[ Remember, anything surronded by square brackets is a comment ! LEVELS - Draculoon, Frankenloon, TheGood, HighLoon, Apocalypse, TempleOfLoon, FlashLoon, 2001Loonacy, LoonBoat, SinkToontonic, MissionImprobable, LicenseToLoon, Loonanauts, Glooniator, Loonzilla PROPS ID STRINGS - Draculoon PoltergeistDoors,GhostDisguise,Bats,LevitatingTable Frakenloon PoltergeistDoors,GhostDisguise,Bats,LevitatingTable TheGood Chandelier,Piano,CanCan,SarsparillaMachine HighLoon Chandelier,BarrelOrgan,CanCan,SarsparillaMachine Apocalypse HighDive,Stampede,VineSwingApocLoon,FlareBoat TempleOfLoon HighDive,Stampede,VineSwingTempleOfLoon FlashLoon HawkMan,GravityMachine,TeleportLaser,FireTheEngines 2001Loonacy GravityMachine,TeleportLaser,FireTheEngines,TrippyDoors LoonBoat KingOfTheWorld,Violins,LifeJacket SinkToontonic SharkGun,MiniSub,LifeJacket MissionImprobable Abseiling,Monkeybike,Gyrocopter LicenseToLoon Gyrocopter,MonkeyBike,TeleportLaser Loonanauts Ballista,Harpie,Hermes Glooniator Ballista,Hermes,Chariot,Stampede Loonzilla MissileStrike,BarrelThrow,MechaWings,Overture ] [Misc] Misc MeleeWeaponNormalDamage 2 MeleeWeaponPowerDamage 6 SceneryHitPoints 3 WeaponRecoil Projectile 2.0 WeaponRecoil Ballista 2.0 WeaponRecoil Punch 2.0 WeaponRecoil BoxingPunch 2.0 [******Player parameters that used to be in the in-game menu************] PlayerRunSpeed 550.0 PlayerWalkSpeed 280.0 PlayerWalkToRunAccelTime 1.0 PlayerRotationSpeed 80.0 PlayerRotationDamping 10.0 PlayerTurboRunTime 3.0 PlayerTurboRunSpeed 850.0 PlayerTurboRunFadeTime 0.2 [Multiplayer timer (well, budget) data. Units are seconds, converted to $ by multiplying by 1000. No longer used] MultiplayerInitialBudget 800 [from 0 - 1, where 1 is instantaneous and 0 never zooms] CameraZoomSpeed 0.1 [time camera waits before zooming, in seconds] CameraWaitTime 3 [Challenges] [Non-budget challenges are displayed in-game as having a budget. The budget is the time specified below, multiplied by $1000. The budget ticks down at $1000 per second, and so is identical to having a clock, where a second equals $1000] Challenge 00 [B-movie challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 Challenge 01 [Action challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 Challenge 02 [Epic challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 Challenge 03 [Supergizmo challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 Challenge 04 [Low budget challenge] DifficultyLevel 1 InitialBudget 700000 BudgetPerSecond 1000 DifficultyLevel 2 InitialBudget 700000 BudgetPerSecond 1000 DifficultyLevel 3 InitialBudget 700000 BudgetPerSecond 1000 Challenge 05 [Return of the supergizmo challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 Challenge 06 [Over budget challenge] DifficultyLevel 1 InitialBudget 800000 BudgetPerSecond 1000 DifficultyLevel 2 InitialBudget 800000 BudgetPerSecond 1000 DifficultyLevel 3 InitialBudget 800000 BudgetPerSecond 1000 Challenge 07 [Son of the supergizmo challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 Challenge 08 [The no budget challenge] DifficultyLevel 1 InitialBudget 1200000 BudgetPerSecond 1000 DifficultyLevel 2 InitialBudget 1200000 BudgetPerSecond 1000 DifficultyLevel 3 InitialBudget 1200000 BudgetPerSecond 1000 Challenge 09 [The hollywood blockbuster challenge] DifficultyLevel 1 InitialTime 600 DifficultyLevel 2 InitialTime 540 DifficultyLevel 3 InitialTime 480 EndChallenge [--------------------------- LEVEL - DRACULOON ---------------------------] Level Draculoon PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop PoltergeistDoors DifficultyLevel 1 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 2 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 3 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 Prop GhostDisguise DifficultyLevel 1 Duration 20 Range 200 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 15 DifficultyLevel 2 Duration 20 Range 200 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 15 DifficultyLevel 3 Duration 20 Range 200 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 15 Prop Bats DifficultyLevel 1 Duration 15 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 2 Duration 15 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 3 Duration 15 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 [*****LEVITATING TABLE PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop LevitatingTable DifficultyLevel 1 Ammo 5 Duration 25 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 10 MaxSpeed 650 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 25 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 10 MaxSpeed 650 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 10 MaxSpeed 650 Drag 5 AmmoSpeedFactor 1.0 [****Gizmos********************************************] Gizmo EctoPlasm DifficultyLevel 1 Ammo 15 Damage 1 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 15 Damage 1 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 15 Damage 1 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Blunderbus DifficultyLevel 1 Ammo 6 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 6 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 6 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 Gizmo SeveredHand DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Scaperoo DifficultyLevel 1 Ammo 1 Damage 30 ActivateMinTime 4 ActivateMaxTime 9 DifficultyLevel 2 Ammo 1 Damage 30 ActivateMinTime 4 ActivateMaxTime 9 DifficultyLevel 3 Ammo 1 Damage 30 ActivateMinTime 4 ActivateMaxTime 9 [****LevelEvents********************************************] LevelEvent Spiders DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - Frankenloon ---------------------------] Level Frankenloon PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop Bats DifficultyLevel 1 Duration 15 ActivationBonus 30 FinishSQGain 25 MaxSQGain 55 Damage 15 DamageTimeInterval 0.7 DifficultyLevel 2 Duration 15 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 3 Duration 15 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 Prop PoltergeistDoors DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 25 MaxSQGain 50 Damage 10 DamageTimeInterval 0.7 DifficultyLevel 2 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 3 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 Prop GhostDisguise DifficultyLevel 1 Duration 15 Range 200 ActivationBonus 25 FinishSQGain 25 MaxSQGain 70 Damage 10 DifficultyLevel 2 Duration 20 Range 200 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 15 DifficultyLevel 3 Duration 20 Range 200 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 15 [*****LEVITATING TABLE PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop LevitatingTable DifficultyLevel 1 Ammo 7 Duration 30 ActivationBonus 30 FinishSQGain 15 MaxSQGain 55 Damage 10 MaxSpeed 650 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 25 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 10 MaxSpeed 650 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 ActivationBonus 40 FinishSQGain 30 MaxSQGain 70 Damage 10 MaxSpeed 650 Drag 5 AmmoSpeedFactor 1.0 [****Gizmos********************************************] Gizmo SeveredHand DifficultyLevel 1 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Beehive DifficultyLevel 1 Ammo 1 Damage 20 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 4 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 4 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Blunderbus DifficultyLevel 1 Ammo 4 Damage 8 ActivateMinTime 3 ActivateMaxTime 5 DifficultyLevel 2 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 Gizmo EctoPlasm DifficultyLevel 1 Ammo 10 Damage 4 ActivateMinTime 1 ActivateMaxTime 7 DifficultyLevel 2 Ammo 20 Damage 1 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 20 Damage 1 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Scaperoo DifficultyLevel 1 Ammo 1 Damage 50 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 1 Damage 30 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 1 Damage 30 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Spiders DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - TheGood ---------------------------] Level TheGood PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop Chandelier DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 55 MaxSQGain 75 DifficultyLevel 2 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop Piano DifficultyLevel 1 Duration 15 ActivationBonus 35 FinishSQGain 60 MaxSQGain 65 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 40 MaxSQGain 50 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 40 MaxSQGain 50 Prop CanCan DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 50 MaxSQGain 55 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****SARSAPARILLA MACHINE PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop SarsparillaMachine DifficultyLevel 1 Ammo 6 Duration 20 ActivationBonus 20 FinishSQGain 30 MaxSQGain 70 Damage 15 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Damage 10 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Damage 10 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 [****Gizmos********************************************] Gizmo Kaboomer DifficultyLevel 1 Ammo 3 Damage 10 ActivateMinTime 3 ActivateMaxTime 6 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo Anvil DifficultyLevel 1 Ammo 4 Damage 8 ActivateMinTime 3 ActivateMaxTime 6 TargetSpeed 1200 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 Gizmo Thundercloud DifficultyLevel 1 Ammo 2 Damage 15 ActivateMinTime 2 ActivateMaxTime 6 CloudAge 8 DifficultyLevel 2 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 DifficultyLevel 3 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 Gizmo PowderPuff DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 12 Damage 2 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 12 Damage 2 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Cannon DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEvent Fighters DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - HighLoon ---------------------------] Level HighLoon PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 2 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop Chandelier DifficultyLevel 1 Duration 15 ActivationBonus 30 FinishSQGain 50 MaxSQGain 80 DifficultyLevel 2 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop BarrelOrgan DifficultyLevel 1 Duration 15 ActivationBonus 35 FinishSQGain 40 MaxSQGain 75 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 40 MaxSQGain 50 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 40 MaxSQGain 50 Prop CanCan DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 50 MaxSQGain 75 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****SARSAPARILLA MACHINE PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AmmoSpeedFactor = Speed multiplier for bomb dropping ********************************] Prop SarsparillaMachine DifficultyLevel 1 Ammo 6 Duration 20 ActivationBonus 20 FinishSQGain 40 MaxSQGain 80 Damage 15 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Damage 10 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Damage 10 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 [****Gizmos********************************************] Gizmo Kaboomer DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 5 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo Anvil DifficultyLevel 1 Ammo 3 Damage 10 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 Gizmo Thundercloud DifficultyLevel 1 Ammo 2 Damage 15 ActivateMinTime 3 ActivateMaxTime 7 CloudAge 8 DifficultyLevel 2 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 DifficultyLevel 3 Ammo 3 Damage 5 ActivateMinTime 3 ActivateMaxTime 7 CloudAge 10 Gizmo PowderPuff DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 6 DifficultyLevel 2 Ammo 12 Damage 2 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 12 Damage 2 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Cannon DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEvent Fighters DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - Apocalypse ---------------------------] Level Apocalypse PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop HighDive DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 50 MaxSQGain 60 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop Stampede DifficultyLevel 1 Duration 20 EffectTime 4 Damage 8 ActivationBonus 30 FinishSQGain 30 MaxSQGain 60 DifficultyLevel 2 Duration 15 EffectTime 3 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 EffectTime 3 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop VineSwingApocLoon DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 50 MaxSQGain 75 DifficultyLevel 2 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop FlareBoat DifficultyLevel 1 Duration 30 Ammo 7 ActivationBonus 30 FinishSQGain 30 MaxSQGain 70 DifficultyLevel 2 Duration 20 Ammo 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 Ammo 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [****Gizmos********************************************] Gizmo HypnoSnakes DifficultyLevel 1 Ammo 1 Damage 30 Range 600 Duration 3 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 4 Damage 7 Range 600 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 4 Damage 7 Range 600 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Kaboomer DifficultyLevel 1 Ammo 3 Damage 10 ActivateMinTime 3 ActivateMaxTime 5 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo SwarmGun DifficultyLevel 1 Ammo 2 Damage 14 ActivateMinTime 3 ActivateMaxTime 5 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 Gizmo ElephantAndFriends DifficultyLevel 1 Ammo 4 Damage 8 ActivateMinTime 3 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 Gizmo PineappleThrower DifficultyLevel 1 Ammo 6 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Boulders DifficultyLevel 1 Damage 25 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - TempleOfLoon ---------------------------] Level TempleOfLoon PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop HighDive DifficultyLevel 1 Duration 15 ActivationBonus 20 FinishSQGain 50 MaxSQGain 70 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop Stampede DifficultyLevel 1 Duration 20 EffectTime 4 Damage 8 ActivationBonus 30 FinishSQGain 30 MaxSQGain 60 DifficultyLevel 2 Duration 15 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop VineSwingTempleOfLoon DifficultyLevel 1 Duration 20 ActivationBonus 30 FinishSQGain 40 MaxSQGain 70 DifficultyLevel 2 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [****Gizmos********************************************] Gizmo HypnoSnakes DifficultyLevel 1 Ammo 2 Damage 30 Range 600 Duration 3 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 4 Damage 7 Range 600 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 4 Damage 7 Range 600 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Kaboomer DifficultyLevel 1 Ammo 5 Damage 10 ActivateMinTime 4 ActivateMaxTime 6 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo SwarmGun DifficultyLevel 1 Ammo 2 Damage 14 ActivateMinTime 2 ActivateMaxTime 5 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 Gizmo ElephantAndFriends DifficultyLevel 1 Ammo 4 Damage 8 ActivateMinTime 3 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 Gizmo PineappleThrower DifficultyLevel 1 Ammo 6 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 10 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 10 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Boulders DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - FlashLoon ---------------------------] Level FlashLoon PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] [*****HAWKMAN PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AngThrust = Speed of turning AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop HawkMan DifficultyLevel 1 Ammo 5 Duration 30 Damage 10 MaxSpeed 190 Drag 0.5 ActivationBonus 20 FinishSQGain 40 MaxSQGain 60 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 2 AngThrust 10 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 2 AngThrust 10 AmmoSpeedFactor 1.0 Prop GravityMachine DifficultyLevel 1 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 2 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop TeleportLaser DifficultyLevel 1 Ammo 8 Duration 30 Damage 10 ActivationBonus 20 FinishSQGain 40 MaxSQGain 60 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****FIRE THE ENGINES PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table **********************************] Prop FireTheEngines DifficultyLevel 1 Duration 25 Damage 10 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 MaxSpeed 1000 Drag 2.5 DifficultyLevel 2 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 1000 Drag 0.5 DifficultyLevel 3 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 1000 Drag 0.5 [****Gizmos********************************************] Gizmo RayGun DifficultyLevel 1 Ammo 7 Damage 9 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 Gizmo ThermalDetonator DifficultyLevel 1 Ammo 5 Damage 10 ActivateMinTime 3 ActivateMaxTime 6 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo MeteorAndFriends DifficultyLevel 1 Ammo 4 Damage 10 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 2 Ammo 4 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 3 Ammo 4 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 Gizmo IceMaker DifficultyLevel 1 Ammo 1 Damage 20 ActivateMinTime 3 ActivateMaxTime 7 DifficultyLevel 2 Ammo 1 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 1 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent SarlacPit DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEvent Robots DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - 2001Loonacy ---------------------------] Level 2001Loonacy PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop GravityMachine DifficultyLevel 1 Duration 15 Damage 10 ActivationBonus 40 FinishSQGain 30 MaxSQGain 80 DifficultyLevel 2 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop TeleportLaser DifficultyLevel 1 Ammo 8 Duration 30 Damage 12 ActivationBonus 30 FinishSQGain 30 MaxSQGain 80 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****FIRE THE ENGINES PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table **********************************] Prop FireTheEngines DifficultyLevel 1 Duration 25 Damage 10 ActivationBonus 30 FinishSQGain 30 MaxSQGain 80 MaxSpeed 1000 Drag 1.5 DifficultyLevel 2 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 1000 Drag 0.5 DifficultyLevel 3 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 1000 Drag 0.5 Prop TrippyDoors DifficultyLevel 1 Duration 15 ActivationBonus 25 FinishSQGain 25 MaxSQGain 50 Damage 10 DamageTimeInterval 0.7 DifficultyLevel 2 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 DifficultyLevel 3 Duration 10 ActivationBonus 40 FinishSQGain 0 MaxSQGain 0 Damage 10 DamageTimeInterval 0.5 [****Gizmos********************************************] Gizmo RayGun DifficultyLevel 1 Ammo 7 Damage 9 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 Gizmo ThermalDetonator DifficultyLevel 1 Ammo 5 Damage 10 ActivateMinTime 3 ActivateMaxTime 6 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 5 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo MeteorAndFriends DifficultyLevel 1 Ammo 4 Damage 10 ActivateMinTime 3 ActivateMaxTime 6 TargetSpeed 1200 DifficultyLevel 2 Ammo 4 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 DifficultyLevel 3 Ammo 4 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 Gizmo MonkeyOnASpring DifficultyLevel 1 Ammo 4 Damage 15 ActivateMinTime 4 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Robots DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - LoonBoat ---------------------------] Level LoonBoat PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop KingOfTheWorld DifficultyLevel 1 Duration 15 Damage 10 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 2 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop Violins DifficultyLevel 1 Duration 15 ActivationBonus 30 FinishSQGain 30 MaxSQGain 60 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****LIFEJACKET PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop LifeJacket DifficultyLevel 1 Duration 20 Ammo 7 Damage 10 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 2 Duration 15 Ammo 5 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 3 Duration 15 Ammo 5 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 [****Gizmos********************************************] Gizmo IcebergMaker DifficultyLevel 1 Ammo 1 Damage 20 ActivateMinTime 2 ActivateMaxTime 6 DifficultyLevel 2 Ammo 1 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 1 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 Gizmo FlareGun DifficultyLevel 1 Ammo 6 Damage 8 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo AnchorShorts DifficultyLevel 1 Ammo 3 Damage 12 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo CrabBucket DifficultyLevel 1 Ammo 4 Damage 10 ActivateMinTime 3 ActivateMaxTime 6 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 [****LevelEvents********************************************] LevelEvent Sharks DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - SinkToontonic ---------------------------] Level SinkToontonic PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Gizmos********************************************] Gizmo IcebergMaker DifficultyLevel 1 Ammo 1 Damage 20 ActivateMinTime 3 ActivateMaxTime 7 DifficultyLevel 2 Ammo 1 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 1 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 Gizmo FlareGun DifficultyLevel 1 Ammo 6 Damage 8 ActivateMinTime 3 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo AnchorShorts DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo CrabBucket DifficultyLevel 1 Ammo 4 Damage 10 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 3 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 [****Props********************************************] Prop SharkGun DifficultyLevel 1 Ammo 5 Duration 20 Damage 15 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 2 Ammo 5 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Ammo 5 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop MiniSub DifficultyLevel 1 Duration 15 Damage 10 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 2 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****LIFEJACKET PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop LifeJacket DifficultyLevel 1 Duration 20 Ammo 5 Damage 10 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 2 Duration 15 Ammo 5 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 DifficultyLevel 3 Duration 15 Ammo 5 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 5 AmmoSpeedFactor 1.0 [****LevelEvents********************************************] LevelEvent Sharks DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [---------------------------------- LEVEL - MissionImprobable -----------------------------------] Level MissionImprobable PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop Abseiling DifficultyLevel 1 Duration 20 Damage 10 ActivationBonus 30 FinishSQGain 50 MaxSQGain 80 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 50 MaxSQGain 60 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 50 MaxSQGain 60 Prop MonkeyBike DifficultyLevel 1 Duration 25 Damage 15 ActivationBonus 30 FinishSQGain 30 MaxSQGain 70 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 [*****GYROCOPTER PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AngThrust = Speed of turning AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop Gyrocopter DifficultyLevel 1 Ammo 5 Duration 25 Damage 10 MaxSpeed 190 Drag 0.5 ActivationBonus 30 FinishSQGain 20 MaxSQGain 70 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 [****Gizmos********************************************] Gizmo BubbleGum DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 3 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 3 ActivateMaxTime 8 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 3 ActivateMaxTime 8 Gizmo AcidSprayer DifficultyLevel 1 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 8 DifficultyLevel 2 Ammo 15 Damage 2 ActivateMinTime 3 ActivateMaxTime 8 DifficultyLevel 3 Ammo 15 Damage 2 ActivateMinTime 3 ActivateMaxTime 8 Gizmo KnockoutGas DifficultyLevel 1 Ammo 1 Damage 20 ActivateMinTime 5 ActivateMaxTime 9 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 2 Damage 8 ActivateMinTime 4 ActivateMaxTime 9 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 2 Damage 8 ActivateMinTime 4 ActivateMaxTime 9 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo PoisonUmbrella DifficultyLevel 1 Ammo 10 Damage 10 ActivateMinTime 4 ActivateMaxTime 8 DifficultyLevel 2 Ammo 10 Damage 4 ActivateMinTime 3 ActivateMaxTime 8 DifficultyLevel 3 Ammo 10 Damage 4 ActivateMinTime 3 ActivateMaxTime 8 [****LevelEvents********************************************] LevelEvent Bells DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [---------------------------------- LEVEL - LicenseToLoon -----------------------------------] Level LicenseToLoon PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop MonkeyBike DifficultyLevel 1 Duration 25 Damage 10 ActivationBonus 40 FinishSQGain 30 MaxSQGain 90 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 [*****GYROCOPTER PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AngThrust = Speed of turning AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop Gyrocopter DifficultyLevel 1 Ammo 5 Duration 25 Damage 10 MaxSpeed 195 Drag 0.5 ActivationBonus 30 FinishSQGain 30 MaxSQGain 80 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 20 MaxSQGain 30 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 Prop TeleportLaser DifficultyLevel 1 Ammo 8 Duration 30 Damage 10 ActivationBonus 30 FinishSQGain 40 MaxSQGain 90 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [****Gizmos********************************************] Gizmo BubbleGum DifficultyLevel 1 Ammo 5 Damage 8 ActivateMinTime 3 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 Gizmo AcidSprayer DifficultyLevel 1 Ammo 8 Damage 5 ActivateMinTime 2 ActivateMaxTime 8 DifficultyLevel 2 Ammo 15 Damage 2 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 15 Damage 2 ActivateMinTime 2 ActivateMaxTime 7 Gizmo KnockoutGas DifficultyLevel 1 Ammo 1 Damage 20 ActivateMinTime 5 ActivateMaxTime 9 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 2 Ammo 2 Damage 8 ActivateMinTime 4 ActivateMaxTime 9 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 DifficultyLevel 3 Ammo 2 Damage 8 ActivateMinTime 4 ActivateMaxTime 9 TargetSpeed 1200 AmmoSpeedFactor 1.5 BombBlastRadius 200 Gizmo PoisonUmbrella DifficultyLevel 1 Ammo 10 Damage 10 ActivateMinTime 4 ActivateMaxTime 8 DifficultyLevel 2 Ammo 10 Damage 4 ActivateMinTime 3 ActivateMaxTime 8 DifficultyLevel 3 Ammo 10 Damage 4 ActivateMinTime 3 ActivateMaxTime 8 [****LevelEvents********************************************] LevelEvent Bells DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd [--------------------------- LEVEL - Loonanauts ---------------------------] Level Loonanauts PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop Ballista DifficultyLevel 1 Ammo 7 Duration 25 Damage 15 ActivationBonus 20 FinishSQGain 30 MaxSQGain 70 DifficultyLevel 2 Ammo 5 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 3 Ammo 5 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 [*****HARPIE PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AngThrust = Speed of turning AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop Harpie DifficultyLevel 1 Ammo 5 Duration 20 Damage 10 MaxSpeed 190 Drag 0.5 ActivationBonus 20 FinishSQGain 30 MaxSQGain 60 MaxSpeed 700 Drag 2 AngThrust 20 AmmoSpeedFactor 1.0 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 MaxSpeed 300 Drag 2 AngThrust 10 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 MaxSpeed 175 Drag 0.5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 MaxSpeed 300 Drag 2 AngThrust 10 AmmoSpeedFactor 1.0 Prop Hermes DifficultyLevel 1 Duration 25 Damage 15 ActivationBonus 30 FinishSQGain 30 MaxSQGain 80 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 [****Gizmos********************************************] Gizmo ShrinkGun DifficultyLevel 1 Ammo 6 Damage 8 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 Gizmo ZeusThunder DifficultyLevel 1 Ammo 4 Damage 7 ActivateMinTime 4 ActivateMaxTime 7 CloudAge 7 DifficultyLevel 2 Ammo 5 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 DifficultyLevel 3 Ammo 5 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 Gizmo FixAYaYashmak DifficultyLevel 1 Ammo 5 Damage 6 ActivateMinTime 4 ActivateMaxTime 7 DifficultyLevel 2 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 Gizmo GreekDiscus DifficultyLevel 1 Ammo 8 Damage 4 ActivateMinTime 4 ActivateMaxTime 7 DifficultyLevel 2 Ammo 8 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 8 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Medusa DifficultyLevel 1 Ammo 3 Damage 12 Duration 4 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 5 Damage 8 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent ColumnTopple DifficultyLevel 1 Damage 30 DifficultyLevel 2 Damage 30 DifficultyLevel 3 Damage 30 LevelEnd [--------------------------- LEVEL - Glooniator ---------------------------] Level Glooniator PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop Ballista DifficultyLevel 1 Ammo 7 Duration 25 Damage 25 ActivationBonus 20 FinishSQGain 30 MaxSQGain 70 DifficultyLevel 2 Ammo 5 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 3 Ammo 5 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 Prop Hermes DifficultyLevel 1 Duration 25 Damage 15 ActivationBonus 30 FinishSQGain 30 MaxSQGain 80 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 50 Prop Stampede DifficultyLevel 1 Duration 20 EffectTime 4 Damage 8 ActivationBonus 30 FinishSQGain 30 MaxSQGain 60 DifficultyLevel 2 Duration 15 EffectTime 3 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 EffectTime 3 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop Chariot DifficultyLevel 1 Duration 20 Damage 8 ActivationBonus 30 FinishSQGain 30 MaxSQGain 60 DifficultyLevel 2 Duration 15 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 15 Damage 1 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [****Gizmos********************************************] Gizmo ShrinkGun DifficultyLevel 1 Ammo 6 Damage 8 ActivateMinTime 4 ActivateMaxTime 7 DifficultyLevel 2 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 Gizmo ZeusThunder DifficultyLevel 1 Ammo 2 Damage 15 ActivateMinTime 3 ActivateMaxTime 6 CloudAge 7 DifficultyLevel 2 Ammo 5 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 DifficultyLevel 3 Ammo 5 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 CloudAge 10 Gizmo FixAYaYashmak DifficultyLevel 1 Ammo 5 Damage 6 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 6 Damage 3 ActivateMinTime 2 ActivateMaxTime 7 Gizmo GreekDiscus DifficultyLevel 1 Ammo 6 Damage 7 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 2 Ammo 8 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 8 Damage 4 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Medusa DifficultyLevel 1 Ammo 3 Damage 12 Duration 3 ActivateMinTime 4 ActivateMaxTime 6 DifficultyLevel 2 Ammo 5 Damage 8 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 Duration 3 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent ColumnTopple DifficultyLevel 1 Damage 30 DifficultyLevel 2 Damage 30 DifficultyLevel 3 Damage 30 LevelEnd [--------------------------- LEVEL - Loonzilla ---------------------------] Level Loonzilla PowerAttackTriggerTime 0.20 PowerAttackPlaybackTime 0.75 DifficultyLevel 1 PickupActivateMinTime 2 PickupActivateMaxTime 4 PickupActiveMax 4 PropActivateMinTime 10 PropActivateMaxTime 15 PropActiveTime 30 DifficultyLevel 2 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 20 DifficultyLevel 3 PickupActivateMinTime 5 PickupActivateMaxTime 20 PickupActiveMax 4 PropActivateMinTime 20 PropActivateMaxTime 60 PropActiveTime 15 [****Props********************************************] Prop MissileStrike DifficultyLevel 1 Duration 30 Damage 15 ActivationBonus 20 FinishSQGain 30 MaxSQGain 60 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 Prop BarrelThrow DifficultyLevel 1 Duration 20 Damage 10 ActivationBonus 20 FinishSQGain 30 MaxSQGain 50 DifficultyLevel 2 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 DifficultyLevel 3 Duration 20 Damage 5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 [*****MECHAWINGS PARAMS***** MaxSpeed = Speed of table Drag = Inertia of table AngThrust = Speed of turning AmmoSpeedFactor = Speed multiplier for bomb dropping **********************************] Prop MechaWings DifficultyLevel 1 Ammo 7 Duration 25 Damage 10 MaxSpeed 250 Drag 0.5 ActivationBonus 30 FinishSQGain 30 MaxSQGain 60 MaxSpeed 750 Drag 2 AngThrust 20 AmmoSpeedFactor 2.0 DifficultyLevel 2 Ammo 5 Duration 25 Damage 5 MaxSpeed 250 Drag 0.5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 2 AngThrust 10 AmmoSpeedFactor 1.0 DifficultyLevel 3 Ammo 5 Duration 25 Damage 5 MaxSpeed 250 Drag 0.5 ActivationBonus 10 FinishSQGain 30 MaxSQGain 40 MaxSpeed 500 Drag 2 AngThrust 10 AmmoSpeedFactor 1.0 Prop Overture DifficultyLevel 1 Duration 15 ActivationBonus 10 FinishSQGain 50 MaxSQGain 60 DifficultyLevel 2 Duration 15 ActivationBonus 10 FinishSQGain 50 MaxSQGain 60 DifficultyLevel 3 Duration 15 ActivationBonus 10 FinishSQGain 50 MaxSQGain 60 [****Gizmos********************************************] Gizmo HandRockets DifficultyLevel 1 Ammo 4 Damage 8 ActivateMinTime 3 ActivateMaxTime 7 DifficultyLevel 2 Ammo 4 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 4 Damage 5 ActivateMinTime 2 ActivateMaxTime 7 Gizmo Eyebeams DifficultyLevel 1 Ammo 10 Damage 6 ActivateMinTime 4 ActivateMaxTime 6 DifficultyLevel 2 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 6 ActivateMinTime 2 ActivateMaxTime 7 Gizmo RadioactiveBreath DifficultyLevel 1 Ammo 4 Damage 12 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo MonsterRoar DifficultyLevel 1 Ammo 4 Damage 12 ActivateMinTime 3 ActivateMaxTime 6 DifficultyLevel 2 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 8 ActivateMinTime 2 ActivateMaxTime 7 Gizmo KungFuKick DifficultyLevel 1 Ammo 3 Damage 15 ActivateMinTime 1 ActivateMaxTime 7 DifficultyLevel 2 Ammo 5 Damage 10 ActivateMinTime 2 ActivateMaxTime 7 DifficultyLevel 3 Ammo 5 Damage 10 ActivateMinTime 2 ActivateMaxTime 7 [****LevelEvents********************************************] LevelEvent Fires DifficultyLevel 1 Damage 10 DifficultyLevel 2 Damage 10 DifficultyLevel 3 Damage 10 LevelEnd