settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////socks/////////////////////// sock_start=01 cam_blend_time=1.6 cam_look_ratio_y=0.8 campos_seek=5.0 camang_seek=5.0 cam_y_offset=2.5 offset_blend_y_ratio=.74 cam_x_offset=3.7 offset_blend_x_ratio=.65 ignore_socks=2 sock_end sock_start=02 cam_blend_time=1.6 cam_look_ratio_y=0.96 campos_seek=5.0 camang_seek=5.0 cam_y_offset=1.6 cam_x_offset=-5 offset_blend_y_ratio=.65 offset_blend_x_ratio=.5 ignore_socks=1 cam_pullback_ratio=0.74 sock_end //////////////////door splines////////////////// door_start spline="door_inside" level="CloudCityTrap_c" door_end door_start spline="door_outside" level="CloudCityTrap_c" door_end door_start spline="door_window" level="CloudCityTrap_b" door_end door_start spline="door_tunnel" level="CloudCityTrap_a" door_end door_start spline="door_tunnel" level="CloudCityTrap_c" door_end /////////////////door obstacles///////////////// obstacle_start name="door_out" obj="door_out_bottom" obj="door_out_top" obstacle_end obstacle_start obj="door_1" range=1.3 obstacle_end obstacle_start obj="door_2" range=1.3 obstacle_end obstacle_start name="bounty_pan1" obj="bounty_static1" obj="bounty_pic1" range=.5 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="tunnel_door" lock_spline="bounty_door_lineup1" lock=interface bounty locked obj="door_3" obj="bounty _light_on1",no_collision obj="bounty _light_off1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start obj="door_4" range=1.3 obstacle_end /////////////////////////////////// obstacle_start name="plat_1" obj="plat_1" check_ground range=0.8 obstacle_end ///////////////////// obstacle_start name="r2_pan1" obj="r2_static1" obj="r2_pic1" range=.5 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="lift_stop1" lock_spline="r2_door_lineup1" lock=interface astromech_droid locked obj="plat_2" obj="r2_light_on1",no_collision obj="r2_light_off1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="r2_pan2" obj="r2_static2" obj="r2_pic2" range=.5 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="lift_stop2" lock_spline="r2_door_lineup2" lock=interface astromech_droid locked obj="plat_3" obj="r2_light_on2",no_collision obj="r2_light_off2",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end //////////////////////fan_1//////////////////////////////////////////////// obstacle_start obj="fan_1_1" obj="fan_1_2" obj="fan_1_3" obj="fan_1_4" obj="fan_1_5" obj="fan_1_6" obj="fan_1_7" obj="fan_1_8" obj="fan_1_9" obj="fan_1_10" obj="fan_1_11" obj="fan_1_12" obj="fan_1_13" obj="fan_1_14" obj="fan_1_15" obj="fan_1_16" obj="fan_1_17" obj="fan_1_18" obj="fan_1_19" obj="fan_1_20" obj="fan_1_21" obj="fan_1_22" obj="fan_1_23" obj="fan_1_24" obj="fan_1_25" chain=1,1 obstacle_end obstacle_start obj="fan_anim" obj="fan_body" auto_start chain=1,2 obstacle_end tube_start spline="tube_1" speed=3 trigger_chain=1,2 tube_end //////////////////////////steam////////////////////// obstacle_start name="r2_pan3" obj="r2_static3" obj="r2_pic3" range=.5 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end blowup_start name="panel_blow_1" force_name="blowup_panel_1" deb_name="BARREL_POP_4" obj="r2_static3",off obj="r2_pic3",off blowup_end obstacle_start name="blow_chain1" obj="blowup_dummy_1" chain=11,1 obstacle_end obstacle_start chain=11,2 obj="blowup_panel_1" obstacle_end obstacle_start lock_spline="r2_door_lineup3" lock=interface astromech_droid locked obj="dummy_steam_again_1" obj="R2_light_on3",no_collision obj="R2_light_off3",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" reset_anims chain_interface=11,1 obstacle_end obstacle_start name="steam_1" chain=4,1 obj="R2_light_off3" obj="dummy_steam_off_1" obstacle_end obstacle_start chain=4,2 obj="dummy_damage_1" obstacle_end obstacle_start chain=4,3,1 obj="dummy_steam_on_1" obj="dummy_timer_1" auto_start obstacle_end blowup_start set_type="steam" force_name="dummy_damage_1" deb_name="steam_start" explosion_ignoredroids explode_radius=1.4 blowup_end /////////////////////////////////////// obstacle_start name="r2_pan4" obj="r2_static4" obj="r2_pic4" range=.5 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r2_steam" lock_spline="r2_door_lineup4" lock=interface astromech_droid locked obj="dummy_steam_again_2" obj="R2_light_on4",no_collision obj="R2_light_off4",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" reset_anims chain_interface=10,1 obstacle_end blowup_start name="panel_blow_2" force_name="blowup_panel_2" deb_name="BARREL_POP_4" obj="r2_static4",off obj="r2_pic4",off blowup_end obstacle_start name="blow_chain2" obj="blowup_dummy_2" chain=10,1 obstacle_end obstacle_start chain=10,2 obj="blowup_panel_2" obstacle_end obstacle_start name="steam_2" chain=5,1 obj="R2_light_off4" obj="dummy_steam_off_2" obstacle_end obstacle_start chain=5,2 obj="dummy_damage_2" obstacle_end obstacle_start chain=5,3,1 obj="dummy_steam_on_2" obj="dummy_timer_2" auto_start obstacle_end blowup_start use_type="steam" force_name="dummy_damage_2" blowup_end //////////////////spinny thing/////////////// buildit_start name="fixit_1" pair="fix_it1_1_1","fix_it1_1_2" pair="fix_it1_2_1","fix_it1_2_2" pair="fix_it1_3_1","fix_it1_3_2" pair="fix_it1_4_1","fix_it1_4_2" pair="fix_it1_5_1","fix_it1_5_2" pair="fix_it1_6_1","fix_it1_6_2" pair="fix_it1_7_1","fix_it1_7_2" pair="fix_it1_8_1","fix_it1_8_2" pair="fix_it1_9_1","fix_it1_9_2" pair="fix_it1_10_1","fix_it1_10_2" buildit_end buildit_start name="fixit_2" pair="fix_it2_1_1","fix_it2_1_2" pair="fix_it2_2_1","fix_it2_2_2" pair="fix_it2_3_1","fix_it2_3_2" pair="fix_it2_4_1","fix_it2_4_2" pair="fix_it2_5_1","fix_it2_5_2" pair="fix_it2_6_1","fix_it2_6_2" pair="fix_it2_7_1","fix_it2_7_2" pair="fix_it2_8_1","fix_it2_8_2" pair="fix_it2_9_1","fix_it2_9_2" buildit_end obstacle_start name="lift" chain=6,1 obj="spin_broken" buildit="fixit_1" obj="poop" obstacle_end obstacle_start chain=6,2 obj="spin_no_lift" obj="lift_switch" obj="no_lift" obstacle_end obstacle_start chain=6,3 obj="spin_lift" obj="lift" obstacle_end equivalentobject_start obj="poop" obj="no_lift" obj="lift" equivalentobject_end equivalentobject_start obj="spin_broken" obj="spin_no_lift" obj="spin_lift" equivalentobject_end ////////// obstacle_start obj="fix_it2_1_1",trigger obj="lift_switch" obstacle_end obstacle_start chain=8,1 buildit="fixit_2" obj="poop" obstacle_end obstacle_start chain=8,2 move_obj="lift" move_obj="wheel_1" move_obj="cylinder_1" move_obj="piston_1" move_obj="wheel_2" move_obj="cylinder_2" move_obj="piston_2" obstacle_end ////////// spinner_start target_yoffset=0.2 spin_obj="spin_no_lift" move_obj="no_lift" anim_speed=0.3 reverse_anim_direction push_only paddle_count=2 spinner_end spinner_start target_yoffset=0.2 spin_obj="spin_lift" move_obj="lift" move_obj="wheel_1" move_obj="cylinder_1" move_obj="piston_1" move_obj="wheel_2" move_obj="cylinder_2" move_obj="piston_2" anim_speed=0.3 reverse_anim_direction push_only paddle_count=2 spinner_end //////////////////////2nd fan outside////////////////////// obstacle_start chain=7,1 obj="fan_2" obj="fan_body_2" obstacle_end obstacle_start chain=7,2 obj="fan_2_cont" obj="fan_body_2_cont" auto_start obstacle_end tube_start spline="tube_2" speed=3 trigger_chain=7,2 tube_end ///////////////////////////////////// teleport_start spline="small_1" duration=5.0 // obj="gate" // 1_way // trigger_chain=x,y flap1="flap_01" flap2="flap_02" // flip_flap teleport_end ////////////////////////////////////////////// blowup_start force_name="blowup_wall_2" obj="deb_wall_a" obj="deb_wall_c" deb_name="BARREL_POP_1" deb_name="BARREL_POP_2" deb_name="BARREL_POP_4" part_effect_name="wall_part_4" hit_points=2 blowup_end obstacle_start obj="blowup_wall_2",trigger obj="flap_1" obstacle_end ////// blowup_start force_name="blowup_wall_4" deb_name="BARREL_POP_1" deb_name="BARREL_POP_2" deb_name="BARREL_POP_4" part_effect_name="wall_part_4" blowup_end blowup_start force_name="blowup_wall_5" deb_name="BARREL_POP_1" deb_name="BARREL_POP_2" deb_name="BARREL_POP_4" part_effect_name="wall_part_4" blowup_end blowup_start force_name="blowup_wall_6" deb_name="BARREL_POP_1" deb_name="BARREL_POP_2" deb_name="BARREL_POP_4" part_effect_name="wall_part_4" blowup_end blowup_start force_name="blowup_wall_7" deb_name="BARREL_POP_1" deb_name="BARREL_POP_2" deb_name="BARREL_POP_4" part_effect_name="wall_part_4" blowup_end