//MosEisley_D state Base { Conditions { } Actions { SetState "NormalUpdate" } } state NormalUpdate { ReferenceScript { Script=GeneralParty Source=Global ReturnState=NormalUpdate Conditions { } } Conditions { } Actions { FollowPlayer "1" } } state RestOfParty { Conditions { } Actions { SetTaggable "FALSE" CannotDropIn NotWithParty SnapToLocator "name=EndTest" } }