;---------------------------------------------------------------------------- ; Bonus Settings - obviously just change the numbers and not the text | ; | ; Best viewed in MSDOS Edit | ; (Or resize notepad so below line is totally on screen) | ; | ; NOTE : Keep ALL below as fractions!!! Will break code otherwise | ; i.e. DONT just type "2", type "2.0" | ; NOTE : a semi colon obviously denotes a comment, anything after it on a | ; line will be ignored | ; NOTE : The keyword END marks end of file, anything after this totally | ; ignored. | ;---------------------------------------------------------------------------- MINTIME 2.0 ; MIN time in seconds between end of last bonus ; and start of next ; NOTE : This time is from the END of the bonus ; (eg. on the boulder run, it'll wait for the ; boulder to reach end and reset). MAXTIME 5.0 ; MAX time yada yada (see above) SQEGAIN 25.0 ; SQ Gained during SQ Gain Bonus SPEEDBOOST 900.0 ; Actual speed to go to (NOT a percentage) ; Currently this is double CURRENT speed of 450 SPEEDLOSS 0.5 ; precentage to decrease speed to in speed loss ; i.e. 0.5 is 50% of original speed WEAPONBOOST 2.0 ; Effect weapon dammage by this amount (double ; at moment) SHRINKPERCENTAGE 2.0 ; Shrink the monster by this mult i.e. 2.0 is 2 ; times shorter GROWPERCENTAGE 2.0 ; Grow the monster by this mult i.e. 2.0 is 2 ; times taller ; Time various fx should last for.. All these taken from end of "yippee" (or ; "damn") animations TIMEFORDOUBLEDAMAGE 6.0 ; How many seconds "DOUBLE DAMAGE" last TIMEFORGOODFREEZE 6.0 ; Player who picked up script freezing others TIMEFORBADFREEZE 6.0 ; Freeze player who picked up script TIMEFORSHIELD 6.0 ; Time sheild should last for TIMEFORSPEEDUP 6.0 ; Speed up time TIMEFORSLOWDOWN 6.0 ; Slow down time TIMEFORSHRINK 6.0 ; Shrink time ; PERCENTAGE CHANCES OF THINGS HAPPENING FOLLOWS GOODCHANCE 50.0 ; Chance of a good thing happening (out of 100) ; (bad things will be the reverse of this) ; GOOD THINGS CHANCES GT_SHIELD 16.0 ;16.0 ; Percent chance of something happening GT_SPEEDUP 16.0 ; NOTE : each is a percentage of all numbers GT_FREEZE 16.0 ; added up... Probably best to total these GT_REMOVEGIZMOS 16.0 ; up to 100ish, otherwise could be a bit GT_DOUBLEDAMAGE 16.0 ; confooosing, but totally possible. GT_SQBOOST 16.0 ; The total could be 693 and it'll still work. ; BAD THINGS CHANCES BT_LEVEL_EVENT 25.0 ; Same as good things chances BT_LOSE_GIZMO 25.0 ; Totalled to 100 for niceness... easy to BT_HALF_SPEED 25.0 ; see that if all 25.0, 25% chance of each appearing BT_FREEZE 25.0 ; Damages level events causes (Uses this rather than gameparameters ; for niceness, ie everything relating to this all together) LE_SPIDERDAMAGE 10.0 ; Spiders LE_FIGHTERSDAMAGE 10.0 ; Fighters LE_CANNONDAMAGE 10.0 ; Cannon LE_BOULDERDAMAGE 10.0 ; Boulder LE_ROBOTDAMAGE 10.0 ; Robot LE_SEAGULLSDAMAGE 10.0 ; Seagulls LE_SHARKDAMAGE 10.0 ; Shark LE_BELLDAMAGE 10.0 ; Bell LE_SKELLYSDAMAGE 10.0 ; Skeletons - NOTE : This is total of all the s ; skeletons hits (so each will cause x/4 damage) LE_GLADIATORDAMAGE 10.0 ; Gladiator LE_SHRINKDAMAGE 10.0 ; Loonzilla shrink damage END ; marks end of file (anything after this is ignored