state Base { Conditions { if EitherPlayerInTriggerArea "Jump" == 1 and if Message "fg_LevelPulled" == 1 goto Jump } Actions { } } state Jump { Conditions { } Actions { SetLocator "name=Jump" GoToLocator SetState "Update" } } state Update { ReferenceScript { Script=SpawnAttack Source=Global ReturnState=Update Conditions { } } Conditions { if AlwaysTrue == 1 goto Update } Actions { FollowPlayer "1" } }