mipmapmode=3 fog=new hover_height=0.0 //hover_height=0.3 // no need for this, and it stops overrides working use_fog cam_tilt=0.333 cam_pullback_dist=5 cam_lateral_dist=2.5 cam_look_rot_mul_x=0 plat_scan_dist=10 max_ter_groups=1024 max_ter_platforms=1024 cutscenes_start cutscene="episodevi\speederchase_intro" cutscene="episodevi\speederchase_outro" cutscenes_end blobshadow_alpha=80 blobshadow_fadenear=30 blobshadow_fadefar=50 settings_start=1 farclip=200 nearclip=0.05 farclip_360=200 nearclip_360=0.05 farclip_gc=200 nearclip_gc=0.05 farclip_pc=200 nearclip_pc=0.05 farclip_ps2=200 nearclip_ps2=0.05 farclip_psp=200 nearclip_psp=0.1 farclip_xbox=200 nearclip_xbox=0.05 top_backr=0 top_backg=99 top_backb=150 bottom_backr=0 bottom_backg=99 bottom_backb=150 backr_x=0 backg_x=99 backb_x=150 settings_end rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=30 start_colour_g=130 start_colour_b=200 start_colour_a=255 end_colour_r=10 end_colour_g=60 end_colour_b=100 end_colour_a=0 life=0.2 start_radius=0 end_radius=0.2 rippleeffects_end ////////cams///////// sock_start=01 name="main_sock" cam_blend_time=0.3 cam_look_ratio_y=0.8 campos_seek=20 camang_seek=6 cam_lateral_ratio=0.7 cam_pullback_ratio=0.2 cam_rail_offset=-6 cam_y_offset=3.5 //offset_blend_y_ratio=0.5 circuit set_misc_1 // trench controls ignore_socks=06,10,11,12,13 //turn_off sock_end ///melee cams////// sock_start=10 name="melee_1" cam_blend_time=0.3 cam_look_ratio_y=0.8 campos_seek=5 camang_seek=5 cam_pullback_ratio=0.2 cam_y_offset=2.0 offset_blend_y_ratio=0.8 cam_dist_to_target_xz=4 sock_end sock_start=11 name="melee_2" cam_blend_time=0.3 cam_look_ratio_y=0.8 campos_seek=5 camang_seek=5 cam_pullback_ratio=0.2 cam_y_offset=2.0 offset_blend_y_ratio=0.8 cam_dist_to_target_xz=4 sock_end sock_start=12 name="melee_3" cam_blend_time=0.3 cam_look_ratio_y=0.8 campos_seek=5 camang_seek=5 cam_pullback_ratio=0.2 cam_y_offset=2.0 offset_blend_y_ratio=0.8 cam_dist_to_target_xz=4 sock_end sock_start=13 name="melee_4" cam_blend_time=0.3 cam_look_ratio_y=0.8 campos_seek=5 camang_seek=5 cam_pullback_ratio=0.2 cam_y_offset=2.0 offset_blend_y_ratio=0.8 cam_dist_to_target_xz=4 ignore_socks=06 //cam_dist_ratio=0.5 cam_lateral_ratio=-1 sock_end ////other cams///// sock_start=02 cam_blend_time=1 cam_look_ratio_y=0.8 campos_seek=5 camang_seek=6 cam_pullback_ratio=0.4 cam_y_offset=0.7 cam_z_offset=10 cam_x_offset=10 ignore_socks=01 sock_end sock_start=03 cam_blend_time=1 campos_seek=5 camang_seek=6 cam_pullback_ratio=0.4 ignore_socks=01 cam_look_ratio_y=0.9 sock_end sock_start=04 cam_blend_time=1 campos_seek=5 camang_seek=6 cam_pullback_ratio=0.4 ignore_socks=01 cam_look_ratio_y=0.9 sock_end sock_start=05 cam_blend_time=5 cam_look_ratio_y=0.8 campos_seek=20 camang_seek=6 cam_lateral_ratio=0.4 cam_pullback_ratio=0.2 sock_end sock_start=06 name="start_cam" cam_blend_time=0 cam_look_ratio_y=0.8 campos_seek=5 camang_seek=5 cam_lateral_ratio=0.1 cam_pullback_ratio=0.68 cam_y_offset=2.5 ignore_socks=01,10 offset_blend_y_ratio=0.5 //y_limits sock_end sock_start=07 cam_blend_time=1 campos_seek=5 camang_seek=6 ignore_socks=01 cam_look_ratio=0 sock_end sock_start=08 cam_blend_time=1 campos_seek=5 camang_seek=6 ignore_socks=01 cam_look_ratio=0 cam_1player_zoom=1.0 sock_end sock_start=09 cam_blend_time=1 cam_look_ratio_y=0.8 campos_seek=6//30 camang_seek=6 cam_lateral_ratio=0.4 cam_pullback_ratio=0.2 cam_y_offset=2.8 sock_end /////doors///// door_start spline="door_a_to_b" level="SpeederChase_A" 1_way Vehicle="speederbike" next_sock=09 door_end door_start spline="door_b_to_a" level="SpeederChase_A" 1_way Vehicle="speederbike" door_end door_start spline="door_main2begin" level="SpeederChase_A" next_sock=06 1_way door_end door_start spline="door_begin2main" level="SpeederChase_A" next_sock=13 1_way door_end door_start spline="door_lift_up" level="SpeederChase_A" door_end door_start spline="door_lift_down" level="SpeederChase_A" door_end door_start spline="door_lift2_up" level="SpeederChase_A" door_end door_start spline="door_lift2_down" level="SpeederChase_A" door_end ///plant blowups///// blowup_start set_type="plant01_ty" force_name="plant01_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="plant_part_01" vehicle_proximity_only blowup_end blowup_start use_type="plant01_ty" force_name="plant01_02" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_03" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_04" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_05" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_06" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_07" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_08" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_09" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_10" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_11" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_12" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_13" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_14" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_15" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_16" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_17" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_18" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_19" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_20" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_21" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_22" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_23" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_24" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_25" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_26" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_27" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_28" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_29" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_30" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_31" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_32" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_33" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_34" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_35" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_36" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_37" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_38" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_39" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_40" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_41" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_42" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_43" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_44" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_45" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_46" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_47" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_48" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_49" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_50" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_51" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_52" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_53" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_54" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_55" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_56" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_57" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_58" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_59" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_60" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_61" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_62" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_63" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_65" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_66" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_67" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_68" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_69" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_70" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_71" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_72" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_73" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_74" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_75" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_76" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_77" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_78" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_79" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_80" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_81" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_82" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_83" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_84" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_85" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_86" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_87" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_88" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_89" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_90" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_91" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_92" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_93" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_94" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_95" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_96" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_97" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_98" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_99" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_100" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_101" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_102" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_103" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_104" blowup_end blowup_start use_type="plant01_ty" force_name="plant01_105" blowup_end ///////SMALL TREES///// blowup_start set_type="sm_tree_ty" force_name="sm_tree_01" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="tree_part_01" hit_points=3 add_push_explosion explode_radius=1.9 add_within_bounds=1 obj="plant_part_01" obj="tree_part_01" obj="tree_part_01" obj="tree_part_02" obj="tree_part_02" vehicle_proximity_only blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_02" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_03" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_04" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_05" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_06" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_07" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_08" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_09" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_10" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_11" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_12" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_13" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_14" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_15" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_16" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_17" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_18" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_19" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_20" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_21" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_22" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_23" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_24" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_25" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_26" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_27" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_28" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_29" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_30" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_31" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_32" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_33" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_34" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_35" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_36" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_37" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_38" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_39" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_40" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_41" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_42" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_43" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_44" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_45" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_46" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_47" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_48" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_49" blowup_end blowup_start use_type="sm_tree_ty" force_name="sm_tree_50" blowup_end /////flower blowups///////// blowup_start set_type="bush_ty" force_name="flowerbush_04" deb_name="plant_pop_01" deb_name="big_pop_smoke" part_effect_name="bush_part_01" hit_points=2 magnitude=2 obj="flowerbush_part1" obj="flowerbush_part1" obj="flowerbush_part1" obj="flowerbush_part1" obj="flowerbush_part1" vehicle_proximity_only blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_01" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_05" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_06" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_08" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_10" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_13" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_16" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_17" blowup_end //////TURRETS///// bolttype_start name="spaceship" scene="things_scene" obj="blasterbolt_red" glow_obj="blasterboltglow_red" speed=8 duration=6 radius=0.125 scale=2 debris="SABER_RED" sfx="Blaster" damage=1 rand_angle=0 NODEFLECT FREE CONVERGE CANONLYHITPLAYERS bolttype_end ///// turret_start set_type="turret1" obj="turret_01" base="turretbase_01" view_range=100 fire_range=18 fire_interval=0.3 hitpoints=1 fire_offset_x=0 fire_offset_y=0.1 fire_offset_z=0.8 min_x_rot=-30 max_x_rot=30 range_y_rot=360 x_turn_factor=3 y_turn_factor=8 on_screen_check bolttype="spaceship" follow_player tgt_takeovers_only turret_end blowup_start set_type="turret_ty" force_name="turret_01" obj="turretbase_01",off deb_name="turret_pop_01" deb_name="big_pop_smoke" part_effect_name="turret_part_01" vehicle_shoot_only takeover_shoot_only blowup_end turret_start use_type="turret1" obj="turret_02" base="turretbase_02" turret_end blowup_start use_type="turret_ty" force_name="turret_02" obj="turretbase_02",off blowup_end turret_start use_type="turret1" obj="turret_03" base="turretbase_03" turret_end blowup_start use_type="turret_ty" force_name="turret_03" obj="turretbase_03",off blowup_end turret_start use_type="turret1" obj="turret_04" base="turretbase_04" turret_end blowup_start use_type="turret_ty" force_name="turret_04" obj="turretbase_04",off blowup_end turret_start use_type="turret1" obj="turret_05" base="turretbase_05" turret_end blowup_start use_type="turret_ty" force_name="turret_05" obj="turretbase_05",off blowup_end turret_start use_type="turret1" obj="turret_06" base="turretbase_06" turret_end blowup_start use_type="turret_ty" force_name="turret_06" obj="turretbase_06",off blowup_end turret_start use_type="turret1" obj="turret_07" base="turretbase_07" turret_end blowup_start use_type="turret_ty" force_name="turret_07" obj="turretbase_07",off blowup_end turret_start use_type="turret1" obj="turret_08" base="turretbase_08" turret_end blowup_start use_type="turret_ty" force_name="turret_08" obj="turretbase_08",off blowup_end turret_start use_type="turret1" obj="turret_09" base="turretbase_09" turret_end blowup_start use_type="turret_ty" force_name="turret_09" obj="turretbase_09",off blowup_end turret_start use_type="turret1" obj="turret_10" base="turretbase_10" turret_end blowup_start use_type="turret_ty" force_name="turret_10" obj="turretbase_10",off blowup_end turret_start use_type="turret1" obj="turret_11" base="turretbase_11" turret_end blowup_start use_type="turret_ty" force_name="turret_11" obj="turretbase_11",off blowup_end turret_start use_type="turret1" obj="turret_12" base="turretbase_12" turret_end blowup_start use_type="turret_ty" force_name="turret_12" obj="turretbase_12",off blowup_end turret_start use_type="turret1" obj="turret_13" base="turretbase_13" turret_end blowup_start use_type="turret_ty" force_name="turret_13" obj="turretbase_13",off blowup_end turret_start use_type="turret1" obj="turret_14" base="turretbase_14" turret_end blowup_start use_type="turret_ty" force_name="turret_14" obj="turretbase_14",off blowup_end turret_start use_type="turret1" obj="turret_15" base="turretbase_15" turret_end blowup_start use_type="turret_ty" force_name="turret_15" obj="turretbase_15",off blowup_end turret_start use_type="turret1" obj="turret_16" base="turretbase_16" turret_end blowup_start use_type="turret_ty" force_name="turret_16" obj="turretbase_16",off blowup_end ///CLEARINGS///// ///clearing1/// obstacle_start name="clear1_ffield1" obj="clear1_ffield1" obj="clear1_ff01terr" obstacle_end obstacle_start name="clear1_ffield2" obj="clear1_ffield2" obj="clear1_ff02terr" obstacle_end ///clearing2/// obstacle_start name="clear2_ffield1" obj="clear2_ffield1" obj="clear2_ff01terr" obstacle_end obstacle_start name="clear2_ffield2" obj="clear2_ffield2" obj="clear2_ff02terr" obstacle_end ///clearing3/// obstacle_start name="clear3_ffield1" obj="clear3_ffield1" obj="clear3_ff01terr" obstacle_end obstacle_start name="clear3_ffield2" obj="clear3_ffield2" obj="clear3_ff02terr" obstacle_end ///clearing4/// obstacle_start name="clear4_ffield1" obj="clear4_ffield1" obj="clear4_ff01terr" obstacle_end obstacle_start name="clear4_ffield2" obj="clear4_ffield2" obj="clear4_ff02terr" obstacle_end /////clearing1///// ///shield gen1///// blowup_start set_type="photon_ty" force_name="shieldgen_01_blow" deb_name="junk_pop_1" deb_name="junk_pop_2" deb_name="junk_pop_3" part_effect_name="pink_part_1" obj="shieldgen01_target",off hit_points=0 vehicle_shoot_only //add_explosion //explode_radius=1 blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_01_blowb" obj="shieldgen01_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_01_blowc" obj="shieldgen01_targetc",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_01_blowd" obj="shieldgen01_targetd",off blowup_end blowup_start set_type="shieldtar_ty" force_name="shieldtar01_a1" deb_name="shield_pop_1" deb_name="shield_pop_2" deb_name="shield_spark_1" part_effect_name="pink_part_2" add_explosion explode_radius=1 blowup_end obstacle_start chain=8,1 obj="shieldgen_01_blow" obj="shieldgen01_target" chain_check_all obstacle_end obstacle_start chain=8,2 obj="shieldgen_01_blowb" obj="shieldgen01_targetb" chain_check_all obstacle_end obstacle_start chain=8,3 obj="shieldgen_01_blowc" obj="shieldgen01_targetc" chain_check_all obstacle_end obstacle_start chain=8,4 obj="shieldgen_01_blowd" obj="shieldgen01_targetd" chain_check_all obstacle_end obstacle_start obj="shieldgen_01_blowd",trigger obj="shieldgen01_top" obstacle_end obstacle_start name="bigshield_down1" camera_spline="shieldtar_cam" cam_start_time=1.5 cam_end_time=5 cam_blend_in_time=0 cam_blend_out_time=0 obj="shieldgen_01_blowd",trigger obj="shieldtar_01_on" obj="shieldtar_01_off" obj="shieldtar01_a" hack=1 // prevents mini-cut obstacle_end obstacle_start chain=32,1 obj="shieldtar01_a" obstacle_end obstacle_start chain=32,2 obj="shieldtar01_a1" obstacle_end ////clearing2///// ///shield gen2//// blowup_start use_type="photon_ty" force_name="shieldgen_02_blow" obj="shieldgen02_target",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_02_blowb" obj="shieldgen02_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_02_blowc" obj="shieldgen02_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_02_blowd" obj="shieldgen02_targetd",off blowup_end obstacle_start chain=9,1 obj="shieldgen_02_blow" obj="shieldgen02_target" chain_check_all obstacle_end obstacle_start chain=9,2 obj="shieldgen_02_blowb" obj="shieldgen02_targetb" chain_check_all obstacle_end obstacle_start chain=9,3 obj="shieldgen_02_blowc" obj="shieldgen02_targetc" chain_check_all obstacle_end obstacle_start chain=9,4 obj="shieldgen_02_blowd" obj="shieldgen02_targetd" chain_check_all obstacle_end obstacle_start obj="shieldgen_02_blowd",trigger obj="shieldgen02_top" obstacle_end obstacle_start name="bigshield_down2" camera_spline="shieldtar_cam" cam_start_time=1.5 cam_end_time=5 cam_blend_in_time=0 cam_blend_out_time=0 obj="shieldgen_02_blowd",trigger obj="shieldtar_02_on" obj="shieldtar_02_off" obj="shieldtar02_a" hack=1 // prevents mini-cut obstacle_end blowup_start use_type="shieldtar_ty" force_name="shieldtar02_a1" blowup_end obstacle_start chain=33,1 obj="shieldtar02_a" obstacle_end obstacle_start chain=33,2 obj="shieldtar02_a1" obstacle_end ///clearing3///// buildit_start name="build_zip4" pair="target_04_01a","target_04_01b" pair="target_04_02a","target_04_02b" pair="target_04_03a","target_04_03b" pair="target_04_04a","target_04_04b" pair="target_04_12a","target_04_12b" pair="target_04_11a","target_04_11b" pair="target_04_13a","target_04_13b" pair="target_04_05a","target_04_05b" pair="target_04_06a","target_04_06b" pair="target_04_10a","target_04_10b" pair="target_04_09a","target_04_09b" pair="target_04_08a","target_04_08b" pair="target_04_07a","target_04_07b" coin_y_offset=0.3 coin_value=100 hop_mul=1 buildit_end obstacle_start chain=21,1 buildit="build_zip4" obstacle_end obstacle_start chain=21,2 obj="target_04_01b" obj="target_04_02b" obj="target_04_03b" obj="target_04_04b" obj="target_04_05b" obj="target_04_06b" obj="target_04_07b" obj="target_04_08b" obj="target_04_09b" obj="target_04_10b" obj="target_04_11b" obj="target_04_12b" obj="target_04_13b" obstacle_end zipup_start spline="zipup_4" trigger_chain=21,2 zipup_end ///cagebit//////// obstacle_start name="AT1_chainbits" chain=63,1 obj="AT1_chaincage" obstacle_end obstacle_start chain=63,2 locked lock_spline="AT1cage_lineup1" obj="AT1cage_lever1",lever obj="AT1cage_glightb" obj="AT1cage_rlightb" range=1.5 pull_lever camera_spline="ATcage1_cam" cam_start_time=0.5 cam_end_time=4 cam_blend_in_time=0 cam_blend_out_time=1 sfx_open="SwLever" obstacle_end obstacle_start obj="AT1cage_rlightb",trigger obj="ATcage1_hook" obj="ATcage1" obj="ATcage1_btm" obj="AT_01_head_a" obj="AT_01_body_a" obj="AT_01_leg1a" obj="AT_01_leg2a" obj="AT_01_leg3a" obj="AT_01_leg4a" obj="AT_01_leg5a" obj="AT_01_leg6a" obstacle_end blowup_start use_type="bush_ty" force_name="flowerbush_02" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_03" blowup_end obstacle_start name="AT1_flow1" chain=23,1 obj="AT1_chainflow1" obstacle_end obstacle_start chain=23,2 obj="flowerbush_03" obstacle_end obstacle_start chain=23,3 obj="AT_01_foot1_a" obstacle_end obstacle_start name="AT1_flow2" chain=24,1 obj="AT1_chainflow2" obstacle_end obstacle_start chain=24,2 obj="flowerbush_02" obstacle_end obstacle_start chain=24,3 obj="AT_01_foot2_a" obstacle_end /////build the ATST//////// obstacle_start obj="flowerbush_03",trigger obj="flowerbush_02",trigger obj="ATST1_forcenull" obstacle_end obstacle_start name="AT1_allbits" chain=11,1 obj="AT1_allbits" obstacle_end obstacle_start chain=11,2 obj="ATST1_forcenull" obj="AT_01_body_a" obj="AT_01_foot1_a" obj="AT_01_foot2_a" obj="AT_01_head_a" obj="AT_01_leg1a" obj="AT_01_leg2a" obj="AT_01_leg3a" obj="AT_01_leg4a" obj="AT_01_leg5a" obj="AT_01_leg6a" obstacle_end obstacle_start chain=11,3 obj="AT_01_body_b" obj="AT_01_foot1_b" obj="AT_01_foot2_b" obj="AT_01_head_b" obj="AT_01_leg1b" obj="AT_01_leg2b" obj="AT_01_leg3b" obj="AT_01_leg4b" obj="AT_01_leg5b" obj="AT_01_leg6b" obstacle_end //////shield generator 3//////// blowup_start use_type="photon_ty" force_name="shieldgen_03_blow" obj="shieldgen03_target",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_03_blowb" obj="shieldgen03_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_03_blowc" obj="shieldgen03_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_03_blowd" obj="shieldgen03_targetd",off blowup_end obstacle_start chain=22,1 obj="shieldgen_03_blow" obj="shieldgen03_target" chain_check_all obstacle_end obstacle_start chain=22,2 obj="shieldgen_03_blowb" obj="shieldgen03_targetb" chain_check_all obstacle_end obstacle_start chain=22,3 obj="shieldgen_03_blowc" obj="shieldgen03_targetc" chain_check_all obstacle_end obstacle_start chain=22,4 obj="shieldgen_03_blowd" obj="shieldgen03_targetd" chain_check_all obstacle_end obstacle_start obj="shieldgen_03_blowd",trigger obj="shieldgen03_top" obstacle_end obstacle_start name="bigshield_down3" camera_spline="shieldtar_cam" cam_start_time=1.5 cam_end_time=5 cam_blend_in_time=0 cam_blend_out_time=0 obj="shieldgen_03_blowd",trigger obj="shieldtar_03_on" obj="shieldtar_03_off" obj="shieldtar03_a" hack=1 // prevents mini-cut obstacle_end blowup_start use_type="shieldtar_ty" force_name="shieldtar03_a1" blowup_end obstacle_start chain=34,1 obj="shieldtar03_a" obstacle_end obstacle_start chain=34,2 obj="shieldtar03_a1" obstacle_end ////clearing4// //////shield gen4/// blowup_start use_type="photon_ty" force_name="shieldgen_04_blow" obj="shieldgen04_target",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_04_blowb" obj="shieldgen04_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_04_blowc" obj="shieldgen04_targetb",off blowup_end blowup_start use_type="photon_ty" force_name="shieldgen_04_blowd" obj="shieldgen04_targetd",off blowup_end obstacle_start chain=30,1 obj="shieldgen_04_blow" obj="shieldgen04_target" chain_check_all obstacle_end obstacle_start chain=30,2 obj="shieldgen_04_blowb" obj="shieldgen04_targetb" chain_check_all obstacle_end obstacle_start chain=30,3 obj="shieldgen_04_blowc" obj="shieldgen04_targetc" chain_check_all obstacle_end obstacle_start chain=30,4 obj="shieldgen_04_blowd" obj="shieldgen04_targetd" chain_check_all obstacle_end obstacle_start obj="shieldgen_04_blowd",trigger obj="shieldgen04_top" obstacle_end obstacle_start name="bigshield_down4" camera_spline="shieldtar_cam" cam_start_time=1.5 cam_end_time=5 cam_blend_in_time=0 cam_blend_out_time=0 obj="shieldgen_04_blowd",trigger obj="shieldtar_04_on" obj="shieldtar_04_off" obj="shieldtar04_a" hack=1 // prevents mini-cut obstacle_end blowup_start use_type="shieldtar_ty" force_name="shieldtar04_a1" blowup_end obstacle_start chain=35,1 obj="shieldtar04_a" obstacle_end obstacle_start chain=35,2 obj="shieldtar04_a1" obstacle_end //ALL 4 ARE DOWN//// obstacle_start name="kill_big_shield"" obj="shieldtar01_a1",trigger obj="shieldtar02_a1",trigger obj="shieldtar03_a1",trigger obj="shieldtar04_a1",trigger obj="mainshield_ffield" obj="mainshield_ffield1" obj="mainshield_ffield2" obj="mainshield_ffield3" obj="mainshield_terr" obstacle_end //minikits//// ///1 obstacle_start name="m1_trigger_01" obj="minikit01_pad1" obj="minikit01_cog",no_collision obj="minikit01_ramp",no_collision obj="m1_pad1_r1",no_collision obj="m1_pad1_g1",no_collision obj="m1_pad1_r2",no_collision obj="m1_pad1_g2",no_collision vehicles_only play_once range=0.7 obstacle_end blowup_start set_type="minikit_ty" force_name="minikit01" deb_name="turret_pop_01" deb_name="big_pop_smoke" part_effect_name="turret_part_01" minikit hit_points=0 vehicle_proximity_only blowup_end ///2 blowup_start use_type="minikit_ty" force_name="minikit02" blowup_end ///3 obstacle_start name="m3_trigger_01" obj="minikit03_pad1" obj="m3_pad1_r1",no_collision obj="m3_pad1_g1",no_collision obj="m3_pad1_r2",no_collision obj="m3_pad1_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start name="m3_trigger_02" obj="minikit03_pad2" obj="m3_pad2_r1",no_collision obj="m3_pad2_g1",no_collision obj="m3_pad2_r2",no_collision obj="m3_pad2_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start name="m3_trigger_03" obj="minikit03_pad3" obj="m3_pad3_r1",no_collision obj="m3_pad3_g1",no_collision obj="m3_pad3_r2",no_collision obj="m3_pad3_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start chain=2,1 obj="minikit03_pad1",trigger obj="minikit03_pad2",trigger obj="minikit03_pad3",trigger obj="minikit03a",draw_minikit obstacle_end obstacle_start chain=2,2 obj="minikit03" obstacle_end obstacle_start obj="minikit03_pad1",trigger obj="minikit03_pad2",trigger obj="minikit03_pad3",trigger obj="minikit03_hook" obstacle_end blowup_start use_type="minikit_ty" force_name="minikit03" blowup_end ///4 buildit_start name="build_m4_plat1" pair="m4_plat1_01a","m4_plat1_01b" pair="m4_plat1_02a","m4_plat1_02b" pair="m4_plat1_03a","m4_plat1_03b" pair="m4_plat1_04a","m4_plat1_04b" pair="m4_plat1_17a","m4_plat1_17b" pair="m4_plat1_18a","m4_plat1_18b" pair="m4_plat1_19a","m4_plat1_19b" pair="m4_plat1_20a","m4_plat1_20b" pair="m4_plat1_05a","m4_plat1_05b" pair="m4_plat1_06a","m4_plat1_06b" pair="m4_plat1_07a","m4_plat1_07b" pair="m4_plat1_08a","m4_plat1_08b" pair="m4_plat1_09a","m4_plat1_09b" pair="m4_plat1_10a","m4_plat1_10b" pair="m4_plat1_11a","m4_plat1_11b" pair="m4_plat1_12a","m4_plat1_12b" pair="m4_plat1_13a","m4_plat1_13b" pair="m4_plat1_14a","m4_plat1_14b" pair="m4_plat1_15a","m4_plat1_15b" pair="m4_plat1_16a","m4_plat1_16b" coin_value=0 hop_mul=1 buildit_end obstacle_start obj="m4_plat1_15b",trigger obj="m4_plat1_terr" obstacle_end obstacle_start locked lock_spline="m4_lineup1" obj="m4_lever1",lever obj="m4_rlight01" obj="m4_glight01" range=1.5 pull_lever sfx_open="SwLever" obstacle_end obstacle_start obj="m4_glight01",trigger obj="minikit04a" obj="minikit04_hook" obstacle_end obstacle_start chain=37,1 obj="minikit04a",draw_minikit obstacle_end obstacle_start chain=37,2 obj="minikit04" obstacle_end blowup_start use_type="minikit_ty" force_name="minikit04" blowup_end buildit_start name="zip6_build" pair="target_06_01a","target_06_01b" pair="target_06_02a","target_06_02b" pair="target_06_03a","target_06_03b" pair="target_06_10a","target_06_10b" pair="target_06_04a","target_06_04b" pair="target_06_12a","target_06_12b" pair="target_06_11a","target_06_11b" pair="target_06_13a","target_06_13b" pair="target_06_05a","target_06_05b" pair="target_06_06a","target_06_06b" pair="target_06_09a","target_06_09b" pair="target_06_08a","target_06_08b" pair="target_06_07a","target_06_07b" coin_y_offset=0.3 coin_value=100 hop_mul=1 buildit_end blowup_start use_type="thermopl_ty" force_name="thermocrate_03" blowup_end obstacle_start chain=38,1 obj="thermocrate_03" obstacle_end obstacle_start chain=38,2 buildit="zip6_build" obstacle_end obstacle_start chain=38,3 obj="target_06_01b" obj="target_06_02b" obj="target_06_03b" obj="target_06_04b" obj="target_06_05b" obj="target_06_06b" obj="target_06_07b" obj="target_06_08b" obj="target_06_09b" obj="target_06_10b" obj="target_06_11b" obj="target_06_12b" obj="target_06_13b" obstacle_end zipup_start spline="zipup_6" trigger_chain=38,3 zipup_end ///5 obstacle_start obj="minikit05_pad1" obj="m5_pad1_r1",no_collision obj="m5_pad1_g1",no_collision obj="m5_pad1_r2",no_collision obj="m5_pad1_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start obj="minikit05_pad2" obj="m5_pad2_r1",no_collision obj="m5_pad2_g1",no_collision obj="m5_pad2_r2",no_collision obj="m5_pad2_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start obj="minikit05_pad3" obj="m5_pad3_r1",no_collision obj="m5_pad3_g1",no_collision obj="m5_pad3_r2",no_collision obj="m5_pad3_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start obj="minikit05_pad4" obj="m5_pad4_r1",no_collision obj="m5_pad4_g1",no_collision obj="m5_pad4_r2",no_collision obj="m5_pad4_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start chain=28,1 obj="minikit05_pad1",trigger obj="minikit05_pad2",trigger obj="minikit05_pad3",trigger obj="minikit05_pad4",trigger obj="minikit05a",draw_minikit obstacle_end obstacle_start chain=28,2 obj="minikit05" obstacle_end obstacle_start obj="minikit05_pad1",trigger obj="minikit05_pad2",trigger obj="minikit05_pad3",trigger obj="minikit05_pad4",trigger obj="minikit05_hook" obstacle_end blowup_start use_type="minikit_ty" force_name="minikit05" blowup_end ///6 obstacle_start obj="minikit06_pad2",trigger obj="minikit06_ramp" obstacle_end obstacle_start name="m6_trigger_01" obj="minikit06_pad1" obj="m6_pad1_r1",no_collision obj="m6_pad1_g1",no_collision obj="m6_pad1_r2",no_collision obj="m6_pad1_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start name="m6_move_01b" chain=3,1 obj="minikit06_pad2",trigger obj="minikit06b",draw_minikit obstacle_end obstacle_start name="m6_move_01c" chain=3,2 obj="minikit06" obstacle_end obstacle_start obj="minikit06_pad2",trigger obj="minikit06_hook" obstacle_end obstacle_start name="m6_pad2_off" chain=4,1 obj="minikit06_pad1",trigger obj="minikit06_padoff2" obj="m6_pad2_roff1" obj="m6_pad2_roff2" obstacle_end obstacle_start name="m6_pad2_on" chain=4,2 obj="minikit06_pad2" obj="m6_pad2_r1",no_collision obj="m6_pad2_g1",no_collision obj="m6_pad2_r2",no_collision obj="m6_pad2_g2",no_collision vehicles_only play_once range=0.7 obstacle_end blowup_start use_type="minikit_ty" force_name="minikit06" blowup_end ///7 //////// blowup_start set_type="thermopl_ty" hit_points=0 force_name="thermocrate_02" deb_name="barrel_pop_1" deb_name="barrel_pop_2" deb_name="barrel_spark" part_effect_name="thermo_part_1" blowup_end blowup_start use_type="thermopl_ty" force_name="thermocrate_01" blowup_end buildit_start name="build_m7_plat1" pair="m7_plat1_01a","m7_plat1_01b" pair="m7_plat1_02a","m7_plat1_02b" pair="m7_plat1_03a","m7_plat1_03b" pair="m7_plat1_04a","m7_plat1_04b" pair="m7_plat1_17a","m7_plat1_17b" pair="m7_plat1_18a","m7_plat1_18b" pair="m7_plat1_19a","m7_plat1_19b" pair="m7_plat1_20a","m7_plat1_20b" pair="m7_plat1_05a","m7_plat1_05b" pair="m7_plat1_06a","m7_plat1_06b" pair="m7_plat1_07a","m7_plat1_07b" pair="m7_plat1_08a","m7_plat1_08b" pair="m7_plat1_09a","m7_plat1_09b" pair="m7_plat1_10a","m7_plat1_10b" pair="m7_plat1_11a","m7_plat1_11b" pair="m7_plat1_12a","m7_plat1_12b" pair="m7_plat1_13a","m7_plat1_13b" pair="m7_plat1_14a","m7_plat1_14b" pair="m7_plat1_15a","m7_plat1_15b" pair="m7_plat1_16a","m7_plat1_16b" coin_value=0 hop_mul=1 buildit_end obstacle_start obj="m7_plat1_15b",trigger obj="m7_plat1_terr" obstacle_end obstacle_start chain=6,1 obj="thermocrate_01" obstacle_end obstacle_start chain=6,2 obj="cratestack02_01" obstacle_end obstacle_start chain=7,1 obj="thermocrate_02" obstacle_end obstacle_start chain=7,2 obj="cratestack02_02" obstacle_end obstacle_start locked lock_spline="m7_lineup1" obj="m7_lever1",lever obj="m7_rlight01" obj="m7_glight01" range=1.5 pull_lever sfx_open="SwLever" obstacle_end obstacle_start obj="m7_glight01",trigger obj="minikit07a" obj="minikit07_hook" obstacle_end obstacle_start chain=36,1 obj="minikit07a",draw_minikit obstacle_end obstacle_start chain=36,2 obj="minikit07" obstacle_end blowup_start use_type="minikit_ty" force_name="minikit07" blowup_end ///8 obstacle_start obj="minikit08_pad1",trigger obj="minikit08_ramp",no_collision obstacle_end obstacle_start name="m8_trigger_01" obj="minikit08_pad1" obj="m8_pad1_r1",no_collision obj="m8_pad1_g1",no_collision obj="m8_pad1_r2",no_collision obj="m8_pad1_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start name="m8_trigger_02" obj="minikit08_pad2" obj="m8_pad2_r1",no_collision obj="m8_pad2_g1",no_collision obj="m8_pad2_r2",no_collision obj="m8_pad2_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start name="m8_pad4_off" chain=5,1 obj="minikit08_pad2",trigger obj="minikit08_padoff4" obj="m8_pad4_roff1" obj="m8_pad4_roff2" obstacle_end obstacle_start name="m8_pad4_on" chain=5,2 obj="minikit08_pad4" obj="m8_pad4_r1",no_collision obj="m8_pad4_g1",no_collision obj="m8_pad4_r2",no_collision obj="m8_pad4_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start name="m8_pad3_off" chain=1,1 obj="minikit08_pad4",trigger obj="minikit08_padoff3" obj="m8_pad3_roff1" obj="m8_pad3_roff2" obstacle_end obstacle_start name="m8_pad3_on" chain=1,2 obj="minikit08_pad3" obj="m8_pad3_r1",no_collision obj="m8_pad3_g1",no_collision obj="m8_pad3_r2",no_collision obj="m8_pad3_g2",no_collision vehicles_only play_once range=0.7 obstacle_end obstacle_start obj="minikit08_pad3",trigger obj="minikit08_ramp2" obstacle_end blowup_start use_type="minikit_ty" force_name="minikit08" blowup_end ///9 blowup_start use_type="minikit_ty" force_name="minikit09" blowup_end blowup_start set_type="dfbush_ty" force_name="df_bush1_01" deb_name="barrel_pop_1" deb_name="barrel_spark" deb_name="big_pop_smoke" part_effect_name="dfbush_part_01" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_02" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_03" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_04" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_05" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush1_06" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush2_01" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush2_02" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush2_03" blowup_end blowup_start use_type="dfbush_ty" force_name="df_bush2_04" blowup_end obstacle_start chain=26,1 obj="df_bush1_01",trigger obj="df_bush1_02",trigger obj="df_bush1_03",trigger obj="df_bush1_06",trigger obj="df_bush2_03",trigger obj="vent_forcenull" obstacle_end obstacle_start chain=26,2 obj="" obstacle_end teleport_start spline="teleport_01" duration=5 range=1 trigger_chain=26,2 flap1="vent1_flapb" flap2="vent1_flapa" teleport_end obstacle_start locked lock_spline="m9_lineup1" obj="m9_lever1",lever obj="m9_rlight01" obj="m9_glight01" range=1.5 pull_lever sfx_open="SwLever" obstacle_end obstacle_start obj="m9_glight01",trigger obj="minikit09a" obj="minikit09a_hook" obstacle_end obstacle_start chain=27,1 obj="minikit09a",draw_minikit obstacle_end obstacle_start chain=27,2 obj="minikit09" obstacle_end ////////////ZIPS///////////// ////2 buildit_start name="zip2_build" pair="target_02_01a","target_02_01b" pair="target_02_02a","target_02_02b" pair="target_02_03a","target_02_03b" pair="target_02_10a","target_02_10b" pair="target_02_04a","target_02_04b" pair="target_02_12a","target_02_12b" pair="target_02_11a","target_02_11b" pair="target_02_13a","target_02_13b" pair="target_02_05a","target_02_05b" pair="target_02_06a","target_02_06b" pair="target_02_09a","target_02_09b" pair="target_02_08a","target_02_08b" pair="target_02_07a","target_02_07b" coin_y_offset=0.3 coin_value=100 hop_mul=1 buildit_end obstacle_start chain=10,1 buildit="zip2_build" obstacle_end obstacle_start chain=10,2 obj="target_02_01b" obj="target_02_02b" obj="target_02_03b" obj="target_02_04b" obj="target_02_05b" obj="target_02_06b" obj="target_02_07b" obj="target_02_08b" obj="target_02_09b" obj="target_02_10b" obj="target_02_11b" obj="target_02_12b" obj="target_02_13b" obj="target_02_terr" obstacle_end zipup_start spline="zipup_2" trigger_chain=10,2 zipup_end ////3 buildit_start name="zip3_build" pair="target_03_01a","target_03_01b" pair="target_03_02a","target_03_02b" pair="target_03_03a","target_03_03b" pair="target_03_10a","target_03_10b" pair="target_03_04a","target_03_04b" pair="target_03_12a","target_03_12b" pair="target_03_11a","target_03_11b" pair="target_03_13a","target_03_13b" pair="target_03_05a","target_03_05b" pair="target_03_06a","target_03_06b" pair="target_03_09a","target_03_09b" pair="target_03_08a","target_03_08b" pair="target_03_07a","target_03_07b" coin_y_offset=0.3 coin_value=100 hop_mul=1 buildit_end obstacle_start chain=12,1 buildit="zip3_build" obstacle_end obstacle_start chain=12,2 obj="target_03_01b" obj="target_03_02b" obj="target_03_03b" obj="target_03_04b" obj="target_03_05b" obj="target_03_06b" obj="target_03_07b" obj="target_03_08b" obj="target_03_09b" obj="target_03_10b" obj="target_03_11b" obj="target_03_12b" obj="target_03_13b" obstacle_end zipup_start spline="zipup_3" trigger_chain=12,2 zipup_end //////BEGINNING SECTION/////// ///raise platform thing///// blowup_start use_type="plant01_ty" force_name="plant01_64" obj="forceplat_1_5a",on blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_07" obj="forceplat_1_1a",on obj="forceplat_1_2a",on obj="forceplat_1_3a",on obj="forceplat_1_4a",on blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_09" obj="forceplat_1_6a",on blowup_end obstacle_start name="forceplat_1_a" chain=13,1 obj="forceplat_1_1a" obj="forceplat_1_2a" obj="forceplat_1_3a" obj="forceplat_1_4a" obj="forceplat_1_5a" obj="forceplat_1_6a" obstacle_end obstacle_start name="forceplat_1_b" chain=13,2 obj="forceplat_1_b" obstacle_end ////// obstacle_start chain=25,1 obj="raiseplat1_a" obj="raiseplat1_b",no_collision obj="raiseplat1_c",no_collision obj="raiseplathook1_a" obj="raiseplathook1_b",no_collision obj="raiseplathook1_c",no_collision obj="raiseplastilts_01b",no_collision obj="raiseplastilts_01a",no_collision play_openclose ter_type=14 obstacle_end obstacle_start chain=25,2 obj="raiseplat1_a1" obj="raiseplat1_b1" obj="raiseplat1_c1" obj="raiseplathook1_a1" obj="raiseplathook1_b1" obj="raiseplathook1_c1" obj="raiseplastilts_01b1" obj="raiseplastilts_01a1" obstacle_end //// buildit_start name="build_zip5" pair="target_05_01a","target_05_01b" pair="target_05_02a","target_05_02b" pair="target_05_03a","target_05_03b" pair="target_05_04a","target_05_04b" pair="target_05_12a","target_05_12b" pair="target_05_11a","target_05_11b" pair="target_05_13a","target_05_13b" pair="target_05_05a","target_05_05b" pair="target_05_06a","target_05_06b" pair="target_05_10a","target_05_10b" pair="target_05_09a","target_05_09b" pair="target_05_08a","target_05_08b" pair="target_05_07a","target_05_07b" coin_y_offset=0.3 coin_value=100 hop_mul=1 buildit_end obstacle_start chain=29,1 obj="flowerbush_01" obstacle_end obstacle_start chain=29,2 buildit="build_zip5" obstacle_end obstacle_start chain=29,3 obj="target_05_01b" obj="target_05_02b" obj="target_05_03b" obj="target_05_04b" obj="target_05_05b" obj="target_05_06b" obj="target_05_07b" obj="target_05_08b" obj="target_05_09b" obj="target_05_10b" obj="target_05_11b" obj="target_05_12b" obj="target_05_13b" obj="target_05_terr" obstacle_end zipup_start spline="zipup_5" trigger_chain=29,3 zipup_end obstacle_start obj="force_slop1_2",trigger obj="log2_terrnull" obstacle_end //////big bridge section///////// blowup_start set_type="berrycrate_ty" force_name="bridge_01_13b" deb_name="turret_pop_01" deb_name="big_pop_smoke" part_effect_name="berry_part_01" part_effect_name="wood_part_01" hit_points=0 vehicle_proximity_only obj="berries_01",off obj="bridge_02_technic",off blowup_end blowup_start use_type="berrycrate_ty" force_name="bridge_01_14b" obj="berries_02",off obj="bridge_01_technic",off blowup_end obstacle_start name="bridgecage_01" obj="bridge_01_13b",trigger obj="bridge_01_02b" obj="bridge_01_04b" obj="bridge_01_05b" obj="bridge_01_06b" obj="bridge_01_11b" obj="bridge_01_12b" obstacle_end obstacle_start name="bridgecage_02" obj="bridge_01_14b",trigger obj="bridge_01_01b" obj="bridge_01_03b" obj="bridge_01_07b" obj="bridge_01_08b" obj="bridge_01_09b" obj="bridge_01_10b" obstacle_end obstacle_start name="bridge_01_a" chain=14,1 obj="bridge_01_01b" obj="bridge_01_02b" obj="bridge_01_03b" obj="bridge_01_04b" obj="bridge_01_05b" obj="bridge_01_06b" obj="bridge_01_07b" obj="bridge_01_08b" obj="bridge_01_09b" obj="bridge_01_10b" obj="bridge_01_11b" obj="bridge_01_12b" obstacle_end obstacle_start name="bridge_01_b" chain=14,2 obj="bridge_01_01a" obj="bridge_01_02a" obj="bridge_01_03a" obj="bridge_01_04a" obj="bridge_01_05a" obj="bridge_01_06a" obj="bridge_01_07a" obj="bridge_01_08a" obj="bridge_01_09a" obj="bridge_01_10a" obj="bridge_01_11a" obj="bridge_01_12a" obj="bridge_01_terra" obstacle_end ////ATST2/////////////////// blowup_start use_type="bush_ty" force_name="flowerbush_11" blowup_end obstacle_start name="clear4_ATflow1" chain=15,1 obj="clear4_flowchain2" obstacle_end obstacle_start chain=15,2 obj="flowerbush_11" obstacle_end obstacle_start chain=15,3 obj="AT_02_foot1_a" obstacle_end blowup_start use_type="bush_ty" force_name="flowerbush_12" blowup_end obstacle_start name="clear4_ATflow2" chain=16,1 obj="clear4_flowchain1" obstacle_end obstacle_start chain=16,2 obj="flowerbush_12" obstacle_end obstacle_start chain=16,3 obj="AT_02_foot2_a" obstacle_end spinner_start spin_obj="spin_02" move_obj="ATST_cage_1" move_obj="spin_null1" anim_speed=0.045 target_radius=0.5 target_yoffset=0.125 spin_angle=0 paddle_count=1 push_only paddle_target_offset_angle=0 spinner_end buildit_start name="build_spin2" pair="spin_02_11a","spin_02_11b" pair="spin_02_09a","spin_02_09b" pair="spin_02_08a","spin_02_08b" pair="spin_02_10a","spin_02_10b" pair="spin_02_04a","spin_02_04b" pair="spin_02_07a","spin_02_07b" pair="spin_02_06a","spin_02_06b" pair="spin_02_05a","spin_02_05b" pair="spin_02_03a","spin_02_03b" pair="spin_02_02a","spin_02_02b" pair="spin_02_01a","spin_02_01b" coin_y_offset=0.3 coin_value=0 hop_mul=1 buildit_end obstacle_start name="clear4_spin1" chain=61,1 obj="clear4_flowchain3" obstacle_end obstacle_start chain=61,2 obj="flowerbush_14",trigger obj="flowerbush_15",trigger obj="flowerbush_14" obj="flowerbush_15" obj="spin_null" obstacle_end blowup_start use_type="bush_ty" force_name="flowerbush_14" blowup_end blowup_start use_type="bush_ty" force_name="flowerbush_15" blowup_end obstacle_start name="clear4_ATbits1" chain=20,1 obj="clear4_spinchain" obstacle_end obstacle_start chain=20,2 obj="spin_null" obj="ATST_cage_1up" obj="At_02_body_a" obj="At_02_head_a" obj="AT_02_leg1a" obj="AT_02_leg2a" obj="AT_02_leg3a" obj="AT_02_leg4a" obj="AT_02_leg5a" obj="AT_02_leg6a" obj="spin_02_01a" obj="spin_02_02a" obj="spin_02_03a" obj="spin_02_04a" obj="spin_02_05a" obj="spin_02_06a" obj="spin_02_07a" obj="spin_02_08a" obj="spin_02_09a" obj="spin_02_10a" obj="spin_02_11a" obstacle_end obstacle_start chain=20,3 buildit="build_spin2" obj="ATST_cage_1up" obj="At_02_body_a" obj="At_02_head_a" obj="AT_02_leg1a" obj="AT_02_leg2a" obj="AT_02_leg3a" obj="AT_02_leg4a" obj="AT_02_leg5a" obj="AT_02_leg6a" obstacle_end obstacle_start chain=20,4 obj="spin_02" obj="spin_null1" obj="ATST_cage_1" obj="At_02_body_a" obj="At_02_head_a" obj="AT_02_leg1a" obj="AT_02_leg2a" obj="AT_02_leg3a" obj="AT_02_leg4a" obj="AT_02_leg5a" obj="AT_02_leg6a" obstacle_end obstacle_start chain=20,5 obj="spin_02b" obj="ATST_cage_1dn" obj="At_02_body_a" obj="At_02_head_a" obj="AT_02_leg1a" obj="AT_02_leg2a" obj="AT_02_leg3a" obj="AT_02_leg4a" obj="AT_02_leg5a" obj="AT_02_leg6a" obstacle_end /////all the bits///////// obstacle_start name="clear4_allAT1" chain=17,1 obj="clear4_allchain" obstacle_end obstacle_start chain=17,2 chain_trigger=15,3 chain_trigger=16,3 chain_trigger=20,5 obj="ATST_forcenull" obj="At_02_body_a" obj="At_02_foot1_a" obj="At_02_foot2_a" obj="At_02_head_a" obj="AT_02_leg1a" obj="AT_02_leg2a" obj="AT_02_leg3a" obj="AT_02_leg4a" obj="AT_02_leg5a" obj="AT_02_leg6a" obstacle_end obstacle_start chain=17,3 obj="At_02_body_b" obj="At_02_foot1_b" obj="At_02_foot2_b" obj="At_02_head_b" obj="AT_02_leg1b" obj="AT_02_leg2b" obj="AT_02_leg3b" obj="AT_02_leg4b" obj="AT_02_leg5b" obj="AT_02_leg6b" obstacle_end /////LANDING PLATFORM///// /////////////RAILS////////// blowup_start set_type="rail_ty" force_name="rail_01" deb_name="barrel_spark" deb_name="barrel_pop_2" deb_name="barrel_pop_1" part_effect_name="rail_part" blowup_end blowup_start use_type="rail_ty" force_name="rail_02" blowup_end blowup_start use_type="rail_ty" force_name="rail_03" blowup_end blowup_start use_type="rail_ty" force_name="rail_04" blowup_end blowup_start use_type="rail_ty" force_name="rail_05" blowup_end blowup_start use_type="rail_ty" force_name="rail_06" blowup_end blowup_start use_type="rail_ty" force_name="rail_07" blowup_end blowup_start use_type="rail_ty" force_name="rail_08" blowup_end blowup_start use_type="rail_ty" force_name="rail_09" blowup_end blowup_start use_type="rail_ty" force_name="rail_10" blowup_end blowup_start use_type="rail_ty" force_name="rail_11" blowup_end blowup_start use_type="rail_ty" force_name="rail_12" blowup_end blowup_start use_type="rail_ty" force_name="rail_13" blowup_end blowup_start use_type="rail_ty" force_name="rail_14" blowup_end blowup_start use_type="rail_ty" force_name="rail_15" blowup_end blowup_start use_type="rail_ty" force_name="rail_16" blowup_end blowup_start use_type="rail_ty" force_name="rail_17" blowup_end blowup_start use_type="rail_ty" force_name="rail_18" blowup_end blowup_start use_type="rail_ty" force_name="rail_19" blowup_end blowup_start use_type="rail_ty" force_name="rail_20" blowup_end blowup_start use_type="rail_ty" force_name="rail_21" blowup_end blowup_start use_type="rail_ty" force_name="rail_22" blowup_end blowup_start use_type="rail_ty" force_name="rail_23" blowup_end blowup_start use_type="rail_ty" force_name="rail_24" blowup_end blowup_start use_type="rail_ty" force_name="rail_25" blowup_end blowup_start use_type="rail_ty" force_name="rail_26" blowup_end blowup_start use_type="rail_ty" force_name="rail_27" blowup_end blowup_start use_type="rail_ty" force_name="rail_28" blowup_end blowup_start use_type="rail_ty" force_name="rail_29" blowup_end blowup_start use_type="rail_ty" force_name="rail_30" blowup_end blowup_start use_type="rail_ty" force_name="rail_31" blowup_end blowup_start use_type="rail_ty" force_name="rail_32" blowup_end blowup_start use_type="rail_ty" force_name="rail_33" blowup_end blowup_start use_type="rail_ty" force_name="rail_34" blowup_end ///10//// turret_start obj="door_01_cam" name="door_01_cam" fire_range=0 range_x_rot=00 range_y_rot=180 follow_player turret_end obstacle_start name="storm_pan_01" obj="storm_pic_01" obj="storm_static_01" play_openclose range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="storm_door1" lock_spline="storm_door_lineup1" stormtrooper locked obj="green_light_on_01",no_collision obj="red_light_on_01",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="minikit10a" chain=19,1 obj="green_light_on_01",trigger obj="minikit10a",draw_minikit obstacle_end obstacle_start name="minikit10" chain=19,2 obj="minikit10" obstacle_end obstacle_start name="mk_cog_01" obj="green_light_on_01",trigger obj="mk_cog_01" obj="mk_rope_01" obstacle_end blowup_start use_type="thermopl_ty" force_name="minikit10" minikit blowup_end //////////UP THE PAD////// obstacle_start locked lock_spline="door01_lineupa" obj="door01_lever01a",lever obj="door01_glighta",no_collision obj="door01_rlighta",no_collision door_close_delay=2 pull_lever reset_anims sfx_open="SwLever" obstacle_end obstacle_start locked lock_spline="door01_lineupb" obj="door01_lever01b",lever obj="door01_glightb",no_collision obj="door01_rlightb",no_collision door_close_delay=2 pull_lever reset_anims sfx_open="SwLever" obstacle_end obstacle_start name="btmdoor_01" obj="door01_glighta",trigger obj="door01_glightb",trigger obj="btmdoor_01a" obj="btmdoor_01b" play_openclose range=1 obstacle_end obstacle_start name="lift_up01" obj="lift_up01" //range=0.5 ter_type=24 play_once reset_anims check_ground obstacle_end obstacle_start name="lift_up02" obj="lift_up02" //range=0.5 ter_type=9 //platform_contact play_once reset_anims check_ground players_1_and_2_only obstacle_end obstacle_start name="lift_down01" obj="lift_down01" ter_type=20 play_once reset_anims check_ground obstacle_end obstacle_start name="liftdoor_01" obj="liftdoor_01a" obj="liftdoor_01b" play_openclose range=1 obstacle_end obstacle_start name="liftdoor_02" obj="lift_up02trigger" obj="liftdoor_02a",no_collision obj="liftdoor_02b",no_collision ter_type=15 play_openclose //players_1_and_2_only //range=0.4 obstacle_end //////Platform zips/// blowup_start set_type="zipblow_type" force_name="zip_respawn7" deb_name="barrel_spark" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="zip_blow_1" hit_points=1 obj="part_zip3" obj="part_zip4" obj="part_zip3" obj="part_zip4" blowup_end obstacle_start chain=54,1 obj="zip_respawn7" obstacle_end obstacle_start chain=54,2 obj="zip_fall7" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn8" blowup_end obstacle_start chain=55,1 obj="zip_respawn8" obstacle_end obstacle_start chain=55,2 obj="zip_fall8" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn9" blowup_end obstacle_start chain=56,1 obj="zip_respawn9" obstacle_end obstacle_start chain=56,2 obj="zip_fall9" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn10" blowup_end obstacle_start chain=57,1 obj="zip_respawn10" obstacle_end obstacle_start chain=57,2 obj="zip_fall10" auto_start obstacle_end blowup_start use_type="zipblow_type" force_name="zip_respawn11" blowup_end obstacle_start chain=58,1 obj="zip_respawn11" obstacle_end obstacle_start chain=58,2 obj="zip_fall11" auto_start obstacle_end ///////enemy zips///// zipup_start spline="zipup_7" trigger_chain=54,1 no_draw zipup_end zipup_start spline="zipup_8" trigger_chain=55,1 no_draw zipup_end zipup_start spline="zipup_9" trigger_chain=56,1 no_draw zipup_end zipup_start spline="zipup_10" trigger_chain=57,1 no_draw zipup_end zipup_start spline="zipup_11" trigger_chain=58,1 no_draw zipup_end ///////FREEPLAY AREAS// buildit_start name="build_zip1" pair="target_01_01a","target_01_01b" pair="target_01_02a","target_01_02b" pair="target_01_03a","target_01_03b" pair="target_01_04a","target_01_04b" pair="target_01_12a","target_01_12b" pair="target_01_11a","target_01_11b" pair="target_01_13a","target_01_13b" pair="target_01_05a","target_01_05b" pair="target_01_06a","target_01_06b" pair="target_01_10a","target_01_10b" pair="target_01_09a","target_01_09b" pair="target_01_08a","target_01_08b" pair="target_01_07a","target_01_07b" coin_y_offset=0.3 coin_value=100 hop_mul=1 buildit_end obstacle_start chain=18,1 buildit="build_zip1" obstacle_end obstacle_start chain=18,2 obj="target_01_01b" obj="target_01_02b" obj="target_01_03b" obj="target_01_04b" obj="target_01_05b" obj="target_01_06b" obj="target_01_07b" obj="target_01_08b" obj="target_01_09b" obj="target_01_10b" obj="target_01_11b" obj="target_01_12b" obj="target_01_13b" obstacle_end zipup_start spline="zipup_1" trigger_chain=18,2 zipup_end ////RED BRICK//// obstacle_start name="pb_tp_a" chain=51,1 push="pb_teleport2",1 obj="pb_teleport2" obj="pb_null" obstacle_end obstacle_start name="pb_tp_b" chain=51,2 obj="flap2_surra" obj="flap2_a" obstacle_end teleport_start spline="teleport_2" duration=5.0 range=1.0 trigger_chain=51,2 flap1="flap2_a" flap2="flap2_b" flip_flap teleport_end ///END LEVEL//// /////TOWER1///// obstacle_start locked lock_spline="tow1_lineup" obj="tow1_lever",lever obj="tow1_shield" obj="tow1_light1" obj="tow1_light2" obj="tow1_light1b" obj="tow1_light2b" range=1.5 pull_lever camera_spline="tow1_cam" cam_start_time=0.5 cam_end_time=4 cam_blend_in_time=0.5 cam_blend_out_time=0 sfx_open="SwLever" obstacle_end obstacle_start chain=41,1 obj="tow1_shield",trigger obj="tow1_tara" obj="tow1_shieldterr" obstacle_end obstacle_start chain=41,2 obj="tow1_tar" obj="tow1_blow" auto_start chain_check_all obstacle_end obstacle_start chain=41,3 obj="" obstacle_end blowup_start set_type="tow_tar_ty" force_name="tow1_blow" obj="tow1_tar",off obj="tow1_lighton",off obj="tow1_lightoff",on deb_name="dozer_pop_1" deb_name="dozer_pop_2" part_effect_name="tow_tar_part" camshake_normal takeover_shoot_only blowup_end /////TOWER2//////// obstacle_start locked lock_spline="tow2_lineup" obj="tow2_lever",lever obj="tow2_shield" obj="tow2_light1" obj="tow2_light2" obj="tow2_light1b" obj="tow2_light2b" range=1.5 pull_lever camera_spline="tow2_cam" cam_start_time=0.5 cam_end_time=4 cam_blend_in_time=0.5 cam_blend_out_time=0 sfx_open="SwLever" obstacle_end obstacle_start chain=42,1 obj="tow2_shield",trigger obj="tow2_tara" obj="tow2_shieldterr" obstacle_end obstacle_start chain=42,2 obj="tow2_tar" obj="tow2_blow" auto_start chain_check_all obstacle_end obstacle_start chain=42,3 obj="" obstacle_end blowup_start use_type="tow_tar_ty" force_name="tow2_blow" obj="tow2_tar",off obj="tow2_lighton",off obj="tow2_lightoff",on blowup_end /////TOWER3//////// obstacle_start locked lock_spline="tow3_lineup" obj="tow3_lever",lever obj="tow3_shield" obj="tow3_light1" obj="tow3_light2" obj="tow3_light1b" obj="tow3_light2b" range=1.5 pull_lever camera_spline="tow3_cam" cam_start_time=0.5 cam_end_time=4 cam_blend_in_time=0.5 cam_blend_out_time=0 sfx_open="SwLever" obstacle_end obstacle_start chain=43,1 obj="tow3_shield",trigger obj="tow3_tara" obj="tow3_shieldterr" obstacle_end obstacle_start chain=43,2 obj="tow3_tar" obj="tow3_blow" auto_start chain_check_all obstacle_end obstacle_start chain=43,3 obj="" obstacle_end blowup_start use_type="tow_tar_ty" force_name="tow3_blow" obj="tow3_tar",off obj="tow3_lighton",off obj="tow3_lightoff",on blowup_end /////TOWER4//////// obstacle_start locked lock_spline="tow4_lineup" obj="tow4_lever",lever obj="tow4_shield" obj="tow4_light1" obj="tow4_light2" obj="tow4_light1b" obj="tow4_light2b" range=1.5 pull_lever camera_spline="tow4_cam" cam_start_time=0.5 cam_end_time=4 cam_blend_in_time=0.5 cam_blend_out_time=0 sfx_open="SwLever" obstacle_end obstacle_start chain=44,1 obj="tow4_shield",trigger obj="tow4_shieldterr" obj="tow4_tara" obstacle_end obstacle_start chain=44,2 obj="tow4_tar" obj="tow4_blow" auto_start chain_check_all obstacle_end obstacle_start chain=44,3 obj="" obstacle_end blowup_start use_type="tow_tar_ty" force_name="tow4_blow" obj="tow4_tar",off obj="tow4_lighton",off obj="tow4_lightoff",on blowup_end /////////////////// obstacle_start locked chain_interface=46,3 lock_spline="fuel1_lineup" obj="fuel1_lever",lever,noleversparks obj="fuel1_ron" obj="fuel1_roff" door_close_delay=2.5 range=1.5 pull_lever sfx_open="SwLever" obstacle_end obstacle_start chain=46,1 obj="ATAT_launch",trigger obj="endlev_chain2" obj="endlev_chain1" obstacle_end obstacle_start chain=46,2 chain_trigger=44,3 chain_trigger=43,3 chain_trigger=42,3 chain_trigger=41,3 obj="endlev_back01a" obj="fuel1_levera" obj="endlev_back02a" obj="fuel2_levera" obstacle_end obstacle_start chain=46,3 obj="endlev_back01b" obj="fuel1_lever" obj="endlev_back02b" obj="fuel2_lever" obstacle_end obstacle_start chain_trigger=44,3 chain_trigger=43,3 chain_trigger=42,3 chain_trigger=41,3 obj="hatch01_a" obj="hatch01_b" obj="hatch02_a" obj="hatch02_b" camera_spline="endlev_cam" cam_start_time=0 cam_end_time=4 cam_blend_in_time=0 cam_blend_out_time=1 obstacle_end obstacle_start locked chain_interface=46,3 lock_spline="fuel2_lineup" obj="fuel2_lever",lever,noleversparks obj="fuel2_ron" obj="fuel2_roff" door_close_delay=2.5 range=1.5 pull_lever sfx_open="SwLever" obstacle_end obstacle_start chain=48,1 obj="endlev_back01a",trigger obj="fuellev_null" obstacle_end obstacle_start chain=48,2 obj="fuel1_lever" obj="fuel2_lever" obj="fuel1_ron" obj="fuel2_ron" obstacle_end obstacle_start chain=48,3 obj="fuel1_lever1" obj="fuel2_lever1" obj="fuel1_ron1" obj="fuel2_ron1" obstacle_end ///strips obstacle_start obj="tow1_blow",trigger obj="strip_endlev_01" obj="strip_endlev_01b" obstacle_end obstacle_start obj="tow2_blow",trigger obj="strip_endlev_02" obj="strip_endlev_02b" obstacle_end obstacle_start obj="tow3_blow",trigger obj="strip_endlev_03" obj="strip_endlev_03b" obstacle_end obstacle_start obj="tow4_blow",trigger obj="strip_endlev_04" obj="strip_endlev_04b" obstacle_end obstacle_start chain=31,1 obj="strip_endlev_01b",trigger obj="endlev_hatchbit_01" obstacle_end obstacle_start chain=31,2 obj="endlev_hatchblow_01" obstacle_end obstacle_start chain=39,1 obj="strip_endlev_02b",trigger obj="endlev_hatchbit_02" obstacle_end obstacle_start chain=39,2 obj="endlev_hatchblow_02" obstacle_end obstacle_start chain=40,1 obj="strip_endlev_03b",trigger obj="endlev_hatchbit_03" obstacle_end obstacle_start chain=40,2 obj="endlev_hatchblow_03" obstacle_end obstacle_start chain=47,1 obj="strip_endlev_04b",trigger obj="endlev_hatchbit_04" obstacle_end obstacle_start chain=47,2 obj="endlev_hatchblow_04" obstacle_end blowup_start set_type="hatch_ty" force_name="endlev_hatchblow_01" deb_name="barrel_pop_1" deb_name="barrel_pop_2" part_effect_name="blue_part" camshake_normal obj="endlev_bit_01",off blowup_end blowup_start use_type="hatch_ty" force_name="endlev_hatchblow_02" obj="endlev_bit_02",off blowup_end blowup_start use_type="hatch_ty" force_name="endlev_hatchblow_03" obj="endlev_bit_03",off blowup_end blowup_start use_type="hatch_ty" force_name="endlev_hatchblow_04" obj="endlev_bit_04",off blowup_end obstacle_start chain=45,1 chain_trigger=44,3 chain_trigger=43,3 chain_trigger=42,3 chain_trigger=41,3 obj="endlev_light" obstacle_end obstacle_start chain=45,2 obj="endlev_lightblow" obstacle_end blowup_start use_type="hatch_ty" force_name="endlev_lightblow" blowup_end /////end level obstacle_start name="fuel_bothlev" obj="fuel1_ron",trigger obj="fuel2_ron",trigger obj="fuel_bothlev" obstacle_end ///ATAT platform obstacle_start name="ATAT_launch" obj="ATAT_launch" reset_anims obstacle_end