//EmperorFight_A state Base { Conditions { } Actions { CnxController "from=lift1_a" "to=lift1_b" "off_flag=BIGJUMP" "obj=lift_main1" "checkvisible" "on_frames=1TO5" CnxController "from=hover1_a" "to=hover1_b" "off_flag=BLOCK" "obj=tube_fanfinal" "checkvisible" "on_frames=1TOlastframe" CnxController "from=door1_a" "to=door1_b" "off_flag=BLOCK" "obj=door_lefta" "checkvisible" "on_frames=lastframeTOlastframe" CnxController "from=walkway_a" "to=walkway_b" "off_flag=BLOCK" "obj=walkway_sanctum" "checkvisible" "on_frames=lastframeTOlastframe" CnxController "from=doorright_a" "to=doorright_b" "off_flag=BLOCK" "obj=door_righta" "checkvisible" "on_frames=lastframeTOlastframe" CnxController "from=hatch_a" "to=hatch_b" "on_flag=BLOCK" "obj=wallpanel_1" "checkvisible" "on_frames=1TOlastframe" ;SetObstacleChainPhase "slam_part1a" "phase=2" ;SetObstacleChainPhase "slam_part2a" "phase=2" AddLocatorGroup "name=Throne" AddLocatorGroup "name=LiftLower" AddLocatorGroup "name=LiftUpper" AddLocatorGroup "name=Phase3" } }