//JabbasPalace_A //Creature set 1 is used in level1.scp for creatures spawned out of the tubes in the first corridor. //Creature set 2 is used in level2.scp for creatures spawned out of the tubes in the room where you meet Luke. state Base { Conditions { } Actions { CnxController "from=door1_a" "to=door1_b" "off_flag=BLOCK" "obj=main_door2" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door2_a" "to=door2_b" "off_flag=BLOCK" "obj=bounty_gate" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door3_a" "to=door3_b" "off_flag=BLOCK" "obj=door_4a1" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door4_a" "to=door4_b" "off_flag=BLOCK" "obj=door_5b" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door5_a" "to=door5_b" "off_flag=BLOCK" "obj=door_3a" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door6_a" "to=door6_b" "off_flag=BLOCK" "obj=door_4b" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door7_a" "to=door7_b" "off_flag=BLOCK" "obj=door_12b" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=door8_a" "to=door8_b" "off_flag=BLOCK" "obj=coin_gate" "checkvisible" "on_frames=lastframeTOlastframe" "bothways" CnxController "from=zip1_a" "to=zip1_b" "off_flag=BLOCK" "obj=zipup_hook6" "checkvisible" "on_frames=1TOlastframe" ObstacleTriggerSet "trigger=pad_2" "trigger=pad_3" obstacle="main_gate" SetMessage "name=Place_C3PO_By_Gap" "value=1" } }