C:\Projects\LocalDataXbox\levels\Episode_VI\DeathStar2Battle\DeathStar2Battle_midtro\deathstar2battle_midtro.nx2

C:\Projects\LocalDataXbox\levels\Episode_VI\DeathStar2Battle\DeathStar2Battle_midtro\deathstar2battle_midtro.nx2




Exported by LGiddings



Timing

Converted Fri Jul 28 18:23:02 2006
Total conversion time: 16 secs
Texture conversion time: 7 secs
Geometry conversion time: 1 secs


Memory Usage

NameTable: 720(0.01856 %)
Instances: 13136(0.3386 %)
Instance IDs: 352(0.009074 %)
Special Objects: 2304(0.0594 %)
Splines: 16(0.0004125 %)
Bounds: 7904(0.2038 %)
Texture Animations: 272(0.007012 %)
Materials: 18880(0.4867 %)
Gobj Set: 352240(9.081 %)
Textures: 849344(21.9 %)
Vertex Data: 2633728(67.9 %)
DynamicObjects: 128(0.0033 %)
Total Block Memory: 3879024(100 %)
Unaccounted Memory: 16(0.0004125 %)
Total File Size: 3879040



Textures

Number of textures : 46

Details


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Materials per texture : 2.5
Material Memory : 18880
Material 4 has special id: 1
Material 5 has special id: 1
Material 6 has special id: 2
Material 61 has special id: 2

Details


Shader Materials

Number of shader materials : 21

Details


Shader Lights

Number of shader lights : 0

Details


Geometry

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Number of gobjs : 163
Number of geoms : 492
Geoms per gobj : 3.0184
Number of vertex packets : 0
Vertex packets per geom : 0
Number of vertices : 0
Number of triangles in gobj: 0
Number of triangle strips : 0
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Display list memory : 0
Geometry Memory : 352240

Details


Display List

Number of items : 0


Binary Blocks

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Binary block memory : 0


HGObj

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Number of layers : 0
Hgo Memory : 0


Texture Details



Geometry Details

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Material Details



Shader Material Details



Shader Light Details