height=0.0 hover_height=2.75 use_fog cam_tilt=0.5 mipmapmode=3 cam_pullback_dist=10 cam_lateral_dist=5 plat_scan_dist=50 blobshadow_alpha=80 blobshadow_fadenear=60 blobshadow_fadefar=100 settings_start=1 farclip=900 nearclip=0.9 fognear=0.05 fogfar=150 fogr=200 fogg=200 fogb=200 foga=0 top_backr=87 top_backg=137 top_backb=209 bottom_backr=192 bottom_backg=237 bottom_backb=255 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ///////////////doors//////////////////////////////// door_start spline="door_a_to_b" level="asteroidchase_b" 1_way door_end door_start spline="door_b_to_a" level="asteroidchase_a" 1_way door_end ///////////////////////camera/////////////////////// sock_start=00 // cam_y_offset=10.0 cam_look_ratio_y=0.90 // cam_look_ratio=0.5 cam_blend_time=1.0 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=0.4 cam_dist_to_target=25 cam_shake=0.5 sock_end ------------------------------------- sock_start= cam_y_offset=10 cam_look_ratio_y=0.95 // cam_look_ratio=0.25 cam_blend_time=1.2 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=-0.5 cam_dist_to_target=20 cam_shake=0.5 sock_end ------------------------------------- sock_start=01 cam_y_offset=12.0 offset_blend_y_ratio=1.0 // cam_look_ratio_y=0.95 // cam_look_ratio=1.0 cam_blend_time=1.2 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=-0.2 cam_dist_ratio=0.6 cam_dist_to_target=25 cam_shake=0.5 sock_end ////////////drag bomb////////////////////////////// obstacle_start name="bomb_generator" chain=1,1 obj="drag_gen_1" auto_start obstacle_end obstacle_start // name="bomb_generator" chain=1,2 obj="drag_gen_2" obstacle_end bombgenerator_start obstacle="bomb_generator" obj="drag_gen_2" bombgenerator_end blowup_start force_name="drag_gen_2" deb_name="drag_pop_1" deb_name="drag_pop_2" deb_name="drag_pop_4" part_effect_name="drag_part_1" blowup_end /////////////////////////////////////////// obstacle_start obj="drag_red1" range=1.2 play_once obstacle_end obstacle_start chain=4,1 obj="drag_red1" obstacle_end obstacle_start chain=4,2 obj="drag_green1" obj="drag_pod1" obj="drag_prox" auto_start obstacle_end obstacle_start chain=4,3 obj="drag_pod1b" obstacle_end blowup_start force_name="drag_prox" deb_name="drag_pop_1" deb_name="drag_pop_2" deb_name="drag_pop_4" part_effect_name="drag_part_1" blowup_end blowup_start force_name="drag_pod1b" deb_name="drag_pop_1" deb_name="drag_pop_2" deb_name="drag_pop_4" part_effect_name="drag_part_1" minikit blowup_end /////////////////////////////////////////// obstacle_start obj="drag_red2" range=1.2 play_once obstacle_end obstacle_start chain=5,1 obj="drag_red2" obstacle_end obstacle_start chain=5,2 obj="drag_green2" obj="drag_pod2" obj="drag_prox1" auto_start obstacle_end obstacle_start chain=5,3 obj="drag_pod2b" obstacle_end blowup_start force_name="drag_prox1" deb_name="drag_pop_1" deb_name="drag_pop_2" deb_name="drag_pop_4" part_effect_name="drag_part_1" blowup_end blowup_start force_name="drag_pod2b" deb_name="drag_pop_1" deb_name="drag_pop_2" deb_name="drag_pop_4" part_effect_name="drag_part_1" minikit blowup_end ////////////////////////////////////freeplay-1/////////////////////// obstacle_start obj="static_1 obj="tiepic_1 players_1_and_2_only range=20.0 obstacle_end obstacle_start // chain=15,1 obj="gate_1_a",no_collision obj="gate_1_b",no_collision obj="gate_open" players_1_and_2_only // door_close_delay=1.0 range=15.0 play_once tie_only obstacle_end //// ////////////////////////////laser wall//////////////////////// blowup_start force_name="laser_null_1a" // obj="laser_power_1a",off // obj="laser_power_1b",on deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" blowup_end ///// obstacle_start obj="laser_null_1a",trigger obj="laser_1a" obstacle_end //// obstacle_start chain=2,1 obj="laser_1a" obj="laser_null_1a",reset_force_flags obj="laser_power_1a" obstacle_end obstacle_start name="laser1_off" chain=2,2 obj="laser_1a_time" obj="laser_power_1b" auto_start obstacle_end obstacle_start chain=2,3,1 obj="laser_1b" obj="laser_power_1c" auto_start obstacle_end ///////////////////////////////////////////////////////////////// blowup_start force_name="laser_null_2a" obj="laser_power_2a",off obj="laser_power_2b",on deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" blowup_end ///// obstacle_start obj="laser_null_2a",trigger obj="laser_2a" obstacle_end //// obstacle_start chain=3,1 obj="laser_2a" obj="laser_null_2a",reset_force_flags obj="laser_power_2a" obstacle_end obstacle_start name="laser2_off" chain=3,2 obj="laser_2a_time" obj="laser_power_2b" auto_start obstacle_end obstacle_start chain=3,3,1 obj="laser_2b" obj="laser_power_2c" auto_start obstacle_end //////// ///////////////////////////////////////////////////// blowup_start force_name="asteroid_pop_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_04" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_05" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_06" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" obj="classic_885_01" gravity=-0.2 respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_07" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_08" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_09" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_10" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_11" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_12" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_13" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_14" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_15" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_16" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_17" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_18" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end ////////////////////////////////main gate////////////////////// obstacle_start chain=6,1 obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start chain=6,2 obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start chain=6,3 obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obj="rock_3_dummy" obstacle_end obstacle_start chain=6,4 obj="rock_4_1" obj="rock_4_2" obj="rock_4_3" obj="rock_4_4" obj="rock_4_5" obj="rock_4_6" obstacle_end ////////////////////////////////////1st phase triggers/// obstacle_start obj="rockpop_1",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start obj="rockpop_3",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start obj="rockpop_4",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end ////////////////////////////////////2nd phase triggers/// obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_3",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_4",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rockpop_4",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end /////////////////////////////3rd phase triggers////////////// obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rockpop_4",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_3_dummy" obstacle_end /////////////////////////////////////////////////////////// blowup_start force_name="rockpop_1" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_2" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_3" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_4" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end //////////////////// blowup_start set_type="rock_pop1" force_name="rock_4_1" deb_name="power_explo_1" deb_name="rock_pop_1" deb_name="power_explo_3" // part_effect_name="rock_part" obj="rockbit_1",collide obj="rockbit_1",collide obj="rockbit_1",collide obj="rockbit_2",collide obj="rockbit_1",collide blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_2" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_3" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_4" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_5" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_6" blowup_end ///////////////////////////////////////////////////// blowup_start force_name="asteroid_mid_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_04" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end //blowup_start //// force_name="small_pop_01" // deb_name="power_p_1" // deb_name="power_p_2" // deb_name="power_p_3" // part_effect_name="small_part_2" //blowup_end //////////////minikit/////////////////// blowup_start force_name="spin_b1" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a1",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end