height=5.0 use_fog mipmapmode=3 max_ter_groups=256 max_ter_platforms=256 burnout_threshold=0.2 burnout_intensity=0.4 burnout_flare=0.1 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=97 backg_top=63 backb_top=62 backr_bottom=97 backg_bottom=63 backb_bottom=62 backr_x=97 backg_x=63 backb_x=62 backr=97 backg=63 backb=62 settings_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////////////camera/////////////////////// sock_start=00 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.3 cam_look_ratio_y=0.8 //cam_dist_to_target=2 cam_y_offset=0.8 //cam_lateral_ratio=-2 offset_blend_y_ratio=0.7 sock_end sock_start=01 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.8 //cam_dist_to_target=2 sock_end sock_start=02 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.3 cam_look_ratio_y=0.8 //cam_dist_to_target=2 cam_lateral_ratio=0.3 sock_end sock_start=03 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.8 //cam_dist_to_target=2 sock_end ///////////////doors//////////////////////////////// door_start spline="door_in_c1" level="tatooine_b" 1_way door_end door_start spline="door_out_c1" level="tatooine_c" 1_way door_end door_start spline="door_c2e" level="tatooine_e" 1_way door_end door_start spline="door_e2c" level="tatooine_c" 1_way door_end door_start spline="door_complete" level="tatooine_outro" door_end /////////////////// Pickup ID Test ///////////////// pickupids_start pid=130 forcename="minikit_null" pickupids_end ////////////things that go pop/////////////// ////////////////mining obstacles///////////////// obstacle_start name="c3p0_pan1" obj="static1" obj="c3p0_pic1" play_openclose range=1.5 obstacle_end obstacle_start name="miner_1" lock_spline="c3p0_switch_lineup1" protocol_droid locked obj="mine1_spinner" obj="mine1_null",no_collision obj="green_light_on1",no_collision obj="green_light_off1",no_collision obj="blue_light_on_a1",no_collision obj="blue_light_on_b1",no_collision obj="blue_light_on_c1",no_collision obj="blue_light_off_a1",no_collision obj="blue_light_off_b1",no_collision obj="blue_light_off_c1",no_collision obstacle_end obstacle_start name="miner_1null" chain=1,1 lock_spline="c3p0_switch_lineup1" protocol_droid locked obj="mine1_null",no_collision obstacle_end obstacle_start name="miner_1nullb" chain=1,2 obj="mine1_nullb",no_collision obstacle_end ////////////////////bens house/////////////////// obstacle_start name="bens_door" obj="benshouse_handle",trigger obj="benshouse_redoff1" obj="benshouse_greenon1" obj="benshouse_door" play_once obstacle_end /////////////////zip_ups///////////////////////////// buildit_start name="build_zip1" pair="targetstart_01_01","targetend_01_01" pair="targetstart_01_02","targetend_01_02" pair="targetstart_01_03","targetend_01_03" pair="targetstart_01_04","targetend_01_04" pair="targetstart_01_12","targetend_01_12" pair="targetstart_01_11","targetend_01_11" pair="targetstart_01_13","targetend_01_13" pair="targetstart_01_05","targetend_01_05" pair="targetstart_01_06","targetend_01_06" pair="targetstart_01_10","targetend_01_10" pair="targetstart_01_09","targetend_01_09" pair="targetstart_01_08","targetend_01_08" pair="targetstart_01_07","targetend_01_07" coin_value=140 hop_mul=1.0 buildit_end obstacle_start name="zip1a" chain=12,1 obj="zipup_hook1a" buildit="build_zip1" obstacle_end obstacle_start name="zip1b" chain=12,2 obj="zipup_hook1b" obj="targetend_01_01" obj="targetend_01_02" obj="targetend_01_03" obj="targetend_01_04" obj="targetend_01_05" obj="targetend_01_06" obj="targetend_01_07" obj="targetend_01_08" obj="targetend_01_09" obj="targetend_01_10" obj="targetend_01_11" obj="targetend_01_12" obj="targetend_01_13" obj="targetend_01_terr" obstacle_end zipup_start spline="zipup_1" trigger_chain=12,2 zipup_end ///////////////VAPORATOR STUFF NEAR START///////////// ///////////////1st vaporator//////////////////////// obstacle_start name="c3p0_pan3" obj="static3" obj="c3p0_pic3" play_openclose range=0.9 obstacle_end obstacle_start name="vapor_3" lock_spline="c3p0_switch_lineup3" protocol_droid locked obj="green_light_on3",no_collision obj="green_light_off3",no_collision obj="mud_vap01_terr",no_collision obj="mud_vap01_layer",no_collision range=1.0 obstacle_end obstacle_start name="vapor_tank3a" chain=14,1 obj="green_light_on3",trigger obj="tank03_water",no_collision obj="watertank_03",no_collision obstacle_end obstacle_start name="vapor_tank3b" chain=14,2 obj="watertank_03b",trigger obj="tank03_waterb" obj="watertank_03b" obstacle_end obstacle_start name="vapor_tank3c" chain=14,3 obj="" obstacle_end obstacle_start chain=61,1 obj="green_light_off3",no_collision obj="vap1_particles",no_collision obstacle_end obstacle_start chain=61,2 obj="" obstacle_end ///flowers////// obstacle_start name="cactus3_timer" chain=32,1 obj="watertank_03b",trigger obj="cactus_03_timer" obstacle_end obstacle_start name="cactus3a" chain=32,2 obj="cactus_03_a1" obj="cactus_03_a2" auto_start obstacle_end obstacle_start name="cactus3b" chain=32,3 obj="cactus_03" obstacle_end obstacle_start name="cactus3c" chain=32,4 obj="cactus_03b" obstacle_end blowup_start force_name="cactus_03b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end //// obstacle_start name="cactus4_timer" chain=33,1 obj="watertank_03b",trigger obj="cactus_04_timer" obstacle_end obstacle_start name="cactus4a" chain=33,2 obj="cactus_04_a1" obj="cactus_04_a2" auto_start obstacle_end obstacle_start name="cactus4b" chain=33,3 obj="cactus_04" obstacle_end obstacle_start name="cactus4c" chain=33,4 obj="cactus_04b" obstacle_end blowup_start force_name="cactus_04b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end //// obstacle_start name="cactus1_timer" chain=34,1 obj="watertank_03b",trigger obj="cactus_01_timer" obstacle_end obstacle_start name="cactus1a" chain=34,2 obj="cactus_01_a1" obj="cactus_01_a2" obj="cactus_01_a3" auto_start obstacle_end obstacle_start name="cactus1b" chain=34,3 obj="cactus_01" obstacle_end obstacle_start name="cactus1c" chain=34,4 obj="cactus_01b" obstacle_end blowup_start force_name="cactus_01b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end //// obstacle_start name="cactus2_timer" chain=35,1 obj="watertank_03b",trigger obj="cactus_02_timer" obstacle_end obstacle_start name="cactus2a" chain=35,2 obj="cactus_02_a1" obj="cactus_02_a2" obj="cactus_02_a3" auto_start obstacle_end obstacle_start name="cactus2b" chain=35,3 obj="cactus_02" obstacle_end obstacle_start name="cactus2c" chain=35,4 obj="cactus_02b" obstacle_end blowup_start force_name="cactus_02b" deb_name="plant_pop_02" part_effect_name="plant_part_02" blowup_end ////watertank blowup_start force_name="watertank_03b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="barrel_blow_01" blowup_end ///////////////2nd vaporator//////////////////////// obstacle_start name="c3p0_pan4" obj="static4" obj="c3p0_pic4" play_openclose range=0.9 obstacle_end obstacle_start name="vapor_4" lock_spline="c3p0_switch_lineup4" protocol_droid locked obj="green_light_on4",no_collision obj="green_light_off4",no_collision obj="mud_vap04_terr",no_collision obj="mud_vap04_layer",no_collision range=1.0 obstacle_end obstacle_start name="vapor_tank4a" chain=2,1 obj="green_light_on4",trigger obj="tank04_water",no_collision obj="watertank_04",no_collision obstacle_end obstacle_start name="vapor_tank4b" chain=2,2 obj="watertank_04b",trigger obj="tank04_waterb" obj="watertank_04b" obstacle_end obstacle_start name="vapor_tank4c" chain=2,3 obj="" obstacle_end obstacle_start chain=60,1 obj="green_light_off4",no_collision obj="vap2_particles",no_collision obstacle_end obstacle_start chain=60,2 obj="" obstacle_end ///flowers////// obstacle_start name="cactus14_timer" chain=4,1 obj="watertank_04b",trigger obj="cactus_14_timer" obstacle_end obstacle_start name="cactus14a" chain=4,2 obj="cactus_14_a1" obj="cactus_14_a2" auto_start obstacle_end obstacle_start name="cactus14b" chain=4,3 obj="cactus_14" obstacle_end obstacle_start name="cactus14c" chain=4,4 obj="cactus_14b" obstacle_end blowup_start force_name="cactus_14b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end //// obstacle_start name="cactus16_timer" chain=5,1 obj="watertank_04b",trigger obj="cactus_16_timer" obstacle_end obstacle_start name="cactus16a" chain=5,2 obj="cactus_16_a1" obj="cactus_16_a2" auto_start obstacle_end obstacle_start name="cactus16b" chain=5,3 obj="cactus_16" obstacle_end obstacle_start name="cactus16c" chain=5,4 obj="cactus_16b" obstacle_end blowup_start force_name="cactus_16b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end //// obstacle_start name="cactus15_timer" chain=6,1 obj="watertank_04b",trigger obj="cactus_15_timer" obstacle_end obstacle_start name="cactus15a" chain=6,2 obj="cactus_15_a1" obj="cactus_15_a2" obj="cactus_15_a3" auto_start obstacle_end obstacle_start name="cactus15b" chain=6,3 obj="cactus_15" obstacle_end obstacle_start name="cactus15c" chain=6,4 obj="cactus_15b" obstacle_end blowup_start force_name="cactus_15b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end //// obstacle_start name="cactus17_timer" chain=8,1 obj="watertank_04b",trigger obj="cactus_17_timer" obstacle_end obstacle_start name="cactus17a" chain=8,2 obj="cactus_17_a1" obj="cactus_17_a2" obj="cactus_17_a3" auto_start obstacle_end obstacle_start name="cactus17b" chain=8,3 obj="cactus_17" obstacle_end obstacle_start name="cactus17c" chain=8,4 obj="cactus_17b" obstacle_end blowup_start force_name="cactus_17b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end ////watertank blowup_start force_name="watertank_04b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="barrel_blow_01" blowup_end //////////////chain/////////////// obstacle_start name="stackbits01" obj="cactus_14",trigger obj="stackbuild_01_01a" obj="stackbuild_02_01a" obj="stackbuild_03_01a" obj="stackbuild_04_01a" obstacle_end obstacle_start name="stackbits02" obj="cactus_15",trigger obj="stackbuild_05_01a" obj="stackbuild_06_01a" obj="stackbuild_07_01a" obj="stackbuild_08_01a" obstacle_end obstacle_start name="stackbits03" obj="cactus_16",trigger obj="stackbuild_09_01a" obj="stackbuild_10_01a" obj="stackbuild_11_01a" obj="stackbuild_12_01a" obstacle_end obstacle_start name="stackbits04" obj="cactus_17",trigger obj="stackbuild_13_01a" obj="stackbuild_14_01a" obstacle_end obstacle_start name="forcestack01" chain=46,1 obj="stackbuild_01_01a" obj="stackbuild_02_01a" obj="stackbuild_03_01a" obj="stackbuild_04_01a" obj="stackbuild_05_01a" obj="stackbuild_06_01a" obj="stackbuild_07_01a" obj="stackbuild_08_01a" obj="stackbuild_09_01a" obj="stackbuild_10_01a" obj="stackbuild_11_01a" obj="stackbuild_12_01a" obj="stackbuild_13_01a" obj="stackbuild_14_01a" obstacle_end obstacle_start name="forcestack02" chain=46,2 buildit="build_stack" obstacle_end obstacle_start name="forcestack03" chain=46,3 obj="archstack_01" obstacle_end buildit_start name="build_stack" pair="stackbuild_01_01a1","stackbuild_01_01b" pair="stackbuild_02_01a1","stackbuild_02_01b" pair="stackbuild_03_01a1","stackbuild_03_01b" pair="stackbuild_04_01a1","stackbuild_04_01b" pair="stackbuild_05_01a1","stackbuild_05_01b" pair="stackbuild_06_01a1","stackbuild_06_01b" pair="stackbuild_07_01a1","stackbuild_07_01b" pair="stackbuild_08_01a1","stackbuild_08_01b" pair="stackbuild_09_01a1","stackbuild_09_01b" pair="stackbuild_10_01a1","stackbuild_10_01b" pair="stackbuild_11_01a1","stackbuild_11_01b" pair="stackbuild_12_01a1","stackbuild_12_01b" pair="stackbuild_13_01a1","stackbuild_13_01b" pair="stackbuild_14_01a1","stackbuild_14_01b" coin_value=0 hop_mul=1.0 buildit_end /////build it ramp/////// buildit_start name="build_ramp1" pair="buildramp_03_01a","buildramp_03_01b" pair="buildramp_04_01a","buildramp_04_01b" pair="buildramp_05_01a","buildramp_05_01b" pair="buildramp_06_01a","buildramp_06_01b" pair="buildramp_01_01a","buildramp_01_01b" pair="buildramp_02_01a","buildramp_02_01b" coin_value=120 hop_mul=1.0 buildit_end obstacle_start name="buildramp1a" chain=55,1 buildit="build_ramp1" obstacle_end obstacle_start name="buildramp1b" chain=55,2 obj="buildramp_01_01b" obj="buildramp_02_01b" obj="buildramp_03_01b" obj="buildramp_04_01b" obj="buildramp_05_01b" obj="buildramp_06_01b" obj="ramp1_terr" obstacle_end /////////////////////teleports////////////////////// teleport_start spline="teleport_01" duration=5.0 obj="blow_rock1" flap1="vent01_flapbtm" flap2="vent01_flaptop" range=1.0 teleport_end ////////////////////blow_ups//////////////////////// blowup_start force_name="womp_gen_01" deb_name="explo_05" obj="wall_bit1" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" magnitude=2.0 add_within_bounds=1.0 gravity=-3.0 part_effect_name="rock_part_01" blowup_end blowup_start force_name="womp_gen_02" deb_name="explo_05" obj="wall_bit1" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" magnitude=2.0 add_within_bounds=1.0 gravity=-3.0 part_effect_name="rock_part_01" blowup_end blowup_start force_name="womp_gen_03" deb_name="explo_05" obj="wall_bit1" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" magnitude=2.0 add_within_bounds=1.0 gravity=-3.0 part_effect_name="rock_part_01" blowup_end blowup_start force_name="womp_gen_04" deb_name="explo_05" obj="wall_bit1" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" magnitude=2.0 add_within_bounds=1.0 gravity=-3.0 part_effect_name="rock_part_01" blowup_end ////////////////collapse column///////////////////// obstacle_start name="column1" obj="collapse_column1" ter_type=14 check_ground //any_contact obstacle_end ////////////////mud section///////////////// obstacle_start name="box_push_01" chain=28,1 obj="box_push_01",trigger obj="box_push_01" obstacle_end obstacle_start name="box_push_01b" chain=28,2 obj="box_blow_01",trigger obj="box_blow_01" obj="box_blow_02" obj="box_blow_03" obj="box_blow_04" auto_start obstacle_end obstacle_start name="box_push_01c" chain=28,3 obj="box_move_01" obj="box_move_02" obj="box_move_03" obj="box_move_04" obj="box_move_05" obj="box_move_06" obj="box_move_07" obj="box_move_08" obj="box_move_09" obj="box_move_10" obj="blockfloor_terr" obstacle_end obstacle_start name="box_push_terr" obj="box_move_01",trigger obj="boxbridge_terr" obstacle_end ///////evaporator//////////////////// obstacle_start name="c3p0_pan2" obj="static2" obj="c3p0_pic2" play_openclose range=0.9 obstacle_end obstacle_start name="vapor_1" lock_spline="c3p0_switch_lineup2" protocol_droid locked obj="green_light_on2",no_collision obj="green_light_off2",no_collision obj="mud_vap02_terr",no_collision obj="mud_vap02_layer",no_collision //obj="mud_vap02",no_collision range=1.0 obstacle_end ////tank_1///// obstacle_start name="vapor_tank1" chain=15,1 obj="green_light_on2",trigger obj="tank01_water",no_collision obj="watertank_01",no_collision obstacle_end obstacle_start name="vapor_tank1b" chain=15,2 obj="watertank_01b",trigger obj="tank01_waterb" obj="watertank_01b" obstacle_end obstacle_start name="vapor_tank1c" chain=15,3 obj="" obstacle_end obstacle_start chain=62,1 obj="green_light_off2",no_collision obj="vap3_particles",no_collision obstacle_end obstacle_start chain=62,2 obj="" obstacle_end ////tank_2///// obstacle_start name="vapor_tank2a" chain=16,1 obj="green_light_on2",trigger obj="tank02_water",no_collision obj="watertank_02",no_collision obstacle_end obstacle_start name="vapor_tank2b" chain=16,2 obj="watertank_02b",trigger obj="tank02_waterb" obj="watertank_02b" obstacle_end obstacle_start name="vapor_tank2c" chain=16,3 obj="" obstacle_end ////watertank blowup_start force_name="watertank_01b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="watertank_02b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="barrel_blow_01" blowup_end ////F.L.O.W.E.R.S///////////////// obstacle_start name="cactus6_timer" chain=36,1 obj="watertank_01b",trigger obj="cactus_06_timer" obstacle_end obstacle_start name="cactus6a" chain=36,2 obj="cactus_06_a1" obj="cactus_06_a2" obj="cactus_06_a3" auto_start obstacle_end obstacle_start name="cactus6b" chain=36,3 obj="cactus_06" obstacle_end obstacle_start name="cactus6c" chain=36,4 obj="cactus_06b" obstacle_end blowup_start force_name="cactus_06b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end //// obstacle_start name="cactus5_timer" chain=37,1 obj="watertank_01b",trigger obj="cactus_05_timer" obstacle_end obstacle_start name="cactus5a" chain=37,2 obj="cactus_05_a1" obj="cactus_05_a2" auto_start obstacle_end obstacle_start name="cactus5b" chain=37,3 obj="cactus_05" obstacle_end obstacle_start name="cactus5c" chain=37,4 obj="cactus_05b" obstacle_end blowup_start force_name="cactus_05b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end //// obstacle_start name="cactus7_timer" chain=38,1 obj="watertank_01b",trigger obj="cactus_07_timer" obstacle_end obstacle_start name="cactus7a" chain=38,2 obj="cactus_07_a1" obj="cactus_07_a2" auto_start obstacle_end obstacle_start name="cactus7b" chain=38,3 obj="cactus_07" obstacle_end obstacle_start name="cactus7c" chain=38,4 obj="cactus_07b" obstacle_end blowup_start force_name="cactus_07b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end ///// obstacle_start name="cactus8_timer" chain=39,1 obj="watertank_01b",trigger obj="cactus_08_timer" obstacle_end obstacle_start name="cactus8a" chain=39,2 obj="cactus_08_a1" obj="cactus_08_a2" obj="cactus_08_a3" auto_start obstacle_end obstacle_start name="cactus8b" chain=39,3 obj="cactus_08" obstacle_end obstacle_start name="cactus8c" chain=39,4 obj="cactus_08b" obstacle_end blowup_start force_name="cactus_08b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end //// obstacle_start name="cactus09_timer" chain=40,1 obj="watertank_02b",trigger obj="cactus_09_timer" obstacle_end obstacle_start name="cactus09a" chain=40,2 obj="cactus_09_a1" obj="cactus_09_a2" auto_start obstacle_end obstacle_start name="cactus09b" chain=40,3 obj="cactus_09" obstacle_end obstacle_start name="cactus09c" chain=40,4 obj="cactus_09b" obstacle_end blowup_start force_name="cactus_09b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end ///// obstacle_start name="cactus10_timer" chain=41,1 obj="watertank_02b",trigger obj="cactus_10_timer" obstacle_end obstacle_start name="cactus10a" chain=41,2 obj="cactus_10_a1" obj="cactus_10_a2" obj="cactus_10_a3" auto_start obstacle_end obstacle_start name="cactus10b" chain=41,3 obj="cactus_10" obstacle_end obstacle_start name="cactus10c" chain=41,4 obj="cactus_10b" obstacle_end blowup_start force_name="cactus_10b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end //// obstacle_start name="cactus11_timer" chain=42,1 obj="watertank_02b",trigger obj="cactus_11_timer" obstacle_end obstacle_start name="cactus11a" chain=42,2 obj="cactus_11_a1" obj="cactus_11_a2" auto_start obstacle_end obstacle_start name="cactus11b" chain=42,3 obj="cactus_11" obstacle_end obstacle_start name="cactus11c" chain=42,4 obj="cactus_11b" obstacle_end blowup_start force_name="cactus_11b" deb_name="plant_pop_01" part_effect_name="plant_part_01" blowup_end ///// obstacle_start name="cactus12_timer" chain=43,1 obj="watertank_02b",trigger obj="cactus_12_timer" obstacle_end obstacle_start name="cactus12a" chain=43,2 obj="cactus_12_a1" obj="cactus_12_a2" obj="cactus_12_a3" auto_start obstacle_end obstacle_start name="cactus12b" chain=43,3 obj="cactus_12" obstacle_end obstacle_start name="cactus12c" chain=43,4 obj="cactus_12b" obstacle_end blowup_start force_name="cactus_12b" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end ///////build platform////// ////bits////// /////1 obstacle_start name="ledgebits_01" obj="cactus_07",trigger obj="ledgeplat_force_01" obj="ledgeplat_force_06" obj="ledgeplat_force_08" obj="ledgeplat_force_09" obstacle_end /////2 obstacle_start name="ledgebits_02" obj="cactus_08",trigger obj="ledgeplat_force_02" obj="ledgeplat_force_04" obj="ledgeplat_force_05" obj="ledgeplat_force_07" obstacle_end /////3 obstacle_start name="ledgebits_03" obj="cactus_05",trigger obj="ledgeplat_force_03" obj="ledgeplat_force_10" obj="ledgeplat_force_11" obj="ledgeplat_force_12" obj="ledgeplat_force_13" obstacle_end ////hide the darn things//////////// obstacle_start name="ledgebits_hide1" chain=45,1 obj="ledgeplat_force_01" obj="ledgeplat_force_02" obj="ledgeplat_force_03" obj="ledgeplat_force_04" obj="ledgeplat_force_05" obj="ledgeplat_force_06" obj="ledgeplat_force_07" obj="ledgeplat_force_08" obj="ledgeplat_force_09" obj="ledgeplat_force_10" obj="ledgeplat_force_11" obj="ledgeplat_force_12" obj="ledgeplat_force_13" obstacle_end obstacle_start name="ledgebits_hide2" chain=45,2 obj="ledge01_timerb" obstacle_end /////buildit////// buildit_start name="build_ledge01" pair="ledgeplat_start_08","ledgeplat_end_08" pair="ledgeplat_start_13","ledgeplat_end_13" pair="ledgeplat_start_12","ledgeplat_end_12" pair="ledgeplat_start_11","ledgeplat_end_11" pair="ledgeplat_start_10","ledgeplat_end_10" pair="ledgeplat_start_09","ledgeplat_end_09" pair="ledgeplat_start_07","ledgeplat_end_07" pair="ledgeplat_start_06","ledgeplat_end_06" pair="ledgeplat_start_05","ledgeplat_end_05" pair="ledgeplat_start_04","ledgeplat_end_04" pair="ledgeplat_start_03","ledgeplat_end_03" pair="ledgeplat_start_02","ledgeplat_end_02" pair="ledgeplat_start_01","ledgeplat_end_01" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="ledge_01" chain=44,1 obj="ledgeplat_force_01",trigger obj="ledgeplat_force_02",trigger obj="ledgeplat_force_03",trigger obj="ledgeplat_force_04",trigger obj="ledgeplat_force_05",trigger obj="ledgeplat_force_06",trigger obj="ledgeplat_force_07",trigger obj="ledgeplat_force_08",trigger obj="ledgeplat_force_09",trigger obj="ledgeplat_force_10",trigger obj="ledgeplat_force_11",trigger obj="ledgeplat_force_12",trigger obj="ledgeplat_force_13",trigger obj="ledge01_timer" obstacle_end obstacle_start name="ledge_01b" chain=44,2 buildit="build_ledge01" obstacle_end obstacle_start name="ledge_01c" chain=44,3 obj="ledgeplat_end_01" obj="ledgeplat_end_02" obj="ledgeplat_end_03" obj="ledgeplat_end_04" obj="ledgeplat_end_05" obj="ledgeplat_end_06" obj="ledgeplat_end_07" obj="ledgeplat_end_08" obj="ledgeplat_end_09" obj="ledgeplat_end_10" obj="ledgeplat_end_11" obj="ledgeplat_end_12" obj="ledgeplat_end_13" obj="ledge01_terr" obstacle_end /////////////////barrel_blowups//////////////////////////// blowup_start force_name="barrel_extra1" deb_name="explo_03" deb_name="barrel_spark" part_effect_name="barrelx_blow_01" blowup_end blowup_start force_name="boxblowup_01" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_02" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_03" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_04" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_05" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_06" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_07" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_08" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_09" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_10" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_11" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end ///////////////BONUS OASIS////////////////////////// ////////////////entrance///////////////////////// obstacle_start name="scaff_01" chain=50,1 obj="df_scaff_01" obj="df_scaff_02" obj="df_scaff_03" obj="df_scaff_04" obstacle_end obstacle_start name="scaff_02" chain=50,2 obj="df_scaff_blow" obstacle_end obstacle_start name="scaff_drop" obj="df_scaff_blow",trigger obj="oasisfp_plat" obstacle_end blowup_start set_type="df_type" force_name="df_scaff_blow" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="df_blow_1" blowup_end blowup_start use_type="df_type" force_name="df_scaff_03" blowup_end blowup_start use_type="df_type" force_name="df_scaff_04" blowup_end //////sand push////////////////////////////////// buildit_start name="build_bpusha" pair="start_bpush_15a","end_bpush_15b" pair="start_bpush_03a","end_bpush_03b" pair="start_bpush_32a","end_bpush_32b" pair="start_bpush_17a","end_bpush_17b" pair="start_bpush_16a","end_bpush_16b" pair="start_bpush_02a","end_bpush_02b" pair="start_bpush_11a","end_bpush_11b" pair="start_bpush_57a","end_bpush_57b" pair="start_bpush_36a","end_bpush_36b" pair="start_bpush_35a","end_bpush_35b" pair="start_bpush_53a","end_bpush_53b" pair="start_bpush_54a","end_bpush_54b" pair="start_bpush_47a","end_bpush_47b" pair="start_bpush_43a","end_bpush_43b" pair="start_bpush_58a","end_bpush_58b" pair="start_bpush_45a","end_bpush_45b" pair="start_bpush_48a","end_bpush_48b" pair="start_bpush_20a","end_bpush_20b" pair="start_bpush_22a","end_bpush_22b" pair="start_bpush_18a","end_bpush_18b" pair="start_bpush_19a","end_bpush_19b" pair="start_bpush_26a","end_bpush_26b" pair="start_bpush_33a","end_bpush_33b" pair="start_bpush_40a","end_bpush_40b" pair="start_bpush_34a","end_bpush_34b" pair="start_bpush_24a","end_bpush_24b" pair="start_bpush_07a","end_bpush_07b" pair="start_bpush_08a","end_bpush_08b" pair="start_bpush_56a","end_bpush_56b" pair="start_bpush_46a","end_bpush_46b" pair="start_bpush_41a","end_bpush_41b" pair="start_bpush_52a","end_bpush_52b" pair="start_bpush_44a","end_bpush_44b" pair="start_bpush_42a","end_bpush_42b" pair="start_bpush_14a","end_bpush_14b" pair="start_bpush_37a","end_bpush_37b" pair="start_bpush_38a","end_bpush_38b" pair="start_bpush_55a","end_bpush_55b" pair="start_bpush_01a","end_bpush_01b" pair="start_bpush_49a","end_bpush_49b" pair="start_bpush_04a","end_bpush_04b" pair="start_bpush_13a","end_bpush_13b" pair="start_bpush_10a","end_bpush_10b" pair="start_bpush_12a","end_bpush_12b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="build_bpusha" chain=13,1 buildit="build_bpusha" obj="end_bpush_05b" obj="end_bpush_06b" obj="end_bpush_09b" obj="end_bpush_21b" obj="end_bpush_23b" obj="end_bpush_25b" obj="end_bpush_27b" obj="end_bpush_28b" obj="end_bpush_29b" obj="end_bpush_30b" obj="end_bpush_31b" obj="end_bpush_39b" obj="end_bpush_50b" obj="end_bpush_51b" obstacle_end obstacle_start name="build_bpushb" chain=13,2 obj="final_bpush" obstacle_end /////////////blowup tubs///////////////////// blowup_start force_name="tub_01" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_02" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_03" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_04" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_05" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_06" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_07" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end ///////tree blowup_start force_name="tub_08" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="palm_05b" set_type="palm_type" deb_name="barrel_pop_1" deb_name="plant_pop_01" part_effect_name="palm_bits" blowup_end blowup_start force_name="palm5_null" blowup_end obstacle_start chain=48,1 obj="tub_08" obstacle_end obstacle_start chain=48,2 obj="palmseed_05a" auto_start obstacle_end obstacle_start chain=48,3 obj="palmseed_05" obj="palm_05" obstacle_end obstacle_start chain=48,4 obj="palm_05b" obj="palm5_null" obstacle_end ///// blowup_start force_name="tub_09" obj="tub_04a",off deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_10" obj="tub_03a",off deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_11" deb_name="tub_pop_01" part_effect_name="tub_part_01" obj="palm_03",on obj="palmseed_03",on blowup_end ////// blowup_start force_name="tub_12" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="palm_04b" use_type="palm_type" blowup_end blowup_start force_name="palm4_null" blowup_end obstacle_start chain=49,1 obj="tub_12" obstacle_end obstacle_start chain=49,2 obj="palmseed_04a" auto_start obstacle_end obstacle_start chain=49,3 obj="palmseed_04" obj="palm_04" obstacle_end obstacle_start chain=49,4 obj="palm_04b" obj="palm4_null" obstacle_end ///// blowup_start force_name="tub_13" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_14" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_15" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end blowup_start force_name="tub_16" deb_name="tub_pop_01" part_effect_name="tub_part_01" blowup_end /////////palm tree blowups////////////// blowup_start force_name="palm_01b" use_type="palm_type" blowup_end blowup_start force_name="palm1_null" blowup_end obstacle_start chain=20,1 obj="palm_01" obj="palmseed_01" obstacle_end obstacle_start chain=20,2 obj="palm_01b" obj="palm1_null" obstacle_end ///////////////// blowup_start force_name="palm_02b" use_type="palm_type" blowup_end blowup_start force_name="palm2_null" blowup_end obstacle_start chain=21,1 obj="palm_02" obj="palmseed_02" obstacle_end obstacle_start chain=21,2 obj="palm_02b" obj="palm2_null" obstacle_end /////////////// blowup_start force_name="palm_03b" use_type="palm_type" blowup_end blowup_start force_name="palm3_null" blowup_end obstacle_start chain=22,1 obj="palm_03" obj="palmseed_03" obstacle_end obstacle_start chain=22,2 obj="palm_03b" obj="palm3_null" obstacle_end ////////pads////// obstacle_start name="bantha_pad" obj="bigbtn_red1" obj="bigbtn_green1" obj="btnbig_green1",no_collision obj="btnbig_red1",no_collision play_openclose range=0.3 check_ground beast_only obstacle_end obstacle_start name="pad1" obj="pad1a" obj="pad1b" obj="btnsm_green1",no_collision obj="btnsm_red1",no_collision play_openclose range=0.15 check_ground obstacle_end ///check for both/// obstacle_start name="allpadbits" chain=7,1 obj="pad1a" obj="pad1b" obj="btnsm_green1" obj="btnsm_red1" obj="bigbtn_red1" obj="bigbtn_green1" obj="btnbig_red1" obj="btnbig_green1" obstacle_end obstacle_start name="allpaddone" chain=7,2 obj="pad2" obj="btnsm_green2" obj="bigbtn_green2" obj="btnbig_green2" obj="minikit_null" obstacle_end blowup_start force_name="minikit_null" blowup_end obstacle_start obj="pad1b",trigger obj="bigbtn_green1",trigger obj="minikit_cover_01" obj="minikit_cover_02" obstacle_end obstacle_start obj="minikit_cover_02",trigger obj="mkoasis_terr" obstacle_end /////SPADEsssssssssssssss//// /////SPADE2//// obstacle_start name="spade_02a" chain=47,1 obj="spade_02" obstacle_end obstacle_start name="chest_02a" chain=47,2 obj="spade_02b" auto_start obstacle_end obstacle_start name="chest_02b" chain=47,3 obj="spade_02c" auto_start obstacle_end blowup_start force_name="palm_07b" use_type="palm_type" blowup_end blowup_start force_name="palm7_null" blowup_end obstacle_start chain=9,1 obj="palmseed_07a" obstacle_end obstacle_start chain=9,2 obj="palm_07" obj="palmseed_07" obstacle_end obstacle_start chain=9,3 obj="palm_07b" obj="palm7_null" obstacle_end /////SPADE 3//// obstacle_start name="spade_03a" chain=29,1 obj="spade_03" obstacle_end obstacle_start name="chest_03a" chain=29,2 obj="spade_03b" auto_start obstacle_end obstacle_start name="chest_03b" chain=29,3 obj="spade_03c" auto_start obstacle_end blowup_start force_name="palm_06b" use_type="palm_type" blowup_end blowup_start force_name="palm6_null" blowup_end obstacle_start chain=3,1 obj="palmseed_06a" obstacle_end obstacle_start chain=3,2 obj="palm_06" obj="palmseed_06" obstacle_end obstacle_start chain=3,3 obj="palm_06b" obj="palm6_null" obstacle_end //////chrome blowups//////////// blowup_start force_name="thermaldet_01" deb_name="explo_03" deb_name="barrel_pop_2" hit_points=0 add_explosion explode_radius=1.0 part_effect_name="chrome_part_1" blowup_end blowup_start force_name="thermaldet_02" deb_name="explo_03" deb_name="barrel_pop_2" add_explosion explode_radius=1.0 hit_points=0 part_effect_name="chrome_part_1" blowup_end /////cisterns blowup_start force_name="cistern_top" set_type="cistern_type" obj="cistern_null",on deb_name="barrel_pop_1" part_effect_name="cistern_blow" blowup_end blowup_start use_type="cistern_type" force_name="cistern1_top" obj="cistern1_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern2_top" obj="cistern2_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern3_top" obj="cistern3_null",on blowup_end /////////faders/////////////////// fader_start obj="vap01_mud" obstacle="vapor_tank3a",1 fader_end fader_start obj="vap02_mud" obstacle="vapor_tank4a",1 fader_end fader_start obj="mud_vap02" obstacle="vapor_tank1",1 fader_end