music_other="Act_AstChase_Cave" height=0.0 hover_height=2.75 use_fog cam_tilt=0.5 mipmapmode=3 cam_pullback_dist=10 cam_lateral_dist=5 plat_scan_dist=50 blobshadow_alpha=80 blobshadow_fadenear=60 blobshadow_fadefar=100 settings_start=1 farclip=1200 nearclip=0.9 fognear=0.05 fogfar=150 fogr=200 fogg=200 fogb=200 foga=0 top_backr=87 top_backg=137 top_backb=209 bottom_backr=192 bottom_backg=237 bottom_backb=255 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ///////////////doors//////////////////////////////// door_start spline="door_a_to_b" level="asteroidchase_b" 1_way door_end door_start spline="door_b_to_a" level="asteroidchase_a" 1_way door_end door_start spline="door_to_crater" level="asteroidchase_b" 1_way door_end door_start spline="door_from_crater" level="asteroidchase_b" 1_way door_end door_start spline="door_b_to_c" level="asteroidchase_c" 1_way door_end door_start spline="door_c_to_b" level="asteroidchase_b" 1_way door_end door_start spline="door_in_gob" level="asteroidchase_b" 1_way door_end door_start spline="door_out_gob" level="asteroidchase_b" 1_way door_end ///////////////////////camera/////////////////////// sock_start=01 // cam_y_offset=10.0 cam_look_ratio_y=0.90 // cam_look_ratio=0.5 cam_blend_time=1.0 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=0.4 cam_dist_to_target=25 cam_shake=0.5 sock_end ///////////////////////gobb////////////////////////// sock_start=04 // cam_y_offset=16.0 cam_look_ratio_y=0.95 // cam_look_ratio=0.25 cam_blend_time=1.0 campos_seek=15 cam_pullback_ratio_xz=0.1 cam_lateral_ratio=0.1 cam_shake=0.75 sock_end ///////////////////////Tie freeplay////////////////////////// sock_start=05 // cam_y_offset=16.0 cam_look_ratio_y=0.95 // cam_look_ratio=0.25 cam_blend_time=1.0 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=0.2 cam_shake=0.5 sock_end ////////////////////////////////////////// obstacle_start obj="tie_static1 obj="tie_pic1 players_1_and_2_only range=8.0 obstacle_end obstacle_start obj="gate_1_a",no_collision obj="gate_1_b",no_collision obj="gate_open" players_1_and_2_only range=10.0 play_once tie_only obstacle_end /////////////////////////white grid/////////////////////////////////////////////// obstacle_start chain=10,1 obj="white_grid_target" // obj="white_grid_mini",draw_minikit obstacle_end obstacle_start chain=10,2 obj="white_null_01" obj="white_null_02" obj="white_null_03" obj="white_null_04" obj="white_grid_mini" obstacle_end /////////////////////// blowup_start force_name="white_null_01" obj="white_grid_01",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="white_null_02" obj="white_grid_02",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="white_null_03" obj="white_grid_03",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="white_null_04" obj="white_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end ////////////////// blowup_start force_name="white_grid_target" // obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="white_grid_mini" // obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" // minikit blowup_end /////////////////////////dark grid/////////////////////////////////////////////// obstacle_start chain=11,1 obj="dark_grid_target" // obj="dark_grid_mini",draw_minikit obstacle_end obstacle_start chain=11,2 obj="dark_null_01" obj="dark_null_02" obj="dark_null_03" obj="dark_null_04" obj="dark_grid_mini" obstacle_end /////////////////////// blowup_start force_name="dark_null_01" obj="dark_grid_01",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="dark_null_02" obj="dark_grid_02",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="dark_null_03" obj="dark_grid_03",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="dark_null_04" obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end ////////////////////////////// blowup_start force_name="dark_grid_target" // obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="dark_grid_mini" // obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" // minikit blowup_end /////////////////////////freeplay grid/////////////////////////////////////////////// obstacle_start chain=2,1 obj="free_grid_target" // obj="white_grid_mini",draw_minikit obstacle_end obstacle_start chain=2,2 obj="free_null_01" obj="free_null_02" obj="free_null_03" obj="free_null_04" obj="free_grid_mini" obstacle_end /////////////////////// blowup_start force_name="free_null_01" obj="free_grid_01",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="free_null_02" obj="free_grid_02",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="free_null_03" obj="free_grid_03",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="free_null_04" obj="free_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end ////////////////// blowup_start force_name="free_grid_target" // obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" blowup_end blowup_start force_name="free_grid_mini" // obj="dark_grid_04",off deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" minikit blowup_end //////////////////////slug minikit/////////////////// blowup_start force_name="Big_can_1" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" obj="drag_bit1" obj="drag_bit2" add_within_bounds=1.0 magnitude=5.0 gravity=-10.0 hit_points=6 minikit blowup_end ////////////////////////////gob bits////////////////////////////////////////////// obstacle_start name="closing" obj="gob_1_a",no_collision obj="gob_1_b",no_collision obj="gob_1_trigger" players_1_and_2_only range=10.0 play_once obstacle_end /// obstacle_start chain=1,1 obj="gob_1_a",no_collision obj="gob_1_b",no_collision hack=1 // picked up in code and used to judder and rumble obstacle_end obstacle_start chain=1,2 obj="gob_2_a",no_collision obj="gob_2_b",no_collision obstacle_end obstacle_start chain=1,3 obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end obstacle_start chain=1,4 obj="gob_4_a",no_collision obj="gob_4_b",no_collision obstacle_end obstacle_start chain=1,5 obj="gob_5_a",no_collision obj="gob_5_b",no_collision obstacle_end obstacle_start chain=1,6 obj="gob_6_a",no_collision obj="gob_6_b",no_collision obstacle_end //// obstacle_start name="abit1" obj="classic_01",trigger obj="gob_2_a",no_collision obj="gob_2_b",no_collision obstacle_end obstacle_start name="abit2" obj="classic_02",trigger obj="gob_2_a",no_collision obj="gob_2_b",no_collision obstacle_end obstacle_start name="abit3" obj="classic_03",trigger obj="gob_2_a",no_collision obj="gob_2_b",no_collision obstacle_end obstacle_start name="abit4" obj="classic_04",trigger obj="gob_2_a",no_collision obj="gob_2_b",no_collision obstacle_end ///// obstacle_start name="abitmore1" obj="classic_01",trigger obj="classic_02",trigger obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end obstacle_start name="abitmore2" obj="classic_01",trigger obj="classic_03",trigger obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end obstacle_start name="abitmore3" obj="classic_01",trigger obj="classic_04",trigger obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end obstacle_start name="abitmore4" obj="classic_02",trigger obj="classic_03",trigger obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end obstacle_start name="abitmore5" obj="classic_02",trigger obj="classic_04",trigger obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end obstacle_start name="abitmore6" obj="classic_03",trigger obj="classic_04",trigger obj="gob_3_a",no_collision obj="gob_3_b",no_collision obstacle_end ///// obstacle_start name="nearly1" obj="classic_01",trigger obj="classic_02",trigger obj="classic_03",trigger obj="gob_4_a",no_collision obj="gob_4_b",no_collision obstacle_end obstacle_start name="nearly2" obj="classic_01",trigger obj="classic_02",trigger obj="classic_04",trigger obj="gob_4_a",no_collision obj="gob_4_b",no_collision obstacle_end obstacle_start name="nearly3" obj="classic_01",trigger obj="classic_03",trigger obj="classic_04",trigger obj="gob_4_a",no_collision obj="gob_4_b",no_collision obstacle_end obstacle_start name="nearly4" obj="classic_02",trigger obj="classic_03",trigger obj="classic_04",trigger obj="gob_4_a",no_collision obj="gob_4_b",no_collision obstacle_end //// obstacle_start name="opening" obj="classic_01",trigger obj="classic_02",trigger obj="classic_03",trigger obj="classic_04",trigger obj="gob_5_a",no_collision obj="gob_5_b",no_collision obstacle_end ///////////////////////////////////////////////////////// blowup_start force_name="classic_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" respawn_time=30 blowup_end blowup_start force_name="classic_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" respawn_time=30 blowup_end blowup_start force_name="classic_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" respawn_time=30 blowup_end blowup_start force_name="classic_04" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_2" respawn_time=30 blowup_end ////////////////////////////////////////////////////////////////////////////////// blowup_start force_name="asteroid_pop_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_04" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_05" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_06" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" // obj="classic_885_01" // gravity=-0.2 respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_07" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_08" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_09" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_10" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_11" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_12" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_13" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_14" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_15" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_16" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_17" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_18" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end ///////////////////////////////////////////////////// blowup_start force_name="asteroid_mid_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" minikit blowup_end //blowup_start //// force_name="small_pop_01" // deb_name="power_p_1" // deb_name="power_p_2" // deb_name="power_p_3" // part_effect_name="small_part_2" //blowup_end ///////////////////////////////wall block/////////////////////// obstacle_start chain=5,1 obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start chain=5,2 obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start chain=5,3 obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obj="rock_3_dummy" obstacle_end obstacle_start name="BlockWall_1" chain=5,4 obj="rock_4_1" obj="rock_4_2" obj="rock_4_3" obj="rock_4_4" obj="rock_4_5" obj="rock_4_6" obstacle_end ////////////////////////////////////1st phase triggers/// obstacle_start obj="rockpop_1",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start obj="rockpop_3",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end obstacle_start obj="rockpop_4",trigger obj="rock_1_1" obj="rock_1_2" obj="rock_1_3" obj="rock_1_4" obj="rock_1_5" obj="rock_1_6" obstacle_end ////////////////////////////////////2nd phase triggers/// obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_3",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_4",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rockpop_4",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end obstacle_start obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_2_1" obj="rock_2_2" obj="rock_2_3" obj="rock_2_4" obj="rock_2_5" obj="rock_2_6" obstacle_end /////////////////////////////3rd phase triggers////////////// obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rockpop_4",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_3_1" obj="rock_3_2" obj="rock_3_3" obj="rock_3_4" obj="rock_3_5" obj="rock_3_6" obstacle_end obstacle_start obj="rockpop_1",trigger obj="rockpop_2",trigger obj="rockpop_3",trigger obj="rockpop_4",trigger obj="rock_3_dummy" obstacle_end /////////////////////////////////////////////////////////// blowup_start force_name="rockpop_1" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_2" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_3" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_4" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end //////////////////// blowup_start set_type="rock_pop1" force_name="rock_4_1" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_2" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_3" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_4" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_5" blowup_end blowup_start use_type="rock_pop1" force_name="rock_4_6" blowup_end ///////////////////////////////////////////////////// ///////////////////////////////wall block2/////////////////////// obstacle_start chain=6,1 obj="rock_5_1" obj="rock_5_2" obj="rock_5_3" obj="rock_5_4" obj="rock_5_5" obj="rock_5_6" obstacle_end obstacle_start chain=6,2 obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end obstacle_start chain=6,3 obj="rock_7_1" obj="rock_7_2" obj="rock_7_3" obj="rock_7_4" obj="rock_7_5" obj="rock_7_6" obj="rock_7_dummy" obstacle_end obstacle_start chain=6,4 obj="rock_8_1" obj="rock_8_2" obj="rock_8_3" obj="rock_8_4" obj="rock_8_5" obj="rock_8_6" obstacle_end ////////////////////////////////////1st phase triggers/// obstacle_start obj="rockpop_5",trigger obj="rock_5_1" obj="rock_5_2" obj="rock_5_3" obj="rock_5_4" obj="rock_5_5" obj="rock_5_6" obstacle_end obstacle_start obj="rockpop_6",trigger obj="rock_5_1" obj="rock_5_2" obj="rock_5_3" obj="rock_5_4" obj="rock_5_5" obj="rock_5_6" obstacle_end obstacle_start obj="rockpop_7",trigger obj="rock_5_1" obj="rock_5_2" obj="rock_5_3" obj="rock_5_4" obj="rock_5_5" obj="rock_5_6" obstacle_end obstacle_start obj="rockpop_8",trigger obj="rock_5_1" obj="rock_5_2" obj="rock_5_3" obj="rock_5_4" obj="rock_5_5" obj="rock_5_6" obstacle_end ////////////////////////////////////2nd phase triggers/// obstacle_start obj="rockpop_5",trigger obj="rockpop_6",trigger obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end obstacle_start obj="rockpop_5",trigger obj="rockpop_7",trigger obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end obstacle_start obj="rockpop_5",trigger obj="rockpop_8",trigger obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end obstacle_start obj="rockpop_6",trigger obj="rockpop_7",trigger obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end obstacle_start obj="rockpop_6",trigger obj="rockpop_8",trigger obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end obstacle_start obj="rockpop_7",trigger obj="rockpop_8",trigger obj="rock_6_1" obj="rock_6_2" obj="rock_6_3" obj="rock_6_4" obj="rock_6_5" obj="rock_6_6" obstacle_end /////////////////////////////3rd phase triggers////////////// obstacle_start obj="rockpop_5",trigger obj="rockpop_6",trigger obj="rockpop_7",trigger obj="rock_7_1" obj="rock_7_2" obj="rock_7_3" obj="rock_7_4" obj="rock_7_5" obj="rock_7_6" obstacle_end obstacle_start obj="rockpop_5",trigger obj="rockpop_6",trigger obj="rockpop_8",trigger obj="rock_7_1" obj="rock_7_2" obj="rock_7_3" obj="rock_7_4" obj="rock_7_5" obj="rock_7_6" obstacle_end obstacle_start obj="rockpop_5",trigger obj="rockpop_7",trigger obj="rockpop_8",trigger obj="rock_7_1" obj="rock_7_2" obj="rock_7_3" obj="rock_7_4" obj="rock_7_5" obj="rock_7_6" obstacle_end obstacle_start obj="rockpop_6",trigger obj="rockpop_7",trigger obj="rockpop_8",trigger obj="rock_7_1" obj="rock_7_2" obj="rock_7_3" obj="rock_7_4" obj="rock_7_5" obj="rock_7_6" obstacle_end obstacle_start obj="rockpop_5",trigger obj="rockpop_6",trigger obj="rockpop_7",trigger obj="rockpop_8",trigger obj="rock_7_dummy" obstacle_end /////////////////////////////////////////////////////////// blowup_start force_name="rockpop_5" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_6" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_7" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="rockpop_8" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end //////////////////// blowup_start set_type="rock_pop1" force_name="rock_8_1" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start use_type="rock_pop1" force_name="rock_8_2" blowup_end blowup_start use_type="rock_pop1" force_name="rock_8_3" blowup_end blowup_start use_type="rock_pop1" force_name="rock_8_4" blowup_end blowup_start use_type="rock_pop1" force_name="rock_8_5" blowup_end blowup_start use_type="rock_pop1" force_name="rock_8_6" blowup_end ///////////////////////////////////////////////////// blowup_start force_name="spin_b1" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a1",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end