lid_10" obj="big_bin_10",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_10b" blowup_end ////////////////// obstacle_start chain=16,1 obj="big_bin_11" obj="big_bin_lid_11" obstacle_end obstacle_start chain=16,2 obj="big_bin_11b" obstacle_end blowup_start force_name="big_bin_lid_11" obj="big_bin_11",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_11b" blowup_end ///////////////// obstacle_start chain=24,1 obj="big_bin_12" obj="big_bin_lid_12" obstacle_end obstacle_start chain=24,2 obj="big_bin_12b" obstacle_end blowup_start force_name="big_bin_lid_12" obj="big_bin_12",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_12b" blowup_end ////////////////// obstacle_start chain=25,1 obj="big_bin_13" obj="big_bin_lid_13" obstacle_end obstacle_start chain=25,2 obj="big_bin_13b" obstacle_end blowup_start force_name="big_bin_lid_13" obj="big_bin_13",off deb_name="b_bin_pop_1" deb_name="b_bin_pop_2" part_effect_name="bin_part_2" blowup_end blowup_start use_type="big_bin" force_name="big_bin_13b" blowup_end