mipmapmode=3 cam_tilt=2 fog=new use_fog plat_scan_dist=10 max_ter_groups=256 max_ter_platforms=256 //burnout_threshold=1.1 //burnout_intensity=4.6 //burnout_flare=0 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=140 backg_top=168 backb_top=198 backr_bottom=41 backg_bottom=44 backb_bottom=25 backr_x=41 backg_x=44 backb_x=25 backr=41 backg=44 backb=25 settings_end cam_look_rot_mul_x=0.5 cam_look_rot_mul_y=1.0 //////////////////////cameras///////////////////////////// sock_start=01 cam_blend_time=1.5 cam_look_ratio_y=1.0 campos_seek=5.0 camang_seek=5.0 ///was:cam_lateral_ratio=0.3 cam_lateral_ratio=0.5 //cam_look_ratio=0.6 //cam_y_offset=1.0 cam_pullback_ratio=0.1 sock_end sock_start=02 cam_blend_time=1.5 cam_look_ratio_y=0.8 campos_seek=5.0 camang_seek=5.0 cam_y_offset=2.4 offset_blend_y_ratio=0.5 //cam_y_offset=1.0 //offset_blend_y_ratio=0.5 //cam_look_ratio=0 //cam_lateral_ratio=0.1 //cam_vertical_ratio=0.5 cam_pullback_ratio=0.2 sock_end sock_start=03 cam_blend_time=2.0 cam_look_ratio_y=1.0 campos_seek=5.0 camang_seek=5.0 cam_lateral_ratio=0.6 cam_pullback_ratio=0.1 sock_end sock_start=04 cam_blend_time=2.0 cam_look_ratio_y=0.8 campos_seek=5.0 camang_seek=5.0 cam_y_offset=1.2 cam_lateral_ratio=0.4 cam_pullback_ratio=0.1 sock_end sock_start=05 cam_blend_time=2.0 //cam_look_ratio_y=1.0 cam_y_offset=0.5 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 sock_end sock_start=06 cam_blend_time=2.0 //cam_look_ratio_y=1.0 cam_y_offset=0.5 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 sock_end sock_start=07 cam_blend_time=2.0 //cam_look_ratio_y=1.0 //cam_y_offset=0.5 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 sock_end ///////////////////doors//////////////////////////// door_start spline="door_down1_in" level="EndorBattle_A" door_end door_start spline="door_down1_out" level="EndorBattle_A" door_end door_start spline="door_liftdown2b" level="EndorBattle_B" 1_way door_end door_start spline="door_liftup2a" level="EndorBattle_A" 1_way door_end /////////////////////simple blowups///////////////////// blowup_start set_type="urn_orange" force_name="urnblow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="urn_blow_01" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_02" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_03" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_04" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_05" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_06" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_07" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_08" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_09" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_10" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_11" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_12" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_13" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_14" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_15" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_16" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_17" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_18" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_19" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_20" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_21" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_22" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_23" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_24" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_25" blowup_end ///////blue ones//////// blowup_start set_type="urn_blue" force_name="urnblue_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="urn_blow_02" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_02" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_03" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_04" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_05" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_06" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_08" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_09" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_10" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_11" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_12" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_13" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_14" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_15" blowup_end /////////blowup doors//////////////////////////////// blowup_start set_type="doorblock_type" force_name="door_blowblock_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" hit_points=4 part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="part_dbrown_01" obj="part_dbrown_01" obj="part_mbrown_01" obj="part_mbrown_01" obj="part_mbrown_01" blowup_end blowup_start use_type="doorblock_type" force_name="door_blowblock_02" blowup_end /////////torches///////////////////////////////////// obstacle_start obj="torch_01a" chain=4,1 obj="torch_top_01",trigger obj="torch_null_01a" obstacle_end obstacle_start obj="torch_01b" chain=4,2 obj="torch_null_01b" obstacle_end obstacle_start obj="torch_02a" chain=5,1 obj="torch_top_02",trigger obj="torch_null_02a" obstacle_end obstacle_start obj="torch_02b" chain=5,2 obj="torch_null_02b" obstacle_end obstacle_start obj="torch_03a" chain=8,1 obj="torch_top_03",trigger obj="torch_null_03a" obstacle_end obstacle_start obj="torch_03b" chain=8,2 obj="torch_null_03b" obstacle_end obstacle_start obj="torch_04a" chain=9,1 obj="torch_top_04",trigger obj="torch_null_04a" obstacle_end obstacle_start obj="torch_04b" chain=9,2 obj="torch_null_04b" obstacle_end obstacle_start obj="torch_05a" chain=10,1 obj="torch_top_05",trigger obj="torch_null_05a" obstacle_end obstacle_start obj="torch_05b" chain=10,2 obj="torch_null_05b" obstacle_end obstacle_start obj="torch_06a" chain=11,1 obj="torch_top_06",trigger obj="torch_null_06a" obstacle_end obstacle_start obj="torch_06b" chain=11,2 obj="torch_null_06b" obstacle_end obstacle_start obj="torch_07a" chain=12,1 obj="torch_top_07",trigger obj="torch_null_07a" obstacle_end obstacle_start obj="torch_07b" chain=12,2 obj="torch_null_07b" obstacle_end obstacle_start obj="torch_08a" chain=13,1 obj="torch_top_08",trigger obj="torch_null_08a" obstacle_end obstacle_start obj="torch_08b" chain=13,2 obj="torch_null_08b" obstacle_end obstacle_start obj="torch_09a" chain=14,1 obj="torch_top_09",trigger obj="torch_null_09a" obstacle_end obstacle_start obj="torch_09b" chain=14,2 obj="torch_null_09b" obstacle_end obstacle_start obj="torch_10a" chain=15,1 obj="torch_top_10",trigger obj="torch_null_10a" obstacle_end obstacle_start obj="torch_10b" chain=15,2 obj="torch_null_10b" obstacle_end ///////beginning bonus/// blowup_start set_type="crate_ty" force_name="crate_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" deb_name="spark_purple" part_effect_name="crate_part_1" blowup_end blowup_start use_type="crate_ty" force_name="crate_02" blowup_end blowup_start use_type="crate_ty" force_name="crate_03" blowup_end obstacle_start obj="crate_01",trigger obj="crate_02",trigger obj="spin01_buildnull" obstacle_end obstacle_start chain=16,1 obj="crate_01" obstacle_end obstacle_start chain=16,2 obj="spin_01_04a" obj="spin_01_08a" obj="spin_01_09a" obj="spin_01_10a" obj="spin_01_11a" obstacle_end obstacle_start chain=17,1 obj="crate_02" obstacle_end obstacle_start chain=17,2 obj="spin_01_01a" obj="spin_01_02a" obj="spin_01_03a" obj="spin_01_05a" obj="spin_01_06a" obj="spin_01_07a" obstacle_end buildit_start name="build_spin1" pair="spin_01_11a","spin_01_11b" pair="spin_01_09a","spin_01_09b" pair="spin_01_08a","spin_01_08b" pair="spin_01_10a","spin_01_10b" pair="spin_01_04a","spin_01_04b" pair="spin_01_07a","spin_01_07b" pair="spin_01_06a","spin_01_06b" pair="spin_01_05a","spin_01_05b" pair="spin_01_03a","spin_01_03b" pair="spin_01_02a","spin_01_02b" pair="spin_01_01a","spin_01_01b" coin_value=0 hop_mul=1 buildit_end obstacle_start chain=39,1 obj="spin01_buildnull" obstacle_end obstacle_start chain=39,2 buildit="build_spin1" obstacle_end obstacle_start chain=39,3 obj="spin_01" obj="spin01_null" obstacle_end obstacle_start chain=39,4 obj="spin_01b" auto_start obstacle_end spinner_start spin_obj="spin_01" move_obj="spin_plat_01a" move_obj="spin01_null" anim_speed=0.08 target_radius=0.5 target_yoffset=0.125 paddle_count=1 push_only spinner_angle=220 end_lock spinner_end obstacle_start chain=20,1 obj="spin_plat_01a" obj="spin_plat_cog1a" obj="spinplat_redup" obstacle_end obstacle_start chain=20,2 obj="spin_plat_null" obj="spin_plat_cog1b",no_collision obj="spin_plat_01b",no_collision obj="spinplat_greenup",no_collision play_openclose range=0.5 //ter_type=14 door_close_delay=5.0 //platform_contact obstacle_end ///////extra zip///// obstacle_start name="drop_build2" lock_spline="zip06_lineup" pull_lever locked obj="zip06_lever",lever obj="zip06_redon",no_collision obj="zip06_greenon",no_collision range=1.0 obstacle_end obstacle_start obj="dropzip_06a" chain=19,1 obj="zip06_greenon",trigger obj="zipcrate_06a" obj="zipcrate06_null" obstacle_end obstacle_start obj="dropzip_06b" chain=19,2 obj="zipcrate_06b" obstacle_end obstacle_start chain=19,3 buildit="build_zip6" obstacle_end obstacle_start chain=19,4 obj="target_06_01_b" obj="target_06_02_b" obj="target_06_03_b" obj="target_06_04_b" obj="target_06_05_b" obj="target_06_06_b" obj="target_06_07_b" obj="target_06_08_b" obj="target_06_09_b" obj="target_06_10_b" obj="target_06_11_b" obj="target_06_12_b" obj="target_06_13_b" obj="zip06_terr" obstacle_end blowup_start force_name="zipcrate_06b" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" blowup_end buildit_start name="build_zip6" pair="target_06_01_a","target_06_01_b" pair="target_06_02_a","target_06_02_b" pair="target_06_03_a","target_06_03_b" pair="target_06_04_a","target_06_04_b" pair="target_06_12_a","target_06_12_b" pair="target_06_11_a","target_06_11_b" pair="target_06_13_a","target_06_13_b" pair="target_06_05_a","target_06_05_b" pair="target_06_06_a","target_06_06_b" pair="target_06_10_a","target_06_10_b" pair="target_06_09_a","target_06_09_b" pair="target_06_08_a","target_06_08_b" pair="target_06_07_a","target_06_07_b" coin_value=0 hop_mul=1.0 buildit_end zipup_start spline="zipup_6" //force="name" trigger_chain=19,4 //trigger_objanim="name" //swing zipup_end ///////barbq chairsnstuff/////// obstacle_start chain=40,1 obj="cup_1" obstacle_end obstacle_start chain=40,2 obj="cup_1b" obstacle_end blowup_start force_name="cup_1b" deb_name="orangepop1" blowup_end obstacle_start chain=41,1 obj="cup_2" obstacle_end obstacle_start chain=41,2 obj="cup_2b" obstacle_end blowup_start force_name="cup_2b" deb_name="orangepop1" blowup_end obstacle_start chain=42,1 obj="pizza_1" obstacle_end obstacle_start chain=42,2 obj="pizza_1b" obstacle_end blowup_start force_name="pizza_1b" deb_name="pizzapop1" part_effect_name="pizzapart1" blowup_end obstacle_start chain=43,1 obj="pizza_2" obstacle_end obstacle_start chain=43,2 obj="pizza_2b" obstacle_end blowup_start force_name="pizza_2b" deb_name="pizzapop1" part_effect_name="pizzapart1" blowup_end obstacle_start chain=44,1 obj="deckchair_1" obstacle_end obstacle_start chain=44,2 obj="deckchair_1b" obstacle_end blowup_start force_name="deckchair_1b" deb_name="barrel_pop_1" part_effect_name="chairpart1" blowup_end obstacle_start chain=45,1 obj="deckchair_2" obstacle_end obstacle_start chain=45,2 obj="deckchair_2b" obstacle_end blowup_start force_name="deckchair_2b" deb_name="barrel_pop_1" part_effect_name="chairpart1" blowup_end obstacle_start chain=46,1 obj="deckchair_3" obstacle_end obstacle_start chain=46,2 obj="deckchair_3b" obstacle_end blowup_start force_name="deckchair_3b" deb_name="barrel_pop_1" part_effect_name="chairpart1" blowup_end obstacle_start chain=47,1 obj="deckchair_4" obstacle_end obstacle_start chain=47,2 obj="deckchair_4b" obstacle_end blowup_start force_name="deckchair_4b" deb_name="barrel_pop_1" part_effect_name="chairpart1" blowup_end ////bbq buildit_start name="build_bbq" pair="bbq_01a","bbq_01b" pair="bbq_02a","bbq_02b" pair="bbq_03a","bbq_03b" pair="bbq_04a","bbq_04b" pair="bbq_05a","bbq_05b" pair="bbq_06a","bbq_06b" pair="bbq_07a","bbq_07b" pair="bbq_08a","bbq_08b" pair="bbq_09a","bbq_09b" pair="bbq_10a","bbq_10b" pair="bbq_11a","bbq_11b" pair="bbq_12a","bbq_12b" pair="bbq_13a","bbq_13b" pair="bbq_14a","bbq_14b" pair="bbq_15a","bbq_15b" pair="bbq_16a","bbq_16b" pair="bbq_17a","bbq_17b" pair="bbq_18a","bbq_18b" pair="bbq_19a","bbq_19b" pair="bbq_20a","bbq_20b" pair="bbq_21a","bbq_21b" pair="bbq_22a","bbq_22b" pair="bbq_23a","bbq_23b" pair="bbq_24a","bbq_24b" pair="bbq_25a","bbq_25b" pair="bbq_26a","bbq_26b" coin_value=200 hop_mul=1.0 buildit_end obstacle_start chain=48,1 buildit="build_bbq" obstacle_end obstacle_start chain=48,2 obj="bbq_01b1" obj="bbq_02b1" obj="bbq_03b1" obj="bbq_04b1" obj="bbq_05b1" obj="bbq_06b1" obj="bbq_07b1" obj="bbq_08b1" obj="bbq_09b1" obj="bbq_10b1" obj="bbq_11b1" obj="bbq_12b1" obj="bbq_13b1" obj="bbq_14b1" obj="bbq_15b1" obj="bbq_16b1" obj="bbq_17b1" obj="bbq_18b1" obj="bbq_19b1" obj="bbq_20b1" obj="bbq_21b" obj="bbq_22b" obj="bbq_23b" obj="bbq_24b" obj="bbq_25b" obj="bbq_26b" obstacle_end obstacle_start chain=49,1 obj="bbq_20b1",trigger obj="pop_pot1a" obstacle_end obstacle_start chain=49,2 obj="pop_pot1b" obstacle_end obstacle_start chain=49,3 obj="bbq_popnull",trigger obj="pop_pot1c",stop obj="bbq_popnull" auto_start obstacle_end obstacle_start chain=49,4 obj="pop_pot1d" obstacle_end blowup_start force_name="pop_pot1d" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="bbqpart1" blowup_end obstacle_start chain=50,1 obj="bbq_20b1",trigger obj="bbq_nulla" obstacle_end obstacle_start chain=50,2 obj="bbq_null" obstacle_end obstacle_start obj="bbq_26b",trigger obj="bbq_terr" obstacle_end /////////////////////gadgets//////////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 flap1="flap_01a" flap2="flap_01b" //obj="gate" //1_way //trigger_chain=x,y //type=crawl teleport_end /////////////////////bridge 1/////////////////// buildit_start name="cog1" pair="cog1_start02","cog1_end02" pair="cog1_start04","cog1_end04" pair="cog1_start03","cog1_end03" pair="cog1_start01","cog1_end01" hop_mul=1.0 buildit_end obstacle_start obj="cog1a" chain=1,1 buildit="cog1" obj="cog1b_movea" obstacle_end obstacle_start obj="cog1b" chain=1,2 obj="cogboth_null",trigger obj="cog1_end01" obj="cog1_end02" obj="cog1_end03" obj="cog1_end04" obj="cog1_null" obj="cog1b_movea" //auto_start obstacle_end obstacle_start obj="cog1b" chain=1,3 obj="cog1a_moveb" obj="cog1b_moveb" obj="cog1_end02" auto_start obstacle_end buildit_start name="cog2" pair="cog2_start01","cog2_end01" pair="cog2_start02","cog2_end02" pair="cog2_start03","cog2_end03" pair="cog2_start04","cog2_end04" hop_mul=1.0 buildit_end obstacle_start obj="cog2a" chain=2,1 buildit="cog2" obj="cog2b_movea" obstacle_end obstacle_start obj="cog1b" chain=2,2 obj="cogboth_null",trigger obj="cog2_end01" obj="cog2_end02" obj="cog2_end03" obj="cog2_end04" obj="cog2_null" obj="cog2b_movea" //auto_start obstacle_end obstacle_start obj="cog2b" chain=2,3 obj="cog2a_moveb" obj="cog2b_moveb" obj="cog2_end02" auto_start obstacle_end obstacle_start obj="bridge" chain_trigger=1,2 chain_trigger=2,2 obj="cogboth_null" obstacle_end obstacle_start obj="bridge" chain_trigger=1,3 chain_trigger=2,3 obj="bridge_01" obstacle_end ////minikit obstacle_start obj="woodlift_01" obj="woodlift_hook01a" obj="woodlift_hook01b" play_openclose ter_type=15 reset_anims obstacle_end obstacle_start name="minikit_lever2" lock_spline="minikit_lineup2" camera_spline="minikit_cam" cam_start_time=1.0 cam_end_time=3.0 cam_blend_in_time=0 cam_blend_out_time=1.0 locked range=0.5 pull_lever obj="minikit_lever2",lever obj="mk_redlight_03",no_collision obj="mk_greenlight_03",no_collision obstacle_end obstacle_start obj="mk_greenlight_03",trigger obj="minikit_gate" obstacle_end obstacle_start name="minikit_lever1" lock_spline="minikit_lineup1" locked range=0.5 pull_lever obj="minikit_lever1",lever obj="mk_redlight_04" obj="mk_greenlight_04" obstacle_end obstacle_start chain=18,1 obj="mk_redlight_04",trigger obj="plat_02a" obj="plat02_cog1a" obstacle_end obstacle_start chain=18,2 obj="plat_02b" obj="plat02_cog1b" obstacle_end /////////bridge 2////////////////////// blowup_start force_name="crateswitch_block" deb_name="barrel_pop_1" deb_name="barrel_pop_2" hit_points=4 part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="part_dbrown_01" obj="part_dbrown_01" obj="part_mbrown_01" obj="part_mbrown_01" obj="part_mbrown_01" blowup_end obstacle_start obj="doorcover_a" chain=7,1 obj="crateswitch_block" obstacle_end obstacle_start obj="doorcover_b" chain=7,2 obj="crateswitch_null" obstacle_end obstacle_start name="c3p0_pan1" obj="static1" obj="c3p0_pic1" play_openclose range=1.0 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="drop_build" lock_spline="c3p0_switch_lineup1" protocol_droid locked chain_interface=7,2 obj="green_light_on1",no_collision obj="green_light_off1",no_collision range=1.0 obstacle_end obstacle_start obj="green_light_on1",trigger obj="zipcrate_01_hook" obstacle_end obstacle_start obj="dropzip_01a" chain=6,1 obj="green_light_on1",trigger obj="zipcrate_01a" obstacle_end obstacle_start obj="dropzip_01b" chain=6,2 obj="zipcrate_01b" obstacle_end blowup_start force_name="zipcrate_01b" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" blowup_end buildit_start name="build_zip1b" pair="target_01_01_a","target_01_01_b" pair="target_01_02_a","target_01_02_b" pair="target_01_03_a","target_01_03_b" pair="target_01_04_a","target_01_04_b" pair="target_01_12_a","target_01_12_b" pair="target_01_11_a","target_01_11_b" pair="target_01_13_a","target_01_13_b" pair="target_01_05_a","target_01_05_b" pair="target_01_06_a","target_01_06_b" pair="target_01_10_a","target_01_10_b" pair="target_01_09_a","target_01_09_b" pair="target_01_08_a","target_01_08_b" pair="target_01_07_a","target_01_07_b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="buildzip_01a" chain=3,1 obj="zipcrate_01b",trigger obj="target_01_01_a1" obj="target_01_01_a1" obj="target_01_02_a1" obj="target_01_03_a1" obj="target_01_04_a1" obj="target_01_05_a1" obj="target_01_06_a1" obj="target_01_07_a1" obj="target_01_08_a1" obj="target_01_09_a1" obj="target_01_10_a1" obj="target_01_11_a1" obj="target_01_12_a1" obj="target_01_13_a1" obstacle_end obstacle_start name="buildzip_01b" chain=3,2 buildit="build_zip1b" obstacle_end obstacle_start name="buildzip_01c" chain=3,3 obj="target_01_01_b" obj="target_01_02_b" obj="target_01_03_b" obj="target_01_04_b" obj="target_01_05_b" obj="target_01_06_b" obj="target_01_07_b" obj="target_01_08_b" obj="target_01_09_b" obj="target_01_10_b" obj="target_01_11_b" obj="target_01_12_b" obj="target_01_13_b" obj="zip2_terr" obstacle_end zipup_start spline="zipup_1" //force="name" trigger_chain=3,3 //trigger_objanim="name" //swing zipup_end obstacle_start name="bridge02_lever" lock_spline="bridge02_lineup1" //camera_spline="door_left_cam" //cam_start_time=1.0 //cam_end_time=3.0 //cam_blend_in_time=0.0 //cam_blend_out_time=2.0 locked range=2.0 pull_lever obj="bridge02_lever1",lever obj="bridge_02" obj="cog2a_top" obj="cog2a_btm" obj="cog2b_top" obj="cog2b_btm" obj="redlightoff_01",no_collision obj="greenlighton_01",no_collision obstacle_end ////moving platform//// obstacle_start chain=21,1 obj="treeplat1_01a" obj="treeplat1_02a" obj="treeplat1_03a" obj="treeplat1_04a" obj="treeplat1_05a" obj="treeplat1_terrb" obstacle_end obstacle_start chain=21,2,1 obj="treeplat1_01b" obj="treeplat1_02b" obj="treeplat1_03b" obj="treeplat1_04b" obj="treeplat1_05b" obj="treeplat1_terra" obstacle_end //obstacle_start chain=22,1 obj="treeplat1_05a",trigger obj="treeplat1_terrb" obstacle_end //obstacle_start chain=22,2,1 obj="treeplat1_05b",trigger obj="treeplat1_terra" obstacle_end /////////////////////////////////// //////end area////// teleport_start spline="teleport_02" duration=5.0 range=0.3 flap1="flap_02a" flap2="flap_02b" teleport_end //////blocking barrels ///////blue ones//////// blowup_start set_type="cani_type" force_name="caniblow_1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="cani_blow_02" blowup_end blowup_start use_type="cani_type" force_name="caniblow_1b" obj="caniblow_1terr",on blowup_end obstacle_start chain=28,1 obj="caniblow_1" obstacle_end obstacle_start chain=28,2 obj="caniblow_1b" obstacle_end blowup_start use_type="cani_type" force_name="caniblow_2" blowup_end blowup_start use_type="cani_type" force_name="caniblow_2b" obj="caniblow_2terr",on blowup_end obstacle_start chain=29,1 obj="caniblow_2" obstacle_end obstacle_start chain=29,2 obj="caniblow_2b" obstacle_end blowup_start use_type="cani_type" force_name="caniblow_3" blowup_end blowup_start use_type="cani_type" force_name="caniblow_3b" obj="caniblow_3terr",on blowup_end obstacle_start chain=30,1 obj="caniblow_3" obstacle_end obstacle_start chain=30,2 obj="caniblow_3b" obstacle_end blowup_start use_type="cani_type" force_name="caniblow_4" blowup_end blowup_start use_type="cani_type" force_name="caniblow_4b" obj="caniblow_4terr",on blowup_end obstacle_start chain=31,1 obj="caniblow_4" obstacle_end obstacle_start chain=31,2 obj="caniblow_4b" obstacle_end blowup_start use_type="cani_type" force_name="caniblow_5" blowup_end blowup_start use_type="cani_type" force_name="caniblow_5b" obj="caniblow_5terr",on blowup_end obstacle_start chain=32,1 obj="caniblow_5" obstacle_end obstacle_start chain=32,2 obj="caniblow_5b" obstacle_end blowup_start use_type="urn_blue" force_name="urnblue_07" obj="urnblue_07terr",on blowup_end ////// //obstacle_start chain=21,1 obj="caniblow_2b" obstacle_end //obstacle_start chain=21,2 obj="pblock_build_5a" obj="pblock_build_8a" obj="pblock_build_7a" obstacle_end buildit_start name="build_pblock" pair="pblock_build_1a","pblock_build_1b" pair="pblock_build_2a","pblock_build_2b" pair="pblock_build_3a","pblock_build_3b" pair="pblock_build_9a","pblock_build_9b" pair="pblock_build_4a","pblock_build_4b" pair="pblock_build_5a","pblock_build_5b" pair="pblock_build_6a","pblock_build_6b" pair="pblock_build_7a","pblock_build_7b" pair="pblock_build_8a","pblock_build_8b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="pblock_init" chain=25,1 obj="caniblow_2b",trigger obj="pblock_init" obj="pblock_build_1a" obj="pblock_build_2a" obj="pblock_build_3a" obj="pblock_build_4a" obj="pblock_build_6a" obj="pblock_build_9a" obj="hook_1a" obj="hook1_leverb" obj="pblock1_claspa1" obj="pblock1_claspb1" obj="redlightoff_02a" obj="pblock2_claspa1" obj="pblock2_claspb1" obstacle_end obstacle_start name="pblock_a" chain=25,2 buildit="build_pblock" ////still obj="hook_1a" obj="hook1_leverb" obj="pblock1_claspa1" obj="pblock1_claspb1" obj="redlightoff_02a" obj="pblock2_claspa1" obj="pblock2_claspb1" obstacle_end obstacle_start name="pblock_b" chain=25,3 push="pblock_01",1 obj="pblock_01" ////still obj="hook1_leverb" obj="hook_1a" obj="pblock1_claspa1" obj="pblock1_claspb1" obj="redlightoff_02a" obj="pblock2_claspa1" obj="pblock2_claspb1" obstacle_end obstacle_start name="pblock_c" chain=25,4 obj="pblock_01b" obj="pblock1_claspa" obj="pblock1_claspb" ////still obj="hook1_leverb" obj="hook_1a" obj="redlightoff_02a" obj="pblock2_claspa1" obj="pblock2_claspb1" auto_start obstacle_end obstacle_start name="pblock_d" chain=25,5 lock_spline="hook1_lineup" locked range=2.0 pull_lever chain_interface=25,5 obj="hook1_levera",lever obj="pblock_01c" obj="hook_1" obj="redlightoff_02",no_collision obj="greenlighton_02",no_collision ///still obj="pblock1_claspa2" obj="pblock1_claspb2" obj="pblock2_claspa1" obj="pblock2_claspb1" obstacle_end obstacle_start name="pblock_e" chain=25,6 push="pblock_02",1 obj="pblock_02" ////still obj="pblock2_claspa1" obj="pblock2_claspb1" obj="pblock1_claspa2" obj="pblock1_claspb2" obj="greenlighton_02a" obj="hook1_leverc" obj="hook_1c" obstacle_end obstacle_start name="pblock_f" chain=25,7 obj="pblock_02b" obj="pblock2_claspa" obj="pblock2_claspb" ////still obj="pblock1_claspa2" obj="pblock1_claspb2" obj="greenlighton_02a" obj="hook1_leverc" obj="hook_1c" auto_start obstacle_end ////pblockslight obstacle_start obj="pblock2_claspa",trigger obj="pblock2_redlight" obj="pblock2_greenlight" obstacle_end //////pblockslift obstacle_start chain=36,1 name="biglift_up" obj="pblock2_redlight",trigger obj="biglift_cog1up" obj="biglift_cog2up" obj="biglift_cog3up" obj="biglift_cog4up" obj="biglift_1up" camera_spline="biglift_cam" cam_start_time=0.5 cam_end_time=6.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end obstacle_start chain=36,2 name="biglift_down" obj="pad1b",story_only_trigger obj="pad2b",trigger obj="pad3b",story_only_trigger obj="pad4b",story_only_trigger obj="pad5b",story_only_trigger obj="pad6b",trigger //obj="pblock2_redlight",trigger obj="biglift_cog1down" obj="biglift_cog2down" obj="biglift_cog3down" obj="biglift_cog4down" obj="biglift_1down" freeplay_count=2 obstacle_end ////lift terr obstacle_start name="lift_terr" chain=38,1 obj="pad1b",story_only_trigger obj="pad2b",trigger obj="pad3b",story_only_trigger obj="pad4b",story_only_trigger obj="pad5b",story_only_trigger obj="pad6b",trigger obj="lift_terrdown" obstacle_end //// obstacle_start chain=37,1 name="allpad_a" obj="pblock2_redlight",trigger obj="pad1up",story_visible obj="pad2up" obj="pad3up",story_visible obj="pad4up",story_visible obj="pad5up",story_visible obj="pad6up" obstacle_end obstacle_start name="allpad_b" chain=37,2 obj="pad1a",story_visible obj="pad1b",story_visible obj="pad2a" obj="pad2b" obj="pad3a",story_visible obj="pad3b",story_visible obj="pad4a",story_visible obj="pad4b",story_visible obj="pad5a",story_visible obj="pad5b",story_visible obj="pad6a" obj="pad6b" obstacle_end obstacle_start name="allpad_c" chain=37,3,2 obj="pad1down",story_visible obj="pad2down" obj="pad3down",story_visible obj="pad4down",story_visible obj="pad5down",story_visible obj="pad6down" auto_start obstacle_end ////////lift pads//// obstacle_start name="pad1" obj="pad1a" obj="pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad2" obj="pad2a" obj="pad2b" play_openclose range=0.15 check_ground obstacle_end obstacle_start name="pad3" obj="pad3a" obj="pad3b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad4" obj="pad4a" obj="pad4b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad5" obj="pad5a" obj="pad5b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad6" obj="pad6a" obj="pad6b" play_openclose range=0.15 check_ground obstacle_end ///////kill zips//// blowup_start set_type="zipblow_type" force_name="zip_respawn1" deb_name="barrel_spark" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="zip_blow_1" hit_points=3 obj="part_zip3" obj="part_zip4" obj="part_zip3" obj="part_zip4" blowup_end obstacle_start chain=26,1 obj="zip_respawn1" obstacle_end obstacle_start chain=26,2 obj="zip_fall1" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn2" blowup_end obstacle_start chain=27,1 obj="zip_respawn2" obstacle_end obstacle_start chain=27,2 obj="zip_fall2" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn4" blowup_end obstacle_start chain=34,1 obj="zip_respawn4" obstacle_end obstacle_start chain=34,2 obj="zip_fall4" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn5" blowup_end obstacle_start chain=33,1 obj="zip_respawn5" obstacle_end obstacle_start chain=33,2 obj="zip_fall5" auto_start obstacle_end ///////enemy zips///// zipup_start spline="zipup_2" trigger_chain=27,1 zipup_end zipup_start spline="zipup_3" trigger_chain=26,1 zipup_end zipup_start spline="zipup_4" trigger_chain=34,1 zipup_end zipup_start spline="zipup_5" trigger_chain=33,1 zipup_end