//Script for empty speederbike state Base { Conditions { if MySet == 2 goto CreateRiderToChase } Actions { UseTimeBasedUpdate "FALSE" UpdateSockPos DontPush Respawnable "FALSE" } } state CreateRiderToChase { Conditions { } Actions { CreateRider "type=StormTrooper" "script=chase_rider" } } state Update { Conditions { } Actions { } } //Callbacks. state ReleasedTakeOver { Conditions { } Actions { SetRunSpeed "clear" SetSpline "clear" SetPath "path=LevelPath" ShadowTerrain "FALSE" IgnoreWallSplines "FALSE" SetRunSpeed "clear" AddToSet "3" SetState "Update" } }