///////////////////////////////////////////////////////////////////////////////////////// // APOCALYPSE LOON and THE TEMPLE OF LOON ///////////////////////////////////////////////////////////////////////////////////////// // Yosemite Sam 5030005 -1 // High Dive 5030005 "speech\english\yosemite_sam\YSAMJUN0005.WAV" 5030021 -1 // Vine Swing 5030021 "speech\english\yosemite_sam\YSAMJUN0021.WAV" 50300050 -1 // Stampede 50300050 "speech\english\yosemite_sam\YSAMJUN0005A.WAV" 5030014 -1 // Temple Run 5030014 "speech\english\yosemite_sam\YSAMJUN0014-15.WAV" // Bugs 1030002 -1 // Waterfall Dive 1030002 "speech\english\bugs\BUGSJUN0002.WAV" 1030003 -1 // Vine swing 1030003 "speech\english\bugs\BUGSJUN0003.WAV" 1030004 -1 // Log rolling 1030004 "speech\english\bugs\BUGSJUN0004.WAV" 1030005 -1 // Boat weapon 1030005 "speech\english\bugs\BUGSJUN0005.WAV" 1030006 -1 // Surfboards 1030006 "speech\english\bugs\BUGSJUN0006.WAV" 1030017 -1 // Whip 1030017 "speech\english\bugs\BUGSJUN0017.WAV" 1030008 -1 // Auto Taunt - Kaboomer 1030008 "speech\english\bugs\BUGSJUN0008.WAV" 1030009 -1 // Manual Taunt 1030009 "speech\english\bugs\BUGSJUN0009.WAV" 1030010 -1 // Manual Taunt 1030010 "speech\english\bugs\BUGSJUN0010.WAV" 1030011 -1 // Manual Taunt 1030011 "speech\english\bugs\BUGSJUN0011.WAV" 1030007 -1 // Hit 1030007 "speech\english\bugs\BUGSJUN0007.WAV" 1030012 -1 // Die - Part 1 1030012 "speech\english\bugs\BUGSJUN0012.WAV" 1030013 -1 // Die - Part 2 1030013 "speech\english\bugs\BUGSJUN0013.WAV" 1030014 -1 // Win - Part 2 1030014 "speech\english\bugs\BUGSJUN0014.WAV" 1030015 -1 // Win - Part 1 1030015 "speech\english\bugs\BUGSJUN0015.WAV" // Daffy 2030002 -1 // Waterfall Dive 2030002 "speech\english\daffy\DAFFJUN0002.WAV" 2030003 -1 // Vine swing 2030003 "speech\english\daffy\DAFFJUN0003.WAV" 2030004 -1 // Log rolling 2030004 "speech\english\daffy\DAFFJUN0004.WAV" 2030005 -1 // Boat weapon 2030005 "speech\english\daffy\DAFFJUN0005.WAV" 2030006 -1 // Surfboards 2030006 "speech\english\daffy\DAFFJUN0006.WAV" 2030015 -1 // Whip 2030015 "speech\english\daffy\DAFFJUN0015.WAV" 2030008 -1 // Auto Taunt - Anvil 2030008 "speech\english\daffy\DAFFJUN0008.WAV" 2030009 -1 // Manual Taunt 2030009 "speech\english\daffy\DAFFJUN0009.WAV" 2030010 -1 // Manual Taunt 2030010 "speech\english\daffy\DAFFJUN0010.WAV" 2030011 -1 // Manual Taunt 2030011 "speech\english\daffy\DAFFJUN0011.WAV" 2030007 -1 // Hit - Honey blob 2030007 "speech\english\daffy\DAFFJUN0007.WAV" 2030012 -1 // Die 2030012 "speech\english\daffy\DAFFJUN0012.WAV" 2030013 -1 // Win 2030013 "speech\english\daffy\DAFFJUN0013.WAV" // Sylvester 3030002 -1 // Waterfall Dive 3030002 "speech\english\sylvester\SYLVJUN0002.WAV" 3030003 -1 // Vine swing 3030003 "speech\english\sylvester\SYLVJUN0003.WAV" 3030004 -1 // Log rolling 3030004 "speech\english\sylvester\SYLVJUN0004.WAV" 3030005 -1 // Boat weapon 3030005 "speech\english\sylvester\SYLVJUN0005.WAV" 3030006 -1 // Surfboards 3030006 "speech\english\sylvester\SYLVJUN0006.WAV" 3030015 -1 // Whip 3030015 "speech\english\sylvester\SYLVJUN0015.WAV" 3030008 -1 // Auto Taunt - Medusa 3030008 "speech\english\sylvester\SYLVJUN0008.WAV" 3030009 -1 // Manual Taunt 3030009 "speech\english\sylvester\SYLVJUN0009.WAV" 3030010 -1 // Manual Taunt 3030010 "speech\english\sylvester\SYLVJUN0010.WAV" 3030011 -1 // Manual Taunt 3030011 "speech\english\sylvester\SYLVJUN0011.WAV" 3030007 -1 // Hit - Medusa 3030007 "speech\english\sylvester\SYLVJUN0007.WAV" 3030012 -1 // Die - Part 1 3030012 "speech\english\sylvester\SYLVJUN0012.WAV" 3030013 -1 // Die - Part 2 3030013 "speech\english\sylvester\SYLVJUN0013.WAV" 3030014 -1 // Win 3030014 "speech\english\sylvester\SYLVJUN0014.WAV" // Taz 4030001 -1 // Waterfall Dive 4030001 "speech\english\taz\TAZMJUN0001.WAV" 4030002 -1 // Vine swing 4030002 "speech\english\taz\TAZMJUN0002.WAV" 4030003 -1 // Log rolling 4030003 "speech\english\taz\TAZMJUN0003.WAV" 4030004 -1 // Boat weapon 4030004 "speech\english\taz\TAZMJUN0004.WAV" 4030005 -1 // Surfboards 4030005 "speech\english\taz\TAZMJUN0005.WAV" 4030015 -1 // Whip 4030015 "speech\english\taz\TAZMJUN0015.WAV" 4030007 -1 // Auto Taunt - Honey blob 4030007 "speech\english\taz\TAZMJUN0007.WAV" 4030008 -1 // Manual Taunt 4030008 "speech\english\taz\TAZMJUN0008.WAV" 4030009 -1 // Manual Taunt 4030009 "speech\english\taz\TAZMJUN0009.WAV" 4030010 -1 // Manual Taunt 4030010 "speech\english\taz\TAZMJUN0010.WAV" 4030006 -1 // Hit - Kaboomer 4030006 "speech\english\taz\TAZMJUN0006.WAV" 4030011 -1 // Die 4030011 "speech\english\taz\TAZMJUN0011.WAV" 4030012 -1 // Win - Part 1 4030012 "speech\english\taz\TAZMJUN0012.WAV" 4030013 -1 // Win - Part 2 4030013 "speech\english\taz\TAZMJUN0013.WAV" // Script events - same for each level. 1120001 -1 1120001 "speech\english\bugs\BUGSACME0001.WAV" 1120002 -1 1120002 "speech\english\bugs\BUGSACME0002.WAV" 1120003 -1 1120003 "speech\english\bugs\BUGSACME0003.WAV" 1120004 -1 1120004 "speech\english\bugs\BUGSACME0004.WAV" 2120001 -1 2120001 "speech\english\daffy\DAFFACME0001.WAV" 2120002 -1 2120002 "speech\english\daffy\DAFFACME0002.WAV" 2120003 -1 2120003 "speech\english\daffy\DAFFACME0003.WAV" 2120004 -1 2120004 "speech\english\daffy\DAFFACME0004.WAV" 3120001 -1 3120001 "speech\english\sylvester\SYLVACME0001.WAV" 3120002 -1 3120002 "speech\english\sylvester\SYLVACME0002.WAV" 3120003 -1 3120003 "speech\english\sylvester\SYLVACME0003.WAV" 3120004 -1 3120004 "speech\english\sylvester\SYLVACME0004.WAV" 4120001 -1 4120001 "speech\english\taz\TAZMACME0001.WAV" 4120002 -1 4120002 "speech\english\taz\TAZMACME0002.WAV" 4120003 -1 4120003 "speech\english\taz\TAZMACME0003.WAV" 4120004 -1 4120004 "speech\english\taz\TAZMACME0004.WAV"