height=5.0 use_fog mipmapmode=3 burnout_threshold=0.0 burnout_intensity=0.0 burnout_flare=0.0 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 cutscenes_start cutscene="episodev\dagobah_outro" cutscenes_end settings_start=1 farclip_ps2=160 nearclip_ps2=0.025 farclip_psp=160 nearclip_psp=0.1 farclip_360=160 nearclip_360=0.025 farclip_gc=160 nearclip_gc=0.025 farclip_pc=160 nearclip_pc=0.025 backr_top=120 backg_top=120 backb_top=140 backr_bottom=0 backg_bottom=0 backb_bottom=0 settings_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////doors//////////////////////////////// door_start spline="door_d_to_c" level="Dagobah_c" 1_way door_end door_start spline="door_c_to_d" level="Dagobah_d" 1_way door_end door_start spline="door_xwing" level="map" 1_way door_end ///////////////////////camera/////////////////////// sock_start=01 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.3 cam_look_ratio_y=0.9 cam_y_offset=1.6 offset_blend_y_ratio=1.0 cam_dist_ratio=0.2 // cam_dist_to_target=2 sock_end sock_start=02 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.0 cam_look_ratio_y=0.9 cam_y_offset=1.5 offset_blend_y_ratio=0.5 cam_dist_ratio=0.2 // cam_dist_to_target=2 sock_end /////////////////////////////////////////////////// //////////////// obstacle_start obj="low_plant_1_pop",trigger obj="low_plant_8_pop",trigger obj="low_plant_9_pop",trigger obj="low_plant_10_pop",trigger obj="low_plant_14_pop",trigger obj="low_plant_15_pop",trigger obj="low_plant_20_pop",trigger obj="bridge_start_null" obstacle_end buildit_start name="buildit1" pair="build_1_1","build_2_1" pair="build_1_2","build_2_2" pair="build_1_3","build_2_3" pair="build_1_4","build_2_4" pair="build_1_5","build_2_5" pair="build_1_6","build_2_6" pair="build_1_7","build_2_7" pair="build_1_8","build_2_8" pair="build_1_9","build_2_9" pair="build_1_10","build_2_10" pair="build_1_11","build_2_11" buildit_end //////////////// obstacle_start chain=32,1 obj="build_start_1" obj="build_start_2" obj="build_start_3" obj="build_start_4" obj="build_start_5" obj="build_start_6" obj="build_start_7" obj="build_start_8" obj="build_start_9" obj="build_start_10" obj="build_start_11" obj="bridge_start_null" obstacle_end obstacle_start chain=32,2 buildit="buildit1" obstacle_end obstacle_start chain=32,3 obj="spin_bridge" obstacle_end //////////////// spinner_start spin_obj="spin_bridge" // do not animate the spin object!!! move_obj="bridge_1" move_obj="bridge_2" move_obj="bridge_3" move_obj="bridge_4" move_obj="bridge_5" move_obj="bridge_6" move_obj="bridge_7" move_obj="bridge_8" move_obj="bridge_9" move_obj="bridge_10" move_obj="bridge_11" move_obj="bridge_12" move_obj="bridge_13" move_obj="bridge_14" move_obj="bridge_15" move_obj="bridge_16" move_obj="bridge_17" move_obj="bridge_18" move_obj="bridge_19" move_obj="bridge_20" move_obj="bridge_21" move_obj="bridge_22" move_obj="bridge_23" move_obj="bridge_24" move_obj="bridge_25" move_obj="bridge_26" move_obj="bridge_27" move_obj="bridge_28" move_obj="bridge_29" move_obj="bridge_30" move_obj="bridge_31" move_obj="bridge_32" move_obj="bridge_33" move_obj="bridge_34" move_obj="bridge_35" move_obj="bridge_36" move_obj="bridge_37" move_obj="bridge_38" move_obj="bridge_39" move_obj="bridge_40" move_obj="bridge_41" move_obj="bridge_42" move_obj="bridge_43" move_obj="bridge_44" move_obj="bridge_45" move_obj="bridge_46" move_obj="bridge_47" move_obj="bridge_48" move_obj="bridge_49" move_obj="bridge_50" move_obj="bridge_51" move_obj="bridge_52" move_obj="bridge_53" move_obj="bridge_54" move_obj="bridge_55" move_obj="bridge_56" move_obj="bridge_57" move_obj="bridge_58" move_obj="bridge_59" move_obj="bridge_60" move_obj="bridge_61" move_obj="bridge_62" move_obj="bridge_63" move_obj="bridge_cog" anim_speed=0.35 // scales object animation playback rate // target_radius= // set if the auto-generated target point is unsatisfactory // target_yoffset= // set if the auto-generated target point is unsatisfactory spinner_angle=0 // set if axis-aligned orientation isn't ideal reverse_spinner_rotation // flips the direction of the paddles if built the 'wrong' way round // reverse_anim_direction // flips the direction of object(s) anim playback // collide_radius= // set if the auto-generated radius is unsatisfactory push_only // paddles will not be targetted and shooting one will have no effect paddle_count=1 // 1...5 - change the number of paddles (1...5) for targetting // paddle_target_offset_angle=0 // degrees - used to correct the first paddle target position spinner_end ////////////////////////////////////////little ramp/////////////////////////// //obstacle_start // obj="bridge_cog",trigger // obj="ramp_1_1" // obj="ramp_1_2" // obj="ramp_1_3" //obstacle_end //obstacle_start // chain=33,1 // obj="ramp_1_1" // obj="ramp_1_2" // obj="ramp_1_3" //obstacle_end //obstacle_start // chain=33,2 // obj="ramp_2_1" // obj="ramp_2_2" // obj="ramp_2_3" //obstacle_end /////////////////////////////////darth fight room///////////////////// blowup_start force_name="blockage" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////////////////////////////////////////// obstacle_start chain=1,1 obj="low_plant_1" obstacle_end obstacle_start chain=1,2 obj="low_plant_1_pop" obstacle_end blowup_start force_name="low_plant_1_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=2,1 obj="low_plant_2" obstacle_end obstacle_start chain=2,2 obj="low_plant_2_pop" obstacle_end blowup_start force_name="low_plant_2_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=3,1 obj="low_plant_3" obstacle_end obstacle_start chain=3,2 obj="low_plant_3_pop" obstacle_end blowup_start force_name="low_plant_3_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=4,1 obj="low_plant_4" obstacle_end obstacle_start chain=4,2 obj="low_plant_4_pop" obstacle_end blowup_start force_name="low_plant_4_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=5,1 obj="low_plant_5" obstacle_end obstacle_start chain=5,2 obj="low_plant_5_pop" obstacle_end blowup_start force_name="low_plant_5_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=6,1 obj="low_plant_6" obstacle_end obstacle_start chain=6,2 obj="low_plant_6_pop" obstacle_end blowup_start force_name="low_plant_6_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=7,1 obj="low_plant_7" obstacle_end obstacle_start chain=7,2 obj="low_plant_7_pop" obstacle_end blowup_start force_name="low_plant_7_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=8,1 obj="low_plant_8" obstacle_end obstacle_start chain=8,2 obj="low_plant_8_pop" obstacle_end blowup_start force_name="low_plant_8_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=9,1 obj="low_plant_9" obstacle_end obstacle_start chain=9,2 obj="low_plant_9_pop" obstacle_end blowup_start force_name="low_plant_9_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=10,1 obj="low_plant_10" obstacle_end obstacle_start chain=10,2 obj="low_plant_10_pop" obstacle_end blowup_start force_name="low_plant_10_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=11,1 obj="low_plant_11" obstacle_end obstacle_start chain=11,2 obj="low_plant_11_pop" obstacle_end blowup_start force_name="low_plant_11_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=12,1 obj="low_plant_12" obstacle_end obstacle_start chain=12,2 obj="low_plant_12_pop" obstacle_end blowup_start force_name="low_plant_12_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=13,1 obj="low_plant_13" obstacle_end obstacle_start chain=13,2 obj="low_plant_13_pop" obstacle_end blowup_start force_name="low_plant_13_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=14,1 obj="low_plant_14" obstacle_end obstacle_start chain=14,2 obj="low_plant_14_pop" obstacle_end blowup_start force_name="low_plant_14_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=15,1 obj="low_plant_15" obstacle_end obstacle_start chain=15,2 obj="low_plant_15_pop" obstacle_end blowup_start force_name="low_plant_15_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=16,1 obj="low_plant_16" obstacle_end obstacle_start chain=16,2 obj="low_plant_16_pop" obstacle_end blowup_start force_name="low_plant_16_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=17,1 obj="low_plant_17" obstacle_end obstacle_start chain=17,2 obj="low_plant_17_pop" obstacle_end blowup_start force_name="low_plant_17_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=18,1 obj="low_plant_18" obstacle_end obstacle_start chain=18,2 obj="low_plant_18_pop" obstacle_end blowup_start force_name="low_plant_18_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=19,1 obj="low_plant_19" obstacle_end obstacle_start chain=19,2 obj="low_plant_19_pop" obstacle_end blowup_start force_name="low_plant_19_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=20,1 obj="low_plant_20" obstacle_end obstacle_start chain=20,2 obj="low_plant_20_pop" obstacle_end blowup_start force_name="low_plant_20_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=21,1 obj="low_plant_21" obstacle_end obstacle_start chain=21,2 obj="low_plant_21_pop" obstacle_end blowup_start force_name="low_plant_21_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=22,1 obj="low_plant_22" obstacle_end obstacle_start chain=22,2 obj="low_plant_22_pop" obstacle_end blowup_start force_name="low_plant_22_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=23,1 obj="low_plant_23" obstacle_end obstacle_start chain=23,2 obj="low_plant_23_pop" obstacle_end blowup_start force_name="low_plant_23_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=24,1 obj="low_plant_24" obstacle_end obstacle_start chain=24,2 obj="low_plant_24_pop" obstacle_end blowup_start force_name="low_plant_24_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=25,1 obj="low_plant_25" obstacle_end obstacle_start chain=25,2 obj="low_plant_25_pop" obstacle_end blowup_start force_name="low_plant_25_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=26,1 obj="low_plant_26" obstacle_end obstacle_start chain=26,2 obj="low_plant_26_pop" obstacle_end blowup_start force_name="low_plant_26_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=27,1 obj="low_plant_27" obstacle_end obstacle_start chain=27,2 obj="low_plant_27_pop" obstacle_end blowup_start force_name="low_plant_27_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=28,1 obj="low_plant_28" obstacle_end obstacle_start chain=28,2 obj="low_plant_28_pop" obstacle_end blowup_start force_name="low_plant_28_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=29,1 obj="low_plant_29" obstacle_end obstacle_start chain=29,2 obj="low_plant_29_pop" obstacle_end blowup_start force_name="low_plant_29_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=30,1 obj="low_plant_30" obstacle_end obstacle_start chain=30,2 obj="low_plant_30_pop" obstacle_end blowup_start force_name="low_plant_30_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=31,1 obj="low_plant_31" obstacle_end obstacle_start chain=31,2 obj="low_plant_31_pop" obstacle_end blowup_start force_name="low_plant_31_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////////////////////////////////////////////////////// blowup_start force_name="green_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_7" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_8" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_9" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_10" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_11" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_12" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_13" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_14" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_15" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_16" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_17" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="green_plant_18" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////////////////////////////// blowup_start force_name="brown_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_7" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_8" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_9" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_10" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_11" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_12" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_13" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_14" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brown_plant_15" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end /////////////////Dark Force Plants ////////////////////////// blowup_start force_name="dark_plant_1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end blowup_start force_name="dark_plant_2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end blowup_start force_name="dark_plant_3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end blowup_start force_name="dark_plant_4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="black_part" blowup_end ////////////Push block - Motor bike //////// obstacle_start name="Pushty" chain=40,1 // obj="Push_Box_01" push="Push_Box_01",1 obstacle_end obstacle_start chain=40,2 obj="Push_Box_02" auto_start obstacle_end obstacle_start chain=40,3 obj="Push_Box_03" auto_start obstacle_end obstacle_start chain=40,4 buildit="buildit5" obstacle_end obstacle_start chain=40,5 obj="bike" obj="null_bike" obstacle_end obstacle_start chain=40,6 obj="bike_2_1" obj="bike_2_2" obj="bike_2_3" obj="bike_2_4" obj="bike_2_5" obj="bike_2_6" obj="bike_2_7" obj="bike_2_8" obj="bike_2_9" obj="bike_2_10" obj="bike_2_11" obj="bike_2_12" obj="bike_2_13" obj="bike_2_14" obj="bike_2_15" obj="bike_2_16" obj="bike_2_17" obj="bike_2_18" obj="bike_2_19" obj="bike_2_20" obj="bike_2_21" obj="bike_2_22" obj="bike_2_23" obj="bike_2_24" obj="bike_2_25" obj="bike_2_26" obj="bike_2_27" obj="bike_2_28" obj="bike_2_29" obj="bike_2_30" obj="bike_2_31" obj="bike_2_32" obj="bike_2_33" obj="bike_2_34" obj="bike_2_35" obj="bike_2_36" obj="bike_2_37" obj="bike_2_38" obj="null_bike2" obstacle_end obstacle_start chain=40,7 obj="bike_smoke" obstacle_end blowup_start force_name="Push_Box_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="bike_smoke" // deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////////////build it motor bike///////////////// buildit_start name="buildit5" pair="Bike_start_01","Bike_end_01" pair="Bike_start_02","Bike_end_02" pair="Bike_start_03","Bike_end_03" pair="Bike_start_04","Bike_end_04" pair="Bike_start_05","Bike_end_05" pair="Bike_start_06","Bike_end_06" pair="Bike_start_07","Bike_end_07" pair="Bike_start_08","Bike_end_08" pair="Bike_start_09","Bike_end_09" pair="Bike_start_10","Bike_end_10" pair="Bike_start_11","Bike_end_11" pair="Bike_start_12","Bike_end_12" pair="Bike_start_13","Bike_end_13" pair="Bike_start_14","Bike_end_14" pair="Bike_start_15","Bike_end_15" pair="Bike_start_16","Bike_end_16" pair="Bike_start_17","Bike_end_17" pair="Bike_start_18","Bike_end_18" pair="Bike_start_19","Bike_end_19" pair="Bike_start_20","Bike_end_20" pair="Bike_start_21","Bike_end_21" pair="Bike_start_22","Bike_end_22" pair="Bike_start_23","Bike_end_23" pair="Bike_start_24","Bike_end_24" pair="Bike_start_25","Bike_end_25" pair="Bike_start_26","Bike_end_26" pair="Bike_start_27","Bike_end_27" pair="Bike_start_28","Bike_end_28" pair="Bike_start_29","Bike_end_29" pair="Bike_start_30","Bike_end_30" pair="Bike_start_31","bike_end_31" pair="Bike_start_32","Bike_end_32" pair="Bike_start_33","Bike_end_33" pair="Bike_start_34","Bike_end_34" pair="Bike_start_35","Bike_end_35" pair="Bike_start_36","Bike_end_36" pair="Bike_start_37","Bike_end_37" pair="Bike_start_38","Bike_end_38" coin_value=200 buildit_end ///////////////////////////////// obstacle_start chain=42,1 obj="wash_mc_range" range=4.0 obstacle_end obstacle_start chain=42,2 obj="wash_mc_01" obj="wash_mc_02" obj="wash_mc_03" obj="wash_mc_04" obj="wash_mc_05" obj="wash_mc_06" obj="wash_mc_07" obj="wash_mc_08" obj="wash_mc_09" obj="wash_mc_10" obj="wash_mc_11" obj="wash_mc_12" obj="wash_mc_13" obj="wash_mc_14" obj="wash_mc_15" obj="wash_mc_16" obj="wash_mc_17" obj="wash_mc_18" obj="wash_mc_19" obj="wash_mc_20" obj="wash_mc_21" // auto_start obstacle_end obstacle_start chain=42,3 obj="wash_machine1" obj="wash_door1" obj="null_build1" obstacle_end obstacle_start chain=42,4 obj="wash_machine2" obj="wash_door" // auto_start obstacle_end obstacle_start chain=42,5 obj="wash_machine" obj="wash_door2" obstacle_end obstacle_start chain=42,6 obj="wash_machine3" obstacle_end obstacle_start chain=42,7 buildit="buildit3" obstacle_end obstacle_start chain_trigger=42,3 obj="null_bike" obstacle_end obstacle_start obj="bike_smoke",trigger obj="null_build1" obj="wash_door" obstacle_end blowup_start force_name="wash_machine3" obj="wash_door2",off deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" obj="blue_2x1" obj="blue_1x1" obj="white_2x1" obj="white_1x1" obj="white_2x1" obj="white_1x1" obj="orange_2x1" obj="orange_1x1" obj="grey_2x1" obj="grey_1x1" blowup_end blowup_start force_name="bike_smoke" obj="wash_door2",off deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //////////////buildit r2 panel////////////////////////////////// buildit_start name="buildit3" pair="build_3_1_1","build_3_2_1" pair="build_3_1_2","build_3_2_2" pair="build_3_1_3","build_3_2_3" pair="build_3_1_4","build_3_2_4" pair="build_3_1_5","build_3_2_5" pair="build_3_1_6","build_3_2_6" pair="build_3_1_7","build_3_2_7" pair="build_3_1_8","build_3_2_8" pair="build_3_1_9","build_3_2_9" pair="build_3_1_10","build_3_2_10" pair="build_3_1_11","build_3_2_11" pair="build_3_1_12","build_3_2_12" pair="build_3_1_13","build_3_2_13" pair="build_3_1_14","build_3_2_14" pair="build_3_1_15","build_3_2_15" pair="build_3_1_16","build_3_2_16" pair="build_3_1_17","build_3_2_17" pair="build_3_1_18","build_3_2_18" pair="build_3_1_19","build_3_2_19" pair="build_3_1_20","build_3_2_20" pair="build_3_1_21","build_3_2_21" pair="build_3_1_22","build_3_2_22" pair="build_3_1_23","build_3_2_23" pair="build_3_1_25","build_3_2_25" pair="build_3_1_26","build_3_2_26" pair="build_3_1_27","build_3_2_27" pair="build_3_1_28","build_3_2_28" pair="build_3_1_29","build_3_2_29" pair="build_3_1_30","build_3_2_30" pair="build_3_1_31","build_3_2_31" pair="build_3_1_32","build_3_2_32" pair="build_3_1_33","build_3_2_33" pair="build_3_1_34","build_3_2_34" pair="build_3_1_35","build_3_2_35" pair="build_3_1_36","build_3_2_36" pair="build_3_1_37","build_3_2_37" pair="build_3_1_38","build_3_2_38" pair="build_3_1_39","build_3_2_39" pair="build_3_1_40","build_3_2_40" pair="build_3_1_41","build_3_2_41" pair="build_3_1_42","build_3_2_42" pair="build_3_1_43","build_3_2_43" pair="build_3_1_44","build_3_2_44" pair="build_3_1_45","build_3_2_45" pair="build_3_1_46","build_3_2_46" pair="build_3_1_47","build_3_2_47" pair="build_3_1_48","build_3_2_48" pair="build_3_1_49","build_3_2_49" pair="build_3_1_50","build_3_2_50" pair="build_3_1_51","build_3_2_51" pair="build_3_1_52","build_3_2_52" buildit_end obstacle_start obj="build_3_2_52",trigger obj="null_build" obj="terr_cube" obstacle_end obstacle_start chain=43,1 obj="null_build" obstacle_end obstacle_start chain=43,2 obj="R2_light_on" obj="R2_light_off" obj="r2_pic" obj="r2_static" play_once obstacle_end obstacle_start obj="r2_static" obj="r2_pic" range=.8 chain_interface=43,2 obstacle_end obstacle_start name="r2_panel" lock_spline="r2_lineup" locked astromech_droid obj="R2_light_on" obj="R2_light_off" obj="null_obstacle" sfx_open="DPanelAct" range=2.02 chain_interface=43,2 obstacle_end ///////////////////////////////////////////////// obstacle_start chain=44,1 obj="null_obstacle" obstacle_end obstacle_start chain=44,2 obj="null_obstacle1" obstacle_end blowup_start force_name="null_obstacle1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" obj="build_3_2_1",off obj="build_3_2_2",off obj="build_3_2_3",off obj="build_3_2_4",off obj="build_3_2_5",off obj="build_3_2_6",off obj="build_3_2_7",off obj="build_3_2_8",off obj="build_3_2_9",off obj="build_3_2_10",off obj="build_3_2_11",off obj="build_3_2_12",off obj="build_3_2_13",off obj="build_3_2_14",off obj="build_3_2_15",off obj="build_3_2_16",off obj="build_3_2_17",off obj="build_3_2_18",off obj="build_3_2_19",off obj="build_3_2_20",off obj="build_3_2_21",off obj="build_3_2_22",off obj="build_3_2_23",off obj="build_3_2_24",off obj="build_3_2_25",off obj="build_3_2_26",off obj="build_3_2_27",off obj="build_3_2_28",off obj="build_3_2_29",off obj="build_3_2_30",off obj="build_3_2_31",off obj="build_3_2_32",off obj="build_3_2_33",off obj="build_3_2_34",off obj="build_3_2_35",off obj="build_3_2_36",off obj="build_3_2_37",off obj="build_3_2_38",off obj="build_3_2_39",off obj="build_3_2_40",off obj="build_3_2_41",off obj="build_3_2_42",off obj="build_3_2_43",off obj="build_3_2_44",off obj="build_3_2_45",off obj="build_3_2_46",off obj="build_3_2_47",off obj="build_3_2_48",off obj="build_3_2_49",off obj="build_3_2_50",off obj="build_3_2_51",off obj="build_3_2_52",off obj="R2_light_off",off obj="R2_light_on",off obj="r2_pic",off obj="r2_static",off obj="r2_lineup",off // obj="gate1" add_explosion explode_radius=5.0 blowup_end //////////////final obstacle ///////////////////////// blowup_start force_name="vine_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_04" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_05" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_06" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_07" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_08" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_09" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_10" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="vine_11" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" add_explosion explode_radius=4.0 hit_points=0 blowup_end blowup_start force_name="gate1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" obj="Xwing",on hit_points=0 add_explosion explode_radius=4.0 blowup_end ///////////////Zipup Blowup /////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 // obj="gate" 1_way // trigger_chain=x,y // type=crawl flap1="flap_01" flap2="flap_03" flip_flap teleport_end obstacle_start name="zipup_lever" lock_spline="zipup_lineup" locked pull_lever obj="Zipup_Box" obj="green_off" obj="green_on" obj="zipup_lever",lever camera_spline="zipup_cam" cam_start_time=0.5 cam_end_time=3.2 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end obstacle_start chain=45,1 obj="Zipup_Box" obstacle_end obstacle_start chain=45,2 obj="Zipup_Box1" obstacle_end obstacle_start chain=45,3 buildit="buildit4" obstacle_end obstacle_start chain=45,4 obj="zipup_platform" obstacle_end zipup_start spline="zipup_2" trigger_chain=45,4 zipup_end blowup_start force_name="Zipup_Box1" obj="wash_door2",off deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ////////////////////Zip Up//////////////////////// buildit_start name="buildit4" pair="build_it_4_1_1","build_it_4_2_1" pair="build_it_4_1_2","build_it_4_2_2" pair="build_it_4_1_3","build_it_4_2_3" pair="build_it_4_1_4","build_it_4_2_4" pair="build_it_4_1_5","build_it_4_2_5" pair="build_it_4_1_6","build_it_4_2_6" pair="build_it_4_1_7","build_it_4_2_7" pair="build_it_4_1_8","build_it_4_2_8" pair="build_it_4_1_9","build_it_4_2_9" pair="build_it_4_1_10","build_it_4_2_10" pair="build_it_4_1_11","build_it_4_2_11" pair="build_it_4_1_12","build_it_4_2_12" pair="build_it_4_1_13","build_it_4_2_13" buildit_end /////////////////////buildit furniture ///////////////////////////////////////// buildit_start name="buildit2" pair="build_2_1_1","build_2_2_1" pair="build_2_1_2","build_2_2_2" pair="build_2_1_3","build_2_2_3" pair="build_2_1_4","build_2_2_4" pair="build_2_1_5","build_2_2_5" pair="build_2_1_6","build_2_2_6" pair="build_2_1_7","build_2_2_7" pair="build_2_1_8","build_2_2_8" pair="build_2_1_9","build_2_2_9" pair="build_2_1_10","build_2_2_10" pair="build_2_1_11","build_2_2_11" pair="build_2_1_12","build_2_2_12" coin_value=2000 buildit_end obstacle_start chain=33,1 obj="furn_01" obj="furn_02" obj="furn_03" obj="furn_04" obj="furn_05" obj="furn_06" obj="furn_07" obj="furn_08" obj="furn_09" obj="furn_10" obj="furn_11" obj="furn_12" obj="null_furn" // auto_start obstacle_end obstacle_start chain=33,2 buildit="buildit2" obstacle_end obstacle_start chain=33,3 obj="furn" obj="null_furn1" auto_start obstacle_end