music="Qui_EndorBattle_D" mipmapmode=3 cam_tilt=2 fog=new use_fog //burnout_threshold=1.1 //burnout_intensity=4.6 //burnout_flare=0 settings_start=1 farclip_ps2=218 nearclip_ps2=0.025 farclip_psp=218 nearclip_psp=0.1 farclip_360=218 nearclip_360=0.025 farclip_gc=218 nearclip_gc=0.025 farclip_pc=218 nearclip_pc=0.025 fognear=15 fogfar=80 fogr=37 fogg=56 fogb=71 foga=70 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=37 fogg_x=56 fogb_x=71 foga_x=70 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=255 start_colour_g=50 start_colour_b=50 start_colour_a=255 end_colour_r=100 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.2 start_radius=0 end_radius=0.2 rippleeffects_end //////////////////////cameras///////////////////////////// sock_start=01 cam_blend_time=1.5 cam_look_ratio_y=0.6 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.4 sock_end sock_start=02 cam_blend_time=1.0 cam_look_ratio_y=0.9 campos_seek=5.0 camang_seek=5.0 cam_pullback_ratio_xz=0.4 //cam_y_offset=0.4 sock_end sock_start=03 cam_blend_time=1.0 cam_look_ratio_y=0.9 cam_pullback_ratio_xz=0.3 campos_seek=5.0 camang_seek=5.0 //cam_y_offset=0.5 sock_end sock_start=04 cam_blend_time=1.0 cam_look_ratio_y=0.9 campos_seek=5.0 camang_seek=5.0 cam_y_offset=0.4 cam_pullback_ratio=0.05 //cam_lateral_ratio=0.3 //ignore_socks=01 y_limits sock_end sock_start=05 cam_blend_time=1.0 cam_look_ratio_y=0.9 campos_seek=5.0 camang_seek=5.0 cam_y_offset=0.4 cam_pullback_ratio=0.05 //cam_lateral_ratio=0.3 //ignore_socks=01 y_limits sock_end sock_start=06 cam_blend_time=1.0 cam_look_ratio_y=0.9 cam_pullback_ratio=0.05 cam_y_offset=0.6 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 y_limits sock_end sock_start=07 cam_blend_time=1.0 cam_look_ratio_y=0.9 cam_pullback_ratio=0.05 campos_seek=5.0 camang_seek=5.0 cam_y_offset=0.6 //cam_lateral_ratio=0.3 //ignore_socks=01 y_limits sock_end sock_start=08 cam_blend_time=1.5 cam_look_ratio_y=0.6 cam_pullback_ratio_xz=0.3 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 sock_end sock_start=09 cam_blend_time=1.5 cam_look_ratio_y=0.6 cam_pullback_ratio_xz=0.3 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 sock_end sock_start=10 cam_blend_time=1.5 cam_look_ratio_y=0.6 cam_pullback_ratio_xz=0.3 campos_seek=5.0 camang_seek=5.0 //cam_lateral_ratio=0.3 //ignore_socks=01 sock_end ///////////////////doors//////////////////////////// door_start spline="door_bunker_in" level="EndorBattle_D" door_end door_start spline="door_bunker_out" level="EndorBattle_C" door_end /////////////////////gadgets//////////////////////////// ////////////////blowups//////////////////////////////// /////barrels/// blowup_start set_type="floorblow_type" force_name="floorblow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_white" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_02" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_03" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_04" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_05" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_06" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_07" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_08" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_09" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_10" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_11" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_12" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_13" blowup_end blowup_start use_type="floorblow_type" force_name="floorblow_15" blowup_end ///////machines////// blowup_start set_type="machine_type" force_name="machine_01a" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_white" blowup_end blowup_start use_type="machine_type" force_name="machine_01b" blowup_end blowup_start use_type="machine_type" force_name="machine_02a" blowup_end blowup_start use_type="machine_type" force_name="machine_02b" blowup_end blowup_start use_type="machine_type" force_name="machine_03a" blowup_end blowup_start use_type="machine_type" force_name="machine_03b" blowup_end blowup_start use_type="machine_type" force_name="machine_04a" blowup_end blowup_start use_type="machine_type" force_name="machine_04b" blowup_end blowup_start use_type="machine_type" force_name="machine_05a" blowup_end blowup_start use_type="machine_type" force_name="machine_05b" blowup_end blowup_start use_type="machine_type" force_name="machine_06a" blowup_end blowup_start use_type="machine_type" force_name="machine_06b" blowup_end blowup_start use_type="machine_type" force_name="machine_07a" blowup_end blowup_start use_type="machine_type" force_name="machine_07b" blowup_end blowup_start use_type="machine_type" force_name="machine_08a" blowup_end blowup_start use_type="machine_type" force_name="machine_08b" blowup_end blowup_start use_type="machine_type" force_name="machine_09a" blowup_end blowup_start use_type="machine_type" force_name="machine_09b" blowup_end blowup_start use_type="machine_type" force_name="machine_10a" blowup_end blowup_start use_type="machine_type" force_name="machine_10b" blowup_end blowup_start use_type="machine_type" force_name="machine_11a" blowup_end blowup_start use_type="machine_type" force_name="machine_11b" blowup_end blowup_start use_type="machine_type" force_name="machine_12a" blowup_end blowup_start use_type="machine_type" force_name="machine_12b" blowup_end blowup_start use_type="machine_type" force_name="machine_13a" blowup_end blowup_start use_type="machine_type" force_name="machine_13b" blowup_end blowup_start use_type="machine_type" force_name="machine_14a" blowup_end blowup_start use_type="machine_type" force_name="machine_14b" blowup_end /////wallmachines/// blowup_start set_type="wallpanel_type" force_name="wallpanel_01" deb_name="barrel_spark" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="machine_pop_1" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_01" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_02" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_03" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_04" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_05" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_06" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_07" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_08" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_09" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_10" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_11" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_12" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_13" blowup_end blowup_start use_type="wallpanel_type" force_name="wallpanel_14" blowup_end ///////pipes//// obstacle_start chain=31,1 obj="pipemove_1" obstacle_end obstacle_start chain=31,2 obj="pipemove_1b" obj="pipenull_1" obstacle_end obstacle_start chain=32,1 obj="pipemove_2" obstacle_end obstacle_start chain=32,2 obj="pipemove_2b" obj="pipenull_2" obstacle_end obstacle_start chain=33,1 obj="pipemove_3" obstacle_end obstacle_start chain=33,2 obj="pipemove_3b" obj="pipenull_3" obstacle_end obstacle_start chain=34,1 obj="pipemove_4" obstacle_end obstacle_start chain=34,2 obj="pipemove_4b" obj="pipenull_4" obstacle_end obstacle_start chain=35,1 obj="pipemove_5" obstacle_end obstacle_start chain=35,2 obj="pipemove_5b" obj="pipenull_5" obstacle_end obstacle_start chain=36,1 obj="pipemove_6" obstacle_end obstacle_start chain=36,2 obj="pipemove_6b" obj="pipenull_6" obstacle_end obstacle_start chain=37,1 obj="pipemove_7" obstacle_end obstacle_start chain=37,2 obj="pipemove_7b" obj="pipenull_7" obstacle_end obstacle_start chain=38,1 obj="pipemove_8" obstacle_end obstacle_start chain=38,2 obj="pipemove_8b" obj="pipenull_8" obstacle_end obstacle_start chain=39,1 obj="pipemove_9" obstacle_end obstacle_start chain=39,2 obj="pipemove_9b" obj="pipenull_9" obstacle_end obstacle_start chain=40,1 obj="pipemove_10" obstacle_end obstacle_start chain=40,2 obj="pipemove_10b" obj="pipenull_10" obstacle_end /////door 1////////////////////////////////// obstacle_start chain=1,1 obj="door1_locka" obstacle_end obstacle_start chain=1,2 obj="door1_lockb" obstacle_end obstacle_start chain=1,3 obj="door1_lockc" obstacle_end blowup_start set_type="doorblow_type" force_name="door1_locka" deb_name="barrel_spark" deb_name="big_pop_smoke" blowup_end blowup_start use_type="doorblow_type" force_name="door1_lockb" blowup_end blowup_start use_type="doorblow_type" force_name="door1_lockc" blowup_end obstacle_start chain=2,1 obj="door1_lockc",trigger obj="door_1aa" obj="door_1ba" obj="door1_nulla" obstacle_end obstacle_start chain=2,2 obj="door_1a" obj="door_1b" play_once range=1.5 obstacle_end //////coin machine obstacle_start obj="coin_roda",trigger obj="coin_rodb",trigger obj="coin_door" obstacle_end obstacle_start chain=28,1 obj="coin_rodb",trigger obj="coinmach_null" obstacle_end obstacle_start chain=28,2 obj="coinmach_blow" obstacle_end blowup_start force_name="coinmach_blow" blowup_end /////door left///////////// obstacle_start chain=3,1 obj="doorl_locka" obstacle_end obstacle_start chain=3,2 obj="doorl_lockb" obstacle_end obstacle_start chain=3,3 obj="doorl_lockc" obstacle_end blowup_start use_type="doorblow_type" force_name="doorl_locka" blowup_end blowup_start use_type="doorblow_type" force_name="doorl_lockb" blowup_end blowup_start use_type="doorblow_type" force_name="doorl_lockc" blowup_end obstacle_start chain=4,1 obj="doorl_lockc",trigger obj="doorl_aa" obj="doorl_ba" obj="doorl_nulla" obstacle_end obstacle_start chain=4,2 obj="doorl_a" obj="doorl_b" play_openclose range=1.2 obstacle_end /////door right///////////// obstacle_start chain=5,1 obj="doorr_locka" obstacle_end obstacle_start chain=5,2 obj="doorr_lockb" obstacle_end obstacle_start chain=5,3 obj="doorr_lockc" obstacle_end blowup_start use_type="doorblow_type" force_name="doorr_locka" blowup_end blowup_start use_type="doorblow_type" force_name="doorr_lockb" blowup_end blowup_start use_type="doorblow_type" force_name="doorr_lockc" blowup_end obstacle_start chain=6,1 obj="doorr_lockc",trigger obj="doorr_aa" obj="doorr_ba" obj="doorr_nulla" obstacle_end obstacle_start chain=6,2 obj="doorr_a" obj="doorr_b" play_openclose range=1.2 obstacle_end //////////////////////left room/////////////////////////////// /////c3p0//// obstacle_start name="C3PO_pan3" obj="c3p0_static3" obj="c3p0_pic3" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start name="C3PO_door3" lock_spline="c3p0_switch_lineup3" protocol_droid locked obj="plevel_ffield_01" obj="plevel_ffield_02" obj="C3P0_greenon3",no_collision obj="C3P0_greenoff3",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="purplelev_off" chain=20,1 obj="plevel_ffield_02",trigger obj="purple_lever_setup01" obj="purple_lever_setup02" obj="purple_lever_setup03" obstacle_end obstacle_start name="purplelev_off2" chain=20,2 obj="door_purple_lever" obj="purple_lever_back" obj="purple_lever_pole" obj="purple_lever_btm" obstacle_end ///////pad2//// obstacle_start name="pad_2" //chain=16,1 obj="pad2a" obj="pad2b" play_once range=0.2 obstacle_end obstacle_start name="slopeplat_01" obj="pad2b",trigger obj="slopeplat_01" obstacle_end ///////pad3//// obstacle_start name="pad_3" //chain=16,1 obj="pad3a" obj="pad3b" play_once range=0.2 obstacle_end obstacle_start name="slopeplat_02" camera_spline="door_plat_cam02" cam_start_time=0.0 cam_end_time=2.0 cam_blend_in_time=0.5 cam_blend_out_time=1.0 obj="pad3b",trigger obj="slopeplat_02" hack=1 // stops mini-cut playing more than once when obst is on but object is turned off obstacle_end ///////pad4//// blowup_start use_type="floorblow_type" force_name="floorblow_14" blowup_end obstacle_start name="pad_4a" chain=29,1 obj="floorblow_14" obstacle_end obstacle_start name="pad_4" chain=29,2 obj="pad4a" obj="pad4b" play_once check_ground range=0.2 obstacle_end obstacle_start name="slopeplat_03" camera_spline="door_plat_cam01" cam_start_time=0.0 cam_end_time=2.0 cam_blend_in_time=0.5 cam_blend_out_time=1.0 obj="pad4b",trigger obj="slopeplat_03" hack=1 // stops mini-cut playing more than once when obst is on but object is turned off obstacle_end //////allplats//// obstacle_start name="slopeplat_all" chain=23,1 obj="slopeplat_01",trigger obj="slopeplat_02",trigger obj="slopeplat_03",trigger obj="slopeplat_01" obj="slopeplat_02" obj="slopeplat_03" //obj="slopeplat_null" obstacle_end obstacle_start name="slopeplat_allb" chain=23,2 obj="pblock_01b",trigger obj="slopeplat_null1" obj="slopeplat_01b" obj="slopeplat_02b" obj="slopeplat_03b" obstacle_end /////wallbits/// blowup_start set_type="wall_type" force_name="pblock_wall1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="wall_pop_1" blowup_end blowup_start use_type="wall_type" force_name="pblock_wall2" blowup_end blowup_start use_type="wall_type" force_name="pblock_wall3" add_explosion explode_radius=0.25 blowup_end blowup_start use_type="wall_type" force_name="pblock_wall4" add_explosion explode_radius=0.25 blowup_end ////pblock trigger obstacle_start name="pblock_terr" obj="pblock_wall1",trigger obj="pblock_terr" obstacle_end obstacle_start name="pblock_a" chain=25,1 obj="pblock_wall2",trigger obj="pblock_wall3",trigger obj="pblock_wall4",trigger obj="pblock_wall3" obj="pblock_01" obj="pblock_null1" obstacle_end obstacle_start name="pblock_b" chain=25,2 push="pblock_01a",1 obj="pblock_null" obj="pblock_pull1a" obj="pblock_pull2a" obj="pblock_01a" obstacle_end obstacle_start name="pblock_c" chain=25,3 //obj="pad5b",trigger obj="pblock_pull1b" obj="pblock_pull2b" obj="pblock_01b" auto_start obstacle_end //obstacle_start name="pad_5" obj="pad5a" obj="pad5b" play_once range=0.2 obstacle_end ////////buildit tie///// buildit_start name="tie1" pair="MTI_end1a","MTI_end1b" pair="MTI_end2a","MTI_end2b" pair="MTI_end3a","MTI_end3b" pair="MTI_end4a","MTI_end4b" pair="MTI_end5a","MTI_end5b" pair="MTI_end6a","MTI_end6b" pair="MTI_end7a","MTI_end7b" pair="MTI_end8a","MTI_end8b" pair="MTI_end9a","MTI_end9b" pair="MTI_end10a","MTI_end10b" pair="MTI_end11a","MTI_end11b" pair="MTI_end12a","MTI_end12b" pair="MTI_end13a","MTI_end13b" pair="MTI_end14a","MTI_end14b" pair="MTI_end15a","MTI_end15b" pair="MTI_end16a","MTI_end16b" pair="MTI_end17a","MTI_end17b" pair="MTI_end18a","MTI_end18b" pair="MTI_end19a","MTI_end19b" pair="MTI_end20a","MTI_end20b" pair="MTI_end21a","MTI_end21b" pair="MTI_end22a","MTI_end22b" pair="MTI_end23a","MTI_end23b" pair="MTI_end24a","MTI_end24b" pair="MTI_end25a","MTI_end25b" pair="MTI_end26a","MTI_end26b" pair="MTI_end27a","MTI_end27b" pair="MTI_end28a","MTI_end28b" pair="MTI_end29a","MTI_end29b" pair="MTI_end30a","MTI_end30b" pair="MTI_end31a","MTI_end31b" pair="MTI_end32a","MTI_end32b" coin_value=90 hop_mul=1.0 buildit_end obstacle_start name="tie_a" chain=26,1 buildit="tie1" obstacle_end obstacle_start name="tie_b" chain=26,2 obj="MTI_fullani" auto_start obstacle_end obstacle_start name="tie_c" chain=26,3 obj="MTI_fullaniloop" obj="MTI_glo1" obj="MTI_glo2" auto_start obstacle_end ///////////////////// obstacle_start helmet_machine locked lock_spline="helmet_machine_lineup1" obj="helmet_machine_out1",no_collision //draws the helmet relative to this object (first object in the list) obj="helmet_machine_lever1",no_collision obj="helmet_machine_up1",no_collision obj="helmet_machine_scale1",no_collision obj="helmet_machine_off1",no_collision obj="helmet_machine_on1",no_collision obj="helmet_machine_lever1",no_collision reset_anims sfx_open="SwLever" obstacle_end turret_start obj="storm_cam_1" name="storm_cam_1" range_x_rot=00 range_y_rot=180 fire_range=0 follow_player turret_end obstacle_start name="storm_pan1" obj="storm_static1" obj="storm_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="storm_door1" lock_spline="storm_door_lineup1" stormtrooper locked //obj="door_3upR" //obj="door_3up" obj="green_light_on1",no_collision obj="red_light_on1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end ////c3p0 lock/////// obstacle_start name="C3PO_pan1" obj="c3p0_static1" obj="c3p0_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start name="C3PO_door1" lock_spline="c3p0_switch_lineup1" protocol_droid locked chain_interface=10,2 //obj="door1a" range=0.6 obj="squasher_null" sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="squasher_01a" chain=10,1 obj="squasher_01a" obj="C3P0_greenoff4" obstacle_end obstacle_start name="squasher_01" chain=10,2 obj="squasher_01a1" obj="squasher_null" obj="C3P0_greenoff4" obstacle_end obstacle_start name="squasher_02" chain=10,3 obj="squasher_01" obj="C3P0_greenon4" auto_start obstacle_end obstacle_start name="squasher_03" chain=10,4,1 obj="squasher_01b" // proximity (no anim) //obj="C3P0_greenon4" // null (no anim) obj="squasher_null1" // (anim) auto_start //chain_check_all obstacle_end ///////arrrghhh why won't it chain!!!!!!!! blowup_start force_name="squasher_01a" blowup_end blowup_start force_name="squasher_01b" deb_name="barrel_pop_1" deb_name="barrel_pop_2" add_explosion blowup_end obstacle_start name="ventcover" obj="ventcover_01" //play_openclose ////comment these out //range=2.0 ////to control in script obstacle_end teleport_start spline="teleport_02" duration=5.0 range=1.0 flap1="flap_02a" flap2="flap_02b" trigger_chain=8,2 teleport_end obstacle_start chain=8,1 obj="ventcover_01",trigger obj="vent02_null" obstacle_end obstacle_start chain=8,2 obj="vent02_null1" obstacle_end //////////BONUS PUSHBLOCK///////// ////////////R2 pushblock conveyor///////////////////////// obstacle_start name="pb_init" chain=9,1 obj="df_pbcover1a" obj="df_pbcover2a" obj="df_pbcover3a" obj="df_pbcover4a" obj="df_pbcover5a" obj="df_pbcover6a" obj="df_pbcover7a" obj="df_pbcover8a" obj="df_pbcover9a" obj="bonusblock_pull1a" obj="bonusblock_pull2a" obstacle_end obstacle_start name="pb_spew" chain=9,2 obj="bonusblock_01a" obj="df_pbcover_full1" obj="bonusblock_pull1a" obj="bonusblock_pull2a" auto_start obstacle_end obstacle_start name="pb_push" chain=9,3 push="bonusblock_01b",1 obj="df_pbcover1b" obj="df_pbcover2b" obj="df_pbcover3b" obj="df_pbcover4b" obj="df_pbcover5b" obj="df_pbcover6b" obj="df_pbcover7b" obj="df_pbcover8b" obj="df_pbcover9b" obj="bonusblock_01b" obj="bonusblock_pull1a" obj="bonusblock_pull2a" obstacle_end obstacle_start name="pb_move" chain=9,4 obj="df_pbcover1b" obj="df_pbcover2b" obj="df_pbcover3b" obj="df_pbcover4b" obj="df_pbcover5b" obj="df_pbcover6b" obj="df_pbcover7b" obj="df_pbcover8b" obj="df_pbcover9b" obj="bonusblock_01c" obj="bonusblock_pull1a" obj="bonusblock_pull2a" auto_start obstacle_end obstacle_start name="pb_move2" chain=9,5 push="bonusblock_01d",1 obj="df_pbcover1b" obj="df_pbcover2b" obj="df_pbcover3b" obj="df_pbcover4b" obj="df_pbcover5b" obj="df_pbcover6b" obj="df_pbcover7b" obj="df_pbcover8b" obj="df_pbcover9b" obj="bonusblock_01d" obj="bonusblock_pull1a" obj="bonusblock_pull2a" obstacle_end obstacle_start name="pb_move3" chain=9,6 obj="df_pbcover1b" obj="df_pbcover2b" obj="df_pbcover3b" obj="df_pbcover4b" obj="df_pbcover5b" obj="df_pbcover6b" obj="df_pbcover7b" obj="df_pbcover8b" obj="df_pbcover9b" obj="bonusblock_01e" obj="bonusblock_pull1b" obj="bonusblock_pull2b" auto_start obstacle_end /////////lights and release red brick/// obstacle_start chain=24,1 obj="bonusblock_01e",trigger obj="rb_light_trig1" obj="rb_light_a1_off" obj="rb_light_b1_off" obj="rb_light_a2_off" obj="rb_light_b2_off" obj="rb_light_a3_off" obj="rb_light_b3_off" obj="rb_light_a4_off" obj="rb_light_b4_off" obj="rb_light_a5_off" obj="rb_light_b5_off" obstacle_end obstacle_start chain=24,2 obj="rb_light_trig2" obj="rb_light_a1_on" obj="rb_light_b1_on" obj="rb_light_a2_off" obj="rb_light_b2_off" obj="rb_light_a3_off" obj="rb_light_b3_off" obj="rb_light_a4_off" obj="rb_light_b4_off" obj="rb_light_a5_off" obj="rb_light_b5_off" auto_start obstacle_end obstacle_start chain=24,3 obj="rb_light_trig3" obj="rb_light_a1_on" obj="rb_light_b1_on" obj="rb_light_a2_on" obj="rb_light_b2_on" obj="rb_light_a3_off" obj="rb_light_b3_off" obj="rb_light_a4_off" obj="rb_light_b4_off" obj="rb_light_a5_off" obj="rb_light_b5_off" auto_start obstacle_end obstacle_start chain=24,4 obj="rb_light_trig4" obj="rb_light_a1_on" obj="rb_light_b1_on" obj="rb_light_a2_on" obj="rb_light_b2_on" obj="rb_light_a3_on" obj="rb_light_b3_on" obj="rb_light_a4_off" obj="rb_light_b4_off" obj="rb_light_a5_off" obj="rb_light_b5_off" auto_start obstacle_end obstacle_start chain=24,5 obj="rb_light_trig5" obj="rb_light_a1_on" obj="rb_light_b1_on" obj="rb_light_a2_on" obj="rb_light_b2_on" obj="rb_light_a3_on" obj="rb_light_b3_on" obj="rb_light_a4_on" obj="rb_light_b4_on" obj="rb_light_a5_off" obj="rb_light_b5_off" auto_start obstacle_end obstacle_start chain=24,6 obj="rb_light_a1_on" obj="rb_light_b1_on" obj="rb_light_a2_on" obj="rb_light_b2_on" obj="rb_light_a3_on" obj="rb_light_b3_on" obj="rb_light_a4_on" obj="rb_light_b4_on" obj="rb_light_a5_on" obj="rb_light_b5_on" obstacle_end blowup_start force_name="df_pbcover9a" deb_name="barrel_pop_2" part_effect_name="df_blow_01" blowup_end blowup_start force_name="df_pbcover1a" deb_name="barrel_pop_2" part_effect_name="df_blow_01" blowup_end blowup_start force_name="df_pbcover5a" deb_name="barrel_pop_2" part_effect_name="df_blow_01" blowup_end blowup_start force_name="df_pbcover7a" deb_name="barrel_pop_2" part_effect_name="df_blow_01" blowup_end obstacle_start obj="rb_light_trig5",trigger obj="rb_ffield01" obj="rb_ffield02" obj="redbrick_terr" obstacle_end ////////thermo det blowup_start set_type="thermodet_ty" force_name="thermodet_01a" deb_name="explo_03" deb_name="barrel_pop_2" hit_points=0 part_effect_name="thermo_blow" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_01b" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_02a" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_02b" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_03a" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_03b" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_04a" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_04b" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_05a" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_05b" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_06a" blowup_end blowup_start use_type="thermodet_ty" force_name="thermodet_06b" blowup_end ////////////////colour forcefield stuff////////////////////// obstacle_start name="door_blue" lock_spline="door_blue_lineup" camera_spline="door_colour_cam" cam_start_time=1.0 cam_end_time=5.0 cam_blend_in_time=0.0 cam_blend_out_time=0.0 locked pull_lever obj="door_blue_lever",lever obj="bluelock_01" obj="bluelock_on1" obj="bluelock_off1" obj="bluelight_a" obj="bluelight_a1" obj="bluelight_b" obj="bluelight_b1" obj="bluestrip_a" obj="bluestrip_a1" range=0.6 obstacle_end obstacle_start name="blue_blowa" obj="bluelock_on1",trigger chain=11,1 obj="blue_blowa" obstacle_end obstacle_start name="blue_blowb" chain=11,2 obj="blue_blowa1" obstacle_end blowup_start force_name="blue_blowa1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_blue" blowup_end obstacle_start name="door_purple" lock_spline="door_purple_lineup" camera_spline="door_colour_cam" cam_start_time=1.0 cam_end_time=5.0 cam_blend_in_time=0.0 cam_blend_out_time=0.0 locked pull_lever chain_interface=20,2 obj="door_purple_lever",lever,noleversparks obj="purplelock_01" obj="purplelock_on1" obj="purplelock_off1" obj="purplelight_a" obj="purplelight_a1" obj="purplestrip_a" obj="purplestrip_a1" obstacle_end obstacle_start name="purple_blowa" obj="purplelock_on1",trigger chain=12,1 obj="purple_blowa" obstacle_end obstacle_start name="purple_blowb" chain=12,2 obj="purple_blowa1" obstacle_end blowup_start force_name="purple_blowa1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_purple" blowup_end obstacle_start name="door_green" lock_spline="door_green_lineup" camera_spline="door_colour_cam" cam_start_time=1.0 cam_end_time=5.0 cam_blend_in_time=0.0 cam_blend_out_time=0.0 locked pull_lever chain_interface=19,2 obj="door_green_lever",lever,noleversparks obj="greenlock_01" obj="greenlock_on1" obj="greenlock_off1" obj="greenlight_a" obj="greenlight_a1" obj="greenstrip_a" obj="greenstrip_a1" obstacle_end obstacle_start name="green_blowa" obj="greenlock_on1",trigger chain=13,1 obj="green_blowa" obstacle_end obstacle_start name="green_blowb" chain=13,2 obj="green_blowa1" obstacle_end blowup_start force_name="green_blowa1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_green" blowup_end obstacle_start name="door_yellow" lock_spline="door_yellow_lineup" camera_spline="door_colour_cam" cam_start_time=1.0 cam_end_time=5.0 cam_blend_in_time=0.0 cam_blend_out_time=0.0 locked pull_lever obj="door_yellow_lever",lever obj="yellowlock_01" obj="yellowlock_on1" obj="yellowlock_off1" obj="yellowlight_a" obj="yellowlight_a1" obj="yellowstrip_a" obj="yellowstrip_a1" obstacle_end obstacle_start name="yellow_blowa" obj="yellowlock_on1",trigger chain=14,1 obj="yellow_blowa" obstacle_end obstacle_start name="yellow_blowb" chain=14,2 obj="yellow_blowa1" obstacle_end blowup_start force_name="yellow_blowa1" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_yellow" blowup_end //////////ffield and main handles/////////// obstacle_start name="biglight_1" obj="blue_blowa1",trigger obj="purple_blowa1",trigger obj="green_blowa1",trigger obj="yellow_blowa1",trigger chain=15,1 obj="maingreen_on" obstacle_end obstacle_start name="biglight_1a" chain=15,2 obj="lev_l_glight",trigger obj="lev_r_glight",trigger obj="mainred_staticon" obstacle_end obstacle_start name="biglight_1c" chain=15,3 obj="mainred_on" auto_start obstacle_end /////////////////right room///////////////////// obstacle_start chain=16,1 obj="floorblow_10" obstacle_end obstacle_start name="pad_1" chain=16,2 obj="pad1a" obj="pad1b" play_once check_ground range=0.2 obstacle_end obstacle_start name="pad_1b" chain=16,3 obj="pad1b1" auto_start obstacle_end obstacle_start name="pad_lift" obj="pad1b",trigger obj="padlift1" obstacle_end obstacle_start name="backup" obj="lift02_null" obj="lift02",no_collision obj="lift02_cover",no_collision play_openclose range=0.5 obstacle_end /////R2//// obstacle_start name="R2_pan1" obj="R2_static1" obj="R2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start name="R2_lift1" lock_spline="r2_lift_line1" astromech_droid locked obj="R2_red_light_on1",no_collision obj="R2_green_light_on1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="lift_lighta" chain=18,1 obj="R2_red_light_on1",trigger obj="lift01_redoff" obj="lift01_null" obstacle_end obstacle_start name="lift_lightb" chain=18,2 obj="lift01_greenon" obj="lift01" auto_start obstacle_end ////////handle_out///////// ////c3p0//// obstacle_start name="C3PO_pan2" obj="c3p0_static2" obj="c3p0_pic2" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start name="C3PO_door2" lock_spline="c3p0_switch_lineup2" protocol_droid locked obj="glevel_ffield_01" obj="glevel_ffield_02" obj="C3P0_greenon2",no_collision obj="C3P0_greenoff2",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="greenlev_offa" chain=19,1 obj="glevel_ffield_02",trigger obj="green_lever_setup01" obj="green_lever_setup02" obj="green_lever_setup03" obstacle_end obstacle_start name="greenlev_offb" chain=19,2 obj="door_green_lever" obj="green_lever_back" obj="green_lever_pole" obj="green_lever_btm" obstacle_end /////////// buildit_start name="bridge01_01" pair="bridge1_01_start","bridge1_01_end" pair="bridge1_02_start","bridge1_02_end" pair="bridge1_15_start","bridge1_15_end" pair="bridge1_16_start","bridge1_16_end" pair="bridge1_03_start","bridge1_03_end" pair="bridge1_04_start","bridge1_04_end" pair="bridge1_05_start","bridge1_05_end" pair="bridge1_06_start","bridge1_06_end" pair="bridge1_07_start","bridge1_07_end" pair="bridge1_08_start","bridge1_08_end" pair="bridge1_09_start","bridge1_09_end" pair="bridge1_10_start","bridge1_10_end" pair="bridge1_11_start","bridge1_11_end" pair="bridge1_12_start","bridge1_12_end" pair="bridge1_13_start","bridge1_13_end" pair="bridge1_14_start","bridge1_14_end" coin_value=0 hop_mul=1.0 buildit_end obstacle_start name="bridge01_a" chain=17,1 buildit="bridge01_01" obstacle_end obstacle_start name="bridge01_b" chain=17,2 obj="bridge1_01_end" obj="bridge1_02_end" obj="bridge1_03_end" obj="bridge1_04_end" obj="bridge1_05_end" obj="bridge1_06_end" obj="bridge1_07_end" obj="bridge1_08_end" obj="bridge1_09_end" obj="bridge1_10_end" obj="bridge1_11_end" obj="bridge1_12_end" obj="bridge1_13_end" obj="bridge1_14_end" obj="bridge1_15_end" obj="bridge1_16_end" obj="bridge01_terr" obstacle_end ////////minikit buildit_start name="minikit1" pair="minikit_1a","minikit_1b" pair="minikit_2a","minikit_2b" pair="minikit_3a","minikit_3b" pair="minikit_4a","minikit_4b" pair="minikit_5a","minikit_5b" pair="minikit_6a","minikit_6b" pair="minikit_7a","minikit_7b" pair="minikit_8a","minikit_8b" pair="minikit_9a","minikit_9b" pair="minikit_10a","minikit_10b" pair="minikit_11a","minikit_11b" pair="minikit_12a","minikit_12b" pair="minikit_13a","minikit_13b" pair="minikit_14a","minikit_14b" coin_value=100 hop_mul=1.0 buildit_end obstacle_start obj="mk_panel1",trigger obj="minikit_2a1" obj="minikit_3a1" obj="minikit_10a1" obstacle_end obstacle_start obj="mk_panel2",trigger obj="minikit_1a1" obj="minikit_4a1" obj="minikit_6a1" obstacle_end obstacle_start obj="mk_panel3",trigger obj="minikit_5a1" obj="minikit_7a1" obj="minikit_9a1" obj="minikit_11a1" obj="minikit_14a1" obstacle_end obstacle_start obj="mk_panel4",trigger obj="minikit_12a1" obj="minikit_13a1" obj="minikit_8a1" obstacle_end obstacle_start name="mk_a" chain=27,1 obj="minikit_1a1" obj="minikit_2a1" obj="minikit_3a1" obj="minikit_4a1" obj="minikit_5a1" obj="minikit_6a1" obj="minikit_7a1" obj="minikit_8a1" obj="minikit_9a1" obj="minikit_10a1" obj="minikit_11a1" obj="minikit_12a1" obj="minikit_13a1" obj="minikit_14a1" obstacle_end obstacle_start name="mk_b" chain=27,2 buildit="minikit1" obstacle_end obstacle_start name="mk_c" chain=27,3 obj="minikit_fullani" auto_start obstacle_end obstacle_start name="mk_d" chain=27,4 obj="minikit_null" obstacle_end //////////yellow lever////////// obstacle_start name="R2_pan2" obj="R2_static2" obj="R2_pic2" range=2.0 sfx_open="DPanelAct" sfx_close="DPanelDis" play_openclose obstacle_end obstacle_start name="R2_lift2" lock_spline="r2_lift_line2" astromech_droid locked obj="R2_red_light_on2",no_collision obj="R2_green_light_on2",no_collision obj="vent01_null" obj="R2_openvent",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end buildit_start name="build_vent1" pair="vent_build1a","vent_build1b" pair="vent_build2a","vent_build2b" pair="vent_build3a","vent_build3b" pair="vent_build4a","vent_build4b" pair="vent_build5a","vent_build5b" pair="vent_build6a","vent_build6b" pair="vent_build7a","vent_build7b" pair="vent_build8a","vent_build8b" pair="vent_build9a","vent_build9b" pair="vent_build10a","vent_build10b" pair="vent_build11a","vent_build11b" pair="vent_build12a","vent_build12b" pair="vent_build13a","vent_build13b" pair="vent_build14a","vent_build14b" pair="vent_build15a","vent_build15b" pair="vent_build16a","vent_build16b" pair="vent_build17a","vent_build17b" pair="vent_build18a","vent_build18b" pair="vent_build19a","vent_build19b" pair="vent_build20a","vent_build20b" pair="vent_build21a","vent_build21b" pair="vent_build22a","vent_build22b" pair="vent_build23a","vent_build23b" pair="vent_build24a","vent_build24b" pair="vent_build25a","vent_build25b" coin_value=100 hop_mul=1.0 buildit_end blowup_start force_name="vent01_blow" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="part_white" blowup_end obstacle_start chain=7,1 obj="vent01_null" obj="vent_cover1" obstacle_end obstacle_start chain=7,2 obj="vent01_blow" obj="vent_build1a1" obj="vent_build2a1" obj="vent_build3a1" obj="vent_build4a1" obj="vent_build5a1" obj="vent_build6a1" obj="vent_build7a1" obj="vent_build8a1" obj="vent_build9a1" obj="vent_build10a1" obj="vent_build11a1" obj="vent_build12a1" obj="vent_build13a1" obj="vent_build14a1" obj="vent_build15a1" obj="vent_build16a1" obj="vent_build17a1" obj="vent_build18a1" obj="vent_build19a1" obj="vent_build20a1" obj="vent_build21a1" obj="vent_build22a1" obj="vent_build23a1" obj="vent_build24a1" obj="vent_build25a1" obj="vent_cover1" auto_start obstacle_end obstacle_start chain=7,3 buildit="build_vent1" obj="vent_cover1" obstacle_end obstacle_start chain=7,4 obj="flap_01a" obj="flap_01surrounda" obstacle_end teleport_start spline="teleport_01" duration=5.0 range=0.5 flap1="flap_01a" flap2="flap_01b" //obj="gate" //1_way trigger_chain=7,4 //type=crawl teleport_end /////////end generators//////// ////// obstacle_start chain=21,1 obj="maingreen_on",trigger obj="ffield_l_lever1a" obj="ffield_l_back1a" obj="lev_l_rlightoff" obstacle_end obstacle_start chain=21,2 obj="ffield_l_lever1",trigger obj="ffield_r_lever1",trigger obj="ffield_l_lever1" obj="ffield_l_back1" obj="lev_l_rlighton" obj="lev_l_glight" obstacle_end obstacle_start chain=21,3 obj="ffield_l_lever2" obj="ffield_l_back1" obj="lev_l_glighton" obstacle_end obstacle_start chain=22,1 obj="maingreen_on",trigger obj="ffield_r_lever1a" obj="ffield_r_back1a" obj="lev_r_rlightoff" obstacle_end obstacle_start chain=22,2 obj="lev_l_glight",trigger obj="lev_r_glight",trigger obj="ffield_r_lever1" obj="ffield_r_back1" obj="lev_r_rlighton" obj="lev_r_glight" obstacle_end obstacle_start chain=22,3 obj="ffield_r_lever2" obj="ffield_r_back1" obj="lev_r_glighton" obstacle_end ////levers obstacle_start name="left_lever" lock_spline="lever_l_lineup1" locked pull_lever chain_interface=21,2 obj="ffield_l_lever1",lever,noleversparks obj="lev_l_rlighton" obj="lev_l_glight" door_close_delay=1.5 range=1.0 obstacle_end obstacle_start name="right_lever" lock_spline="lever_r_lineup1" locked pull_lever chain_interface=22,2 obj="ffield_r_lever1",lever,noleversparks obj="lev_r_rlighton" obj="lev_r_glight" door_close_delay=1.5 range=1.0 obstacle_end //////detonators///////// buildit_start name="det1" pair="det1_4a","det1_4b" pair="det1_3a","det1_3b" pair="det1_2a","det1_2b" pair="det1_1a","det1_1b" coin_value=90 hop_mul=1.0 buildit_end buildit_start name="det2" pair="det2_4a","det2_4b" pair="det2_3a","det2_3b" pair="det2_2a","det2_2b" pair="det2_1a","det2_1b" coin_value=90 hop_mul=1.0 buildit_end buildit_start name="det3" pair="det3_4a","det3_4b" pair="det3_3a","det3_3b" pair="det3_2a","det3_2b" pair="det3_1a","det3_1b" coin_value=90 hop_mul=1.0 buildit_end buildit_start name="det4" pair="det4_4a","det4_4b" pair="det4_3a","det4_3b" pair="det4_2a","det4_2b" pair="det4_1a","det4_1b" coin_value=90 hop_mul=1.0 buildit_end obstacle_start obj="lev_l_glight",trigger obj="lev_r_glight",trigger obj="endffield_01a" obj="endffield_01b" obj="endffield_terr" obstacle_end obstacle_start name="endlevel" obj="det1_1b",trigger obj="det2_1b",trigger obj="det3_1b",trigger obj="det4_1b",trigger obj="endlevel" obstacle_end