height=5.0 use_fog mipmapmode=3 burnout_threshold=0.0 burnout_intensity=0.0 burnout_flare=0.0 blobshadow_alpha=80 blobshadow_fadenear=10 blobshadow_fadefar=10 pspcharclip=10.0 settings_start=1 farclip_ps2=160 nearclip_ps2=0.027 farclip_psp=40 nearclip_psp=0.1 farclip_360=160 nearclip_360=0.037 farclip_gc=160 nearclip_gc=0.037 farclip_pc=160 nearclip_pc=0.037 fognear=4 fogfar=40 fogr=140 fogg=140 fogb=150 foga=80 backr_top=120 backg_top=120 backb_top=140 backr_bottom=0 backg_bottom=0 backb_bottom=0 settings_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////doors//////////////////////////////// door_start spline="door1a" level="Dagobah_a" 1_way door_end door_start spline="door1b" level="Dagobah_a" 1_way door_end door_start spline="door2a" level="Dagobah_a" 1_way door_end door_start spline="door2b" level="Dagobah_a" 1_way door_end door_start spline="door_a_to_b" level="Dagobah_b" 1_way door_end door_start spline="door_b_to_a" level="Dagobah_a" 1_way door_end ///////////////////////camera/////////////////////// sock_start=00 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.3 cam_look_ratio_y=0.99 cam_y_offset=1.0 offset_blend_y_ratio=0.5 cam_dist_ratio=0.2 // cam_dist_to_target=2 sock_end sock_start=01 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.9 cam_y_offset=1.0 offset_blend_y_ratio=0.5 //cam_dist_to_target=2 sock_end sock_start=02 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.9 cam_y_offset=1.0 offset_blend_y_ratio=0.5 cam_dist_ratio=0.2 cam_dist_to_target=2 sock_end sock_start=03 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.9 cam_y_offset=1.0 offset_blend_y_ratio=0.5 cam_dist_ratio=0.2 cam_dist_to_target=2 sock_end sock_start=04 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.9 cam_y_offset=1.0 offset_blend_y_ratio=0.5 cam_dist_ratio=0.2 cam_dist_to_target=2 sock_end /////////////////////////// buildit_start name="buildit1" pair="build_1_1_1","build_1_2_1" pair="build_1_1_2","build_1_2_2" pair="build_1_1_3","build_1_2_3" pair="build_1_1_4","build_1_2_4" pair="build_1_1_5","build_1_2_5" buildit_end buildit_start name="buildit2" pair="build_2_1_1","build_2_2_1" pair="build_2_1_2","build_2_2_2" pair="build_2_1_3","build_2_2_3" pair="build_2_1_4","build_2_2_4" pair="build_2_1_5","build_2_2_5" pair="build_2_1_6","build_2_2_6" buildit_end //////////////////big zip////////////////////// obstacle_start chain=40,1 obj="green_plant_6" obstacle_end obstacle_start chain=40,2 obj="zipup_target" obj="zipup_target1" auto_start obstacle_end zipup_start spline="zipup_1" // force="name" trigger_chain=40,2 swing zipup_end zipup_start spline="zipup_2" // force="name" trigger_chain=40,2 swing zipup_end //////////////////mini kit on island in box////////////////////// blowup_start force_name="Lrg_Box_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////////////// obstacle_start chain=1,1 obj="low_plant_1" obstacle_end obstacle_start chain=1,2 obj="low_plant_1_pop" obstacle_end blowup_start force_name="low_plant_1_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=2,1 obj="low_plant_2" obstacle_end obstacle_start chain=2,2 obj="low_plant_2_pop" obstacle_end blowup_start force_name="low_plant_2_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=3,1 obj="low_plant_3" obstacle_end obstacle_start chain=3,2 obj="low_plant_3_pop" obstacle_end blowup_start force_name="low_plant_3_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=4,1 obj="low_plant_4" obstacle_end obstacle_start chain=4,2 obj="low_plant_4_pop" obstacle_end blowup_start force_name="low_plant_4_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=5,1 obj="low_plant_5" obstacle_end obstacle_start chain=5,2 obj="low_plant_5_pop" obstacle_end blowup_start force_name="low_plant_5_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=6,1 obj="low_plant_6" obstacle_end obstacle_start chain=6,2 obj="low_plant_6_pop" obstacle_end blowup_start force_name="low_plant_6_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=7,1 obj="low_plant_7" obstacle_end obstacle_start chain=7,2 obj="low_plant_7_pop" obstacle_end blowup_start force_name="low_plant_7_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=8,1 obj="low_plant_8" obstacle_end obstacle_start chain=8,2 obj="low_plant_8_pop" obstacle_end blowup_start force_name="low_plant_8_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=9,1 obj="low_plant_9" obstacle_end obstacle_start chain=9,2 obj="low_plant_9_pop" obstacle_end blowup_start force_name="low_plant_9_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=10,1 obj="low_plant_10" obstacle_end obstacle_start chain=10,2 obj="low_plant_10_pop" obstacle_end blowup_start force_name="low_plant_10_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=11,1 obj="low_plant_11" obstacle_end obstacle_start chain=11,2 obj="low_plant_11_pop" obstacle_end blowup_start force_name="low_plant_11_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=12,1 obj="low_plant_12" obstacle_end obstacle_start chain=12,2 obj="low_plant_12_pop" obstacle_end blowup_start force_name="low_plant_12_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=13,1 obj="low_plant_13" obstacle_end obstacle_start chain=13,2 obj="low_plant_13_pop" obstacle_end blowup_start force_name="low_plant_13_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=14,1 obj="low_plant_14" obstacle_end obstacle_start chain=14,2 obj="low_plant_14_pop" obstacle_end blowup_start force_name="low_plant_14_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=15,1 obj="low_plant_15" obstacle_end obstacle_start chain=15,2 obj="low_plant_15_pop" obstacle_end blowup_start force_name="low_plant_15_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=16,1 obj="low_plant_16" obstacle_end obstacle_start chain=16,2 obj="low_plant_16_pop" obstacle_end blowup_start force_name="low_plant_16_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=17,1 obj="low_plant_17" obstacle_end obstacle_start chain=17,2 obj="low_plant_17_pop" obstacle_end blowup_start force_name="low_plant_17_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=18,1 obj="low_plant_18" obstacle_end obstacle_start chain=18,2 obj="low_plant_18_pop" obstacle_end blowup_start force_name="low_plant_18_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=19,1 obj="low_plant_19" obstacle_end obstacle_start chain=19,2 obj="low_plant_19_pop" obstacle_end blowup_start force_name="low_plant_19_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=20,1 obj="low_plant_20" obstacle_end obstacle_start chain=20,2 obj="low_plant_20_pop" obstacle_end blowup_start force_name="low_plant_20_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=21,1 obj="low_plant_21" obstacle_end obstacle_start chain=21,2 obj="low_plant_21_pop" obstacle_end blowup_start force_name="low_plant_21_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=22,1 obj="low_plant_22" obstacle_end obstacle_start chain=22,2 obj="low_plant_22_pop" obstacle_end blowup_start force_name="low_plant_22_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=23,1 obj="low_plant_23" obstacle_end obstacle_start chain=23,2 obj="low_plant_23_pop" obstacle_end blowup_start force_name="low_plant_23_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=24,1 obj="low_plant_24" obstacle_end obstacle_start chain=24,2 obj="low_plant_24_pop" obstacle_end blowup_start force_name="low_plant_24_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=25,1 obj="low_plant_25" obstacle_end obstacle_start chain=25,2 obj="low_plant_25_pop" obstacle_end blowup_start force_name="low_plant_25_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=26,1 obj="low_plant_26" obstacle_end obstacle_start chain=26,2 obj="low_plant_26_pop" obstacle_end blowup_start force_name="low_plant_26_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=27,1 obj="low_plant_27" obstacle_end obstacle_start chain=27,2 obj="low_plant_27_pop" obstacle_end blowup_start force_name="low_plant_27_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=28,1 obj="low_plant_28" obstacle_end obstacle_start chain=28,2 obj="low_plant_28_pop" obstacle_end blowup_start force_name="low_plant_28_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=29,1 obj="low_plant_29" obstacle_end obstacle_start chain=29,2 obj="low_plant_29_pop" obstacle_end blowup_start force_name="low_plant_29_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=30,1 obj="low_plant_30" obstacle_end obstacle_start chain=30,2 obj="low_plant_30_pop" obstacle_end blowup_start force_name="low_plant_30_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=31,1 obj="low_plant_31" obstacle_end obstacle_start chain=31,2 obj="low_plant_31_pop" obstacle_end blowup_start force_name="low_plant_31_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///// obstacle_start chain=32,1 obj="low_plant_32" obstacle_end obstacle_start chain=32,2 obj="low_plant_32_pop" obstacle_end blowup_start force_name="low_plant_32_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///// obstacle_start chain=33,1 obj="low_plant_33" obstacle_end obstacle_start chain=33,2 obj="low_plant_33_pop" obstacle_end blowup_start force_name="low_plant_33_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///// obstacle_start chain=34,1 obj="low_plant_34" obstacle_end obstacle_start chain=34,2 obj="low_plant_34_pop" obstacle_end blowup_start force_name="low_plant_34_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///// obstacle_start chain=35,1 obj="low_plant_35" obstacle_end obstacle_start chain=35,2 obj="low_plant_35_pop" obstacle_end blowup_start force_name="low_plant_35_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ////////////things that go pop/////////////// blowup_start force_name="Sml_Box_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="Sml_Box_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////////////////////////// blowup_start force_name="Lrg_Box_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////// blowup_start force_name="green_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_7" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_8" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_9" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_10" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_11" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_12" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_13" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_14" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_15" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_16" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_17" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////// blowup_start force_name="brown_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_7" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_8" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_9" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_10" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_11" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_12" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_13" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_14" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_15" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_16" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_17" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_18" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_19" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_20" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_21" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_22" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end /////////////////////////////////////////// blowup_start force_name="brown_plant_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end /////////////////////////////////////////// blowup_start force_name="dark_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end blowup_start force_name="dark_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end blowup_start force_name="dark_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" add_explosion blowup_end blowup_start force_name="lattice" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end ////////////////blow up cave entrance////////////// blowup_start force_name="Lrg_Box_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion obj="leaf",off obj="leaf1",off obj="leaf2",off obj="leaf3",off blowup_end blowup_start force_name="Lrg_Box_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="Sml_Box_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ////////////////////////////// /////////r2d2 bridge////////////////////////// //buildit_start // name="build_lever" // pair="bhandle_start_1_1","bhandle_end_1_1" // pair="bhandle_start_2_1","bhandle_end_2_1" // pair="bhandle_start_3_1","bhandle_end_3_1" // pair="bhandle_start_4_1","bhandle_end_4_1" // pair="bhandle_start_5_1","bhandle_end_5_1" // pair="bhandle_start_6_1","bhandle_end_6_1" // coin_value=0 // hop_mul=1.0 //buildit_end //obstacle_start // name="build_lever_a" // chain=4,1 // buildit="build_lever" //obstacle_end //obstacle_start // name="bigbridge_lever" // chain=4,2 // obj="bigbridge_handle01" //obstacle_end obstacle_start obj="r2_static" obj="r2_pic" range=.8 obstacle_end obstacle_start name="bigbridge" lock_spline="r2_bridge_line" locked // pull_lever // chain_interface=4,2 // obj="bigbridge_handle01",lever obj="bridge_01" obj="bridge_02" obj="bridge_03" obj="green_on" obj="red_on" //obj="benshouse_door",no_collision //obj="purplelock_01" //obj="purplelock_on1" obstacle_end //obstacle_start // name="bridge_terr" // obj="bridge_01",trigger // obj="terr_null" //obstacle_end /////////////// tractor //////////////////////// blowup_start force_name="Lrg_Box_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end buildit_start name="buildit10" pair="tractor_2_1","tractor_1_1" pair="tractor_2_2","tractor_1_2" pair="tractor_2_3","tractor_1_3" pair="tractor_2_4","tractor_1_4" pair="tractor_2_5","tractor_1_5" pair="tractor_2_6","tractor_1_6" pair="tractor_2_7","tractor_1_7" pair="tractor_2_8","tractor_1_8" pair="tractor_2_9","tractor_1_9" pair="tractor_2_10","tractor_1_10" pair="tractor_2_11","tractor_1_11" pair="tractor_2_12","tractor_1_12" pair="tractor_2_13","tractor_1_13" pair="tractor_2_14","tractor_1_14" pair="tractor_2_15","tractor_1_15" pair="tractor_2_16","tractor_1_16" pair="tractor_2_17","tractor_1_17" pair="tractor_2_18","tractor_1_18" pair="tractor_2_19","tractor_1_19" pair="tractor_2_20","tractor_1_20" pair="tractor_2_21","tractor_1_21" pair="tractor_2_22","tractor_1_22" pair="tractor_2_23","tractor_1_23" pair="tractor_2_24","tractor_1_24" pair="tractor_2_25","tractor_1_25" pair="tractor_2_26","tractor_1_26" character="tractor" buildit_end obstacle_start chain=36,1 obj="Lrg_Box_01" obstacle_end obstacle_start chain=36,2 buildit="buildit10" obstacle_end obstacle_start chain=36,3 obj="tractor" obstacle_end /////////tractor////////////////////////////////////////// obstacle_start obj="green_01" door_close_delay=22 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_02" door_close_delay=20 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_03" door_close_delay=18 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_04" door_close_delay=16 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_05" door_close_delay=14 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_06" door_close_delay=12 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_07" door_close_delay=10 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_08" door_close_delay=8 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_09" door_close_delay=6 vehicles_only range=0.5 obstacle_end obstacle_start obj="green_10" door_close_delay=4 vehicles_only range=0.5 obstacle_end /////////////////////////// obstacle_start chain=45,1 obj="green_01" obj="green_02" obj="green_03" obj="green_04" obj="green_05" obj="green_06" obj="green_07" obj="green_08" obj="green_09" obj="green_10" obstacle_end obstacle_start name="tractor_lap" //pickup id 4 chain=45,2 obj="green_b_01" obj="green_b_02" obj="green_b_03" obj="green_b_04" obj="green_b_05" obj="green_b_06" obj="green_b_07" obj="green_b_08" obj="green_b_09" obj="green_b_10" auto_start obj="tractor_null1" obstacle_end /////////////////////////// obstacle_start name="poop" //pickup id 4 obj="tractor_null1",trigger obj="tractor_null2" camera_spline="tractor_cam" cam_start_time=0.5 cam_end_time=3.5 cam_blend_in_time=0.0 cam_blend_out_time=0.0 hack=36 // 32 + pickup ID 4 (important - stops mini-cut playing if mini-kit is already collected) obstacle_end