mipmapmode=3 cam_tilt=2 fog=new use_fog //burnout_threshold=1.1 //burnout_intensity=4.6 //burnout_flare=0 settings_start=1 farclip=150 nearclip=0.021 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 settings_end //////////////////////cameras///////////////////////////// sock_start=01 cam_blend_time=2.0 //cam_look_ratio_y=0.3 campos_seek=20.0 camang_seek=20.0 cam_lateral_ratio=0.0 // cam_x_offset=0 // offset_blend_x_ratio=1.0 cam_y_offset=12 offset_blend_y_ratio=1.0 cam_z_offset=-18 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.2 cam_dist_to_target=4.0 // cam_dist_ratio=0.9 //circuit sock_end /////////////////////simple blowups///////////////////// blowup_start set_type="urn_orange" force_name="urnblow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="urn_blow_01" respawn_time=30 respawn_deb="barrel_pop_2" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_02" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_03" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_04" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_05" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_06" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_07" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_08" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_09" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_10" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_11" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_12" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_13" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_14" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_15" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_16" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_17" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_18" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_19" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_20" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_21" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_22" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_23" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_24" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_25" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_26" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_27" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_28" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_29" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_30" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_31" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_32" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_33" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_34" blowup_end ///////blue ones//////// blowup_start set_type="urn_blue" force_name="urnblue_02" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="urn_blow_01" respawn_time=30 respawn_deb="barrel_pop_2" blowup_end //blowup_start // use_type="urn_blue" // force_name="urnblue_02" //blowup_end blowup_start use_type="urn_blue" force_name="urnblue_03" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_04" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_05" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_06" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_08" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_09" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_10" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_11" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_12" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_13" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_14" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_15" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_16" blowup_end ////////////////////////bridge_03/////////////////// obstacle_start obj="bridge_03",no_collision obj="bridge_03_1" obj="bridge_03_2",no_collision obj="bridge_03_3" obj="bridge_03_4",no_collision players_1_and_2_only range=1 play_once obstacle_end obstacle_start obj="bridge_04",no_collision obj="bridge_04_1" obj="bridge_04_2",no_collision obj="bridge_04_3" obj="bridge_04_4",no_collision players_1_and_2_only range=1 play_once obstacle_end obstacle_start obj="bridge_05",no_collision obj="bridge_05_1" obj="bridge_05_2",no_collision obj="bridge_05_3" obj="bridge_05_4",no_collision players_1_and_2_only range=1 play_once obstacle_end obstacle_start obj="bridge_06",no_collision obj="bridge_06_1" obj="bridge_06_2" obj="bridge_06_3",no_collision obj="bridge_06_4",no_collision players_1_and_2_only range=1 play_once obstacle_end obstacle_start name="bridge02_lever" lock_spline="bridge02_lineup1" locked pull_lever obj="bridge02_lever1",lever obj="redlightoff_01",no_collision obj="greenlighton_01",no_collision obstacle_end obstacle_start obj="redlightoff_01",trigger obj="bridge_02" obj="bridge_02_1" obj="bridge_02_2" obj="bridge_02_3" obj="bridge_02_4" obstacle_end /////////////////////gadgets//////////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 flap1="flap_01a" flap2="flap_01b" //obj="gate" //1_way //trigger_chain=x,y //type=crawl teleport_end /////////////////////bridge 1/////////////////// buildit_start name="cog1" pair="cog1_start02","cog1_end02" pair="cog1_start04","cog1_end04" pair="cog1_start03","cog1_end03" pair="cog1_start01","cog1_end01" hop_mul=1.0 buildit_end obstacle_start obj="cog1a" chain=1,1 buildit="cog1" obj="cog1b_movea" obstacle_end obstacle_start obj="cog1b" chain=1,2 obj="cogboth_null",trigger obj="cog1_end01" obj="cog1_end02" obj="cog1_end03" obj="cog1_end04" obj="cog1_null" obj="cog1b_movea" //auto_start obstacle_end obstacle_start obj="cog1b" chain=1,3 obj="cog1a_moveb" obj="cog1b_moveb" obj="cog1_end02" auto_start obstacle_end buildit_start name="cog2" pair="cog2_start01","cog2_end01" pair="cog2_start02","cog2_end02" pair="cog2_start03","cog2_end03" pair="cog2_start04","cog2_end04" hop_mul=1.0 buildit_end obstacle_start obj="cog2a" chain=2,1 buildit="cog2" obj="cog2b_movea" obstacle_end obstacle_start obj="cog1b" chain=2,2 obj="cogboth_null",trigger obj="cog2_end01" obj="cog2_end02" obj="cog2_end03" obj="cog2_end04" obj="cog2_null" obj="cog2b_movea" //auto_start obstacle_end obstacle_start obj="cog2b" chain=2,3 obj="cog2a_moveb" obj="cog2b_moveb" obj="cog2_end02" auto_start obstacle_end obstacle_start obj="bridge" chain_trigger=1,2 chain_trigger=2,2 obj="cogboth_null" obstacle_end obstacle_start obj="bridge" chain_trigger=1,3 chain_trigger=2,3 obj="bridge_01" obstacle_end //////end area////// teleport_start spline="teleport_02" duration=5.0 range=1.0 flap1="flap_02a" flap2="flap_02b" teleport_end //////blocking barrels ///////blue ones//////// /////////torches///////////////////////////////////// obstacle_start obj="torch_01a" chain=4,1 obj="torch_top_01",trigger obj="torch_null_01a" obstacle_end obstacle_start obj="torch_01b" chain=4,2 obj="torch_null_01b" obstacle_end obstacle_start obj="torch_02a" chain=5,1 obj="torch_top_02",trigger obj="torch_null_02a" obstacle_end obstacle_start obj="torch_02b" chain=5,2 obj="torch_null_02b" obstacle_end obstacle_start obj="torch_03a" chain=8,1 obj="torch_top_03",trigger obj="torch_null_03a" obstacle_end obstacle_start obj="torch_03b" chain=8,2 obj="torch_null_03b" obstacle_end obstacle_start obj="torch_04a" chain=9,1 obj="torch_top_04",trigger obj="torch_null_04a" obstacle_end obstacle_start obj="torch_04b" chain=9,2 obj="torch_null_04b" obstacle_end obstacle_start obj="torch_05a" chain=10,1 obj="torch_top_05",trigger obj="torch_null_05a" obstacle_end obstacle_start obj="torch_05b" chain=10,2 obj="torch_null_05b" obstacle_end obstacle_start obj="torch_06a" chain=11,1 obj="torch_top_06",trigger obj="torch_null_06a" obstacle_end obstacle_start obj="torch_06b" chain=11,2 obj="torch_null_06b" obstacle_end obstacle_start obj="torch_07a" chain=12,1 obj="torch_top_07",trigger obj="torch_null_07a" obstacle_end obstacle_start obj="torch_07b" chain=12,2 obj="torch_null_07b" obstacle_end obstacle_start obj="torch_08a" chain=13,1 obj="torch_top_08",trigger obj="torch_null_08a" obstacle_end obstacle_start obj="torch_08b" chain=13,2 obj="torch_null_08b" obstacle_end obstacle_start obj="torch_09a" chain=14,1 obj="torch_top_09",trigger obj="torch_null_09a" obstacle_end obstacle_start obj="torch_09b" chain=14,2 obj="torch_null_09b" obstacle_end obstacle_start obj="torch_10a" chain=15,1 obj="torch_top_10",trigger obj="torch_null_10a" obstacle_end obstacle_start obj="torch_10b" chain=15,2 obj="torch_null_10b" obstacle_end //// blowup_start set_type="thermo" force_name="thermo_01" deb_name="thermo_explo_1" deb_name="thermo_explo_2" deb_name="thermo_explo_3" part_effect_name="block_exp_1" hit_points=0 respawn_time=30 respawn_gdeb="tree_pip_1" blowup_end blowup_start use_type="thermo" force_name="thermo_02" blowup_end blowup_start use_type="thermo" force_name="thermo_03" blowup_end