height=5.0 use_fog mipmapmode=3 burnout_threshold=0.2 burnout_intensity=0.4 burnout_flare=0.1 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=97 backg_top=63 backb_top=62 backr_bottom=97 backg_bottom=63 backb_bottom=62 backr_x=97 backg_x=63 backb_x=62 backr=97 backg=63 backb=62 settings_end ///////////////////////camera/////////////////////// sock_start=00 cam_blend_time=2.0 campos_seek=5.0 //cam_pullback_ratio=0.2 //cam_pullback_ratio_xz=0.4 cam_look_ratio_y=0.6 //cam_dist_to_target=2 cam_y_offset=0.7 offset_blend_y_ratio=0.7 sock_end sock_start=01 cam_blend_time=1.5 campos_seek=5.0 cam_pullback_ratio=0.4 cam_look_ratio_y=0.8 //cam_dist_to_target=2 cam_y_offset=0.7 sock_end sock_start=02 cam_blend_time=1.5 campos_seek=5.0 cam_pullback_ratio=0.4 cam_look_ratio_y=0.9 //cam_dist_to_target=2 cam_y_offset=2.0 offset_blend_y_ratio=0.5 sock_end sock_start=03 cam_blend_time=1.5 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.6 //cam_dist_to_target=2 //cam_y_offset=0.7 sock_end sock_start=04 cam_blend_time=2.0 campos_seek=5.0 cam_pullback_ratio=0.2 cam_look_ratio_y=0.6 cam_lateral_ratio=0.4 //cam_dist_to_target=2 cam_y_offset=0.7 offset_blend_y_ratio=0.7 //ignore_socks=07 sock_end sock_start=05 cam_blend_time=2.5 campos_seek=5.0 cam_pullback_ratio=0.6 //cam_look_ratio_y=0.6 cam_lateral_ratio=0.6 //cam_dist_to_target=2 //cam_y_offset=0.7 //cam_y_offset=0.3 //offset_blend_y_ratio=0.8 sock_end sock_start=06 cam_blend_time=2.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.6 cam_lateral_ratio=0.6 //cam_dist_to_target=2 //cam_y_offset=0.7 sock_end sock_start=07 cam_blend_time=2.0 campos_seek=5.0 cam_pullback_ratio=0.6 cam_look_ratio_y=0.6 //cam_lateral_ratio=0.6 //cam_dist_to_target=2 cam_y_offset=1.5 //cam_y_offset=0.3 //offset_blend_y_ratio=0.8 //ignore_socks=04 sock_end sock_start=09 cam_blend_time=2.0 campos_seek=5.0 cam_pullback_ratio=0.3 cam_look_ratio_y=0.6 cam_lateral_ratio=0.6 //cam_dist_to_target=2 //cam_y_offset=0.7 sock_end sock_start=10 cam_blend_time=5.0 campos_seek=5.0 cam_pullback_ratio=0.3 //cam_look_ratio_y=0.6 //cam_lateral_ratio=0.6 //cam_dist_to_target=2 //cam_y_offset=0.7 sock_end ///////////////doors//////////////////////////////// door_start spline="door_in_c" level="tatooine_b" door_end door_start spline="door_out_c" level="tatooine_a" door_end door_start spline="door_AD_in" level="tatooine_a" door_end door_start spline="door_AD_out" level="tatooine_d" door_end /////////////fence blowups////////////////////// blowup_start force_name="fence2" obj="fence2_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence3" obj="fence3_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence4" obj="fence4_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence5" obj="fence5_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence6" obj="fence6_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence7" obj="fence7_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence8" obj="fence8_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence9" obj="fence9_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence10" obj="fence10_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence11" obj="fence11_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end blowup_start force_name="fence12" obj="fence12_null",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end /////nulls /////////////fence blowups////////////////////// blowup_start force_name="fence2_null" obj="fence2",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence3_null" obj="fence3",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence4_null" obj="fence4",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence5_null" obj="fence5",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence6_null" obj="fence6",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence7_null" obj="fence7",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence8_null" obj="fence8",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence9_null" obj="fence9",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence10_null" obj="fence10",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence11_null" obj="fence11",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end blowup_start force_name="fence12_null" obj="fence12",off deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" vehicle_only blowup_end ///////collapsing platform at beginning///////////////// obstacle_start name="platblow_01a" chain=22,1 obj="platblow_01a" obstacle_end obstacle_start name="platblow_01b" chain=22,2 obj="platblow_01b" obstacle_end obstacle_start name="rock_plat01a" obj="platblow_01b",trigger obj="rock_plat01a" obstacle_end blowup_start force_name="platblow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" hit_points=3 obj="part_rock01" obj="part_rock02" obj="part_rock03" obj="part_rock01" obj="part_rock02" obj="part_rock03" part_effect_name="rock_part_01" magnitude=1.5 add_within_bounds=1.0 gravity=-3.0 blowup_end blowup_start force_name="platblow_01a" deb_name="barrel_pop_1" deb_name="barrel_pop_2" hit_points=1 obj="part_rock01" obj="part_rock02" obj="part_rock03" obj="part_rock01" obj="part_rock02" obj="part_rock03" part_effect_name="rock_part_01" magnitude=1.5 add_within_bounds=1.0 gravity=-3.0 blowup_end blowup_start force_name="platblow_01b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" hit_points=1 obj="part_rock01" obj="part_rock02" obj="part_rock03" obj="part_rock01" obj="part_rock02" obj="part_rock03"" part_effect_name="rock_part_01" magnitude=1.5 add_within_bounds=1.0 gravity=-3.0 blowup_end obstacle_end ////////////things that go pop/////////////// //obstacle_start name="sat_terr" obj="pod_sat_01",trigger obj="sat_terron" obstacle_end //////////////////spades///////////////////////////////// buildit_start name="build_chest01" pair="chest_start_01_a","chest_end_01_a" pair="chest_start_02_a","chest_end_02_a" pair="chest_start_03_a","chest_end_03_a" pair="chest_start_04_a","chest_end_04_a" pair="chest_start_05_a","chest_end_05_a" pair="chest_start_06_a","chest_end_06_a" pair="chest_start_07_a","chest_end_07_a" pair="chest_start_08_a","chest_end_08_a" pair="chest_start_09_a","chest_end_09_a" pair="chest_start_10_a","chest_end_10_a" pair="chest_start_11_a","chest_end_11_a" pair="chest_start_12_a","chest_end_12_a" pair="chest_start_13_a","chest_end_13_a" pair="chest_start_14_a","chest_end_14_a" pair="chest_start_15_a","chest_end_15_a" pair="chest_start_16_a","chest_end_16_a" pair="chest_start_17_a","chest_end_17_a" pair="chest_start_18_a","chest_end_18_a" pair="chest_start_19_a","chest_end_19_a" pair="chest_start_20_a","chest_end_20_a" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="spade_01a" chain=24,1 //obj="spade_01",trigger obj="spade_01" obj="chest_start_01_a1" obj="chest_start_02_a1" obj="chest_start_03_a1" obj="chest_start_04_a1" obj="chest_start_05_a1" obj="chest_start_06_a1" obj="chest_start_07_a1" obj="chest_start_08_a1" obj="chest_start_09_a1" obj="chest_start_10_a1" obj="chest_start_11_a1" obj="chest_start_12_a1" obj="chest_start_13_a1" obj="chest_start_14_a1" obj="chest_start_15_a1" obj="chest_start_16_a1" obj="chest_start_17_a1" obj="chest_start_18_a1" obj="chest_start_19_a1" obj="chest_start_20_a1" obstacle_end obstacle_start name="chest_01a" chain=24,2 obj="spade_01b" buildit="build_chest01" auto_start obstacle_end obstacle_start name="chest_01b" chain=24,3 obj="spade_01c" obj="chest_btm_01" obj="chest_top_01" obj="chest_01_null" auto_start obstacle_end //////////build droid 4///////////////////// buildit_start name="bnaffdroid4_1" pair="bdroid4_01_01a","bdroid4_01_01b" pair="bdroid4_02_01a","bdroid4_02_01b" pair="bdroid4_03_01a","bdroid4_03_01b" pair="bdroid4_04_01a","bdroid4_04_01b" pair="bdroid4_05_01a","bdroid4_05_01b" pair="bdroid4_06_01a","bdroid4_06_01b" pair="bdroid4_07_01a","bdroid4_07_01b" pair="bdroid4_08_01a","bdroid4_08_01b" pair="bdroid4_09_01a","bdroid4_09_01b" pair="bdroid4_10_01a","bdroid4_10_01b" pair="bdroid4_11_01a","bdroid4_11_01b" pair="bdroid4_12_01a","bdroid4_12_01b" character="naffdroid4_1" coin_value=1000 hop_mul=1.0 buildit_end obstacle_start name="spade_03a" chain=33,1 //obj="spade_01",trigger obj="spade_03" obj="bdroid4_01_01" obj="bdroid4_02_01" obj="bdroid4_03_01" obj="bdroid4_04_01" obj="bdroid4_05_01" obj="bdroid4_06_01" obj="bdroid4_07_01" obj="bdroid4_08_01" obj="bdroid4_09_01" obj="bdroid4_10_01" obj="bdroid4_11_01" obj="bdroid4_12_01" obstacle_end obstacle_start name="bdroid4_01a" chain=33,2 obj="spade_03b" buildit="bnaffdroid4_1" auto_start obstacle_end obstacle_start name="bdroid4_01b" chain=33,3 obj="spade_03c" obstacle_end ///////////////////escape pod thing/////////////////////// obstacle_start name="pod_plat_terr" obj="pod_bit_01",trigger obj="pod_terrnull" obstacle_end /////satellite//// obstacle_start name="sattop_01" chain=27,1 obj="pod_sat_01" obj="pod_sat_02" obj="pod_sat_03" obj="pod_sat_04" obj="pod_sat_05" obj="pod_sat_06" obj="pod_sat_07" obj="pod_sat_08" obj="pod_sat_09" obj="pod_sat_10" obstacle_end obstacle_start name="sattop_02" chain=27,2 obj="pod_sattop_01" obj="sat_null" obj="pod_sat_03b" obj="pod_sat_04b" obj="pod_sat_05b" obj="pod_sat_06b" obj="pod_sat_07b" obj="pod_sat_08b" obj="pod_sat_09b" obj="pod_sat_10b" play_once auto_start obstacle_end ///////////////////first narrow path////////////////////// buildit_start name="build_zip1" pair="targetstart_01_01","targetend_01_01" pair="targetstart_01_02","targetend_01_02" pair="targetstart_01_03","targetend_01_03" pair="targetstart_01_04","targetend_01_04" pair="targetstart_01_12","targetend_01_12" pair="targetstart_01_11","targetend_01_11" pair="targetstart_01_13","targetend_01_13" pair="targetstart_01_05","targetend_01_05" pair="targetstart_01_06","targetend_01_06" pair="targetstart_01_10","targetend_01_10" pair="targetstart_01_09","targetend_01_09" pair="targetstart_01_08","targetend_01_08" pair="targetstart_01_07","targetend_01_07" coin_value=320 hop_mul=1.0 buildit_end obstacle_start name="zip1_builda" chain=8,1 buildit="build_zip1" obstacle_end obstacle_start name="zip1_build" chain=8,2 obj="targetend_01_01" obj="targetend_01_02" obj="targetend_01_03" obj="targetend_01_04" obj="targetend_01_05" obj="targetend_01_06" obj="targetend_01_07" obj="targetend_01_08" obj="targetend_01_09" obj="targetend_01_10" obj="targetend_01_11" obj="targetend_01_12" obj="targetend_01_13" obj="targetend_01_terr" obstacle_end zipup_start spline="zipup_1" trigger_chain=8,2 zipup_end /////////////////generic obstacles////////////////////////// obstacle_start obj="door_crawlerent" play_openclose range=1.2 obstacle_end //////////////////big boulders///////////////////////////// obstacle_start name="boulder4" obj="boulder4" play_startstop range=5.0 obstacle_end /////////////////barrel_blowups//////////////////////////// blowup_start set_type="barrelextra_type" force_name="barrel_extra1" deb_name="explo_03" deb_name="barrel_spark" part_effect_name="barrelx_blow_01" blowup_end blowup_start force_name="barrel_extra2" use_type="barrelextra_type" blowup_end blowup_start force_name="barrel_extra3" use_type="barrelextra_type" blowup_end blowup_start set_type="barrel1_type" force_name="boxblowup_4" deb_name="barrel_pop_1" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_5" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_6" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_7" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_8" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_9" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_10" use_type="barrel1_type" blowup_end ///////////////Skeleton alcove///////// ////////df det 1/////////////////// obstacle_start chain=34,1 obj="df_det_01_1" obj="df_det_01_2" obj="df_det_01_3" obj="df_det_01_4" obj="df_det_01_5" obj="df_det_01_6" obj="df_det_01_7" obj="df_det_01_8" obj="df_det_01_9" obj="df_det_01_10" obj="df_det_01_11" obj="df_det_01_12" obj="df_det_01_13" obj="df_det_01_14" obstacle_end obstacle_start chain=34,2 obj="df_det_blow_1" obj="df_det_endsurr_1" obstacle_end blowup_start force_name="df_det_blow_1" obj="df_det_endsurr_1",off obj="df_det_bit_1",off obj="wallblow_1",off deb_name="big_spark" deb_name="DF_pop_01" deb_name="DF_pop_02" //part_effect_name="DF_blow_01" part_effect_name="rock_part_01" blowup_end ///// blowup_start force_name="df_cover_01" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="wood_part_01" obj="df_det_02null",off blowup_end /////df det 2//////////////// obstacle_start chain=35,1 obj="df_cover_01" obj="df_det_02null" obstacle_end obstacle_start chain=35,2 obj="df_det_02_1" obj="df_det_02_2" obj="df_det_02_3" obj="df_det_02_4" obj="df_det_02_5" obj="df_det_02_6" obj="df_det_02_7" obj="df_det_02_8" obj="df_det_02_9" obj="df_det_02_10" obj="df_det_02_11" obj="df_det_02_12" obj="df_det_02_13" obj="df_det_02_14" obj="df_det_02_terrnull" obstacle_end obstacle_start chain=35,3 obj="df_det_blow_2" obj="df_det_endsurr_2" obstacle_end blowup_start force_name="df_det_blow_2" obj="df_det_endsurr_2",off obj="df_det_bit_2",off obj="wallblow_2",off deb_name="big_spark" deb_name="DF_pop_01" deb_name="DF_pop_02" part_effect_name="rock_part_01" //part_effect_name="DF_blow_01" blowup_end ////door obstacle_start name="DF_doorsa" chain=19,1 obj="DF_door_01",trigger obj="DF_door_02",trigger obj="DF_door_01" obj="DF_door_02" obstacle_end obstacle_start name="DF_doorsb" chain=19,2 obj="DF_door_01b" obj="DF_door_02b" obstacle_end blowup_start force_name="DF_door_01b" deb_name="big_spark" deb_name="DF_pop_01" deb_name="DF_pop_02" part_effect_name="DF_blow_01" blowup_end blowup_start force_name="DF_door_02b" deb_name="big_spark" deb_name="DF_pop_01" deb_name="DF_pop_02" part_effect_name="DF_blow_01" blowup_end ///skeles///// buildit_start name="build_skele01" pair="skele01_start_07","skele01_end_07" pair="skele01_start_06","skele01_end_06" pair="skele01_start_05","skele01_end_05" pair="skele01_start_02","skele01_end_02" pair="skele01_start_03","skele01_end_03" pair="skele01_start_04","skele01_end_04" pair="skele01_start_01","skele01_end_01" coin_value=0 hop_mul=1.0 character="skeleton_1" buildit_end buildit_start name="build_skele02" pair="skele02_start_07","skele02_end_07" pair="skele02_start_06","skele02_end_06" pair="skele02_start_05","skele02_end_05" pair="skele02_start_02","skele02_end_02" pair="skele02_start_03","skele02_end_03" pair="skele02_start_04","skele02_end_04" pair="skele02_start_01","skele02_end_01" coin_value=0 hop_mul=1.0 character="skeleton_2" buildit_end ////////// obstacle_start name="blow_blocka1" chain=3,1 obj="blocka_a_01" obj="blocka_a_02" obj="blocka_a_03" obj="blocka_a_04" obj="blocka_a_05" obj="blocka_a_06" obj="blocka_a_07" obj="blocka_a_08" obj="blocka_a_09" obj="blocka_a_10" obj="blocka_a_11" obj="blocka_a_12" obstacle_end obstacle_start name="blow_blocka2" chain=3,2 obj="blocka_b_01" obj="blocka_b_02" obj="blocka_b_03" obj="blocka_b_04" obj="blocka_b_05" obj="blocka_b_06" obj="blocka_b_07" obj="blocka_b_08" obj="blocka_b_09" obj="blocka_b_10" obj="blocka_b_11" obj="blocka_b_12" auto_start obstacle_end obstacle_start name="blow_blocka_terr" obj="blocka_a_01",trigger obj="blow_blocka_terr" obstacle_end /////////////////1st alley teleport bits/////// teleport_start spline="teleport_02" duration=5.0 range=1.0 flap1="flap_01_01" flap2="flap_01_02" //obj="gate" //1_way //trigger_chain=x,y teleport_end /////////////tin cans//////////////////////// ////1 obstacle_start name="tincans_1" chain=4,1 obj="precan_01_01a" obj="precan_01_02a" obj="precan_01_03a" obj="precan_01_04a" obj="precan_01_05a" obj="precan_01_06a" obj="precan_01_07a" obj="precan_01_08a" obj="precan_01_09a" obj="precan_01_10a" obj="tincans_1_terr" obstacle_end obstacle_start name="tincans_1a" chain=4,2 obj="tincans_1a" obstacle_end blowup_start force_name="tincans_1a" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="tin_part_01" blowup_end obstacle_start name="tincans_1b" chain=4,3 obj="tincans_1b" obstacle_end blowup_start force_name="tincans_1b" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="tin_part_01" blowup_end ////2 obstacle_start name="tincans_2" chain=5,1 obj="precan_02_01a" obj="precan_02_02a" obj="precan_02_03a" obj="precan_02_04a" obj="precan_02_05a" obj="precan_02_06a" obj="precan_02_07a" obj="precan_02_08a" obj="precan_02_09a" obj="precan_02_10a" obj="tincans_2_terr" obstacle_end obstacle_start name="tincans_2a" chain=5,2 obj="tincans_2a" obstacle_end blowup_start force_name="tincans_2a" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="tin_part_01" blowup_end obstacle_start name="tincans_2b" chain=5,3 obj="tincans_2b" obstacle_end blowup_start force_name="tincans_2b" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="tin_part_01" blowup_end ////3 obstacle_start name="tincans_3" chain=6,1 obj="precan_03_01a" obj="precan_03_02a" obj="precan_03_03a" obj="precan_03_04a" obj="precan_03_05a" obj="precan_03_06a" obj="precan_03_07a" obj="precan_03_08a" obj="precan_03_09a" obj="precan_03_10a" obj="tincans_3_terr" obstacle_end obstacle_start name="tincans_3a" chain=6,2 obj="tincans_3a" obstacle_end blowup_start force_name="tincans_3a" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="tin_part_01" blowup_end obstacle_start name="tincans_3b" chain=6,3 obj="tincans_3b" obstacle_end blowup_start force_name="tincans_3b" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="tin_part_01" blowup_end ///////////////////plants///////////////////////////////// obstacle_start name="cactus01" chain=14,1 obj="cactus_01",trigger obj="cactus_01" obstacle_end obstacle_start name="cactus01b" chain=14,2 obj="cactus_01_blow" obstacle_end blowup_start force_name="cactus_01_blow" deb_name="plant_pop_01" obj="cactus_01_bnull",off part_effect_name="plant_part_01" blowup_end blowup_start force_name="cactus_01_bnull" deb_name="plant_pop_01" part_effect_name="plant_part_01" obj="cactus_01",off obj="cactus_01_blow",off obj="cactus_01_blow_decal",on blowup_end /////// obstacle_start name="cactus02" chain=15,1 obj="cactus_02",trigger obj="cactus_02" obstacle_end obstacle_start name="cactus02b" chain=15,2 obj="cactus_02_blow" obstacle_end blowup_start force_name="cactus_02_blow" obj="cactus_02_bnull",off deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end blowup_start force_name="cactus_02_bnull" deb_name="plant_pop_01" part_effect_name="plant_part_01" obj="cactus_02",off obj="cactus_02_blow",off obj="cactus_02_blow_decal",on blowup_end ////// obstacle_start name="cactus03" chain=16,1 obj="cactus_03",trigger obj="cactus_03" obstacle_end obstacle_start name="cactus03b" chain=16,2 obj="cactus_03_blow" obstacle_end blowup_start force_name="cactus_03_blow" obj="cactus_03_bnull",off deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end blowup_start force_name="cactus_03_bnull" deb_name="plant_pop_01" part_effect_name="plant_part_01" obj="cactus_03",off obj="cactus_03_blow",off obj="cactus_03_blow_decal",on blowup_end /////// obstacle_start name="cactus04" chain=17,1 obj="cactus_04",trigger obj="cactus_04" obstacle_end obstacle_start name="cactus04b" chain=17,2 obj="cactus_04_blow" obstacle_end blowup_start force_name="cactus_04_blow" deb_name="plant_pop_01" obj="cactus_04_bnull",off part_effect_name="plant_part_01" blowup_end blowup_start force_name="cactus_04_bnull" deb_name="plant_pop_01" part_effect_name="plant_part_01" obj="cactus_04",off obj="cactus_04_blow",off obj="cactus_04_blow_decal",on blowup_end blowup_start force_name="pipes_blow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wbarrel_part_1" effect_off="WATERSPRAY_01" blowup_end ////////////vents////////////////////// ///////////sandcastle_01//////////////// buildit_start name="sandcastle_01" pair="scastle_start_22","scastle_end_22" pair="scastle_start_19","scastle_end_19" pair="scastle_start_20","scastle_end_20" pair="scastle_start_23","scastle_end_23" pair="scastle_start_24","scastle_end_24" pair="scastle_start_34","scastle_end_34" pair="scastle_start_35","scastle_end_35" pair="scastle_start_36","scastle_end_36" pair="scastle_start_37","scastle_end_37" pair="scastle_start_13","scastle_end_13" pair="scastle_start_18","scastle_end_18" pair="scastle_start_30","scastle_end_30" pair="scastle_start_15","scastle_end_15" pair="scastle_start_6","scastle_end_6" pair="scastle_start_12","scastle_end_12" pair="scastle_start_2","scastle_end_2" pair="scastle_start_3","scastle_end_3" pair="scastle_start_31","scastle_end_31" pair="scastle_start_11","scastle_end_11" pair="scastle_start_33","scastle_end_33" pair="scastle_start_32","scastle_end_32" pair="scastle_start_16","scastle_end_16" pair="scastle_start_9","scastle_end_9" pair="scastle_start_10","scastle_end_10" pair="scastle_start_5","scastle_end_5" pair="scastle_start_14","scastle_end_14" pair="scastle_start_4","scastle_end_4" pair="scastle_start_27","scastle_end_27" pair="scastle_start_21","scastle_end_21" pair="scastle_start_8","scastle_end_8" pair="scastle_start_7","scastle_end_7" pair="scastle_start_17","scastle_end_17" pair="scastle_start_41","scastle_end_41" pair="scastle_start_28","scastle_end_28" pair="scastle_start_29","scastle_end_29" pair="scastle_start_40","scastle_end_40" pair="scastle_start_26","scastle_end_26" pair="scastle_start_38","scastle_end_38" pair="scastle_start_25","scastle_end_25" pair="scastle_start_39","scastle_end_39" pair="scastle_start_1","scastle_end_1" coin_value=500 hop_mul=1.0 buildit_end obstacle_start name="build_scastle_01" chain=12,1 buildit="sandcastle_01" obstacle_end obstacle_start name="build_bpushb" chain=12,2 obj="scastle_finish_01" obstacle_end blowup_start force_name="scastle_finish_01" hit_points=3 deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="scastle_01" obj="scastle_start_24" obj="scastle_start_24" obj="scastle_start_24" obj="scastle_start_24" obj="scastle_start_24" obj="scastle_start_26" obj="scastle_start_26" part_effect_name="rock_part_01" magnitude=1.5 add_within_bounds=1.0 gravity=-3.0 blowup_end /////////////////////////FREEPLAY ROUTE/////////////////////// ////helterskelter//////////////////// obstacle_start name="platrocksa" obj="blow_barrel1_06",trigger obj="blow_barrel1_08",trigger obj="vent_cover1" obstacle_end teleport_start spline="teleport_01" duration=5.0 range=1.0 flap1="flap_01a" flap2="flap_01b" obj="vent_cover1" //1_way flip_flap teleport_end //////////////////////// //////////////////MINECART////////////////// //////getting there///////////// zipup_start spline="zipup_2" //trigger_chain=8,2 swing zipup_end ///////////pushing it//////////////////// blowup_start force_name="bhblock_01" deb_name="Big_pop_fire" deb_name="Big_pop_smoke" part_effect_name="bh_part_01" hit_points=0 cam_shake blowup_end blowup_start force_name="bhblock_02" deb_name="Big_pop_fire" deb_name="Big_pop_smoke" part_effect_name="bh_part_01" hit_points=0 cam_shake blowup_end blowup_start force_name="thermaldet_01" deb_name="Big_pop_fire" deb_name="Big_pop_smoke" part_effect_name="bh_part_01" hit_points=0 cam_shake blowup_end blowup_start force_name="thermaldet_02" deb_name="Big_pop_fire" deb_name="Big_pop_smoke" part_effect_name="bh_part_01" hit_points=0 cam_shake blowup_end obstacle_start name="cart_01a" chain=21,1 //obj="cart_01a" push="cart_01a",1 obj="tunnel_cover_01" obstacle_end obstacle_start name="cart_01" chain=21,2 obj="cart_01" obj="tunnel_cover_01" auto_start play_once range=1.0 obstacle_end obstacle_start name="cart_01b" chain=21,3 obj="cart_01b" obj="tunnel_cover_01b" obstacle_end obstacle_start name="rockfall_01" obj="cart_01b",trigger obj="rockfall_01" obj="rockfall_02" obj="rockfall_03" obj="rockfall_04" obj="rockfall_05" obstacle_end equivalentobject_start obj="cart_01a" obj="cart_01" obj="cart_01b" equivalentobject_end blowup_start force_name="cart_01b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" //part_effect_name="tin_part_01" blowup_end blowup_start force_name="tunnel_cover_01b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_part_01" blowup_end ////////////////Sand Camp blowups//////// blowup_start force_name="blow_barrel1_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_04" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_05" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_06" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_07" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_08" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end /////////////blowup tubs///////////////////// blowup_start force_name="tub_01" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_02" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_03" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_04" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_05" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_06" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_07" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_08" obj="tub_02a",off deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_09" obj="tub_04a",off deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_10" obj="tub_03a",off deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_11" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_12" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_13" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_14" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_15" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_16" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end ////stacks/// obstacle_start chain=30,1 //obj="tub_09",trigger obj="tub_09" obj="tub_04a" obstacle_end obstacle_start chain=30,2 obj="tub_04" obstacle_end obstacle_start chain=31,1 //obj="tub_10",trigger obj="tub_10" obj="tub_03a" obstacle_end obstacle_start chain=31,2 obj="tub_03" obstacle_end obstacle_start chain=32,1 //obj="tub_08",trigger obj="tub_08" obj="tub_02a" obstacle_end obstacle_start chain=32,2 obj="tub_02" obstacle_end ///////////WISHING WELL///////////////////// buildit_start name="well_handlemove" pair="well_handle_start","well_handle_end" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="well" chain=28,1 obj="tub_04",trigger obj="well_barstart" obj="well_bucketstart" obj="well_handle_start1" obstacle_end obstacle_start name="wella" chain=28,2 obj="well_barstart" obj="well_bucketstart" buildit="well_handlemove" obstacle_end obstacle_start name="wellb" chain=28,3 obj="well_bar" obj="well_bucket" obj="well_handle" obstacle_end obstacle_start name="wellc" chain=28,4 obj="well_bar1" obj="well_bucket1" obj="well_handle1" auto_start obstacle_end obstacle_start name="welld" chain=28,5 obj="well_barstart" obj="well_bucketstart" obj="well_handle_end" obj="well_null" obstacle_end ///////////FREEPLAY SPADES//////////////////// /////SPADE 2//// //buildit_start name="build_chest01" pair="chest_start_01_a","chest_end_01_a" pair="chest_start_02_a","chest_end_02_a" pair="chest_start_03_a","chest_end_03_a" pair="chest_start_04_a","chest_end_04_a" pair="chest_start_05_a","chest_end_05_a" pair="chest_start_06_a","chest_end_06_a" pair="chest_start_07_a","chest_end_07_a" pair="chest_start_08_a","chest_end_08_a" pair="chest_start_09_a","chest_end_09_a" pair="chest_start_10_a","chest_end_10_a" pair="chest_start_11_a","chest_end_11_a" pair="chest_start_12_a","chest_end_12_a" pair="chest_start_13_a","chest_end_13_a" pair="chest_start_14_a","chest_end_14_a" pair="chest_start_15_a","chest_end_15_a" pair="chest_start_16_a","chest_end_16_a" pair="chest_start_17_a","chest_end_17_a" pair="chest_start_18_a","chest_end_18_a" pair="chest_start_19_a","chest_end_19_a" pair="chest_start_20_a","chest_end_20_a" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="spade_02a" chain=25,1 obj="spade_02" //obj="chest_start_01_a1" //obj="chest_start_02_a1" //obj="chest_start_03_a1" //obj="chest_start_04_a1" //obj="chest_start_05_a1" //obj="chest_start_06_a1" //obj="chest_start_07_a1" //obj="chest_start_08_a1" //obj="chest_start_09_a1" //obj="chest_start_10_a1" //obj="chest_start_11_a1" //obj="chest_start_12_a1" //obj="chest_start_13_a1" //obj="chest_start_14_a1" //obj="chest_start_15_a1" //obj="chest_start_16_a1" //obj="chest_start_17_a1" //obj="chest_start_18_a1" //obj="chest_start_19_a1" //obj="chest_start_20_a1" obstacle_end obstacle_start name="chest_02a" chain=25,2 obj="spade_02b" //buildit="build_chest01" auto_start obstacle_end obstacle_start name="chest_02b" chain=25,3 obj="spade_02c" obj="spade_02c_coin" //obj="chest_btm_01" //obj="chest_top_01" //obj="chest_01_null" auto_start obstacle_end blowup_start force_name="spade_02c_coin" deb_name="sand_01" blowup_end /////SPADE 3//// //buildit_start name="build_chest01" pair="chest_start_01_a","chest_end_01_a" pair="chest_start_02_a","chest_end_02_a" pair="chest_start_03_a","chest_end_03_a" pair="chest_start_04_a","chest_end_04_a" pair="chest_start_05_a","chest_end_05_a" pair="chest_start_06_a","chest_end_06_a" pair="chest_start_07_a","chest_end_07_a" pair="chest_start_08_a","chest_end_08_a" pair="chest_start_09_a","chest_end_09_a" pair="chest_start_10_a","chest_end_10_a" pair="chest_start_11_a","chest_end_11_a" pair="chest_start_12_a","chest_end_12_a" pair="chest_start_13_a","chest_end_13_a" pair="chest_start_14_a","chest_end_14_a" pair="chest_start_15_a","chest_end_15_a" pair="chest_start_16_a","chest_end_16_a" pair="chest_start_17_a","chest_end_17_a" pair="chest_start_18_a","chest_end_18_a" pair="chest_start_19_a","chest_end_19_a" pair="chest_start_20_a","chest_end_20_a" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="chest_03a" chain=26,1 obj="spade_03" //obj="chest_start_01_a1" //obj="chest_start_02_a1" //obj="chest_start_03_a1" //obj="chest_start_04_a1" //obj="chest_start_05_a1" //obj="chest_start_06_a1" //obj="chest_start_07_a1" //obj="chest_start_08_a1" //obj="chest_start_09_a1" //obj="chest_start_10_a1" //obj="chest_start_11_a1" //obj="chest_start_12_a1" //obj="chest_start_13_a1" //obj="chest_start_14_a1" //obj="chest_start_15_a1" //obj="chest_start_16_a1" //obj="chest_start_17_a1" //obj="chest_start_18_a1" //obj="chest_start_19_a1" //obj="chest_start_20_a1" obstacle_end obstacle_start name="chest_03b" chain=26,2 obj="spade_03b" //buildit="build_chest01" auto_start obstacle_end obstacle_start name="chest_03c" chain=26,3 obj="spade_03c" //obj="chest_btm_01" //obj="chest_top_01" //obj="chest_01_null" auto_start obstacle_end