mipmapmode=3 cam_tilt=2 fog=new use_fog plat_scan_dist=5 max_ter_groups=512 max_ter_platforms=512 //burnout_threshold=1.1 //burnout_intensity=4.6 //burnout_flare=0 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=140 backg_top=168 backb_top=198 backr_bottom=41 backg_bottom=44 backb_bottom=25 backr_x=41 backg_x=44 backb_x=25 backr=41 backg=44 backb=25 settings_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end cam_look_rot_mul_x=0.5 cam_look_rot_mul_y=1.0 //////////////////////cameras///////////////////////////// sock_start=01 cam_blend_time=2.0 cam_look_ratio_y=1.0 campos_seek=5.0 camang_seek=5.0 cam_lateral_ratio=0 //cam_rail_offset=-3.0 cam_pullback_ratio=0.2 //cam_look_ratio_y=0.1 cam_segments_ahead=2 //cam_y_offset=1.5 //offset_blend_y_ratio=0.5 cam_y_offset=2.5 offset_blend_y_ratio=0.5 sock_end ///////////////////doors//////////////////////////// door_start spline="door_liftdown2b" level="EndorBattle_B" 1_way door_end door_start spline="door_liftup2a" level="EndorBattle_A" 1_way door_end door_start spline="door_b2c" level="EndorBattle_C" door_end door_start spline="door_c2b" level="EndorBattle_B" door_end ////////plants1///// blowup_start set_type="plant01_ty" force_name="plant01_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="plant_part_01" //takeover_proximity_only blowup_end blowup_start use_type="plant01_ty" force_name="plant01_02" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_03" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_06" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_07" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_08" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_09" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_10" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_11" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_12" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_13" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_14" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_15" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_16" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_17" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_18" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_19" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_20" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_21" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_22" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_23" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_24" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_25" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_26" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_27" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_28" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_29" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_30" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_31" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_32" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_33" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_34" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_35" blowup_end //////////flower blowups/////////////////// blowup_start set_type="bush_ty" force_name="flowerbush_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="bush_part_01" hit_points=2 magnitude=2 obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" //takeover_proximity_only blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_02" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_03" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_04" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_05" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_06" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_07" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_10" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_11" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_12" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_13" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_14" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_15" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_16" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_17" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_18" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_19" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_20" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_21" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_22" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_23" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_24" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_25" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_26" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_27" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_28" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_30" blowup_end /////dfbush///////////// blowup_start set_type="dfbush_ty" force_name="df_bush1_01" deb_name="barrel_pop_1" deb_name="barrel_spark" deb_name="big_pop_smoke" part_effect_name="dfbush_part_01" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_02" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_03" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_04" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_05" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_06" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_07" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_08" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_09" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_10" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_11" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_12" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_13" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_14" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_15" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_16" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_17" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_18" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_19" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_20" blowup_end /////////////////////simple blowups///////////////////// blowup_start set_type="urn_orange" force_name="urnblow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="urn_blow_01" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_02" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_03" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_04" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_05" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_06" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_07" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_08" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_09" blowup_end blowup_start use_type="urn_orange" force_name="urnblow_10" blowup_end ///////blue ones//////// blowup_start set_type="urn_blue" force_name="urnblue_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="urn_blow_02" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_02" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_03" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_04" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_05" blowup_end blowup_start use_type="urn_blue" force_name="urnblue_06" blowup_end /////////TORCHES///////////////////// obstacle_start obj="torch_01a" chain=40,1 obj="torch_top_01",trigger obj="torch_null_01a" obstacle_end obstacle_start obj="torch_01b" chain=40,2 obj="torch_null_01b" obstacle_end obstacle_start obj="torch_02a" chain=41,1 obj="torch_top_02",trigger obj="torch_null_02a" obstacle_end obstacle_start obj="torch_02b" chain=41,2 obj="torch_null_02b" obstacle_end obstacle_start obj="torch_03a" chain=42,1 obj="torch_top_03",trigger obj="torch_null_03a" obstacle_end obstacle_start obj="torch_03b" chain=42,2 obj="torch_null_03b" obstacle_end obstacle_start obj="torch_04a" chain=43,1 obj="torch_top_04",trigger obj="torch_null_04a" obstacle_end obstacle_start obj="torch_04b" chain=43,2 obj="torch_null_04b" obstacle_end obstacle_start obj="torch_05a" chain=44,1 obj="torch_top_05",trigger obj="torch_null_05a" obstacle_end obstacle_start obj="torch_05b" chain=44,2 obj="torch_null_05b" obstacle_end obstacle_start obj="torch_06a" chain=45,1 obj="torch_top_06",trigger obj="torch_null_06a" obstacle_end obstacle_start obj="torch_06b" chain=45,2 obj="torch_null_06b" obstacle_end obstacle_start obj="torch_07a" chain=46,1 obj="torch_top_07",trigger obj="torch_null_07a" obstacle_end obstacle_start obj="torch_07b" chain=46,2 obj="torch_null_07b" obstacle_end obstacle_start obj="torch_08a" chain=47,1 obj="torch_top_08",trigger obj="torch_null_08a" obstacle_end obstacle_start obj="torch_08b" chain=47,2 obj="torch_null_08b" obstacle_end obstacle_start obj="torch_09a" chain=48,1 obj="torch_top_09",trigger obj="torch_null_09a" obstacle_end obstacle_start obj="torch_09b" chain=48,2 obj="torch_null_09b" obstacle_end obstacle_start obj="torch_10a" chain=49,1 obj="torch_top_10",trigger obj="torch_null_10a" obstacle_end obstacle_start obj="torch_10b" chain=49,2 obj="torch_null_10b" obstacle_end /////////blowup doors//////////////// blowup_start set_type="doorblock_type" force_name="doorblock_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" hit_points=4 part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="part_dbrown_01" obj="part_dbrown_01" obj="part_mbrown_01" obj="part_mbrown_01" obj="part_mbrown_01" blowup_end blowup_start use_type="doorblock_type" force_name="doorblock_02" blowup_end blowup_start use_type="doorblock_type" force_name="doorblock_03" blowup_end blowup_start use_type="doorblock_type" force_name="doorblock_04" blowup_end //////BIG LIFT AT BEGINNING////////////// obstacle_start //chain=36,1 name="biglift_up" obj="pad1b",story_only_trigger obj="pad2b",trigger obj="pad3b",story_only_trigger obj="pad4b",story_only_trigger obj="pad5b",story_only_trigger obj="pad6b",trigger obj="biglift_cog1up" obj="biglift_cog2up" obj="biglift_cog3up" obj="biglift_cog4up" //obj="biglift_1up" camera_spline="biglift_cam" cam_start_time=1.0 cam_end_time=6.0 cam_blend_in_time=1.0 cam_blend_out_time=1.0 freeplay_count=2 obstacle_end //// obstacle_start name="allpad_b" chain=37,1 obj="pad1a",story_visible obj="pad1b",story_visible obj="pad2a" obj="pad2b" obj="pad3a",story_visible obj="pad3b",story_visible obj="pad4a",story_visible obj="pad4b",story_visible obj="pad5a",story_visible obj="pad5b",story_visible obj="pad6a" obj="pad6b" obj="biglift_1upa" obstacle_end obstacle_start name="allpad_c" chain=37,2,1 obj="pad1up",story_visible obj="pad2up" obj="pad3up",story_visible obj="pad4up",story_visible obj="pad5up",story_visible obj="pad6up" obj="biglift_1up" auto_start obstacle_end ////////lift pads//// obstacle_start name="pad1" obj="pad1a" obj="pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad2" obj="pad2a" obj="pad2b" play_openclose range=0.15 check_ground obstacle_end obstacle_start name="pad3" obj="pad3a" obj="pad3b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad4" obj="pad4a" obj="pad4b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad5" obj="pad5a" obj="pad5b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="pad6" obj="pad6a" obj="pad6b" play_openclose range=0.15 check_ground obstacle_end ///////MINIKIT At BEGINNING//////////// //////zip//////// blowup_start set_type="crate_ty" force_name="crate_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" deb_name="spark_purple" part_effect_name="crate_part_1" blowup_end blowup_start use_type="crate_ty" force_name="crate_02" blowup_end obstacle_start obj="crate_01",trigger obj="crate_02",trigger obj="build_zip3null" obstacle_end obstacle_start chain=11,1 obj="crate_01" obstacle_end obstacle_start chain=11,2 obj="target_03_06a" obj="target_03_07a" obj="target_03_08a" obj="target_03_09a" obj="target_03_10a" obj="target_03_11a" obj="target_03_12a" obstacle_end obstacle_start chain=12,1 obj="crate_02" obstacle_end obstacle_start chain=12,2 obj="target_03_01a" obj="target_03_02a" obj="target_03_03a" obj="target_03_04a" obj="target_03_05a" obj="target_03_13a" obstacle_end buildit_start name="build_zip3b" pair="target_03_01a","target_03_01b" pair="target_03_02a","target_03_02b" pair="target_03_03a","target_03_03b" pair="target_03_04a","target_03_04b" pair="target_03_12a","target_03_12b" pair="target_03_11a","target_03_11b" pair="target_03_13a","target_03_13b" pair="target_03_05a","target_03_05b" pair="target_03_06a","target_03_06b" pair="target_03_10a","target_03_10b" pair="target_03_09a","target_03_09b" pair="target_03_08a","target_03_08b" pair="target_03_07a","target_03_07b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start obj="buildzip_03a" chain=2,1 obj="build_zip3null" obstacle_end obstacle_start obj="buildzip_03b" chain=2,2 buildit="build_zip3b" obstacle_end obstacle_start obj="buildzip_03c" chain=2,3 obj="target_03_01b" obj="target_03_02b" obj="target_03_03b" obj="target_03_04b" obj="target_03_05b" obj="target_03_06b" obj="target_03_07b" obj="target_03_08b" obj="target_03_09b" obj="target_03_10b" obj="target_03_11b" obj="target_03_12b" obj="target_03_13b" obj="zip3_terr" obstacle_end zipup_start spline="zipup_3" //force="name" trigger_chain=2,3 //trigger_objanim="name" //swing zipup_end //////FIRST BLOCKAGE PUZZLE////////// //////hidden bits///// blowup_start use_type="plant01_ty" force_name="plant01_04" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_05" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_08" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_09" blowup_end obstacle_start chain=22,1 obj="flowerbush_08" obstacle_end obstacle_start chain=22,2 obj="spin_02_04a1" obj="spin_02_10a1" obj="spin_02_11a1" obstacle_end obstacle_start chain=23,1 obj="flowerbush_09" obstacle_end obstacle_start chain=23,2 obj="spin_02_08a1" obj="spin_02_09a1" obstacle_end obstacle_start chain=24,1 obj="plant01_04" obstacle_end obstacle_start chain=24,2 obj="spin_02_03a1" obj="spin_02_02a1" obj="spin_02_01a1" obstacle_end obstacle_start chain=25,1 obj="plant01_05" obstacle_end obstacle_start chain=25,2 obj="spin_02_07a1" obj="spin_02_06a1" obj="spin_02_05a1" obstacle_end //////// buildit_start name="build_spin2" pair="spin_02_11a","spin_02_11b" pair="spin_02_09a","spin_02_09b" pair="spin_02_08a","spin_02_08b" pair="spin_02_10a","spin_02_10b" pair="spin_02_04a","spin_02_04b" pair="spin_02_07a","spin_02_07b" pair="spin_02_06a","spin_02_06b" pair="spin_02_05a","spin_02_05b" pair="spin_02_03a","spin_02_03b" pair="spin_02_02a","spin_02_02b" pair="spin_02_01a","spin_02_01b" coin_value=0 hop_mul=1 buildit_end obstacle_start obj="flowerbush_14",trigger obj="flowerbush_15",trigger obj="spin_null" obstacle_end obstacle_start chain=20,1 obj="spin02_null" chain_trigger=22,2 chain_trigger=23,2 chain_trigger=24,2 chain_trigger=25,2 obj="spin_02_01a1" obj="spin_02_02a1" obj="spin_02_03a1" obj="spin_02_04a1" obj="spin_02_05a1" obj="spin_02_06a1" obj="spin_02_07a1" obj="spin_02_08a1" obj="spin_02_09a1" obj="spin_02_10a1" obj="spin_02_11a1" obj="spin_02_12a1" obstacle_end obstacle_start chain=20,2 buildit="build_spin2" obstacle_end obstacle_start chain=20,3 obj="spin_02" obstacle_end spinner_start spin_obj="spin_02" move_obj="vent1_plat" move_obj="vent1_cog" anim_speed=0.09 target_radius=0.5 target_yoffset=0.125 paddle_count=1 push_only spinner_angle=230 end_lock spinner_end teleport_start spline="teleport_01" duration=5.0 range=0.3 flap1="ventflap_01a" flap2="ventflap_01b" trigger_chain=21,2 teleport_end obstacle_start chain=21,1 obj="vent1_plat",trigger obj="vent1_redlight" obstacle_end obstacle_start chain=21,2 obj="vent1_greenlight" obstacle_end //////zip obstacle_start name="ziphook_pad" obj="zip2_pad1a" obj="zip2_pad1b" obj="ziphook_2",no_collision obj="zipbase_2",no_collision obj="ziphook_cog2",no_collision obj="ziphook_hook1",no_collision play_openclose range=0.15 check_ground obstacle_end zipup_start spline="zipup_2" trigger_objanim="ziphook_2" swing zipup_end //// zipup_start spline="zipup_4" force="flowerbush_03" zipup_end ///// obstacle_start name="firstgate_lever" lock_spline="firstgate_lineup" locked range=2.0 pull_lever obj="firstgate_lever",lever obj="fg_redlight" obj="fg_greenlight" obstacle_end obstacle_start obj="fg_greenlight",trigger obj="firstgate1a" obj="fg_ramp" obj="fg_rampcogs" obstacle_end /////////////////////gadgets//////////////////////////// obstacle_start obj="gate_01" play_openclose range=2.0 obstacle_end obstacle_start obj="gate_02" play_openclose range=2.0 obstacle_end obstacle_start obj="gate_03" play_openclose range=2.0 obstacle_end obstacle_start obj="gate_04" play_openclose range=2.0 obstacle_end /////FREEPLAY FORCE PLATFORM PUZZLE////// buildit_start name="build_plat1" pair="plat1_b_1a","plat1_b_1b" pair="plat1_b_2a","plat1_b_2b" pair="plat1_b_3a","plat1_b_3b" pair="plat1_b_4a","plat1_b_4b" pair="plat1_b_5a","plat1_b_5b" pair="plat1_b_6a","plat1_b_6b" pair="plat1_b_7a","plat1_b_7b" pair="plat1_b_8a","plat1_b_8b" pair="plat1_b_9a","plat1_b_9b" pair="plat1_b_10a","plat1_b_10b" pair="plat1_b_11a","plat1_b_11b" pair="plat1_b_12a","plat1_b_12b" coin_value=0 hop_mul=1.0 buildit_end blowup_start set_type="thermo_type" force_name="thermocrate_01" deb_name="big_pop_fire" deb_name="big_pop_smoke" hit_points=0 part_effect_name="thermo_part1" blowup_end blowup_start use_type="thermo_type" force_name="thermocrate_02" blowup_end obstacle_start obj="buildplat_01a" chain=4,1 obj="thermocrate_01",trigger obj="thermocrate_02",trigger obj="thermoplat_null" obstacle_end obstacle_start obj="buildplat_01a" chain=4,2 buildit="build_plat1" obstacle_end obstacle_start obj="buildzip_01a" chain=4,3 obj="plat1_final" obj="plat1_cog" obj="plat1_bit" obstacle_end obstacle_start ter_type=15 obj="woodlift_01" obj="woodlift_hook01a" obj="woodlift_hook01b" obstacle_end teleport_start spline="teleport_04" duration=5.0 range=0.2 flap1="flap_04a" flap2="flap_04b" obj="plat1_cog" //obj="gate" //1_way //trigger_chain=x,y //type=crawl teleport_end ////END FOUR GATE PUZZLE/////////// ///release set1 blowup_start force_name="c3p0_cover01" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_part" blowup_end blowup_start force_name="c3p0_cover02" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_part" blowup_end buildit_start name="build_c3p0" pair="c3p0_build1a","c3p0_build1b" pair="c3p0_build2a","c3p0_build2b" pair="c3p0_build3a","c3p0_build3b" pair="c3p0_build4a","c3p0_build4b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="c3p0_pan1" obj="c3p0_static1" obj="c3p0_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start chain=1,1 obj="c3p0_cover01" obj="c3p0_cover02" obstacle_end obstacle_start chain=1,2 buildit="build_c3p0" obstacle_end obstacle_start chain=1,3 obj="c3p0_glight_off1" obj="c3p0_glight_on1" obj="c3p0_static1" obj="c3p0_pic1 obj="c3p0_build1b" //obj="c3p0_build2b" obj="c3p0_build4b" obstacle_end obstacle_start name="c3p0_door1" lock_spline="c3p0_switch_lineup1" protocol_droid locked obj="c3p0_glight_off1",no_collision obj="c3p0_glight_on1",no_collision obj="set1_plunge",no_collision obj="set1_cog1a",no_collision obj="set1_cog1b",no_collision obj="set1_cog2a",no_collision obj="set1_cog1b",no_collision obj="cover01_1a" obj="cover01_1b" obj="cover01_cog1a" obj="cover01_cog1b" obj="cover01_cog2a" obj="cover01_cog2b" obj="cover01b_1a" obj="cover01b_1b" obj="cover01b_cog1a" obj="cover01b_cog1b" obj="cover01b_cog2a" obj="cover01b_cog2b" chain_interface=1,3 range=1.5 sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end //obstacle_start chain=2,1 obj="c3p0_glight_off1",trigger obj="set1_blowa" obstacle_end //obstacle_start chain=2,2 obj="set1_blowb" obstacle_end //blowup_start force_name="set1_blowb" deb_name="barrel_spark" deb_name="barrel_pop_2" part_effect_name="cover_part" blowup_end //obstacle_start obj="set1_blowb",trigger obj="cover01_1a" obj="cover01_1b" obj="cover01_cog1a" obj="cover01_cog1b" obj="cover01_cog2a" obj="cover01_cog2b" obj="cover01b_1a" obj="cover01b_1b" obj="cover01b_cog1a" obj="cover01b_cog1b" obj="cover01b_cog2a" obj="cover01b_cog2b" obstacle_end //////first set///// ////////gate_1a pads//// obstacle_start name="gate1a_pad1" obj="gate1a_pad1a" obj="gate1a_pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="gate1a_pad2" obj="gate1a_pad2a" obj="gate1a_pad2b" play_openclose range=0.15 check_ground obstacle_end obstacle_start name="gate1a_pad3" obj="gate1a_pad3a" obj="gate1a_pad3b" play_openclose range=0.15 check_ground story_mode_only obstacle_end ////gate_1b pads/////// obstacle_start name="gate1b_pad1" obj="gate1b_pad1a" obj="gate1b_pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="gate1b_pad2" obj="gate1b_pad2a" obj="gate1b_pad2b" play_openclose range=0.15 check_ground obstacle_end obstacle_start name="gate1b_pad3" obj="gate1b_pad3a" obj="gate1b_pad3b" play_openclose range=0.15 check_ground story_mode_only obstacle_end ////check for all obstacle_start name="gate1_padcheck" obj="gate1a_pad1b",story_only_trigger obj="gate1a_pad2b",trigger obj="gate1a_pad3b",story_only_trigger obj="gate1b_pad1b",story_only_trigger obj="gate1b_pad2b",trigger obj="gate1b_pad3b",story_only_trigger obj="gate1a" obj="gate1b" obstacle_end ///keep them locked obstacle_start chain=7,1 name="gate1_allpada" obj="cover01_cog2b",trigger obj="gate1pads_null" obj="gate1a_pad1a1",story_visible obj="gate1a_pad2a1" obj="gate1a_pad3a1",story_visible obj="gate1b_pad1a1",story_visible obj="gate1b_pad2a1" obj="gate1b_pad3a1",story_visible obstacle_end obstacle_start chain=7,2 name="gate1_allpadb" obj="gate1a_pad1a",story_visible obj="gate1a_pad1b",story_visible obj="gate1a_pad2a" obj="gate1a_pad2b" obj="gate1a_pad3a",story_visible obj="gate1a_pad3b",story_visible obj="gate1b_pad1a",story_visible obj="gate1b_pad1b",story_visible obj="gate1b_pad2a" obj="gate1b_pad2b" obj="gate1b_pad3a",story_visible obj="gate1b_pad3b",story_visible obstacle_end obstacle_start chain=7,3 name="gate1_allpadc" obj="gate1a_pad1b1",story_visible obj="gate1a_pad2b1" obj="gate1a_pad3b1",story_visible obj="gate1b_pad1b1",story_visible obj="gate1b_pad2b1" obj="gate1b_pad3b1",story_visible obstacle_end ////// buildit_start name="build_ramp" pair="buildramp_01_01a","buildramp_01_01b" pair="buildramp_02_01a","buildramp_02_01b" pair="buildramp_03_01a","buildramp_03_01b" pair="buildramp_04_01a","buildramp_04_01b" pair="buildramp_05_01a","buildramp_05_01b" pair="buildramp_06_01a","buildramp_06_01b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start chain=55,1 buildit="build_ramp" obstacle_end obstacle_start chain=55,2 obj="buildramp_01_01b" obj="buildramp_02_01b" obj="buildramp_03_01b" obj="buildramp_04_01b" obj="buildramp_05_01b" obj="buildramp_06_01b" obj="ramp1_terr" obstacle_end //////SECOND GATE //////GATE 2B teleport_start spline="teleport_02" duration=5.0 range=0.8 flap1="flap_02a" flap2="flap_02b" teleport_end ///crate obstacle_start name="drop_build" lock_spline="zipcrate_lineup" pull_lever obj="zipcrate_lever",lever locked obj="redlightoff_01",no_collision obj="greenlighton_01",no_collision range=0.7 obstacle_end obstacle_start obj="dropzip_02a" chain=6,1 obj="greenlighton_01",trigger obj="zipcrate_02a" camera_spline="dropcrate_cam" cam_start_time=1.5 cam_end_time=3.5 cam_blend_in_time=0 cam_blend_out_time=0.5 obstacle_end obstacle_start obj="greenlighton_01",trigger obj="zipcrate_02_hook" obstacle_end obstacle_start obj="dropzip_02b" chain=6,2 obj="zipcrate_02b" obstacle_end blowup_start force_name="zipcrate_02b" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" blowup_end //////zip//////// buildit_start name="build_zip1b" pair="target_01_01a","target_01_01b" pair="target_01_02a","target_01_02b" pair="target_01_03a","target_01_03b" pair="target_01_04a","target_01_04b" pair="target_01_12a","target_01_12b" pair="target_01_11a","target_01_11b" pair="target_01_13a","target_01_13b" pair="target_01_05a","target_01_05b" pair="target_01_06a","target_01_06b" pair="target_01_10a","target_01_10b" pair="target_01_09a","target_01_09b" pair="target_01_08a","target_01_08b" pair="target_01_07a","target_01_07b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start obj="buildzip_01a" chain=3,1 obj="zipcrate_02b",trigger obj="target_01_01a1" obj="target_01_02a1" obj="target_01_03a1" obj="target_01_04a1" obj="target_01_05a1" obj="target_01_06a1" obj="target_01_07a1" obj="target_01_08a1" obj="target_01_09a1" obj="target_01_10a1" obj="target_01_11a1" obj="target_01_12a1" obj="target_01_13a1" obstacle_end obstacle_start obj="buildzip_01a" chain=3,2 buildit="build_zip1b" obstacle_end obstacle_start obj="buildzip_01b" chain=3,3 obj="target_01_01b" obj="target_01_02b" obj="target_01_03b" obj="target_01_04b" obj="target_01_05b" obj="target_01_06b" obj="target_01_07b" obj="target_01_08b" obj="target_01_09b" obj="target_01_10b" obj="target_01_11b" obj="target_01_12b" obj="target_01_13b" obstacle_end zipup_start spline="zipup_1" //force="name" trigger_chain=3,3 //trigger_objanim="name" //swing zipup_end ////gate_2a pads/////// obstacle_start name="gate2a_pad1" obj="gate2a_pad1a" obj="gate2a_pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="gate2a_pad2" obj="gate2a_pad2a" obj="gate2a_pad2b" play_openclose range=0.15 check_ground obstacle_end ////gate_2b pads/////// obstacle_start name="gate2b_pad1" obj="gate2b_pad1a" obj="gate2b_pad1b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="gate2b_pad2" obj="gate2b_pad2a" obj="gate2b_pad2b" play_openclose range=0.15 check_ground obstacle_end obstacle_start name="gate2b_pad3" obj="gate2b_pad3a" obj="gate2b_pad3b" play_openclose range=0.15 check_ground story_mode_only obstacle_end obstacle_start name="gate2b_pad4" obj="gate2b_pad4a" obj="gate2b_pad4b" play_openclose range=0.15 check_ground story_mode_only obstacle_end ////check for all obstacle_start name="gate2_padcheck" obj="gate2a_pad1b",story_only_trigger obj="gate2a_pad2b",trigger obj="gate2b_pad1b",story_only_trigger obj="gate2b_pad2b",trigger obj="gate2b_pad3b",story_only_trigger obj="gate2b_pad4b",story_only_trigger obj="gate2a" obj="gate2b" obj="stop_gate2" obstacle_end ///keep them locked obstacle_start chain=5,1 name="gate2_allpada" obj="gate2a_pad1a",story_visible obj="gate2a_pad1b",story_visible obj="gate2a_pad2a" obj="gate2a_pad2b" obj="gate2b_pad1a",story_visible obj="gate2b_pad1b",story_visible obj="gate2b_pad2a" obj="gate2b_pad2b" obj="gate2b_pad3a",story_visible obj="gate2b_pad3b",story_visible obj="gate2b_pad4a",story_visible obj="gate2b_pad4b",story_visible obstacle_end obstacle_start chain=5,2 name="gate2_allpadb" obj="gate2a_pad1b1",story_visible obj="gate2a_pad2b1" obj="gate2b_pad1b1",story_visible obj="gate2b_pad2b1" obj="gate2b_pad3b1",story_visible obj="gate2b_pad4b1",story_visible obstacle_end ////////////// //////////////BUILDIT TRACTOR//////////// ///make the buildit bits/// blowup_start use_type="crate_ty" force_name="crate_06" blowup_end blowup_start use_type="crate_ty" force_name="crate_07" blowup_end blowup_start use_type="crate_ty" force_name="crate_08" blowup_end obstacle_start chain=14,1 obj="crate_07" obstacle_end obstacle_start chain=14,2 obj="tractor_1_7" obj="tractor_1_8" obj="tractor_1_9" obstacle_end obstacle_start chain=15,1 obj="crate_06" obstacle_end obstacle_start chain=15,2 obj="tractor_1_11" obj="tractor_1_12" obj="tractor_1_17" obj="tractor_1_18" obj="tractor_1_19" obj="tractor_1_26" obstacle_end obstacle_start chain=16,1 obj="crate_08" obstacle_end obstacle_start chain=16,2 obj="tractor_1_10" obj="tractor_1_15" obj="tractor_1_16" obj="tractor_1_23" obj="tractor_1_24" obj="tractor_1_25" obj="tractor_1_5" obj="tractor_1_6" obstacle_end obstacle_start obj="crate_06",trigger obj="crate_07",trigger obj="crate_08",trigger //chain_trigger=14,2 //chain_trigger=15,2 //chain_trigger=16,2 obj="tractor_null" obstacle_end //////////// obstacle_start chain=17,1 obj="tractor_null" obj="tractor_1_1" obj="tractor_1_2" obj="tractor_1_3" obj="tractor_1_4" obj="tractor_1_5" obj="tractor_1_6" obj="tractor_1_7" obj="tractor_1_8" obj="tractor_1_9" obj="tractor_1_10" obj="tractor_1_11" obj="tractor_1_12" obj="tractor_1_13" obj="tractor_1_14" obj="tractor_1_15" obj="tractor_1_16" obj="tractor_1_17" obj="tractor_1_18" obj="tractor_1_19" obj="tractor_1_20" obj="tractor_1_21" obj="tractor_1_22" obj="tractor_1_23" obj="tractor_1_24" obj="tractor_1_25" obj="tractor_1_26" obstacle_end obstacle_start chain=17,2 buildit="buildit_tractor" obstacle_end buildit_start name="buildit_tractor" pair="tractor_1_1","tractor_2_1" pair="tractor_1_2","tractor_2_2" pair="tractor_1_3","tractor_2_3" pair="tractor_1_4","tractor_2_4" pair="tractor_1_5","tractor_2_5" pair="tractor_1_6","tractor_2_6" pair="tractor_1_7","tractor_2_7" pair="tractor_1_8","tractor_2_8" pair="tractor_1_9","tractor_2_9" pair="tractor_1_10","tractor_2_10" pair="tractor_1_11","tractor_2_11" pair="tractor_1_12","tractor_2_12" pair="tractor_1_13","tractor_2_13" pair="tractor_1_14","tractor_2_14" pair="tractor_1_15","tractor_2_15" pair="tractor_1_16","tractor_2_16" pair="tractor_1_17","tractor_2_17" pair="tractor_1_18","tractor_2_18" pair="tractor_1_19","tractor_2_19" pair="tractor_1_20","tractor_2_20" pair="tractor_1_21","tractor_2_21" pair="tractor_1_22","tractor_2_22" pair="tractor_1_23","tractor_2_23" pair="tractor_1_24","tractor_2_24" pair="tractor_1_25","tractor_2_25" pair="tractor_1_26","tractor_2_26" character="tractor_1" coin_value=5000 buildit_end ////////////vent to minikit//// obstacle_start chain=8,1 obj="plant01_31" obj="plant01_32" obj="plant01_33" obstacle_end obstacle_start chain=8,2 obj="teleport3_null" obstacle_end teleport_start spline="teleport_03" duration=5.0 range=1.0 flap1="flap_03a" flap2="flap_03b" trigger_chain=8,2 teleport_end ////catpole blowup_start use_type="crate_ty" force_name="crate_03" blowup_end blowup_start use_type="crate_ty" force_name="crate_04" blowup_end blowup_start use_type="crate_ty" force_name="crate_05" blowup_end blowup_start use_type="thermo_type" force_name="thermocrate_03" blowup_end obstacle_start chain=9,1 obj="crate_03" obstacle_end obstacle_start chain=9,2 obj="step4a" obstacle_end obstacle_start chain=10,1 obj="crate_04" obstacle_end obstacle_start chain=10,2 obj="step1a" obstacle_end obstacle_start chain=13,1 obj="thermocrate_03" obstacle_end obstacle_start chain=13,2 obj="step2a" obj="step3a" obstacle_end /////////////CARROTS//////////// blowup_start set_type="carrot_ty1" force_name="carrot_stump1" deb_name="carrot_pop1" part_effect_name="carrot_part1" takeover_proximity_only blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump2" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump3" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump4" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump5" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump6" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump7" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump8" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump9" blowup_end blowup_start use_type="carrot_ty1" force_name="carrot_stump10" blowup_end ////////// blowup_start set_type="carrot_ty2" force_name="carrot1b" deb_name="carrot_pop1" deb_name="carrot_pop2" part_effect_name="carrot_part2" obj="carrot1_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot2b" obj="carrot2_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot3b" obj="carrot3_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot4b" obj="carrot4_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot5b" obj="carrot5_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot6b" obj="carrot6_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot7b" obj="carrot7_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot8b" obj="carrot8_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot9b" obj="carrot9_terr",off blowup_end blowup_start use_type="carrot_ty2" force_name="carrot10b" obj="carrot10_terr",off blowup_end ////////// obstacle_start chain=30,1 obj="carrot_stump1" obstacle_end obstacle_start chain=30,2 obj="carrot1a" auto_start obstacle_end obstacle_start chain=30,3 obj="carrot1b" obj="carrot1_terr" obstacle_end obstacle_start chain=31,1 obj="carrot_stump2" obstacle_end obstacle_start chain=31,2 obj="carrot2a" auto_start obstacle_end obstacle_start chain=31,3 obj="carrot2b" obj="carrot2_terr" obstacle_end obstacle_start chain=32,1 obj="carrot_stump3" obstacle_end obstacle_start chain=32,2 obj="carrot3a" auto_start obstacle_end obstacle_start chain=32,3 obj="carrot3b" obj="carrot3_terr" obstacle_end obstacle_start chain=33,1 obj="carrot_stump4" obstacle_end obstacle_start chain=33,2 obj="carrot4a" auto_start obstacle_end obstacle_start chain=33,3 obj="carrot4b" obj="carrot4_terr" obstacle_end obstacle_start chain=34,1 obj="carrot_stump5" obstacle_end obstacle_start chain=34,2 obj="carrot5a" auto_start obstacle_end obstacle_start chain=34,3 obj="carrot5b" obj="carrot5_terr" obstacle_end obstacle_start chain=35,1 obj="carrot_stump6" obstacle_end obstacle_start chain=35,2 obj="carrot6a" auto_start obstacle_end obstacle_start chain=35,3 obj="carrot6b" obj="carrot6_terr" obstacle_end obstacle_start chain=38,1 obj="carrot_stump7" obstacle_end obstacle_start chain=38,2 obj="carrot7a" auto_start obstacle_end obstacle_start chain=38,3 obj="carrot7b" obj="carrot7_terr" obstacle_end obstacle_start chain=39,1 obj="carrot_stump8" obstacle_end obstacle_start chain=39,2 obj="carrot8a" auto_start obstacle_end obstacle_start chain=39,3 obj="carrot8b" obj="carrot8_terr" obstacle_end obstacle_start chain=50,1 obj="carrot_stump9" obstacle_end obstacle_start chain=50,2 obj="carrot9a" auto_start obstacle_end obstacle_start chain=50,3 obj="carrot9b" obj="carrot9_terr" obstacle_end obstacle_start chain=51,1 obj="carrot_stump10" obstacle_end obstacle_start chain=51,2 obj="carrot10a" auto_start obstacle_end obstacle_start chain=51,3 obj="carrot10b" obj="carrot10_terr" obstacle_end ///////fence/// blowup_start set_type="fence_type" force_name="fence2_1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wood_blow_01" //obj="wood_part_01" //obj="wood_part_01" //obj="part_dbrown_01" //obj="part_dbrown_01" //obj="part_mbrown_01" //obj="part_mbrown_01" //obj="part_mbrown_01" blowup_end blowup_start use_type="fence_type" force_name="fence2_2" blowup_end blowup_start use_type="fence_type" force_name="fence2_3" blowup_end blowup_start use_type="fence_type" force_name="fence2_4" blowup_end blowup_start use_type="fence_type" force_name="fence2_5" blowup_end blowup_start use_type="fence_type" force_name="fence2_6" blowup_end blowup_start use_type="fence_type" force_name="fence2_7" blowup_end blowup_start use_type="fence_type" force_name="fence2_8" blowup_end