//Tatooine_B state Base { Conditions { } Actions { AddLocatorGroup "name=Jawa" CnxController "from=door1_a" "to=door1_b" "off_flag=BLOCK" "obj=door1a" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door2_a" "to=door2_b" "off_flag=BLOCK" "obj=door2a" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door3_a" "to=door3_b" "on_flag=BLOCK" "obj=pb1_glass" "checkvisible" "on_frames=1TOlastframe" "bothways" CnxController "from=door4_a" "to=door4_b" "on_flag=BLOCK" "obj=pb2_glass" "checkvisible" "on_frames=1TOlastframe" "bothways" CnxController "from=door5_a" "to=door5_b" "on_flag=BLOCK" "obj=pb3_glass" "checkvisible" "on_frames=1TOlastframe" "bothways" CnxController "from=door6_a" "to=door6_b" "on_flag=BLOCK" "obj=pb4_glass" "checkvisible" "on_frames=1TOlastframe" "bothways" CnxController "from=door7_a" "to=door7_b" "off_flag=BLOCK" "obj=main_gate1" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door8_a" "to=door8_b" "off_flag=BLOCK" "obj=door_fpshutter_01" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door9_a" "to=door9_b" "off_flag=BLOCK" "obj=door_endroom_a" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door10_a" "to=door10_b" "off_flag=BLOCK" "obj=fp_innergate1" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" ObstacleTriggerSet "trigger=pad1" "trigger=pad2" "obstacle=allpadbits" SetMessage "name=Place_C3PO_By_Gap" "value=0" SetMessage "name=Place_R2D2_By_Gap" "value=0" } }