music="Qui_HothEscape_D" mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 settings_start=1 farclip=20 nearclip=0.15 fognear=0.05 fogfar=10 fogr=200 fogg=200 fogb=200 foga=0 top_backr=87 top_backg=137 top_backb=209 bottom_backr=192 bottom_backg=237 bottom_backb=255 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ///////////////doors//////////////////////////////// ////////////zipup/////////// door_start spline="door_up1" level="HothEscape_D" door_end door_start spline="door_down1" level="HothEscape_C" door_end ///////////////////////camera/////////////////////// /////outside/////////// sock_start=04 cam_blend_time=1.0 campos_seek=5.0 cam_pullback_ratio=0.5 cam_x_offset=2 cam_y_offset=2 cam_z_offset=3.2 offset_blend_x_ratio=1.0 offset_blend_y_ratio=1.0 offset_blend_z_ratio=1.0 sock_end //////////////small//////////////////////////// teleport_start spline="teleport_01" // name of 4-point spline duration=5.0 // total time for teleport sequence range=0.3 // if set, range for player against starting point, else range is derived from player radius // obj="gate" // name of object whose animation has to be complete before the teleport is active. // 1_way // teleport will work forwards along the spline, but not backwards type=crawl flap1="flap_01" flap2="flap_02" teleport_end ////////////////////////////////////////////////////////// blowup_start force_name="canopy_explode" obj="canopy",off deb_name="Barrel_pop_1" deb_name="Barrel_pop_2" // deb_name="Barrel_pop_4" deb_name="SNOW_EXP" part_effect_name="canopy" camshake_double blowup_end obstacle_start chain=1,1 obj="snow_shake" obstacle_end obstacle_start chain=1,2 obj="canopy_explode" obstacle_end