height=0.0 cam_tilt=0.333 use_fog mipmapmode=3 burnout_threshold=0.0 burnout_intensity=0.0 burnout_flare=0.0 blobshadow_alpha=80 blobshadow_fadenear=30 blobshadow_fadefar=50 settings_start=1 farclip=400 nearclip=0.021 top_backr=87 top_backg=137 top_backb=209 bottom_backr=192 bottom_backg=237 bottom_backb=255 settings_end ///////////////doors//////////////////////////////// door_start spline="door_1a" level="E4VehicleBonus_A" 1_way door_end ///////////////////////camera/////////////////////// sock_start=00 cam_blend_time=2.0 //cam_look_ratio_y=0.3 campos_seek=20.0 camang_seek=20.0 //cam_lateral_ratio=0.4 cam_x_offset=100 offset_blend_x_ratio=1.0 cam_y_offset=60 offset_blend_y_ratio=1.0 cam_z_offset=0 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.4 //cam_dist_to_target=2.0 cam_dist_ratio=0.9 //circuit sock_end sock_start=01 cam_look_ratio_y=0.8 cam_blend_time=1.0 campos_seek=20.0 camang_seek=20.0 cam_pullback_ratio=0.0 // cam_1player_zoom=2.0 // cam_lateral_ratio=0.6 cam_dist_to_target=10 // cam_dist_ratio=0.6 circuit sock_end ////////////////////////////////////////////////////////// blowup_start set_type="plant01_ty" force_name="plant01_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="plant_part_01" respawn_time=30 respawn_deb="big_pop_smoke" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_02" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_03" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_04" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_05" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_06" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_07" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_08" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_09" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_10" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_11" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_12" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_13" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_14" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_15" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_16" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_17" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_18" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_19" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_20" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_21" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_22" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_23" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_24" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_25" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_26" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_27" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_28" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_29" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_30" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_31" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_32" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_33" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_34" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_35" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_36" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_37" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_38" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_39" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_40" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_41" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_42" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_43" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_44" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_45" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_46" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_47" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_48" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_49" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_50" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_51" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_52" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_53" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_54" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_55" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_56" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_57" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_58" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_59" blowup_end //////////flower blowups/////////////////// blowup_start set_type="bush_ty" force_name="flowerbush_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="bush_part_01" // hit_points=2 magnitude=2 obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" respawn_time=30 respawn_deb="big_pop_smoke" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_02" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_03" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_04" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_05" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_06" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_07" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_08" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_09" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_10" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_11" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_12" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_13" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_14" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_15" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_16" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_17" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_18" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_19" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_20" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_21" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_22" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_23" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_24" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_25" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_26" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_27" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_28" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_29" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_30" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_31" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_32" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_33" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_34" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_35" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_36" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_37" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_38" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_39" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_40" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_41" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_42" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_43" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_44" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_45" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_46" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_47" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_48" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_49" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_50" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_51" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_52" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_53" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_54" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_55" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_56" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_57" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_58" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_59" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_60" blowup_end /////dfbush///////////// blowup_start set_type="dfbush_ty" force_name="df_bush1_01" deb_name="barrel_pop_1" deb_name="barrel_spark" deb_name="big_pop_smoke" part_effect_name="dfbush_part_01" respawn_time=30 respawn_deb="big_pop_smoke" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_02" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_03" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_04" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_05" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_06" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_07" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_08" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_09" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_10" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_11" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_12" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_13" blowup_end /////////////////////////////////////////////////////////////// obstacle_start obj="photon_gen1" torpedo_machine obstacle_end ///////////////////// blowup_start force_name="shieldgen_01_blow" deb_name="junk_pop_1" deb_name="junk_pop_2" deb_name="junk_pop_3" part_effect_name="pink_part_1" obj="shieldgen01_target",off hit_points=0 add_explosion explode_radius=1 respawn_time=30 respawn_deb="junk_pop_2" blowup_end blowup_start force_name="shieldgen_01_blow1" deb_name="junk_pop_1" deb_name="junk_pop_2" deb_name="junk_pop_3" part_effect_name="pink_part_1" obj="shieldgen01_target1",off hit_points=0 add_explosion explode_radius=1 respawn_time=30 respawn_deb="junk_pop_2" blowup_end blowup_start force_name="shieldgen_01_blow2" deb_name="junk_pop_1" deb_name="junk_pop_2" deb_name="junk_pop_3" part_effect_name="pink_part_1" obj="shieldgen01_target2",off hit_points=0 add_explosion explode_radius=1 respawn_time=30 respawn_deb="junk_pop_2" blowup_end //obstacle_start // obj="shieldgen_01_blow",trigger // obj="shieldgen01_top" //obstacle_end //obstacle_start // chain=1,1 // obj="shieldgen01_top" // obj="shieldgen01_target" //obstacle_end // //obstacle_start // chain=1,2 // obj="shieldgen01_top1" // auto_start //obstacle_end // //obstacle_start // chain=1,3 // obj="shieldgen01_top2" // obj="shieldgen01_target1" // auto_start //obstacle_end