height=5.0 use_fog mipmapmode=3 burnout_threshold=0.2 burnout_intensity=0.4 burnout_flare=0.1 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=97 backg_top=63 backb_top=62 backr_bottom=97 backg_bottom=63 backb_bottom=62 backr_x=97 backg_x=63 backb_x=62 backr=97 backg=63 backb=62 settings_end ///////////////////////camera/////////////////////// sock_start=00 cam_blend_time=7.0 campos_seek=3.0 cam_pullback_ratio=0.55 cam_look_ratio_y=0.8 //cam_dist_to_target=2 //cam_y_offset=0.7 cam_dist_ratio=0.3 cam_lateral_ratio=0.8 sock_end sock_start=01 cam_blend_time=7.0 campos_seek=3.0 cam_pullback_ratio=0.3 cam_look_ratio_y=0.8 //cam_dist_to_target=2 //cam_y_offset=0.7 cam_lateral_ratio=0.8 sock_end ///////////////doors//////////////////////////////// door_start spline="door_c2e" level="tatooine_e" 1_way door_end door_start spline="door_e2c" level="tatooine_c" 1_way door_end door_start spline="door_complete" level="tatooine_outro" do_not_use door_end /////////////landspeeder palava///////////////////// blowup_start force_name="test_blowup" deb_name="explo_03" part_effect_name="barrel_blow_01" blowup_end ///the one at the start////// obstacle_start name="formspeeder_01c" chain=50,1 buildit="build_engine" obj="speeder_move01b" obstacle_end buildit_start name="build_engine" pair="engine_start_10_1","engine_end_10_1" pair="engine_start_11_1","engine_end_11_1" pair="engine_start_8_1","engine_end_8_1" pair="engine_start_9_1","engine_end_9_1" pair="engine_start_7_1","engine_end_7_1" pair="engine_start_6_1","engine_end_6_1" pair="engine_start_5_1","engine_end_5_1" pair="engine_start_4_1","engine_end_4_1" pair="engine_start_12_1","engine_end_12_1" pair="engine_start_2_1","engine_end_2_1" pair="engine_start_3_1","engine_end_3_1" pair="engine_start_1_1","engine_end_1_1" coin_value=230 hop_mul=1.0 //character="speeder_1" buildit_end obstacle_start name="formspeeder_01d" chain=50,2 obj="engine_move01" obj="speeder_move01" auto_start obstacle_end ///the spare one////// obstacle_start name="formspeeder_02a" chain=51,1 buildit="build_engine2" obj="speeder_move02b" obstacle_end buildit_start name="build_engine2" pair="engine_start_10_2","engine_end_10_2" pair="engine_start_11_2","engine_end_11_2" pair="engine_start_8_2","engine_end_8_2" pair="engine_start_9_2","engine_end_9_2" pair="engine_start_7_2","engine_end_7_2" pair="engine_start_6_2","engine_end_6_2" pair="engine_start_5_2","engine_end_5_2" pair="engine_start_4_2","engine_end_4_2" pair="engine_start_12_2","engine_end_12_2" pair="engine_start_2_2","engine_end_2_2" pair="engine_start_3_2","engine_end_3_2" pair="engine_start_1_2","engine_end_1_2" coin_value=230 hop_mul=1.0 //character="speeder_2" buildit_end obstacle_start name="formspeeder_02b" chain=51,2 obj="engine_move02" obj="speeder_move02" auto_start obstacle_end ////////////things that go pop/////////////// ////////////////////womp rat blow_ups//////////////////////// blowup_start force_name="womp_gen_01" deb_name="explo_05" obj="wall_bit1" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" obj="rock_part_01" magnitude=2.0 add_within_bounds=1.0 gravity=-3.0 part_effect_name="rock_part_01" blowup_end /////////////////barrel_blowups//////////////////////////// blowup_start set_type="barrelextra_type" force_name="barrel_extra1" deb_name="barrel_pop_1" deb_name="barrel_spark" part_effect_name="barrelx_blow_01" blowup_end blowup_start force_name="barrel_extra2" use_type="barrelextra_type" blowup_end blowup_start set_type="barrel1_type" force_name="boxblowup_1" deb_name="barrel_pop_1" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="boxblowup_2" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_3" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_4" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_5" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_6" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_7" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_8" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_9" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_10" use_type="barrel1_type" blowup_end blowup_start force_name="boxblowup_11" use_type="barrel1_type" blowup_end /////cisterns blowup_start force_name="cistern_top" set_type="cistern_type" obj="cistern_null",on deb_name="barrel_pop_1" part_effect_name="cistern_blow_01" blowup_end blowup_start use_type="cistern_type" force_name="cistern1_top" obj="cistern1_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern2_top" obj="cistern2_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern3_top" obj="cistern3_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern4_top" obj="cistern4_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern5_top" obj="cistern5_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern6_top" obj="cistern6_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern7_top" obj="cistern7_null",on blowup_end blowup_start use_type="cistern_type" force_name="cistern8_top" obj="cistern8_null",on blowup_end //////////////Thermo blowups///////////////////////////// blowup_start set_type="thermo_blow" force_name="thermal_det_03" hit_points=0 deb_name="thermo_pop" deb_name="barrel_pop_2" part_effect_name="chrome_part_01" blowup_end blowup_start use_type="thermo_blow" force_name="thermal_det_01" hit_points=0 blowup_end blowup_start use_type="thermo_blow" force_name="thermal_det_02" hit_points=0 blowup_end blowup_start use_type="thermo_blow" force_name="thermal_det_04" hit_points=0 blowup_end blowup_start use_type="thermo_blow" force_name="thermal_det_05" hit_points=0 blowup_end blowup_start use_type="thermo_blow" force_name="thermal_det_06" hit_points=0 blowup_end ////////////////washing line///////////////////////////// blowup_start force_name="sock_01" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_02" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_03" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_04" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_05" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_06" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_07" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end blowup_start force_name="sock_08" deb_name="explo_03" part_effect_name="sock_part_01" blowup_end ///////////////mower////////////////////////////// buildit_start name="build_mower" pair="mower_07_start","mower_07_end" pair="mower_08_start","mower_08_end" pair="mower_09_start","mower_09_end" pair="mower_10_start","mower_10_end" pair="mower_01_start","mower_01_end" pair="mower_02_start","mower_02_end" pair="mower_03_start","mower_03_end" pair="mower_04_start","mower_04_end" pair="mower_05_start","mower_05_end" pair="mower_06_start","mower_06_end" coin_value=500 hop_mul=1.0 buildit_end obstacle_start name="mowera" chain=60,1 buildit="build_mower" obj="mower_handle" obstacle_end obstacle_start name="mowerb" chain=60,2 obj="mower_final" obstacle_end obstacle_start name="mowerc" chain=60,3 obj="mower_final_blow" obj="mower_final_blowb" obstacle_end blowup_start force_name="mower_final_blow" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="mower_part" blowup_end blowup_start force_name="mower_final_blowb" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="mower_part" blowup_end /////////////fence blowups////////////////////// blowup_start force_name="fence2" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence3" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence4" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence5" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence6" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence7" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence8" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence9" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence10" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end blowup_start force_name="fence11" deb_name="explo_03" deb_name="barrel_pop_2" part_effect_name="fence_part_01" blowup_end //////////////////sprinkler thing//////////////////// ////////////////magnificent mining machines///////////////// obstacle_start name="r2d2_pan1" obj="static1" obj="r2d2_pic1" play_openclose range=1.5 obstacle_end obstacle_start name="miner_1" lock_spline="r2d2_switch_lineup1" astromech_droid locked obj="mine1_spinner" obj="mine1_null",no_collision obj="green_light_on1",no_collision obj="green_light_off1",no_collision obj="blue_light_on_a1",no_collision obj="blue_light_on_b1",no_collision obj="blue_light_on_c1",no_collision obj="blue_light_off_a1",no_collision obj="blue_light_off_b1",no_collision obj="blue_light_off_c1",no_collision obstacle_end obstacle_start name="miner_1null" chain=1,1 lock_spline="c3p0_switch_lineup1" protocol_droid locked obj="mine1_null",no_collision obstacle_end obstacle_start name="miner_1nullb" chain=1,2 obj="mine1_nullb",no_collision obstacle_end obstacle_start obj="blue_light_on_b1",trigger obj="sprinkler_01a",no_collision obj="sprinkler_01b",no_collision obj="sprinkler_02a",no_collision obj="sprinkler_02b",no_collision obstacle_end ///////////// //obstacle_start name="r2_pan1" obj="r2_static1" obj="r2_pic1" play_openclose range=1.5 obstacle_end //obstacle_start name="sprinkle1" lock_spline="r2_switch_lineup1" astromech_droid locked obj="r2_green_light_on1",no_collision obj="r2_red_light_on1",no_collision obj="sprinkler_01a",no_collision obj="sprinkler_01b",no_collision obj="sprinkler_02a",no_collision obj="sprinkler_02b",no_collision obstacle_end /////////flower1/// obstacle_start name="flower1a" chain=30,1 obj="sprinkler_01a",trigger obj="plant_base_01",no_collision obj="plant_flow_01a",no_collision obj="plant_flow_01b",no_collision obj="plant_flow_01c",no_collision obj="plant_flow_01d",no_collision obstacle_end obstacle_start name="flower1b" chain=30,2 obj="plant_01" obstacle_end blowup_start force_name="plant_01" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end /////////flower2/// obstacle_start name="flower2a" chain=31,1 obj="sprinkler_01a",trigger obj="plant_base_02",no_collision obj="plant_flow_02a",no_collision obj="plant_flow_02b",no_collision obj="plant_flow_02c",no_collision obj="plant_flow_02d",no_collision obstacle_end obstacle_start name="flower2b" chain=31,2 obj="plant_02" obstacle_end blowup_start force_name="plant_02" deb_name="plant_pop_01" part_effect_name="plant_part_02" blowup_end ////////////TREASURE CHEST//////////////////////// //////////////////spades///////////////////////////////// buildit_start name="build_chest01" pair="chest_start_01_a","chest_end_01_a" pair="chest_start_02_a","chest_end_02_a" pair="chest_start_03_a","chest_end_03_a" pair="chest_start_04_a","chest_end_04_a" pair="chest_start_05_a","chest_end_05_a" pair="chest_start_06_a","chest_end_06_a" pair="chest_start_07_a","chest_end_07_a" pair="chest_start_08_a","chest_end_08_a" pair="chest_start_09_a","chest_end_09_a" pair="chest_start_10_a","chest_end_10_a" pair="chest_start_11_a","chest_end_11_a" pair="chest_start_12_a","chest_end_12_a" pair="chest_start_13_a","chest_end_13_a" pair="chest_start_14_a","chest_end_14_a" pair="chest_start_15_a","chest_end_15_a" pair="chest_start_16_a","chest_end_16_a" pair="chest_start_17_a","chest_end_17_a" pair="chest_start_18_a","chest_end_18_a" pair="chest_start_19_a","chest_end_19_a" pair="chest_start_20_a","chest_end_20_a" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="spade_01a" chain=24,1 //obj="spade_01",trigger obj="spade_01" obj="chest_start_01_a1" obj="chest_start_02_a1" obj="chest_start_03_a1" obj="chest_start_04_a1" obj="chest_start_05_a1" obj="chest_start_06_a1" obj="chest_start_07_a1" obj="chest_start_08_a1" obj="chest_start_09_a1" obj="chest_start_10_a1" obj="chest_start_11_a1" obj="chest_start_12_a1" obj="chest_start_13_a1" obj="chest_start_14_a1" obj="chest_start_15_a1" obj="chest_start_16_a1" obj="chest_start_17_a1" obj="chest_start_18_a1" obj="chest_start_19_a1" obj="chest_start_20_a1" obstacle_end obstacle_start name="chest_01a" chain=24,2 obj="spade_01b" buildit="build_chest01" auto_start obstacle_end obstacle_start name="chest_01b" chain=24,3 obj="spade_01c" obj="chest_btm_01" obj="chest_top_01" obj="chest_01_null" auto_start obstacle_end /////////big bridge////////////////////////// buildit_start name="build_lever" pair="bhandle_start_1_1","bhandle_end_1_1" pair="bhandle_start_2_1","bhandle_end_2_1" pair="bhandle_start_3_1","bhandle_end_3_1" pair="bhandle_start_4_1","bhandle_end_4_1" pair="bhandle_start_5_1","bhandle_end_5_1" pair="bhandle_start_6_1","bhandle_end_6_1" coin_value=160 hop_mul=1.0 buildit_end obstacle_start name="build_lever_a" chain=4,1 buildit="build_lever" obstacle_end obstacle_start name="bigbridge_lever" chain=4,2 obj="bigbridge_handle01" obstacle_end obstacle_start name="bigbridge" lock_spline="bigbridge_lineup" locked pull_lever chain_interface=4,2 obj="bigbridge_handle01",lever obj="bridge_final01" obj="bridge_final02" obj="bridge_final03" obj="bridge_greenon1" obj="bridge_redon1" //obj="benshouse_door",no_collision //obj="purplelock_01" //obj="purplelock_on1" obstacle_end //obstacle_start name="bigbridge_terr" obj="bridge_final01",trigger obj="bridge_terr_null" obstacle_end ///////////////get into bens house///////////////// obstacle_start name="pad1" obj="pad1a" obj="pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad2" obj="pad2a" obj="pad2b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad3" obj="pad3a" obj="pad3b" play_openclose range=0.15 check_ground obstacle_end obstacle_start name="pad4" obj="pad4a" obj="pad4b" play_openclose range=0.15 check_ground obstacle_end ///check for all/// //obstacle_start name="allpadbits" chain=3,1 obj="pad1a" obj="pad1b" obj="pad2a" obj="pad2b" obj="pad3a" obj="pad3b" obj="pad4a" obj="pad4b" obstacle_end //obstacle_start name="allpaddone" chain=3,2 obj="pad1done" obj="pad2done" obj="pad3done" obj="pad4done" obj="allpad_done" auto_start obstacle_end obstacle_start name="allpaddone" obj="pad1a",story_only_trigger obj="pad2a",story_only_trigger obj="pad3a",trigger obj="pad4a",trigger obj="allpad_done" freeplay_count=2 obstacle_end ////////////////////bens house/////////////////// //obstacle_start name="bens_door" obj="benshouse_handle",trigger obj="benshouse_redoff1" obj="benshouse_greenon1" obj="benshouse_door" play_once obstacle_end //////door handle///////////// obstacle_start name="mover_lever_a" chain=2,1 camera_spline="benlever_cam" cam_start_time=0.0 cam_end_time=3.0 cam_blend_in_time=0.0 cam_blend_out_time=2.0 obj="allpad_done",trigger obj="bendoor_handle1" obj="bendoor_back" obstacle_end obstacle_start name="mover_lever_b" chain=2,2 obj="bendoor_handle1b" obj="bendoor_backb" obstacle_end obstacle_start name="bendoor" lock_spline="bendoor_lineup" locked pull_lever chain_interface=2,2 obj="bendoor_handle1b",lever,noleversparks obj="benshouse_door",no_collision obj="bendoor_greenon1" obj="bendoor_redon1" //obj="purplelock_01" //obj="purplelock_on1" obstacle_end ///////////////////skyhopper//////////////////// buildit_start name="build_skyhop" pair="skyhop_2b","skyhop_2a" pair="skyhop_3b","skyhop_3a" pair="skyhop_4b","skyhop_4a" pair="skyhop_5b","skyhop_5a" pair="skyhop_6b","skyhop_6a" pair="skyhop_7b","skyhop_7a" pair="skyhop_8b","skyhop_8a" pair="skyhop_9b","skyhop_9a" pair="skyhop_10b","skyhop_10a" pair="skyhop_11b","skyhop_11a" pair="skyhop_12b","skyhop_12a" pair="skyhop_13b","skyhop_13a" pair="skyhop_14b","skyhop_14a" pair="skyhop_15b","skyhop_15a" pair="skyhop_16b","skyhop_16a" pair="skyhop_17b","skyhop_17a" pair="skyhop_18b","skyhop_18a" pair="skyhop_19b","skyhop_19a" coin_value=500 hop_mul=1.0 buildit_end obstacle_start name="bskyhop_a" chain=5,1 buildit="build_skyhop" obj="hopper_04a" obj="skyhop_1a" obstacle_end obstacle_start name="bskyhop_b" chain=5,2 obj="hopper_01" obj="hopper_02" obj="hopper_03" obj="hopper_04" obj="hopper_05" obj="hopper_06" obj="hopper_07" obstacle_end obstacle_start name="bskyhop_c" chain=5,3 obj="hopperb_01" obj="hopperb_02" obj="hopperb_03" obj="hopperb_04" obj="hopperb_05" obj="hopperb_06" obj="hopperb_07" auto_start obstacle_end //////////minikit pillar/////////////////////// buildit_start name="zip2_build" pair="targetstart_02_01","targetend_02_01" pair="targetstart_02_02","targetend_02_02" pair="targetstart_02_03","targetend_02_03" pair="targetstart_02_10","targetend_02_10" pair="targetstart_02_04","targetend_02_04" pair="targetstart_02_12","targetend_02_12" pair="targetstart_02_11","targetend_02_11" pair="targetstart_02_13","targetend_02_13" pair="targetstart_02_05","targetend_02_05" pair="targetstart_02_06","targetend_02_06" pair="targetstart_02_09","targetend_02_09" pair="targetstart_02_08","targetend_02_08" pair="targetstart_02_07","targetend_02_07" coin_value=120 hop_mul=1.0 buildit_end obstacle_start name="zip2_builda" chain=14,1 buildit="zip2_build" obstacle_end obstacle_start name="zip2_build" chain=14,2 obj="targetend_02_01" obj="targetend_02_02" obj="targetend_02_03" obj="targetend_02_04" obj="targetend_02_05" obj="targetend_02_06" obj="targetend_02_07" obj="targetend_02_08" obj="targetend_02_09" obj="targetend_02_10" obj="targetend_02_11" obj="targetend_02_12" obj="targetend_02_13" obj="targetend_02_terr" obstacle_end zipup_start spline="zipup_2" trigger_chain=14,2 zipup_end //////end level////// blowup_start force_name="door_cutend" //use_type="barrelextra_type" blowup_end obstacle_start name="end_loader" camera_spline="endlevel_cam" cam_start_time=0.0 cam_end_time=30.0 cam_blend_in_time=0.0 cam_blend_out_time=2.0 obj="door_cutend" range=0.5 play_once active_players_only obstacle_end