mipmapmode=3 cam_tilt=0.2 fog=new hover_height=0.3 use_fog //burnout_threshold=1.1 //burnout_intensity=4.6 //burnout_flare=0 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 backr_top=140 backg_top=168 backb_top=198 backr_bottom=41 backg_bottom=44 backb_bottom=25 backr_x=41 backg_x=44 backb_x=25 backr=41 backg=44 backb=25 settings_end cam_look_rot_mul_x=0.5 cam_look_rot_mul_y=1.0 //////////////////socks//////////////////////// sock_start=01 cam_blend_time=2.0 cam_look_ratio_y=0.8 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.6 cam_y_offset=2.5 offset_blend_y_ratio=0.8 sock_end sock_start=02 cam_blend_time=3.0 cam_look_ratio_y=1.8 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.6 cam_y_offset=1.5 offset_blend_y_ratio=0.5 sock_end sock_start=03 cam_blend_time=3.0 cam_look_ratio_y=0.8 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.6 cam_y_offset=1.0 offset_blend_y_ratio=0.5 sock_end /////////////////doors////////////////////////// door_start spline="door_bunker_in" level="EndorBattle_D" door_end door_start spline="door_bunker_out" level="EndorBattle_C" door_end door_start spline="door_b2c" level="EndorBattle_C" door_end door_start spline="door_c2b" level="EndorBattle_B" door_end ///////////////////reset points////////////////// blowup_start set_type="plant01_ty" force_name="plant01_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="plant_part_01" takeover_proximity_only blowup_end blowup_start use_type="plant01_ty" force_name="plant01_02" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_03" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_04" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_05" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_06" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_07" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_08" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_09" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_10" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_11" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_12" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_13" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_14" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_15" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_16" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_17" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_18" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_19" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_20" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_21" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_22" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_23" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_24" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_25" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_26" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_27" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_28" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_29" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_30" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_31" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_32" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_33" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_34" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_35" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_36" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_37" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_38" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_40" blowup_end //////////flower blowups/////////////////// blowup_start set_type="bush_ty" force_name="flowerbush_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="bush_part_01" hit_points=2 magnitude=2 obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" obj="PART_flowerbush_1" takeover_proximity_only blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_02" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_03" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_04" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_05" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_06" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_07" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_08" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_09" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_10" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_11" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_12" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_13" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_14" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_15" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_16" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_17" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_18" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_19" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_20" blowup_end /////dfbush///////////// blowup_start set_type="dfbush_ty" force_name="df_bush1_01" deb_name="barrel_pop_1" deb_name="barrel_spark" deb_name="big_pop_smoke" part_effect_name="dfbush_part_01" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_02" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_03" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_04" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_05" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_06" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_07" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_08" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_09" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_10" blowup_end ////////fence 1 blowup/// blowup_start set_type="fence_ty" force_name="catjunk_01" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="bigjunk_01" hit_points=3 magnitude=2.0 obj="PART_bigfence1" obj="PART_bigfence1" obj="PART_bigfence1" obj="PART_bigfence2" obj="PART_bigfence2" obj="PART_bigfence2" obj="PART_bigfence3" takeover_shoot_only explode_radius=0.75 add_explosion //vehicle_proximity_only obj="vine_01",off obj="vine_02",off obj="vine_03",off obj="vine_04",off obj="vine_05",off obj="vine_06",off obj="vine_07",off obj="vine_08",off obj="vine_09",off obj="vine_10",off obj="vine_12",off obj="vine_13",off obj="vine_14",off camshake_double blowup_end blowup_start use_type="fence_ty" force_name="catjunk_02" blowup_end blowup_start use_type="fence_ty" force_name="catjunk_03" blowup_end blowup_start use_type="fence_ty" force_name="catjunk_04" blowup_end blowup_start use_type="fence_ty" force_name="catjunk_05" blowup_end ///////AT blowup//// blowup_start set_type="ATjunk_ty" force_name="At_junk_01" deb_name="big_pop_smoke" deb_name="big_pop_fire" part_effect_name="junk_part2" vehicle_shoot_only add_explosion explode_radius=1.0 hit_points=2 camshake_double blowup_end blowup_start use_type="ATjunk_ty" force_name="At_junk_02" blowup_end blowup_start use_type="ATjunk_ty" force_name="At_junk_03" obj="vine_11",off obj="vine_15",off obj="vine_16",off obj="vine_17",off obj="vine_18",off obj="vine_19",off obj="vine_20",off obj="vine_21",off blowup_end blowup_start use_type="ATjunk_ty" force_name="At_junk_04" obj="blocker",off blowup_end blowup_start use_type="ATjunk_ty" force_name="At_junk_05" obj="blocker",off blowup_end blowup_start use_type="ATjunk_ty" force_name="At_junk_06" obj="blocker",off blowup_end //////ramp buildit_start name="build_ramp" pair="buildramp_01_01a","buildramp_01_01b" pair="buildramp_02_01a","buildramp_02_01b" pair="buildramp_03_01a","buildramp_03_01b" pair="buildramp_04_01a","buildramp_04_01b" pair="buildramp_05_01a","buildramp_05_01b" pair="buildramp_06_01a","buildramp_06_01b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start chain=12,1 buildit="build_ramp" obstacle_end obstacle_start chain=12,2 obj="buildramp_01_01b" obj="buildramp_02_01b" obj="buildramp_03_01b" obj="buildramp_04_01b" obj="buildramp_05_01b" obj="buildramp_06_01b" obj="ramp1_terr" obstacle_end /////zips to reach top// //////zip obstacle_start name="ziphook_pad" obj="zip2_pad1a" obj="zip2_pad1b" obj="ziphook_2",no_collision obj="zipbase_2",no_collision obj="ziphook_cog2",no_collision obj="ziphook_hook1",no_collision play_openclose range=0.15 check_ground obstacle_end zipup_start spline="zipup_2" trigger_objanim="ziphook_2" //swing zipup_end ///crate obstacle_start name="drop_build" lock_spline="zipcrate_lineup" pull_lever obj="zipcrate_lever",lever locked obj="redlightoff_01",no_collision obj="greenlighton_01",no_collision range=1.0 obstacle_end obstacle_start obj="dropzip_02a" chain=10,1 obj="greenlighton_01",trigger obj="zipcrate_02a" camera_spline="dropcrate_cam" cam_start_time=1.0 cam_end_time=3.0 cam_blend_in_time=0.5 cam_blend_out_time=0.5 obstacle_end obstacle_start obj="greenlighton_01",trigger obj="zipcrate_02_hook" obstacle_end obstacle_start obj="dropzip_02b" chain=10,2 obj="zipcrate_02b" obstacle_end blowup_start force_name="zipcrate_02b" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="wood_blow_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" obj="wood_part_01" blowup_end ////// build zip//////// buildit_start name="build_zip1b" pair="target_01_01a","target_01_01b" pair="target_01_02a","target_01_02b" pair="target_01_03a","target_01_03b" pair="target_01_04a","target_01_04b" pair="target_01_12a","target_01_12b" pair="target_01_11a","target_01_11b" pair="target_01_13a","target_01_13b" pair="target_01_05a","target_01_05b" pair="target_01_06a","target_01_06b" pair="target_01_10a","target_01_10b" pair="target_01_09a","target_01_09b" pair="target_01_08a","target_01_08b" pair="target_01_07a","target_01_07b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start obj="buildzip_01a" chain=6,1 obj="zipcrate_02b",trigger obj="target_01_01a1" obj="target_01_02a1" obj="target_01_03a1" obj="target_01_04a1" obj="target_01_05a1" obj="target_01_06a1" obj="target_01_07a1" obj="target_01_08a1" obj="target_01_09a1" obj="target_01_10a1" obj="target_01_11a1" obj="target_01_12a1" obj="target_01_13a1" obstacle_end obstacle_start obj="buildzip_01a" chain=6,2 buildit="build_zip1b" obstacle_end obstacle_start obj="buildzip_01b" chain=6,3 obj="target_01_01b" obj="target_01_02b" obj="target_01_03b" obj="target_01_04b" obj="target_01_05b" obj="target_01_06b" obj="target_01_07b" obj="target_01_08b" obj="target_01_09b" obj="target_01_10b" obj="target_01_11b" obj="target_01_12b" obj="target_01_13b" obstacle_end zipup_start spline="zipup_1" //force="name" trigger_chain=6,3 //trigger_objanim="name" zipup_end zipup_start spline="zipup_3" swing zipup_end //////////bunker top/////////// blowup_start force_name="roof_blow1" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="vent_part2" blowup_end obstacle_start chain=3,1 name="buildpath_1a" obj="roof_blow2",trigger obj="pb_path1a1" obj="pb_path2a1" obj="pb_path3a1" obj="pb_path4a1" obj="pb_path5a1" obj="pb_path6a1" obstacle_end obstacle_start chain=3,2 name="buildpath_1b" buildit="pb_path1" obstacle_end blowup_start force_name="roof_blow2" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="vent_part2" blowup_end buildit_start name="pb_path1" pair="pb_path1a","pb_path1b" pair="pb_path2a","pb_path2b" pair="pb_path3a","pb_path3b" pair="pb_path4a","pb_path4b" pair="pb_path5a","pb_path5b" pair="pb_path6a","pb_path6b" coin_value=100 hop_mul=1.0 buildit_end obstacle_start chain=4,1 name="buildpath_2a" obj="roof_blow3",trigger obj="pb_path7a1" obj="pb_path8a1" obj="pb_path9a1" obj="pb_path10a1" obj="pb_path11a1" obj="pb_path12a1" obstacle_end obstacle_start chain=4,2 name="buildpath_2b" buildit="pb_path2" obstacle_end blowup_start force_name="roof_blow3" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="vent_part2" blowup_end buildit_start name="pb_path2" pair="pb_path7a","pb_path7b" pair="pb_path8a","pb_path8b" pair="pb_path9a","pb_path9b" pair="pb_path10a","pb_path10b" pair="pb_path11a","pb_path11b" pair="pb_path12a","pb_path12b" coin_value=100 hop_mul=1.0 buildit_end obstacle_start obj="pb_path1b",trigger obj="pb_path2b",trigger obj="pb_terr6" obstacle_end obstacle_start obj="pb_path3b",trigger obj="pb_path4b",trigger obj="pb_terr5" obstacle_end obstacle_start obj="pb_path5b",trigger obj="pb_path6b",trigger obj="pb_terr4" obstacle_end obstacle_start obj="pb_path7b",trigger obj="pb_path8b",trigger obj="pb_terr3" obstacle_end obstacle_start obj="pb_path9b",trigger obj="pb_path10b",trigger obj="pb_terr2" obstacle_end obstacle_start obj="pb_path11b",trigger obj="pb_path12b",trigger obj="pb_terr1" obstacle_end obstacle_start name="push_venta" chain=2,1 push="push_venta",1 obj="push_venta" obj="ptest" obstacle_end obstacle_start name="push_venta1" chain=2,2 obj="push_venta1" obstacle_end obstacle_start name="push_venta2" chain=2,3 buildit="build_r21" obstacle_end //////////////switch obstacle_start name="r2_pan1" obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start chain=2,4 name="push_venta3" obj="R2_red_light_off1" obj="R2_green_light_on1" obj="r2_static1" obj="r2_pic1 obj="R2_build1b" obj="R2_build2b" obj="R2_build3b" obj="R2_build5b" obj="R2_build6b" obstacle_end obstacle_start name="r2_door1" lock_spline="r2_switch_lineup1" astromech_droid locked obj="R2_red_light_off1",no_collision obj="R2_green_light_on1",no_collision chain_interface=2,4 range=1.5 sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end w obstacle_start name="open_bunker" obj="R2_green_light_on1",trigger obj="bunkerdoor_left" obj="bunkerdoor_right" play_once obstacle_end //obstacle_start name="open_bunker" obj="R2_green_light_on1",trigger obj="bunkerdoor_left" obj="bunkerdoor_right" play_openclose range=3.0 obstacle_end blowup_start force_name="push_venta1" deb_name="big_pop_fire" deb_name="big_pop_smoke" part_effect_name="vent_part1" blowup_end buildit_start name="build_r21" pair="R2_build1a","R2_build1b" pair="R2_build2a","R2_build2b" pair="R2_build3a","R2_build3b" pair="R2_build4a","R2_build4b" pair="R2_build5a","R2_build5b" pair="R2_build6a","R2_build6b" coin_value=0 hop_mul=1.0 buildit_end ////freeplay tree on right//// blowup_start set_type="thermo_type" force_name="thermocrate_01" deb_name="big_pop_fire" deb_name="big_pop_smoke" hit_points=0 part_effect_name="thermo_part1" blowup_end blowup_start use_type="thermo_type" force_name="thermocrate_02" blowup_end buildit_start name="build_plat1" pair="plat1_b_1a","plat1_b_1b" pair="plat1_b_2a","plat1_b_2b" pair="plat1_b_3a","plat1_b_3b" pair="plat1_b_4a","plat1_b_4b" pair="plat1_b_5a","plat1_b_5b" pair="plat1_b_6a","plat1_b_6b" pair="plat1_b_7a","plat1_b_7b" pair="plat1_b_8a","plat1_b_8b" pair="plat1_b_9a","plat1_b_9b" pair="plat1_b_10a","plat1_b_10b" pair="plat1_b_11a","plat1_b_11b" pair="plat1_b_12a","plat1_b_12b" coin_value=0 hop_mul=1.0 buildit_end obstacle_start obj="buildplat_01a" chain=5,1 obj="thermocrate_01",trigger obj="thermocrate_02",trigger obj="thermoplat_null" obstacle_end obstacle_start obj="buildplat_01b" chain=5,2 buildit="build_plat1" obstacle_end obstacle_start obj="buildzip_01c" chain=5,3 obj="plat1_final" obj="plat1_cog" obj="plat1_bit" obstacle_end teleport_start spline="teleport_04" duration=5.0 range=0.2 flap1="ventflap_04a" flap2="ventflap_04b" obj="plat1_cog" //obj="gate" //1_way //trigger_chain=x,y //type=crawl teleport_end obstacle_start obj="treeplat1_a" chain=7,1 obj="treeplat2_01a" obj="treeplat2_02a" obj="treeplat2_03a" obj="treeplat2_04a" obj="treeplat2_05a" obj="treeplat2_terra" obj="treeplat2_terrb" obstacle_end obstacle_start obj="buildplat_01b" chain=7,2,1 obj="treeplat2_01b" obj="treeplat2_02b" obj="treeplat2_03b" obj="treeplat2_04b" obj="treeplat2_05b" obj="treeplat2_terra1" obj="treeplat2_terrb1" obstacle_end ///////minikit on left blowup_start set_type="crate_ty" force_name="crate_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" deb_name="spark_purple" part_effect_name="crate_part_1" blowup_end blowup_start use_type="crate_ty" force_name="crate_02" blowup_end blowup_start use_type="crate_ty" force_name="crate_03" blowup_end obstacle_start chain=22,1 obj="crate_03" obstacle_end obstacle_start chain=22,2 obj="spin_02_04a1" obj="spin_02_10a1" obj="spin_02_11a1" obj="spin_02_09a1" obstacle_end obstacle_start chain=23,1 obj="crate_01" obstacle_end obstacle_start chain=23,2 obj="spin_02_05a1" obj="spin_02_06a1" obj="spin_02_07a1" obj="spin_02_08a1" obstacle_end obstacle_start chain=24,1 obj="crate_02" obstacle_end obstacle_start chain=24,2 obj="spin_02_03a1" obj="spin_02_02a1" obj="spin_02_01a1" obstacle_end //////// buildit_start name="build_spin2" pair="spin_02_11a","spin_02_11b" pair="spin_02_09a","spin_02_09b" pair="spin_02_08a","spin_02_08b" pair="spin_02_10a","spin_02_10b" pair="spin_02_04a","spin_02_04b" pair="spin_02_07a","spin_02_07b" pair="spin_02_06a","spin_02_06b" pair="spin_02_05a","spin_02_05b" pair="spin_02_03a","spin_02_03b" pair="spin_02_02a","spin_02_02b" pair="spin_02_01a","spin_02_01b" coin_value=0 hop_mul=1 buildit_end obstacle_start chain=20,1 obj="spin_null" chain_trigger=22,2 chain_trigger=23,2 chain_trigger=24,2 obj="spin_02_01a1" obj="spin_02_02a1" obj="spin_02_03a1" obj="spin_02_04a1" obj="spin_02_05a1" obj="spin_02_06a1" obj="spin_02_07a1" obj="spin_02_08a1" obj="spin_02_09a1" obj="spin_02_10a1" obj="spin_02_11a1" obj="spin_02_12a1" obstacle_end obstacle_start chain=20,2 buildit="build_spin2" obstacle_end obstacle_start chain=20,3 obj="spin_02" obj="spin_null1" obstacle_end obstacle_start chain=20,4 obj="spin_02b" auto_start obstacle_end spinner_start spin_obj="spin_02" move_obj="plat_02a" move_obj="spin_null1" anim_speed=0.2 target_radius=0.5 target_yoffset=0.125 paddle_count=1 push_only spinner_angle=270 end_lock spinner_end obstacle_start chain=26,1 obj="plat_02a" obj="plat02_cog1a" obstacle_end obstacle_start chain=26,2 obj="plat_02b" obj="plat02_cog1b" obstacle_end zipup_start spline="zipup_4" force="flowerbush_19" //trigger_chain=6,3 //trigger_objanim="name" zipup_end ///////caravan/////// blowup_start use_type="thermo_type" force_name="thermocrate_03" blowup_end blowup_start use_type="thermo_type" force_name="thermocrate_04" blowup_end blowup_start use_type="crate_ty" force_name="crate_04" blowup_end obstacle_start chain=61,1 obj="thermocrate_03" obstacle_end obstacle_start chain=61,2 obj="caravan_group3" obstacle_end obstacle_start chain=62,1 obj="thermocrate_04" obstacle_end obstacle_start chain=62,2 obj="caravan_group4" obstacle_end obstacle_start chain=63,1 obj="crate_04" obstacle_end obstacle_start chain=63,2 buildit="caravan_bit" obstacle_end obstacle_start chain=63,3 obj="caravan_group5" obstacle_end buildit_start name="caravan_bit" pair="caravan_group5_1b","caravan_group5_1a" pair="caravan_group5_2b","caravan_group5_2a" pair="caravan_group5_3b","caravan_group5_3a" pair="caravan_group5_4b","caravan_group5_4a" pair="caravan_group5_5b","caravan_group5_5a" pair="caravan_group5_6b","caravan_group5_6a" pair="caravan_group5_7b","caravan_group5_7a" pair="caravan_group5_8b","caravan_group5_8a" pair="caravan_group5_9b","caravan_group5_9a" coin_value=100 hop_mul=1 buildit_end obstacle_start chain=60,1 obj="caravan_group1" obj="caravan_group2" obj="caravan_group3" obj="caravan_group4" obj="caravan_group5" obstacle_end obstacle_start chain=60,2 obj="caravan_group1b" obj="caravan_group2b" obj="caravan_group3b" obj="caravan_group4b" obj="caravan_group5b" obj="caravan_lid" obstacle_end obstacle_start chain=60,3,2 obj="caravan_group1b" obj="caravan_group2b" obj="caravan_group3b" obj="caravan_group4b" obj="caravan_group5b" obj="caravan_lid1" auto_start obstacle_end //////////ewok obstacle_start chain=1,1 obj="caravan_group5",trigger obj="ewok_null" obstacle_end obstacle_start chain=1,2 obj="ewok_a" auto_start obstacle_end obstacle_start chain=1,3,2 obj="ewok_b" obstacle_end