height=5.0 use_fog mipmapmode=3 burnout_threshold=0.2 burnout_intensity=0.4 burnout_flare=0.1 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=97 backg_top=63 backb_top=62 backr_bottom=97 backg_bottom=63 backb_bottom=62 backr_x=97 backg_x=63 backb_x=62 backr=97 backg=63 backb=62 settings_end rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=30 start_colour_g=130 start_colour_b=200 start_colour_a=255 end_colour_r=10 end_colour_g=60 end_colour_b=100 end_colour_a=0 life=0.2 start_radius=0 end_radius=0.2 rippleeffects_end ///////////////////////camera/////////////////////// sock_start=00 cam_blend_time=1.5 campos_seek=5.0 cam_pullback_ratio_xz=0.2 //cam_pullback_ratio_xz=0.4 cam_look_ratio_y=0.8 // cam_dist_to_target=2.4 cam_y_offset=1.5 offset_blend_y_ratio=0.3 cam_lateral_ratio=0.3 // cam_dist_to_target_xz=2.5 sock_end sock_start=05 cam_blend_time=2.5 campos_seek=5.0 cam_pullback_ratio=0.25 cam_look_ratio_y=0.8 cam_lateral_ratio=0.6 //cam_dist_to_target=2 cam_y_offset=3.0 //cam_y_offset=0.3 offset_blend_y_ratio=0.8 sock_end sock_start=07 cam_blend_time=2.5 campos_seek=5.0 cam_pullback_ratio=0.6 cam_look_ratio_y=1.2 cam_lateral_ratio=0.6 //ignore_socks=00 //cam_1player_zoom=2.0 //cam_dist_to_target=4 cam_y_offset=2 //cam_y_offset=0.3 //offset_blend_y_ratio=0.8 sock_end sock_start=08 cam_blend_time=2.5 campos_seek=5.0 cam_pullback_ratio_xz=0.4 cam_look_ratio_y=0.8 cam_lateral_ratio=0.6 //cam_dist_to_target=2 cam_y_offset=3.0 //cam_y_offset=0.3 offset_blend_y_ratio=0.8 sock_end ///////////////doors//////////////////////////////// door_start spline="door_in_c" level="tatooine_b" 1_way door_end door_start spline="door_out_c" level="tatooine_a" 1_way door_end door_start spline="door_AD_in" level="tatooine_a" 1_way door_end door_start spline="door_AD_out" level="tatooine_d" 1_way door_end door_start spline="door_topchute_in1" level="tatooine_d" //1_way door_end ////////////things that go pop/////////////// ////////////////getting up the sandcrawler///////////////// /////1st zip///////////// buildit_start name="zip2_build" pair="targetstart_02_01","targetend_02_01" pair="targetstart_02_02","targetend_02_02" pair="targetstart_02_03","targetend_02_03" pair="targetstart_02_10","targetend_02_10" pair="targetstart_02_04","targetend_02_04" pair="targetstart_02_12","targetend_02_12" pair="targetstart_02_11","targetend_02_11" pair="targetstart_02_13","targetend_02_13" pair="targetstart_02_05","targetend_02_05" pair="targetstart_02_06","targetend_02_06" pair="targetstart_02_09","targetend_02_09" pair="targetstart_02_08","targetend_02_08" pair="targetstart_02_07","targetend_02_07" coin_value=120 hop_mul=1.0 buildit_end obstacle_start name="zip2_builda" chain=14,1 buildit="zip2_build" obstacle_end obstacle_start name="zip2_build" chain=14,2 obj="targetend_02_01" obj="targetend_02_02" obj="targetend_02_03" obj="targetend_02_04" obj="targetend_02_05" obj="targetend_02_06" obj="targetend_02_07" obj="targetend_02_08" obj="targetend_02_09" obj="targetend_02_10" obj="targetend_02_11" obj="targetend_02_12" obj="targetend_02_13" obj="targetend_02_terr" obstacle_end zipup_start spline="zipup_2" trigger_chain=14,2 zipup_end //////////////1st handle///////////// obstacle_start name="open_" lock_spline="plat01_lineup1" locked pull_lever obj="plat01_lever",lever obstacle_end obstacle_start obj="plat01_lever",trigger obj="greenlight_off3" obj="greenlight_on3" obj="platform_02" obj="zipplat01" obstacle_end /////////2nd zip////// zipup_start spline="zipup_3" trigger_objanim="zipplat01" zipup_end ////////lift handle///////////// obstacle_start lock_spline="lift01_lineup" locked pull_lever obj="lift01_lever",lever obstacle_end obstacle_start name="start_lift" obj="lift01_lever",trigger obj="greenlight_off4" obj="greenlight_on4" obj="lift_01a" obstacle_end obstacle_start chain=15,1 obj="lift_01a" obstacle_end obstacle_start chain=15,2 obj="lift_01" auto_start obstacle_end ///////////////////SANDCRAWLER outside////////////////////// ////////sandcrawler debris/////////////////////////// obstacle_start name="debris01" chain=18,1 obj="chute_null" obstacle_end obstacle_start name="debris01_timer" chain=18,2,1 obj="chute_timer" auto_start obstacle_end blowup_start force_name="chute_null" //deb_name="plant_pop_01" part_effect_name="chute_debris_01" no_judder blowup_end /////////////////Sandcrawler repulsor////////////////// obstacle_start name="repuls01" lock_spline="repulsor01_lineup" locked pull_lever obj="repulsor01_lever",lever obj="rlever_gl01" obj="rlever_rl01" door_close_delay=2.0 obstacle_end obstacle_start name="repuls02" lock_spline="repulsor02_lineup" locked pull_lever obj="repulsor02_lever",lever obj="rlever_gl02" obj="rlever_rl02" door_close_delay=2.0 obstacle_end ///check for both/// obstacle_start name="alllever1" chain=7,1 obj="repulsor01_lever" obj="repulsor02_lever" obj="rlever_gl01" obj="rlever_gl02" obj="rlever_rl01" obj="rlever_rl02" obj="repulsor1" obstacle_end obstacle_start name="allleverbits" chain=7,2 camera_spline="repulsor_cam" cam_start_time=0.0 cam_end_time=3.0 cam_blend_in_time=0.0 cam_blend_out_time=2.0 obj="repulsor1a" obj="repulsor01_lever1" obj="repulsor02_lever1" obj="rlever_gl01b" obj="rlever_gl02b" auto_start obstacle_end obstacle_start name="alldone" chain=7,3 obj="repulsor01_lever1" obj="repulsor02_lever1" obj="rlever_gl01b" obj="rlever_gl02b" obj="repulsor1b" obj="repulsorlights" obj="repulsor_null" auto_start obstacle_end ///////repulsor spline///// tube_start spline="repulsor_tube" speed=3 trigger_chain=7,3 tube_end ////////door terrain//// obstacle_start name="doorterrain" obj="crawler_front_1",trigger obj="crawler_doornull" obj="crawler_platnull" obj="crawler_rampnull" obstacle_end ///////////////////sandcrawler top/////////////////////// obstacle_start chain=20,1 obj="cover_blow_01" obstacle_end obstacle_start chain=20,2 obj="cover_blow_01b" obstacle_end blowup_start force_name="cover_blow_01" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end blowup_start force_name="cover_blow_01b" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end ///// obstacle_start chain=21,1 obj="cover_blow_02" obstacle_end obstacle_start chain=21,2 obj="cover_blow_02b" obstacle_end blowup_start force_name="cover_blow_02" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end blowup_start force_name="cover_blow_02b" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end ///// obstacle_start chain=22,1 obj="cover_blow_03" obstacle_end obstacle_start chain=22,2 obj="cover_blow_03b" obstacle_end blowup_start force_name="cover_blow_03" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end blowup_start force_name="cover_blow_03b" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end ////// obstacle_start chain=23,1 obj="cover_blow_04" obstacle_end obstacle_start chain=23,2 obj="cover_blow_04b" obstacle_end blowup_start force_name="cover_blow_04" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end blowup_start force_name="cover_blow_04b" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_blow_01" blowup_end /////small pad cover blowups/////////////// blowup_start force_name="padblow_01" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_02" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_03" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_04" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_05" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_06" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_07" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_08" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end blowup_start force_name="padblow_09" deb_name="barrel_spark" //deb_name="barrel_pop_2" part_effect_name="pad_blow_01" hit_points=0 blowup_end ////////hidden pads/////////// obstacle_start chain=1,1 obj="padblow_02" obstacle_end obstacle_start chain=1,2 name="pad_1" obj="pad1a" obj="pad1b" range=0.2 play_openclose check_ground obstacle_end obstacle_start chain=3,1 obj="padblow_07" obstacle_end obstacle_start chain=3,2 name="pad_2" obj="pad2a" obj="pad2b" range=0.2 play_openclose check_ground obstacle_end ///////check for both////////// obstacle_start name="allpad1" chain=33,1 obj="pad1a" obj="pad1b" obj="pad2a" obj="pad2b" obj="vent_box1a" //obj="repulsor1" obstacle_end obstacle_start name="allpadbits" chain=33,2 camera_spline="vent_cam" cam_start_time=0.5 cam_end_time=3.0 cam_blend_in_time=0.5 cam_blend_out_time=2.0 obj="vent_box1b" obj="ventflap_surr01b" obj="vent_flap01b" obj="pad1c" obj="pad2c" auto_start obstacle_end obstacle_start name="allpaddone" chain=33,3 obj="vent_box1" obj="ventflap_surr01" obj="vent_flap01" obj="pad1c" obj="pad2c" obstacle_end ////////////vents////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 //obj="gate" //1_way trigger_chain=33,3 //type=crawl flap1="vent_flap01" flap2="vent_flap02" teleport_end ////////////////escapezip////////////////// buildit_start name="build_zip3" pair="target3a_start","target3a_end" pair="target3b_start","target3b_end" pair="target3d_start","target3d_end" pair="target3c_start","target3c_end" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="blowpod1" chain=10,1 obj="escape_pod1",trigger obj="target3a_start1" obj="target3b_start1" obj="target3c_start1" obj="target3d_start1" obstacle_end obstacle_start name="blowpod1b" chain=10,2 buildit="build_zip3" obstacle_end obstacle_start name="blowpod1c" chain=10,3 obj="target3a_end" obj="target3b_end" obj="target3c_end" obj="target3d_end" obstacle_end blowup_start force_name="escape_pod1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="barrel_blow_01" hit_points=3 obj="pod_part2" obj="pod_part2" obj="pod_part2" obj="pod_part2" obj="pod_part1" obj="pod_part1" obj="pod_part1" obj="pod_part1" blowup_end zipup_start spline="zipup_3" trigger_chain=10,3 zipup_end ///////////////////first narrow path////////////////////// buildit_start name="build_zip1" pair="targetstart_01_01","targetend_01_01" pair="targetstart_01_02","targetend_01_02" pair="targetstart_01_03","targetend_01_03" pair="targetstart_01_04","targetend_01_04" pair="targetstart_01_12","targetend_01_12" pair="targetstart_01_11","targetend_01_11" pair="targetstart_01_13","targetend_01_13" pair="targetstart_01_05","targetend_01_05" pair="targetstart_01_06","targetend_01_06" pair="targetstart_01_10","targetend_01_10" pair="targetstart_01_09","targetend_01_09" pair="targetstart_01_08","targetend_01_08" pair="targetstart_01_07","targetend_01_07" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="zip1_builda" chain=8,1 buildit="build_zip1" obstacle_end obstacle_start name="zip1_build" chain=8,2 obj="targetend_01_01" obj="targetend_01_02" obj="targetend_01_03" obj="targetend_01_04" obj="targetend_01_05" obj="targetend_01_06" obj="targetend_01_07" obj="targetend_01_08" obj="targetend_01_09" obj="targetend_01_10" obj="targetend_01_11" obj="targetend_01_12" obj="targetend_01_13" obstacle_end zipup_start spline="zipup_1" trigger_chain=8,2 zipup_end /////////////////generic obstacles////////////////////////// obstacle_start obj="door_crawlerent" play_openclose range=1.2 obstacle_end //////////////////big boulders///////////////////////////// obstacle_start name="boulder4" obj="boulder4" play_startstop range=5.0 obstacle_end /////////////////barrel_blowups//////////////////////////// blowup_start force_name="boxblowup_01" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_02" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_4" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_5" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_6" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_7" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end blowup_start force_name="boxblowup_8" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end /////////////////////landspeeder/////////////////////////// obstacle_start name="speeder1" chain=2,1 obj="speeder_01",trigger obj="speeder_01" obstacle_end obstacle_start name="speeder1blow" chain=2,2 obj="speedblow_01" obstacle_end obstacle_start name="speeder2" chain=13,1 obj="speeder_05",trigger obj="speeder_05" obstacle_end obstacle_start name="speeder2blow" chain=13,2 obj="speedblow_02" obstacle_end ///////////////////plants///////////////////////////////// ///////////sandcastle_01//////////////// buildit_start name="sandcastle_01" pair="scastle_start_22","scastle_end_22" pair="scastle_start_19","scastle_end_19" pair="scastle_start_20","scastle_end_20" pair="scastle_start_23","scastle_end_23" pair="scastle_start_24","scastle_end_24" pair="scastle_start_34","scastle_end_34" pair="scastle_start_35","scastle_end_35" pair="scastle_start_36","scastle_end_36" pair="scastle_start_37","scastle_end_37" pair="scastle_start_13","scastle_end_13" pair="scastle_start_18","scastle_end_18" pair="scastle_start_30","scastle_end_30" pair="scastle_start_15","scastle_end_15" pair="scastle_start_6","scastle_end_6" pair="scastle_start_12","scastle_end_12" pair="scastle_start_2","scastle_end_2" pair="scastle_start_3","scastle_end_3" pair="scastle_start_31","scastle_end_31" pair="scastle_start_11","scastle_end_11" pair="scastle_start_33","scastle_end_33" pair="scastle_start_32","scastle_end_32" pair="scastle_start_16","scastle_end_16" pair="scastle_start_9","scastle_end_9" pair="scastle_start_10","scastle_end_10" pair="scastle_start_5","scastle_end_5" pair="scastle_start_14","scastle_end_14" pair="scastle_start_4","scastle_end_4" pair="scastle_start_27","scastle_end_27" pair="scastle_start_21","scastle_end_21" pair="scastle_start_8","scastle_end_8" pair="scastle_start_7","scastle_end_7" pair="scastle_start_17","scastle_end_17" pair="scastle_start_41","scastle_end_41" pair="scastle_start_28","scastle_end_28" pair="scastle_start_29","scastle_end_29" pair="scastle_start_40","scastle_end_40" pair="scastle_start_26","scastle_end_26" pair="scastle_start_38","scastle_end_38" pair="scastle_start_25","scastle_end_25" pair="scastle_start_39","scastle_end_39" pair="scastle_start_1","scastle_end_1" coin_value=0 hop_mul=1.0 buildit_end //////sand push////////////////////////////////// buildit_start name="build_bpusha" pair="start_bpush_15a","end_bpush_15b" pair="start_bpush_03a","end_bpush_03b" pair="start_bpush_32a","end_bpush_32b" pair="start_bpush_17a","end_bpush_17b" pair="start_bpush_16a","end_bpush_16b" pair="start_bpush_02a","end_bpush_02b" pair="start_bpush_11a","end_bpush_11b" pair="start_bpush_57a","end_bpush_57b" pair="start_bpush_36a","end_bpush_36b" pair="start_bpush_35a","end_bpush_35b" pair="start_bpush_53a","end_bpush_53b" pair="start_bpush_54a","end_bpush_54b" pair="start_bpush_47a","end_bpush_47b" pair="start_bpush_43a","end_bpush_43b" pair="start_bpush_58a","end_bpush_58b" pair="start_bpush_45a","end_bpush_45b" pair="start_bpush_48a","end_bpush_48b" pair="start_bpush_20a","end_bpush_20b" pair="start_bpush_22a","end_bpush_22b" pair="start_bpush_18a","end_bpush_18b" pair="start_bpush_19a","end_bpush_19b" pair="start_bpush_26a","end_bpush_26b" pair="start_bpush_33a","end_bpush_33b" pair="start_bpush_40a","end_bpush_40b" pair="start_bpush_34a","end_bpush_34b" pair="start_bpush_24a","end_bpush_24b" pair="start_bpush_07a","end_bpush_07b" pair="start_bpush_08a","end_bpush_08b" pair="start_bpush_56a","end_bpush_56b" pair="start_bpush_46a","end_bpush_46b" pair="start_bpush_41a","end_bpush_41b" pair="start_bpush_52a","end_bpush_52b" pair="start_bpush_44a","end_bpush_44b" pair="start_bpush_42a","end_bpush_42b" pair="start_bpush_14a","end_bpush_14b" pair="start_bpush_37a","end_bpush_37b" pair="start_bpush_38a","end_bpush_38b" pair="start_bpush_55a","end_bpush_55b" pair="start_bpush_01a","end_bpush_01b" pair="start_bpush_49a","end_bpush_49b" pair="start_bpush_04a","end_bpush_04b" pair="start_bpush_13a","end_bpush_13b" pair="start_bpush_10a","end_bpush_10b" pair="start_bpush_12a","end_bpush_12b" coin_value=860 hop_mul=1.0 buildit_end obstacle_start name="build_bpushb" chain=12,1 buildit="build_bpusha" obj="end_bpush_05b" obj="end_bpush_06b" obj="end_bpush_09b" obj="end_bpush_21b" obj="end_bpush_23b" obj="end_bpush_25b" obj="end_bpush_27b" obj="end_bpush_28b" obj="end_bpush_29b" obj="end_bpush_30b" obj="end_bpush_31b" obj="end_bpush_39b" obj="end_bpush_50b" obj="end_bpush_51b" obstacle_end obstacle_start name="build_bpushc" chain=12,2 obj="final_bpush" obstacle_end ///////////////////overhang bit////////////////////// buildit_start name="build_zip4" pair="targetstart_04_01","targetend_04_01" pair="targetstart_04_02","targetend_04_02" pair="targetstart_04_03","targetend_04_03" pair="targetstart_04_04","targetend_04_04" pair="targetstart_04_12","targetend_04_12" pair="targetstart_04_11","targetend_04_11" pair="targetstart_04_13","targetend_04_13" pair="targetstart_04_05","targetend_04_05" pair="targetstart_04_06","targetend_04_06" pair="targetstart_04_10","targetend_04_10" pair="targetstart_04_09","targetend_04_09" pair="targetstart_04_08","targetend_04_08" pair="targetstart_04_07","targetend_04_07" coin_value=210 hop_mul=1.0 buildit_end obstacle_start name="zip4_builda" chain=11,1 buildit="build_zip4" obstacle_end obstacle_start name="zip4_build" chain=11,2 obj="targetend_04_01" obj="targetend_04_02" obj="targetend_04_03" obj="targetend_04_04" obj="targetend_04_05" obj="targetend_04_06" obj="targetend_04_07" obj="targetend_04_08" obj="targetend_04_09" obj="targetend_04_10" obj="targetend_04_11" obj="targetend_04_12" obj="targetend_04_13" obj="targetend_04_terr" obstacle_end zipup_start spline="zipup_4" trigger_chain=11,2 zipup_end //////////BLOW BARRELS////////////////////////////////// blowup_start force_name="barrel_extra1" deb_name="explo_03" deb_name="barrel_spark" part_effect_name="barrelx_blow_01" blowup_end blowup_start force_name="blow_barrel1_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end blowup_start force_name="blow_barrel1_04" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="wbarrel_part_1" blowup_end /////////////////////NAFF DROIDS//////////////////////// //////// obstacle_start chain=24,1 obj="blow_barrel2_01" obstacle_end obstacle_start chain=24,2 buildit="bnaffdroid2_1" obstacle_end blowup_start force_name="blow_barrel2_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_blow_02" blowup_end blowup_start force_name="blow_barrel2_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_blow_02" blowup_end buildit_start name="bnaffdroid2_1" pair="bdroid2_01_01a","bdroid2_01_01b" pair="bdroid2_02_01a","bdroid2_02_01b" pair="bdroid2_03_01a","bdroid2_03_01b" pair="bdroid2_04_01a","bdroid2_04_01b" pair="bdroid2_05_01a","bdroid2_05_01b" pair="bdroid2_06_01a","bdroid2_06_01b" pair="bdroid2_07_01a","bdroid2_07_01b" pair="bdroid2_08_01a","bdroid2_08_01b" pair="bdroid2_09_01a","bdroid2_09_01b" pair="bdroid2_10_01a","bdroid2_10_01b" pair="bdroid2_11_01a","bdroid2_11_01b" pair="bdroid2_12_01a","bdroid2_12_01b" pair="bdroid2_13_01a","bdroid2_13_01b" character="naffdroid2_1" coin_value=990 hop_mul=1.0 buildit_end /////// //buildit_start name="bnaffdroid3_1" pair="bdroid3_01_01a","bdroid3_01_01b" pair="bdroid3_02_01a","bdroid3_02_01b" pair="bdroid3_03_01a","bdroid3_03_01b" pair="bdroid3_04_01a","bdroid3_04_01b" pair="bdroid3_05_01a","bdroid3_05_01b" pair="bdroid3_06_01a","bdroid3_06_01b" //character="naffdroid3_2" coin_value=990 hop_mul=1.0 buildit_end buildit_start name="bnaffdroid1_1" pair="bdroid1_01_01a","bdroid1_01_01b" pair="bdroid1_02_01a","bdroid1_02_01b" pair="bdroid1_03_01a","bdroid1_03_01b" pair="bdroid1_04_01a","bdroid1_04_01b" pair="bdroid1_05_01a","bdroid1_05_01b" pair="bdroid1_06_01a","bdroid1_06_01b" pair="bdroid1_07_01a","bdroid1_07_01b" pair="bdroid1_08_01a","bdroid1_08_01b" pair="bdroid1_09_01a","bdroid1_09_01b" pair="bdroid1_10_01a","bdroid1_10_01b" pair="bdroid1_11_01a","bdroid1_11_01b" pair="bdroid1_12_01a","bdroid1_12_01b" pair="bdroid1_13_01a","bdroid1_13_01b" pair="bdroid1_14_01a","bdroid1_14_01b" character="naffdroid1_1" coin_value=990 hop_mul=1.0 buildit_end //////////build droid 4///////////////////// buildit_start name="bnaffdroid4_1" pair="bdroid4_01_01a","bdroid4_01_01b" pair="bdroid4_02_01a","bdroid4_02_01b" pair="bdroid4_03_01a","bdroid4_03_01b" pair="bdroid4_04_01a","bdroid4_04_01b" pair="bdroid4_05_01a","bdroid4_05_01b" pair="bdroid4_06_01a","bdroid4_06_01b" pair="bdroid4_07_01a","bdroid4_07_01b" pair="bdroid4_08_01a","bdroid4_08_01b" pair="bdroid4_09_01a","bdroid4_09_01b" pair="bdroid4_10_01a","bdroid4_10_01b" pair="bdroid4_11_01a","bdroid4_11_01b" pair="bdroid4_12_01a","bdroid4_12_01b" character="naffdroid4_1" coin_value=990 hop_mul=1.0 buildit_end obstacle_start name="spade_01a" chain=34,1 //obj="spade_01",trigger obj="spade_01" obj="bdroid4_01_01" obj="bdroid4_02_01" obj="bdroid4_03_01" obj="bdroid4_04_01" obj="bdroid4_05_01" obj="bdroid4_06_01" obj="bdroid4_07_01" obj="bdroid4_08_01" obj="bdroid4_09_01" obj="bdroid4_10_01" obj="bdroid4_11_01" obj="bdroid4_12_01" obstacle_end obstacle_start name="bdroid4_01a" chain=34,2 obj="spade_01b" buildit="bnaffdroid4_1" auto_start obstacle_end obstacle_start name="bdroid4_01b" chain=34,3 obj="spade_01c" obstacle_end /////////////////// blowup_start force_name="barrel_extra" deb_name="explo_03" deb_name="barrel_spark" part_effect_name="barrelx_blow_01" blowup_end blowup_start set_type="grill_type" force_name="scgrill_01" obj="scgrillbar_01",off deb_name="explo_03" deb_name="barrel_spark" part_effect_name="grill__01" blowup_end blowup_start use_type="grill_type" obj="scgrillbar_01",off force_name="scgrill_02" blowup_end blowup_start use_type="grill_type" obj="scgrillbar_01",off force_name="scgrill_03" blowup_end blowup_start use_type="grill_type" obj="scgrillbar_01",off force_name="scgrill_04" blowup_end