//music="Qui_Sarlacc_C" music="Act_Sarlacc_C" characters_start character="chewbacca",player character="princessleia",player character="c3po",player characters_end settings_start=1 farclip_ps2=320 nearclip_ps2=0.02 farclip_psp=320 nearclip_psp=0.1 farclip_360=320 nearclip_360=0.02 farclip_gc=320 nearclip_gc=0.02 farclip_pc=320 nearclip_pc=0.02 backr=0 backg=0 backb=0 settings_end /////////////// cameras //////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 // cam_dist_to_target=3.2 cam_look_ratio_y=.8 cam_lateral_ratio=0.0 cam_look_ratio=1 cam_x_offset=2.9 offset_blend_x_ratio=.49 cam_pullback_ratio_xz=0.34 ignore_socks=2 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 // cam_dist_to_target=3 cam_look_ratio_y=.8 // cam_lateral_ratio=0.2 cam_look_ratio=1 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 // cam_dist_to_target=3 cam_look_ratio_y=.9 cam_lateral_ratio=0.2 cam_look_ratio=1 ignore_socks=0 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.0 cam_look_ratio_y=.5 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.0 cam_look_ratio_y=.5 sock_end ////////////////// splines ///////////////////////////////// door_start spline="door_b_to_c" level="SarlaccPit_c" 1_way door_end door_start spline="door_c_to_b" level="SarlaccPit_b" 1_way door_end door_start spline="door_gun" level="SarlaccPit_c" next_sock=2 1_way door_end door_start spline="door_gun1" level="SarlaccPit_c" next_sock=0 1_way door_end /////////////////////////////////////////// ////////////crawl vent///////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 type=crawl flap1="flap_01" flip_flap teleport_end teleport_start spline="teleport_02" duration=5.0 range=1.0 type=crawl flap1="flap_02" flip_flap teleport_end ////////////////////////////////barge blowups///////////////////////////////////////////////////////////// blowup_start force_name="b_01" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_02" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_03" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_04" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_05" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_06" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_07" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_08" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_09" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_10" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_11" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_12" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_13" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_14" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_15" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_16" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_17" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_18" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_19" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_20" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_21" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_22" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_23" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_24" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_25" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_26" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_27" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="b_28" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end ////////////////// Additional Blow Ups //////////////////// blowup_start force_name="a_01" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_02" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_03" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_04" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_05" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_06" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_07" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_08" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_09" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_10" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_11" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_12" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_13" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_14" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_15" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_16" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_17" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_18" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_19" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_20" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_21" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_22" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_23" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_24" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_25" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_26" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_27" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_28" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_29" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_30" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_31" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_32" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_33" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_34" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_35" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_36" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_37" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_38" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_39" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_40" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_41" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="a_42" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end ////////// Grate Blow Up /////////////////////////////////// obstacle_start chain=13,1 obj="grate1" obj="step2" obj="step3" obstacle_end obstacle_start chain=13,2 obj="step" obj="step1" obstacle_end blowup_start force_name="grate1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" obj="step2",off obj="step3",off blowup_end blowup_start force_name="grate3" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end blowup_start force_name="grate5" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" obj="brick",off obj="brick1",off obj="brick2",off obj="brick3",off obj="brick4",off obj="brick5",off obj="brick6",off blowup_end blowup_start force_name="grate6" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end /////////////////////////// Buildit Zipup 1 ////////////////////////////////// buildit_start name="buildit1" pair="build_it_1_1_1","build_it_1_2_1" pair="build_it_1_1_2","build_it_1_2_2" pair="build_it_1_1_3","build_it_1_2_3" pair="build_it_1_1_4","build_it_1_2_4" pair="build_it_1_1_5","build_it_1_2_5" pair="build_it_1_1_6","build_it_1_2_6" pair="build_it_1_1_7","build_it_1_2_7" pair="build_it_1_1_8","build_it_1_2_8" pair="build_it_1_1_9","build_it_1_2_9" pair="build_it_1_1_10","build_it_1_2_10" pair="build_it_1_1_11","build_it_1_2_11" pair="build_it_1_1_12","build_it_1_2_12" pair="build_it_1_1_13","build_it_1_2_13" buildit_end obstacle_start chain=1,1 obj="zipup_box" obstacle_end obstacle_start chain=1,2 buildit="buildit1" obstacle_end obstacle_start chain=1,3 obj="zipup_target" obstacle_end zipup_start spline="zipup_1" trigger_chain=1,3 zipup_end blowup_start force_name="zipup_box" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end /////////////////////////// Buildit Zipup 2/////////////////////////////// buildit_start name="buildit2" pair="build_it_2_1_1","build_it_2_2_1" pair="build_it_2_1_2","build_it_2_2_2" pair="build_it_2_1_3","build_it_2_2_3" pair="build_it_2_1_4","build_it_2_2_4" pair="build_it_2_1_5","build_it_2_2_5" pair="build_it_2_1_6","build_it_2_2_6" pair="build_it_2_1_7","build_it_2_2_7" pair="build_it_2_1_8","build_it_2_2_8" pair="build_it_2_1_9","build_it_2_2_9" pair="build_it_2_1_10","build_it_2_2_10" pair="build_it_2_1_11","build_it_2_2_11" pair="build_it_2_1_12","build_it_2_2_12" pair="build_it_2_1_13","build_it_2_2_13" buildit_end obstacle_start chain=2,1 obj="zipup_box1" obstacle_end obstacle_start chain=2,2 buildit="buildit2" obstacle_end obstacle_start chain=2,3 obj="zipup_target2" obstacle_end zipup_start spline="zipup_2" trigger_chain=2,3 zipup_end blowup_start set_type="explo" force_name="zipup_box1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end blowup_start use_type="explo" force_name="pushbox_08a" obj="pushbox_08",off blowup_end /////////////////// push box blowup-Tower 2////////////////////////// blowup_start force_name="grate4" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end obstacle_start name="push_1" chain=3,1 obj="pushbox_01" obj="raise_platform" obj="grate4",trigger obstacle_end obstacle_start name="push_obst_1" chain=3,2 push="pushbox_02",1 obj="raise_platform1" obj="pushbox_02" obstacle_end obstacle_start chain=3,3 obj="pushbox_03" obj="raise_platform2" obj="cube_01" auto_start obstacle_end obstacle_start name="push_2" chain=5,1 obj="pushbox_07" push="pushbox_07",1 obstacle_end obstacle_start name="push_obst_2" chain=5,2 obj="pushbox_08" obj="cube_02" auto_start obstacle_end obstacle_start obj="cube_01",trigger obj="cube_02",trigger obj="cube_03" obj="cube_04" obstacle_end obstacle_start chain=12,1 obj="cube_03" obj="cube_04" obstacle_end obstacle_start chain=12,2 obj="pushbox_03a" obj="pushbox_08a" obstacle_end blowup_start force_name="pushbox_03a" obj="pushbox_03",off obj="central1",off obj="central2",off obj="central3",off obj="central4",off obj="steel",off obj="steel1",off obj="steel2",off obj="steel3",off obj="laser",off obj="laser1",off obj="slat",off obj="slat1",off obj="slat2",off obj="slat3",off obj="slat4",off obj="slat5",off obj="slat6",off obj="slat7",off obj="cross",off obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end //////////////////// tower 1 ////////////////// obstacle_start obj="c3po_static" obj="c3po_pic" range=.8 obstacle_end obstacle_start lock_spline="c3po_lineup" protocol_droid locked obj="green_on" obj="red_on" obj="cube_05" check_ground range=2.0 obstacle_end obstacle_start name="tower1" chain=15,1 obj="cube_05" obstacle_end obstacle_start chain=15,2 obj="cube_06" obstacle_end blowup_start force_name="cube_06" obj="central5",off obj="central6",off obj="central7",off obj="central8",off obj="steel4",off obj="steel5",off obj="steel6",off obj="steel7",off obj="laser2",off obj="laser3",off obj="slat8",off obj="slat9",off obj="slat10",off obj="slat11",off obj="slat12",off obj="slat13",off obj="slat14",off obj="slat7",off obj="cross1",off obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end //////// Final Blow ups ///////////////////////// obstacle_start obj="final_blow_01",trigger obj="final_blow_02",trigger obj="spinner1_null_01" obstacle_end obstacle_start chain=14,1 obj="spinner1_null_01" obstacle_end obstacle_start chain=14,2 obj="spinner1_null_02" obj="pressure_lift4" obstacle_end obstacle_start obj="final_blow_03",trigger obj="final_blow_04",trigger obj="spinner2_null_01" obstacle_end obstacle_start chain=16,1 obj="spinner2_null_01" obstacle_end obstacle_start chain=16,2 obj="spinner2_null_02" obj="pressure_lift3" obstacle_end blowup_start set_type="big_blast" force_name="final_blow_01" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end blowup_start use_type="big_blast" force_name="final_blow_02" blowup_end blowup_start use_type="big_blast" force_name="final_blow_03" blowup_end blowup_start use_type="big_blast" force_name="final_blow_04" blowup_end blowup_start use_type="big_blast" force_name="spinner1_null_02" obj="big_top_1",off obj="big_spin_1",off obj="stand_1a",off blowup_end blowup_start use_type="big_blast" force_name="spinner2_null_02" obj="big_top_2",off obj="big_spin_2",off obj="stand_2a",off blowup_end obstacle_start obj="pressure_lift3" range=.25 obstacle_end obstacle_start obj="pressure_lift4" range=.25 obstacle_end ///////////////////////access for pushblock ////////////////////////////////////////// obstacle_start chain=11,1 obj="gate" obstacle_end obstacle_start chain=11,2 obj="gate_1" obstacle_end ////////////////// lever - gate / push block ////////////////////////////////// obstacle_start name="lever_gate" obj="lever1_off",trigger obj="gate" obj="push_terr4",on obstacle_end //// obstacle_start name="platform_lever_1" lock_spline="lever_lineup1" locked pull_lever obj="lever",lever obj="lever1_off" obj="lever1_on" door_close_delay=1.0 reset_anims obstacle_end ///////////////////////// push block /steps //////////////////////////////////////// obstacle_start name="push_step_2" chain=9,1 push="pushbox_04",1 // obj="pushbox_04" obstacle_end obstacle_start chain=9,2 obj="pushbox_05" obj="Lift" obj="extend" auto_start obstacle_end obstacle_start chain=9,3 obj="pushbox_06" obj="Lift_open" obj="extended" obj="leaf" obj="leaf1" obj="leaf2" obj="leaf3" // auto_start obstacle_end ////////////////// buildit steps to layer 3 //////////////////////////////// buildit_start name="buildit3" pair="build_it_3_1_1","build_it_3_2_1" pair="build_it_3_1_2","build_it_3_2_2" pair="build_it_3_1_3","build_it_3_2_3" pair="build_it_3_1_4","build_it_3_2_4" pair="build_it_3_1_5","build_it_3_2_5" pair="build_it_3_1_6","build_it_3_2_6" pair="build_it_3_1_7","build_it_3_2_7" pair="build_it_3_1_8","build_it_3_2_8" pair="build_it_3_1_9","build_it_3_2_9" pair="build_it_3_1_10","build_it_3_2_10" pair="build_it_3_1_11","build_it_3_2_11" pair="build_it_3_1_12","build_it_3_2_12" pair="build_it_3_1_13","build_it_3_2_13" pair="build_it_3_1_14","build_it_3_2_14" pair="build_it_3_1_15","build_it_3_2_15" pair="build_it_3_1_16","build_it_3_2_16" pair="build_it_3_1_17","build_it_3_2_17" pair="build_it_3_1_18","build_it_3_2_18" pair="build_it_3_1_19","build_it_3_2_19" pair="build_it_3_1_20","build_it_3_2_20" pair="build_it_3_1_21","build_it_3_2_21" pair="build_it_3_1_22","build_it_3_2_22" pair="build_it_3_1_23","build_it_3_2_23" pair="build_it_3_1_24","build_it_3_2_24" pair="build_it_3_1_25","build_it_3_2_25" pair="build_it_3_1_26","build_it_3_2_26" pair="build_it_3_1_27","build_it_3_2_27" pair="build_it_3_1_28","build_it_3_2_28" pair="build_it_3_1_29","build_it_3_2_29" pair="build_it_3_1_30","build_it_3_2_30" pair="build_it_3_1_31","build_it_3_2_31" pair="build_it_3_1_32","build_it_3_2_32" pair="build_it_3_1_33","build_it_3_2_33" buildit_end obstacle_start chain=4,1 buildit="buildit3" obstacle_end obstacle_start chain=4,2 obj="steps" obstacle_end ///////////////////////////Zip Up/////////////////////////////////////////////////// zipup_start spline="zipup_3" zipup_end zipup_start spline="zipup_4" zipup_end /////////////////////////////// blow up targets///////////////////////////////////////////////// blowup_start force_name="blowup_01" obj="screw_h",off obj="sand_bloc_h",off obj="sand_mini_h",off obj="tube_h",off obj="brown_panel_h",off obj="ladder9",off obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end blowup_start force_name="blowup_02" obj="screw_h1",off obj="screw_h2",off obj="sand_bloc_h1",off obj="sand_bloc_h4",off obj="tube_h1",off obj="tube_h2",off obj="brown_panel_h1",off obj="ladder10",off obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end blowup_start force_name="blowup_05" obj="step11",off deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end blowup_start force_name="blowup_06" obj="step10",off deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" blowup_end ///////////////// chain ladders ///////////////////////////// obstacle_start name="ladders" chain=6,1 obj="step10" obj="ladder" obj="blowup_06" obj="hinge7" obj="hinge8" obstacle_end obstacle_start chain=6,2 obj="ladder1" obj="step7" obj="hinge3" obj="hinge4" obstacle_end obstacle_start chain=6,3 obj="ladder_half1" obj="dummy_poop" obstacle_end obstacle_start chain=6,4 obstacle_end obstacle_start name="ladders1" chain=7,1 obj="step11" obj="ladder7" obj="blowup_05" obj="hinge5" obj="hinge6" obstacle_end obstacle_start chain=7,2 obj="step6" obj="ladder6" obj="hinge1" obj="hinge2" obstacle_end obstacle_start chain=7,3 obj="ladder_half2" obj="dummy_plop" obstacle_end obstacle_start chain=7,4 obj="ladder_dummy" obj="dummy_piss" obstacle_end obstacle_start chain=7,5 obj="ladderbuilt" obstacle_end obstacle_start name="ladders2" chain=8,1 obj="ladder9" obj="blowup_01" obstacle_end obstacle_start chain=8,2 obj="ladder4" obstacle_end obstacle_start name="ladders3" chain=10,1 obj="ladder10" obj="blowup_02" obstacle_end obstacle_start chain=10,2 obj="ladder5" obstacle_end ///triggered after lower is built//// obstacle_start obj="ladder4",trigger obj="ladder5",trigger obj="dummy_piss" // obj="dummy_crap" obstacle_end /////triggered after two halves///// obstacle_start obj="ladder6",trigger obj="ladder1",trigger obj="dummy_plop" obj="dummy_poop" obstacle_end ////////////////////////blowup mini grates/////////////////////////////////// blowup_start force_name="mini_grate" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate1" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate2" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate3" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate4" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate5" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate6" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate7" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate8" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate9" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate10" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate11" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate12" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate13" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end blowup_start force_name="mini_grate14" deb_name="torch_pop_1" deb_name="torch_pop_2" part_effect_name="torch_part" blowup_end /////////////////pressure lift ////////////////// obstacle_start name="lift" obj="pressure_lift" range=0.25 door_close_delay=1.5 // check_ground obstacle_end //////////////////// r2d2 ramp - FreePlay //////////////////// obstacle_start obj="r2_static" obj="r2_pic" range=.8 obstacle_end obstacle_start lock_spline="r2_door_line" astromech_droid locked obj="green_on" obj="red_on" obj="r2d2_null" check_ground range=2.0 reset_anims obstacle_end ///////////////////////////////////////////// blowup_start force_name="tunnel_box1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" add_explosion blowup_end blowup_start force_name="tunnel_box2" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" add_explosion blowup_end blowup_start force_name="tunnel_box3" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="rust_brick_2x1" obj="rust_brick_2x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_2x1" obj="sand_brick_2x1" obj="grey_brick_1x1" obj="grey_flat_2x1" obj="sand_flat_1x1" obj="white_brick_2x1" obj="white_flat_2x1" deb_name="big_pop_1" deb_name="big_pop_2" deb_name="big_pop_3" part_effect_name="flap_part1" add_explosion blowup_end //////////////////////////////////// obstacle_start obj="pressure_lift2" range=.25 obstacle_end obstacle_start obj="pressure_lift5" range=.25 obstacle_end