C:\Projects\LocalDataXbox\levels\Episode_VI\DeathStar2Battle\DeathStar2Battle_A\Deathstar2battle_a.nx2

C:\Projects\LocalDataXbox\levels\Episode_VI\DeathStar2Battle\DeathStar2Battle_A\Deathstar2battle_a.nx2




Exported by LGiddings



Timing

Converted Fri Jul 28 18:20:59 2006
Total conversion time: 10 secs
Texture conversion time: 5 secs
Geometry conversion time: 1 secs


Memory Usage

NameTable: 944(0.0278 %)
Instances: 12256(0.3609 %)
Instance IDs: 336(0.009894 %)
Special Objects: 5264(0.155 %)
Splines: 2400(0.07067 %)
Instance Animations: 592(0.01743 %)
Bounds: 7376(0.2172 %)
Texture Animations: 96(0.002827 %)
Materials: 7072(0.2083 %)
Gobj Set: 297232(8.753 %)
Textures: 682224(20.09 %)
Vertex Data: 2330624(68.63 %)
AnimationLib: 49344(1.453 %)
DynamicObjects: 128(0.003769 %)
Total Block Memory: 3395888(100 %)
Unaccounted Memory: 16(0.0004712 %)
Total File Size: 3395904



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Number of textures : 21

Details


Materials

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Materials per texture : 2.04762
Material Memory : 7072

Details


Shader Materials

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Details


Shader Lights

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Details


Geometry

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Number of gobjs : 109
Number of geoms : 308
Geoms per gobj : 2.82569
Number of vertex packets : 0
Vertex packets per geom : 0
Number of vertices : 0
Number of triangles in gobj: 0
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Average triangles per strip : -1.#IND
Display list memory : 0
Geometry Memory : 297232

Details


Display List

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Binary Blocks

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Binary block memory : 0


HGObj

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Number of layers : 0
Hgo Memory : 0


Texture Details



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Material Details



Shader Material Details



Shader Light Details