height=5.0 use_fog mipmapmode=3 burnout_threshold=0.0 burnout_intensity=0.0 burnout_flare=0.0 blobshadow_alpha=80 blobshadow_fadenear=10 blobshadow_fadefar=10 ///////////////////////////////////////////////////////////////// cutscenes_start cutscene="episodev\dagobah_midtro1" cutscenes_end ///////////////////////////////////////////////////////////////// settings_start=1 farclip_ps2=160 nearclip_ps2=0.025 farclip_psp=160 nearclip_psp=0.025 farclip_360=160 nearclip_360=0.025 farclip_gc=160 nearclip_gc=0.025 farclip_pc=160 nearclip_pc=0.025 backr_top=120 backg_top=120 backb_top=140 backr_bottom=0 backg_bottom=0 backb_bottom=0 settings_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////doors//////////////////////////////// door_start spline="door_a_to_b" level="Dagobah_b" 1_way door_end door_start spline="door_b_to_a" level="Dagobah_a" 1_way door_end door_start spline="door_b_to_d" level="Dagobah_d" 1_way door_end door_start spline="door_d_to_b" level="Dagobah_b" 1_way door_end door_start spline="door_e_to_b" level="Dagobah_b" 1_way door_end door_start spline="door_b_to_e" level="Dagobah_e" 1_way door_end door_start spline="door_e_to_b1" level="Dagobah_b" 1_way door_end door_start spline="door_b_to_e1" level="Dagobah_e" 1_way door_end door_start spline="door_b_to_yoda" level="Dagobah_e" 1_way door_end door_start spline="door_yoda_to_b" level="Dagobah_b" 1_way door_end ///////////////////////camera/////////////////////// //////main/////// sock_start=00 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.4 cam_look_ratio_y=0.99 cam_dist_ratio=0.1 cam_lateral_ratio=0.8 sock_end sock_start=02 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.9 cam_y_offset=1.0 offset_blend_y_ratio=0.5 cam_dist_ratio=0.2 cam_dist_to_target=2 sock_end sock_start=03 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.3 cam_lateral_ratio=0.3 // cam_look_ratio_y=0.9 // cam_y_offset=1.0 // offset_blend_y_ratio=0.5 // cam_dist_ratio=0.2 cam_dist_to_target=2.5 sock_end sock_start=05 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.5 // cam_lateral_ratio=0.3 // cam_look_ratio_y=0.9 // cam_y_offset=1.0 // offset_blend_y_ratio=0.5 // cam_dist_ratio=0.2 cam_dist_to_target=4.0 sock_end /////////////////////////////////steping stones///////////////////////////////////// buildit_start name="buildit3" pair="build_3_1_1","build_3_2_1" pair="build_3_1_2","build_3_2_2" pair="build_3_1_3","build_3_2_3" pair="build_3_1_4","build_3_2_4" pair="build_3_1_5","build_3_2_5" pair="build_3_1_6","build_3_2_6" pair="build_3_1_7","build_3_2_7" pair="build_3_1_8","build_3_2_8" pair="build_3_1_9","build_3_2_9" pair="build_3_1_10","build_3_2_10" pair="build_3_1_11","build_3_2_11" pair="build_3_1_12","build_3_2_12" pair="build_3_1_13","build_3_2_13" pair="build_3_1_14","build_3_2_14" buildit_end ///////////////////////////////////////////pad on bank//// obstacle_start chain=32,1 buildit="buildit3" obstacle_end obstacle_start chain=32,2 obj="pad_1a" obj="pad_1b" obj="pad_1_base" obstacle_end obstacle_start name="pad_1" obj="pad_1a" obj="pad_1b",no_collision range=0.15 // check_ground play_once obstacle_end /////////////////////////////first pad in water tall///////// obstacle_start obj="pad_1a",trigger obj="pad_2_base_1" obstacle_end obstacle_start chain=33,1 obj="pad_2_base_1" obstacle_end obstacle_start chain=33,2 obj="pad_2_base_2" obj="pad_2a" obj="pad_2b" obstacle_end ////////////// obstacle_start name="pad_2" obj="pad_2a" obj="pad_2b",no_collision range=0.5 check_ground play_once obstacle_end /////////////////////////////first pad in water short//////////////////////////// obstacle_start obj="pad_2a",trigger obj="pad_3_base_1" obstacle_end //// obstacle_start chain=34,1 obj="pad_3_base_1" obstacle_end obstacle_start chain=34,2 obj="pad_3_base_2" obj="pad_3a" obj="pad_3b" obstacle_end ////////////////// obstacle_start name="pad_3" obj="pad_3a" obj="pad_3b",no_collision range=0.5 check_ground play_once obstacle_end ///////////////////////////////////////////////////////// obstacle_start obj="pad_3a",trigger obj="pad_4_base_1" obj="bridge_1" obstacle_end //// obstacle_start chain=35,1 obj="pad_4_base_1" obstacle_end obstacle_start chain=35,2 obj="pad_4_base_2" obj="pad_4a" obj="pad_4b" obstacle_end ////////////// obstacle_start name="pad_4" obj="pad_4a" obj="pad_4b",no_collision range=0.5 check_ground play_once obstacle_end ////////////////////////////////////////////////////////// obstacle_start obj="pad_4a",trigger obj="pad_5_base_1" obstacle_end //// obstacle_start chain=36,1 obj="pad_5_base_1" obstacle_end obstacle_start chain=36,2 obj="pad_5_base_2" obj="pad_5a" obj="pad_5b" obstacle_end ////////////// obstacle_start name="pad_5" obj="pad_5a" obj="pad_5b",no_collision range=0.3 check_ground play_once obstacle_end /////////////////////////////////////////////////////////////////// //obstacle_start // obj="pad6_trig" // players_1_and_2_only // range=0.5 //obstacle_end //obstacle_start // obj="pad6_trig",trigger // obj="pad_6_base_1" //obstacle_end obstacle_start obj="pad_5a",trigger obj="pad_6_base_1" obstacle_end //// obstacle_start chain=40,1 obj="pad_6_base_1" obstacle_end obstacle_start chain=40,2 obj="pad_6_base_2" obj="pad_6a" obj="pad_6b" obstacle_end ///// obstacle_start name="pad_6" obj="pad_6a" obj="pad_6b",no_collision range=0.5 check_ground play_once obstacle_end /////////////////////////////////////tractor/////////////////////////////////// obstacle_start chain=37,1 obj="trailer_1_1" obj="trailer_1_2" obj="trailer_1_3" obj="trailer_1_4" obj="trailer_1_5" obj="trailer_1_6" obj="trailer_1_7" obj="trailer_1_8" obj="trailer_1_9" obj="trailer_1_10" obj="trailer_1_11" obj="trailer_1_12" obstacle_end obstacle_start chain=37,2 obj="trailer_2_1" obj="trailer_2_2" obj="trailer_2_3" obj="trailer_2_4" obj="trailer_2_5" obj="trailer_2_6" obj="trailer_2_7" obj="trailer_2_8" obj="trailer_2_9" obj="trailer_2_10" obj="trailer_2_11" obj="trailer_2_12" obj="trailer_2_col" obj="trailer_terr" obstacle_end obstacle_start name="Tractor_done" obj="tractor_1_1" obj="tractor_1_2" obj="tractor_1_3" obj="tractor_1_4" obj="tractor_1_5" obj="tractor_1_6" obj="tractor_1_7" obj="tractor_1_8" obj="tractor_1_9" obj="tractor_1_10" obj="tractor_1_11" obj="tractor_1_12" obj="tractor_1_13" obj="tractor_1_14" obj="tractor_1_15" obj="tractor_1_16" obj="tractor_1_17" obj="tractor_1_18" obj="tractor_1_19" obj="tractor_1_20" obj="tractor_1_21" obj="tractor_1_22" obj="tractor_1_23" obj="tractor_1_24" obj="tractor_1_25" obj="tractor_1_26" obj="tractor_terr" obstacle_end obstacle_start name="Trailer_Ramp" obj="trailer_3_1" obj="trailer_3_2" obj="trailer_3_3" obj="trailer_3_4" obj="trailer_3_5" obj="trailer_3_6" obj="trailer_3_7" obj="trailer_3_8" obj="trailer_3_9" obj="trailer_3_10" obj="trailer_3_11" obj="trailer_3_12" obj="trailer_3_col" obstacle_end ////////////////////////////////////r2 box////////////////////////// obstacle_start name="R2_pan1" obj="R2_static1" obj="R2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R2_door1" lock_spline="R2_lineup1" astromech_droid locked obj="lift_1" obj="R2_green_on1",no_collision obj="R2_red_on1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" range=1.2 obstacle_end ///////////////////////////////////////////raft/////////////////////////// buildit_start name="buildit5" pair="build_5_1_1","build_5_2_1" pair="build_5_1_2","build_5_2_2" pair="build_5_1_3","build_5_2_3" pair="build_5_1_4","build_5_2_4" pair="build_5_1_5","build_5_2_5" pair="build_5_1_6","build_5_2_6" pair="build_5_1_7","build_5_2_7" pair="build_5_1_8","build_5_2_8" pair="build_5_1_9","build_5_2_9" pair="build_5_1_10","build_5_2_10" pair="build_5_1_11","build_5_2_11" pair="build_5_1_12","build_5_2_12" buildit_end obstacle_start chain=38,1 obj="DF_Box_1" obstacle_end obstacle_start chain=38,2 buildit="buildit5" obstacle_end obstacle_start chain=38,3 obj="raft_1" // reset_anims obstacle_end obstacle_start obj="raft_1" range=1.2 obstacle_end blowup_start force_name="DF_Box_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" // part_effect_name="barrel_part_1" blowup_end /////////////////////////////////////////////blowup for tunnel ent///////////////////////// blowup_start force_name="therm" obj="therm1",off obj="therm2",off obj="therm3",off obj="therm4",off obj="therm5",off obj="therm6",off obj="therm7",off obj="therm8",off obj="therm9",off deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" hit_points=0 blowup_end ////////////////////////////////////////////////////zipups////////////////////// zipup_start spline="zipup_1" // force="name" // trigger_chain=x,y zipup_end zipup_start spline="zipup_2" // force="name" // trigger_chain=x,y zipup_end /////////////////////////////////////////////bike///////////////////////////////////////////////////////// obstacle_start chain=1,1 obj="low_plant_1" obj="low_plant_2" obj="low_plant_3" obstacle_end obstacle_start chain=1,2 obj="bike_1" obj="bike_1_wheel_a" obj="bike_1_wheel_b" auto_start obstacle_end obstacle_start chain=1,3 buildit="buildit4" obstacle_end obstacle_start obj="build_4_2_3",trigger obj="bike_dummy" obstacle_end blowup_start force_name="low_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="low_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="low_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///// buildit_start name="buildit4" pair="build_4_1_1","build_4_2_1" pair="build_4_1_2","build_4_2_2" pair="build_4_1_3","build_4_2_3" buildit_end //////////////////////////plant pops////////////////////////////////////////////////////// obstacle_start chain=4,1 obj="low_plant_4" obstacle_end obstacle_start chain=4,2 obj="low_plant_4_pop" obstacle_end blowup_start force_name="low_plant_4_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=5,1 obj="low_plant_5" obstacle_end obstacle_start chain=5,2 obj="low_plant_5_pop" obstacle_end blowup_start force_name="low_plant_5_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=6,1 obj="low_plant_6" obstacle_end obstacle_start chain=6,2 obj="low_plant_6_pop" obstacle_end blowup_start force_name="low_plant_6_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=7,1 obj="low_plant_7" obstacle_end obstacle_start chain=7,2 obj="low_plant_7_pop" obstacle_end blowup_start force_name="low_plant_7_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=8,1 obj="low_plant_8" obstacle_end obstacle_start chain=8,2 obj="low_plant_8_pop" obstacle_end blowup_start force_name="low_plant_8_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=9,1 obj="low_plant_9" obstacle_end obstacle_start chain=9,2 obj="low_plant_9_pop" obstacle_end blowup_start force_name="low_plant_9_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=10,1 obj="low_plant_10" obstacle_end obstacle_start chain=10,2 obj="low_plant_10_pop" obstacle_end blowup_start force_name="low_plant_10_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=11,1 obj="low_plant_11" obstacle_end obstacle_start chain=11,2 obj="low_plant_11_pop" obstacle_end blowup_start force_name="low_plant_11_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=12,1 obj="low_plant_12" obstacle_end obstacle_start chain=12,2 obj="low_plant_12_pop" obstacle_end blowup_start force_name="low_plant_12_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=13,1 obj="low_plant_13" obstacle_end obstacle_start chain=13,2 obj="low_plant_13_pop" obstacle_end blowup_start force_name="low_plant_13_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=14,1 obj="low_plant_14" obstacle_end obstacle_start chain=14,2 obj="low_plant_14_pop" obstacle_end blowup_start force_name="low_plant_14_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=15,1 obj="low_plant_15" obstacle_end obstacle_start chain=15,2 obj="low_plant_15_pop" obstacle_end blowup_start force_name="low_plant_15_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=16,1 obj="low_plant_16" obstacle_end obstacle_start chain=16,2 obj="low_plant_16_pop" obstacle_end blowup_start force_name="low_plant_16_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=17,1 obj="low_plant_17" obstacle_end obstacle_start chain=17,2 obj="low_plant_17_pop" obstacle_end blowup_start force_name="low_plant_17_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=18,1 obj="low_plant_18" obstacle_end obstacle_start chain=18,2 obj="low_plant_18_pop" obstacle_end blowup_start force_name="low_plant_18_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=19,1 obj="low_plant_19" obstacle_end obstacle_start chain=19,2 obj="low_plant_19_pop" obstacle_end blowup_start force_name="low_plant_19_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=20,1 obj="low_plant_20" obstacle_end obstacle_start chain=20,2 obj="low_plant_20_pop" obstacle_end blowup_start force_name="low_plant_20_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=21,1 obj="low_plant_21" obstacle_end obstacle_start chain=21,2 obj="low_plant_21_pop" obstacle_end blowup_start force_name="low_plant_21_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=22,1 obj="low_plant_22" obstacle_end obstacle_start chain=22,2 obj="low_plant_22_pop" obstacle_end blowup_start force_name="low_plant_22_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=23,1 obj="low_plant_23" obstacle_end obstacle_start chain=23,2 obj="low_plant_23_pop" obstacle_end blowup_start force_name="low_plant_23_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=24,1 obj="low_plant_24" obstacle_end obstacle_start chain=24,2 obj="low_plant_24_pop" obstacle_end blowup_start force_name="low_plant_24_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=25,1 obj="low_plant_25" obstacle_end obstacle_start chain=25,2 obj="low_plant_25_pop" obstacle_end blowup_start force_name="low_plant_25_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=26,1 obj="low_plant_26" obstacle_end obstacle_start chain=26,2 obj="low_plant_26_pop" obstacle_end blowup_start force_name="low_plant_26_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=27,1 obj="low_plant_27" obstacle_end obstacle_start chain=27,2 obj="low_plant_27_pop" obstacle_end blowup_start force_name="low_plant_27_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=28,1 obj="low_plant_28" obstacle_end obstacle_start chain=28,2 obj="low_plant_28_pop" obstacle_end blowup_start force_name="low_plant_28_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=29,1 obj="low_plant_29" obstacle_end obstacle_start chain=29,2 obj="low_plant_29_pop" obstacle_end blowup_start force_name="low_plant_29_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=30,1 obj="low_plant_30" obstacle_end obstacle_start chain=30,2 obj="low_plant_30_pop" obstacle_end blowup_start force_name="low_plant_30_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=31,1 obj="low_plant_31" obstacle_end obstacle_start chain=31,2 obj="low_plant_31_pop" obstacle_end blowup_start force_name="low_plant_31_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ////////////things that go pop/////////////// blowup_start force_name="Sml_Box_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="Sml_Box_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////////////////////////// blowup_start force_name="Lrg_Box_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////// blowup_start force_name="green_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_7" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_8" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_9" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_10" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_11" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_12" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_13" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_14" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_15" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_16" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_17" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_18" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_19" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_20" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_21" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_22" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_23" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_24" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_25" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_26" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_27" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_28" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_29" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_30" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_31" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////// blowup_start force_name="brown_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_7" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="Cut_Barrier1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////////////////////////////////////// blowup_start force_name="dark_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="dark_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="dark_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///////////////////////////////////////// blowup_start force_name="detonate2" deb_name="EXPLO_03" obj="blowup_bit_28" obj="blowup_bit_28" obj="blowup_bit_28" obj="blowup_bit_27" obj="blowup_bit_27" obj="blowup_bit_27" obj="blowup_bit_26" obj="blowup_bit_26" obj="blowup_bit_26" obj="blowup_bit_25" obj="blowup_bit_25" obj="blowup_bit_25" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" hit_points=0 blowup_end ///////////// blowup entrance to Dagobah E ////////// blowup_start force_name="junk_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////////////blowup pebble////////////////////////////////// blowup_start force_name="pebble_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" // part_effect_name="barrel_part_1" obj="blowup_bit_5" obj="blowup_bit_5" obj="blowup_bit_5" obj="blowup_bit_5" obj="blowup_bit_6" obj="blowup_bit_6" obj="blowup_bit_6" obj="blowup_bit_6" blowup_end /////////////////////////////////////////////////////////////