//TatooineB state Base { Conditions { if ObstacleAtStart "move_p1terr" == 1 and if BuildItComplete "bnaffdroid4_1" == 1 goto PlayObstacle_move_p1terr } Actions { } } state PlayObstacle_move_p1terr { Conditions { } Actions { PlayObstacle "name=move_p1terr" SetState "Base" } }