//MosEisley_B state InActive { Conditions { if FreePlay == 1 goto Activate ///////////MetObiAndChewy == 0 Not yet met Han and Chewy/////////////// if Message "MetObiAndChewy" == 0 and if IAm "LukeSkywalker_Tatooine" == 1 goto Activate if Message "MetObiAndChewy" == 0 and if IAm "BenKenobi" == 1 goto Activate if Message "MetObiAndChewy" == 0 and if IAm "R2D2" == 1 goto Activate if Message "MetObiAndChewy" == 0 and if IAm "C3PO" == 1 goto Activate ///////////MetObiAndChewy == 2 Just Han And Chewy/////////// if Message "MetObiAndChewy" == 1 and if IAm "Chewbacca" == 1 goto Activate if Message "MetObiAndChewy" == 1 and if IAm "HanSolo" == 1 goto Activate } Actions { } } state Activate { Conditions { } Actions { Activate ;Activate starts the creature. Will be started at position calculated in AllocatedPickup } } state Base { ReferenceScript { Script=GeneralParty Source=Global ReturnState=Base Conditions { } } Conditions { } Actions { FollowPlayer "1" } } state RunFromATST { Conditions { } Actions { GetLocatorFromGroup "name=Plyr_Atst" GoToLocator SetAIOverrideControl "FALSE" SetState "Base" } }