height=0.0 hover_height=2.75 use_fog cam_tilt=0.5 mipmapmode=3 cam_pullback_dist=10 cam_lateral_dist=5 plat_scan_dist=50 blobshadow_alpha=80 blobshadow_fadenear=60 blobshadow_fadefar=100 settings_start=1 farclip=800 nearclip=0.9 fognear=0.05 fogfar=150 fogr=200 fogg=200 fogb=200 foga=0 top_backr=87 top_backg=137 top_backb=209 bottom_backr=192 bottom_backg=237 bottom_backb=255 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ///////////////doors//////////////////////////////// door_start spline="door_a_to_b" level="asteroidchase_b" 1_way door_end door_start spline="door_b_to_a" level="asteroidchase_a" 1_way door_end door_start spline="door_to_crater" level="asteroidchase_b" 1_way door_end door_start spline="door_from_crater" level="asteroidchase_b" 1_way door_end door_start spline="door_b_to_c" level="asteroidchase_c" 1_way door_end door_start spline="door_c_to_b" level="asteroidchase_b" 1_way door_end door_start spline="door_in_gob" level="asteroidchase_b" 1_way door_end door_start spline="door_out_gob" level="asteroidchase_b" 1_way door_end door_start spline="door_complete" level="asteroidchase_outro" 1_way door_end ///////////////////////camera/////////////////////// sock_start=03 // cam_y_offset=10.0 cam_look_ratio_y=0.90 // cam_look_ratio=0.5 cam_blend_time=1.0 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=0.4 cam_dist_to_target=25 cam_shake=0.5 sock_end sock_start= // cam_y_offset=12.0 cam_look_ratio_y=0.95 // cam_look_ratio=0.25 cam_blend_time=0.0 campos_seek=15 cam_pullback_ratio_xz=0.2 cam_lateral_ratio=-0.2 // cam_dist_ratio=0.12 cam_dist_to_target=20 cam_shake=0.5 sock_end ////////////////////////////////////////// obstacle_start obj="static_1 obj="tiepic_1 players_1_and_2_only range=15.0 obstacle_end obstacle_start // chain=15,1 obj="gate_1_a",no_collision obj="gate_1_b",no_collision obj="gate_open" players_1_and_2_only // door_close_delay=1.0 range=10.0 play_once tie_only obstacle_end ////////////////////////////////laser wall////////////////////////////// blowup_start force_name="laser_null_1a" // obj="laser_power_1a",off // obj="laser_power_1b",on deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" blowup_end ///// obstacle_start obj="laser_null_1a",trigger obj="laser_1a" obstacle_end //// obstacle_start chain=2,1 obj="laser_1a" obj="laser_null_1a",reset_force_flags obj="laser_power_1a" obstacle_end obstacle_start name="laser1_off" chain=2,2 obj="laser_1a_time" obj="laser_power_1b" auto_start obstacle_end obstacle_start chain=2,3,1 obj="laser_1b" obj="laser_power_1c" auto_start obstacle_end ///////////////////////////////////////////////////////////////// blowup_start force_name="laser_null_2a" obj="laser_power_2a",off obj="laser_power_2b",on deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" blowup_end ///// obstacle_start obj="laser_null_2a",trigger obj="laser_2a" obstacle_end //// obstacle_start chain=3,1 obj="laser_2a" obj="laser_null_2a",reset_force_flags obj="laser_power_2a" obstacle_end obstacle_start name="laser2_off" chain=3,2 obj="laser_2a_time" obj="laser_power_2b" auto_start obstacle_end obstacle_start chain=3,3,1 obj="laser_2b" obj="laser_power_2c" auto_start obstacle_end //////// ///////////////////////////////////////////////////// blowup_start force_name="laser_null_3a" obj="laser_power_3a",off obj="laser_power_3b",on deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" blowup_end ///// obstacle_start obj="laser_null_3a",trigger obj="laser_3a" obstacle_end //// obstacle_start chain=4,1 obj="laser_3a" obj="laser_null_3a",reset_force_flags obj="laser_power_3a" obstacle_end obstacle_start name="laser3_off" chain=4,2 obj="laser_3a_time" obj="laser_power_3b" auto_start obstacle_end obstacle_start chain=4,3,1 obj="laser_3b" obj="laser_power_3c" auto_start obstacle_end //////// //////////////////////////////////////////////////// blowup_start force_name="laser_null_4a" obj="laser_power_4a",off obj="laser_power_4b",on deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" blowup_end ///// obstacle_start obj="laser_null_4a",trigger obj="laser_4a" obstacle_end //// obstacle_start chain=5,1 obj="laser_4a" obj="laser_null_4a",reset_force_flags obj="laser_power_4a" obstacle_end obstacle_start name="laser4_off" chain=5,2 obj="laser_4a_time" obj="laser_power_4b" auto_start obstacle_end obstacle_start chain=5,3,1 obj="laser_4b" obj="laser_power_4c" auto_start obstacle_end //////// ///////////////////////////pops//////////////////////////////////////// blowup_start force_name="asteroid_pop_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_04" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_05" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_06" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_07" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_08" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_09" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_10" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_11" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_12" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_13" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_14" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_15" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_16" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" // respawn_time=10 // respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_17" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_18" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_19" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end blowup_start force_name="asteroid_pop_20" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" respawn_time=10 respawn_deb="power_explo_2" blowup_end ///////////////////////////////////////////////////// blowup_start force_name="asteroid_mid_01" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_02" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_03" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" minikit blowup_end blowup_start force_name="asteroid_mid_04" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="asteroid_mid_05" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end //blowup_start //// force_name="small_pop_01" // deb_name="power_p_1" // deb_name="power_p_2" // deb_name="power_p_3" // part_effect_name="small_part_2" //blowup_end ///////////////////// FINAL ASTEROID BLOWUPS /////////////////// blowup_start force_name="targ1" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="targ2" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="targ3" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="targ4" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="targ5" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end blowup_start force_name="targ6" deb_name="power_explo_1" deb_name="power_explo_2" deb_name="power_explo_3" part_effect_name="small_part_1" blowup_end /////// obstacle_start obj="targ1",trigger obj="targ2",trigger obj="targ3",trigger obj="targ4",trigger obj="targ5",trigger obj="targ6",trigger obj="block_dummy" obstacle_end //// obstacle_start chain=1,1 // obj="targ1" // obj="targ2" // obj="targ3" // obj="targ4" // obj="targ5" // obj="targ6" obj="blockrock" obj="block_dummy" obstacle_end obstacle_start chain=1,2 obj="blockrock2" obstacle_end blowup_start force_name="blockrock2" deb_name="blo_1" deb_name="blo_2" // deb_name="blo_3" deb_name="blo_4" obj="block_obj",off blowup_end //////////////minikit/////////////////// blowup_start force_name="spin_b1" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a1",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end