characters_start character="r2d2",player character="lukeskywalker_dagobah",player character="yoda",player characters_end height=5.0 use_fog mipmapmode=3 burnout_threshold=0.0 burnout_intensity=0.0 burnout_flare=0.0 blobshadow_alpha=80 blobshadow_fadenear=10 blobshadow_fadefar=10 settings_start=1 farclip_ps2=40 nearclip_ps2=0.025 farclip_psp=40 nearclip_psp=0.1 farclip_360=40 nearclip_360=0.025 farclip_gc=40 nearclip_gc=0.025 farclip_pc=40 nearclip_pc=0.025 top_backr=87 top_backg=137 top_backb=209 bottom_backr=192 bottom_backg=237 bottom_backb=255 settings_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////doors//////////////////////////////// door_start spline="door_e_to_b" level="Dagobah_b" 1_way door_end door_start spline="door_b_to_e" level="Dagobah_e" 1_way door_end door_start spline="door_e_to_b1" level="Dagobah_b" 1_way door_end door_start spline="door_b_to_e1" level="Dagobah_e" 1_way door_end door_start spline="door_b_to_yoda" level="Dagobah_e" 1_way door_end door_start spline="door_yoda_to_b" level="Dagobah_b" 1_way door_end ///////////////////////camera/////////////////////// //////main/////// sock_start=00 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.4 cam_look_ratio_y=0.99 // cam_dist_ratio=0.1 cam_lateral_ratio=0.2 cam_dist_to_target=4.0 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_look_ratio_y=.5 sock_end /////////////////////////////////////////////// obstacle_start chain=1,1 obj="low_plant_1" obstacle_end obstacle_start chain=1,2 obj="low_plant_1_pop" obstacle_end blowup_start force_name="low_plant_1_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=2,1 obj="low_plant_2" obstacle_end obstacle_start chain=2,2 obj="low_plant_2_pop" obstacle_end blowup_start force_name="low_plant_2_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=3,1 obj="low_plant_3" obstacle_end obstacle_start chain=3,2 obj="low_plant_3_pop" obstacle_end blowup_start force_name="low_plant_3_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=4,1 obj="low_plant_4" obstacle_end obstacle_start chain=4,2 obj="low_plant_4_pop" obstacle_end blowup_start force_name="low_plant_4_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=5,1 obj="low_plant_5" obstacle_end obstacle_start chain=5,2 obj="low_plant_5_pop" obstacle_end blowup_start force_name="low_plant_5_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=6,1 obj="low_plant_6" obstacle_end obstacle_start chain=6,2 obj="low_plant_6_pop" obstacle_end blowup_start force_name="low_plant_6_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// obstacle_start chain=7,1 obj="low_plant_7" obstacle_end obstacle_start chain=7,2 obj="low_plant_7_pop" obstacle_end blowup_start force_name="low_plant_7_pop" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end //// /////////// Blow Up Flowers - Block A ////////////////////// blowup_start force_name="A_Flower_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_Flower_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_Flower_05" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_Flower_06" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_Flower_08" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_Flower_09" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_stem_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_stem_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="A_stem_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////// Blow Up Flowers - Block B ////////////////////// blowup_start force_name="B_Flower_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_04" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_05" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_06" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_07" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_08" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_Flower_09" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_stem_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="B_stem_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end /////////// Blow Up Flowers - Block C ////////////////////// blowup_start force_name="C_Flower_01" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="C_Flower_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="C_Flower_03" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="C_Flower_04" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="C_Flower_05" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="C_stem_02" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end ///////////// Force Bridge ////////////// //Section A obstacle_start obj="A_Flower_01",trigger obj="A_Flower_02",trigger obj="A_Flower_05",trigger obj="A_Flower_06",trigger obj="A_Flower_08",trigger obj="A_Flower_09",trigger obj="A_stem_01",trigger obj="A_stem_02",trigger obj="A_stem_03",trigger obj="low_plant_2_pop",trigger obj="low_plant_3_pop",trigger obj="low_plant_4_pop",trigger obj="A_start_null" obstacle_end obstacle_start chain=8,1 obj="A_start_01" obj="A_start_02" obj="A_start_03" obj="A_start_04" obj="A_start_05" obj="A_start_06" obj="A_start_07" obj="A_start_08" obj="A_start_09" obj="A_start_10" obj="A_start_11" obj="A_start_12" obj="A_start_13" obj="A_start_14" obj="A_start_15" obj="A_start_16" obj="A_start_17" obj="A_start_18" obj="A_start_19" obj="A_start_20" obj="A_start_21" obj="A_start_22" obj="A_start_23" obj="A_start_24" obj="A_start_25" obj="A_start_26" obj="A_start_27" obj="A_start_28" obj="A_start_29" obj="A_start_30" obj="A_start_31" obj="A_start_32" obj="A_start_null" obstacle_end obstacle_start chain=8,2 obj="bridge_A_01" obj="bridge_A_02" obj="bridge_A_03" obj="bridge_A_04" obj="bridge_A_05" obj="bridge_A_06" obj="bridge_A_07" obj="bridge_A_08" obj="bridge_A_09" obj="bridge_A_10" obj="bridge_A_11" obj="bridge_A_12" obj="bridge_A_13" obj="bridge_A_14" obj="bridge_A_15" obj="bridge_A_16" obj="bridge_A_17" obj="bridge_A_18" obj="bridge_A_19" obj="bridge_A_20" obj="bridge_A_21" obj="bridge_A_22" obj="bridge_A_23" obj="bridge_A_24" obj="bridge_A_25" obj="bridge_A_26" obj="bridge_A_27" obj="bridge_A_28" obj="bridge_A_29" obj="bridge_A_30" obj="bridge_A_31" obj="bridge_A_32" obstacle_end obstacle_start chain=8,3 obj="Bridge_A_INIT" obj="plat_A_1" auto_start obstacle_end obstacle_start chain=8,4 obj="plat_A" obstacle_end //Section B obstacle_start obj="B_Flower_01",trigger obj="B_Flower_03",trigger obj="B_Flower_04",trigger obj="B_Flower_05",trigger obj="B_Flower_06",trigger obj="B_Flower_07",trigger obj="B_Flower_08",trigger obj="B_Flower_09",trigger obj="low_plant_5_pop",trigger obj="low_plant_7_pop",trigger obj="B_start_null" obstacle_end obstacle_start chain=9,1 obj="B_start_01" obj="B_start_02" obj="B_start_03" obj="B_start_04" obj="B_start_05" obj="B_start_06" obj="B_start_07" obj="B_start_08" obj="B_start_09" obj="B_start_10" obj="B_start_11" obj="B_start_12" obj="B_start_13" obj="B_start_14" obj="B_start_null" obstacle_end obstacle_start chain=9,2 obj="bridge_B_01" obj="bridge_B_02" obj="bridge_B_03" obj="bridge_B_04" obj="bridge_B_05" obj="bridge_B_06" obj="bridge_B_07" obj="bridge_B_08" obj="bridge_B_09" obj="bridge_B_10" obj="bridge_B_11" obj="bridge_B_12" obj="bridge_B_13" obj="bridge_B_14" obstacle_end obstacle_start chain=9,3 obj="Bridge_B_INIT" obj="plat_B_1" auto_start obstacle_end obstacle_start chain=9,4 obj="plat_B" obstacle_end //Section C obstacle_start obj="C_Flower_01",trigger obj="C_Flower_02",trigger obj="C_Flower_03",trigger obj="C_Flower_04",trigger obj="C_Flower_05",trigger obj="C_stem_02",trigger obj="low_plant_1_pop",trigger obj="low_plant_6_pop",trigger obj="C_start_null" obstacle_end obstacle_start name="bridge" chain=10,1 obj="C_start_01" obj="C_start_02" obj="C_start_03" obj="C_start_04" obj="C_start_05" obj="C_start_06" obj="C_start_07" obj="C_start_08" obj="C_start_09" obj="C_start_10" obj="C_start_11" obj="C_start_12" obj="C_start_13" obj="C_start_14" obj="C_start_null" obstacle_end obstacle_start chain=10,2 obj="bridge_C_01" obj="bridge_C_02" obj="bridge_C_03" obj="bridge_C_04" obj="bridge_C_05" obj="bridge_C_06" obj="bridge_C_07" obj="bridge_C_08" obj="bridge_C_09" obj="bridge_C_10" obj="bridge_C_11" obj="bridge_C_12" obj="bridge_C_13" obj="bridge_C_14" obstacle_end obstacle_start chain=10,3 obj="Bridge_C_INIT" obj="plat_C_1" auto_start obstacle_end obstacle_start chain=10,4 obj="plat_C" obstacle_end //final bridge obstacle_start obj="bridge_A_32",trigger obj="bridge_B_14",trigger obj="bridge_C_14",trigger obj="Bridge_NULL2" obstacle_end obstacle_start chain=11,1 obj="Bridge_NULL2" obj="Bridge_D_INIT" obstacle_end obstacle_start name="bridge_complete" chain=11,2 obj="Bridge_A" obj="Bridge_B" obj="Bridge_C" obj="Bridge_D" obj="Bridge_NULL" auto_start obstacle_end //////////////////// r2d2 ramp - FreePlay //////////////////// obstacle_start obj="r2_static" obj="r2_pic" sfx_open="DPanelAct" sfx_close="DPanelDis" hack=99 // draw a hologram thingy at distance range=3.0 obstacle_end obstacle_start name="R2Panel" lock_spline="r2_door_line" astromech_droid locked obj="platform" obj="plat_null" obj="gate" obj="squeeze" obj="squeeze2" check_ground range=2.0 obstacle_end ////////////// Blow Up Snake Lids ///////////////////////////// blowup_start force_name="dock_02_A" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="dock_02_B" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" // add_explosion blowup_end blowup_start force_name="dock_02_C" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" // add_explosion blowup_end blowup_start force_name="dock_02_D" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end obstacle_start name="Snake_catch1" obj="dock_02_B",trigger obj="dock_02_C",trigger obj="lid2" obstacle_end obstacle_start chain=12,1 obj="lid2" obstacle_end obstacle_start chain=12,2 obj="lid2_01" obstacle_end blowup_start force_name="dock_03_A" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="dock_03_B" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" // add_explosion blowup_end blowup_start force_name="dock_03_C" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" // add_explosion blowup_end blowup_start force_name="dock_03_D" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end obstacle_start name="Snake_catch2" obj="dock_03_B",trigger obj="dock_03_C",trigger obj="lid3" obstacle_end obstacle_start chain=13,1 obj="lid3" obstacle_end obstacle_start chain=13,2 obj="lid3_01" obstacle_end blowup_start force_name="dock_04_A" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="dock_04_B" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" // add_explosion blowup_end blowup_start force_name="dock_04_C" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" // add_explosion blowup_end blowup_start force_name="dock_04_D" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end obstacle_start name="Snake_catch3" obj="dock_04_B",trigger obj="dock_04_C",trigger obj="lid4" obstacle_end obstacle_start chain=14,1 obj="lid4" obstacle_end obstacle_start chain=14,2 obj="lid4_01" obstacle_end ////////////////////mini kit and camera/////////////////////////////// obstacle_start obj="lid2_01",trigger obj="lid3_01",trigger obj="lid4_01",trigger obj="snake_null" obstacle_end obstacle_start name="snake_reward" //pickup id 1 obj="snake_null",trigger obj="snake_null1" camera_spline="snake_cam" cam_start_time=1.0 cam_end_time=3.5 cam_blend_in_time=0.0 cam_blend_out_time=0.0 obstacle_end //////// //////////// blow up shrubs /////////////////// blowup_start force_name="greenshrub1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="greenshrub2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="greenshrub3" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="greenshrub4" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="greenshrub5" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" blowup_end blowup_start force_name="brownshrub1" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end blowup_start force_name="brownshrub2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="brown_part" blowup_end /////// blowup tv yodas hut //////////////// blowup_start force_name="plasma_tv" obj="blowup_bit_21" obj="blowup_bit_21" obj="blowup_bit_22" obj="blowup_bit_22" obj="blowup_bit_41" obj="blowup_bit_41" obj="blowup_bit_42" obj="blowup_bit_42" obj="blowup_bit_5" obj="blowup_bit_5" obj="blowup_bit_6" obj="blowup_bit_6" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" part_effect_name="barrel_part_1" minikit blowup_end /////////////Detonator Blow up///////////////////////// blowup_start force_name="detonate2" deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" deb_name="Barrel_pop_4" obj="deton_grey_1x1" obj="deton_grey_1x1" obj="deton_grey_1x1" obj="deton_grey_2x1" obj="deton_grey_2x1" obj="deton_grey_2x1" // part_effect_name="barrel_part_1" hit_points=0 blowup_end /////////////////Accross Island 2 - 3 //////////////////////////////////// obstacle_start name="pad_1" obj="pad_1a" obj="pad_1b",no_collision range=0.6 check_ground play_once obstacle_end obstacle_start name="pad_2" obj="pad_2a" obj="pad_2b",no_collision range=0.6 check_ground play_once obstacle_end obstacle_start name="pad_3" obj="pad_3a" obj="pad_3b",no_collision range=0.6 check_ground play_once obstacle_end obstacle_start name="pad_4" obj="pad_4a" obj="pad_4b",no_collision range=0.6 check_ground play_once obstacle_end ////////////// obstacle_start obj="pad_1a",trigger obj="pad_2_base_1" obstacle_end //// obstacle_start chain=15,1 obj="pad_2_base_1" obstacle_end obstacle_start chain=15,2 obj="pad_2_base_2" obj="pad_2a" obj="pad_2b" obstacle_end /////////////// obstacle_start obj="pad_2a",trigger obj="pad_3_base_1" obj="bridge_1" obstacle_end //// obstacle_start chain=16,1 obj="pad_3_base_1" obstacle_end obstacle_start chain=16,2 obj="pad_3_base_2" obj="pad_3a" obj="pad_3b" obstacle_end ////////////// obstacle_start obj="pad_3a",trigger obj="pad_4_base_1" obj="bridge_2" obstacle_end //// obstacle_start chain=17,1 obj="pad_4_base_1" obstacle_end obstacle_start chain=17,2 obj="pad_4_base_2" obj="pad_4a" obj="pad_4b" obstacle_end ////////////// obstacle_start obj="pad_4a",trigger obj="pad_5_base_1" obstacle_end //// obstacle_start name="pad_5" chain=18,1 obj="pad_5_base_1" obstacle_end obstacle_start chain=18,2 obj="pad_5_base_2" obstacle_end ///////////////////////////