//HothEscape_A state Base { Conditions { if MissionMode == 1 goto Start } Actions { } } state Start { Conditions { } Actions { SetMessage "name=NumMissionBaddies" "value=8" AddLocatorGroup "name=MissionSpawn" //Create target CreateCreatures "locator=MissionTarget" "type=HanSolo" "script=MissionTarget" SetState "Update" } } state Update { Conditions { if Timer > 0 and if Message "NumMissionBaddies" > 0 and if NumInSetAlive "2" < 6 goto SpawnBaddie if Message "NumMissionBaddies" < 1 and if NumInSetAlive "2" == 0 goto ResetBaddieSpawn } Actions { } } state SpawnBaddie { Conditions { } Actions { CreateCreatures "locator_group=MissionSpawn" "max_range_to_player=10" "type=SnowTrooper" "script=MissionBaddie" "addtoset=2" "off_screen" SetMessage "name=NumMissionBaddies" "decrement=1" SetState "Update" } } state ResetBaddieSpawn { Conditions { } Actions { SetMessage "name=NumMissionBaddies" "value=8" ResetTimer "mintime=-17" "maxtime=-12" SetState "Update" } }