;COLOR LEGEND ;@0 - off, @1 - red, @2 - green, @3 - blue, @4 - yellow ;BUTTON LEGEND ;$ - A button, % - B button, ^ - X button, & - Y button, \ - W button, ` - Bl button, { - L button, } - R button, > - Start button, > - Back button, ~ - thumb stick, _ - Directional pad [QuestManager] ChapterIntroText[0]=CHAPTER 1: Welcome, @@NAME@@. As an Initiate, you must learn how to cast spells of various types, and then learn the best ways to combine them. You will earn one red spell from most of the quests you complete.|Red spells reflect the power of fire and chaos and are well known for their aggressive nature. You will need them all to defeat the supreme green duelist, Multani, and acquire his fragment of the talisman. ChapterIntroText[1]=CHAPTER 2: You have mastered red magic and possess one piece of the talisman! Your victory over Multani was impressive. However, you must master all five colors of Magic to achieve your final goal.| As an Acolyte, you will learn green spells, which are unparalleled at creating powerful creatures and making them even more powerful.|Once you've learned them all, you must defeat Akroma, an angel and master of white magic. Good luck! ChapterIntroText[2]=CHAPTER 3: White magic is now at your command, and you control two pieces of the talisman. Although Akroma's defeat was impressive; other mighty duelists now wish to prove themselves by defeating you. They don't believe your supposed prowess, especially Arcanis the Omnipotent, a mysterious blue duelist who holds the third talisman piece.|By learning white spells that allow you to gain life and defend yourself, you will prove them all wrong! ChapterIntroText[3]=CHAPTER 4: The third talisman stone is secure, and Arcanis has been humiliated by your prowess in white magic.|You have learned some blue magic, but beware - blue spells have confused many duelists. With experience, soon you will master their subtleties.|By keeping your enemies off-balance, you will baffle them into submission. In his shadowy stronghold, Ihsan's Shade awaits your arrival. ChapterIntroText[4]=CHAPTER 5: Ihsan's Shade has been defeated by your blue trickery, and the talisman is nearly complete.|Your final path awaits, but it is treacherous and promises to test your power. All duelists have a dark side, and black spells reflect that malevolence.|Control black magic's life-draining powers as well as its ability to wipe out creatures, and you shall destroy those who oppose you, including Maraxus of Keld, keeper of the talisman's final fragment. ChapterIntroText[5]=CHAPTER 6: At last! With the defeat of Maraxus, the talisman is complete, and you have reached your final destination.|Now that you've mastered the five colors of Magic, you must focus on finding the optimal combinations that will defeat the remaining duelists.|There will be no hints to guide you through these battles.|Don't be afraid to experiment with all colors and even dual-colored spellbooks! ChapterTitleText[0]=chapter 1: enter the duelist ChapterTitleText[1]=chapter 2: nature's wrath ChapterTitleText[2]=chapter 3: divine mysteries ChapterTitleText[3]=chapter 4: practice to deceive ChapterTitleText[4]=chapter 5: what evil lurks? ChapterTitleText[5]=chapter 6: force of will DuelistLevel[0]=Initiate DuelistLevel[1]=Acolyte DuelistLevel[2]=Disciple DuelistLevel[3]=Battlemage DuelistLevel[4]=Sorcerer DuelistLevel[5]=Master DuelistLevel[6]=Archmage [Quest] Hint1TitleText=Quest Hint #1 Hint2TitleText=Quest Hint #2 MaxCreaturesNotifyTextHeader=Creature Limit MaxCreaturesNotifyText=Each duelist can control only five creatures at once. You have now reached that limit. FirstManaShardTextHeader=Mana Shards FirstManaShardText=You have picked up a @4mana shard@0. Mana shards replenish your mana bar and are dropped by destroyed creatures. Always pick them up to gain mana. CrossOverWarningHeader=Enemy Territory CrossOverWarning=You have crossed over to the enemy duelist's side of the arena. If you stay there too long, you will begin to take damage! You cannot cast spells or use your shield until you return to your side. You can collect mana crystals and shards. FirstDuelistAttackHeader=Duelist Attack FirstDuelistAttack=By pulling the } trigger, your duelist will attack. The attack deals 1 damage to the nearest creature or duelist. FirstDuelistShieldHeader=Duelist Shield FirstDuelistShield=By pulling the { trigger, your duelist activates a shield that reduces most damage by half, rounded down. FirstDuelistCrossOverDamageHeader=Arena Damage FirstDuelistCrossOverDamage=You have taken 2 damage because you stayed on the enemy's side of the arena. If you continue to linger on the enemy's side, you will take more damage. TenSpellLimitTextHeader=Ten Spell Limit TenSpellLimitText=You have learned your eleventh spell for this chapter. Spellbooks can hold up to ten spells. Once you learn more than ten spells in any chapter, you can use either the default suggested spellbook or create your own. RequiredSpellToCast=You must use@4 @@SPELL@@ @0at least once to complete this quest. RequiredSpellNotCastHeader=Quest Failed RequiredSpellNotCast=You have failed because you did not use@4 @@SPELLNAME@@ @0to complete this quest. CrossOverCannotCastHeader=No Casting CrossOverCannotCast=You cannot cast spells or use your shield while on the enemy side of the arena. Move back to your side to cast a spell or use your shield. ;FirstHintHeader=Hints ;FirstHint=Quest hints appear after the 2nd and 5th attempts at a quest. They are also always available in the Pause menu. For a tough challenge, turn off the automatic display of quest hints in Game Options. They'll still be available in the Pause menu, but won't show up automatically. QuestCompleteHeader=Success! QuestComplete=Quest complete! FirstBossHeader=No Hints FirstBoss=Use all the knowledge you have gained to create a spellbook to use against your enemy. You won't have any hints to help you! [Quest1] MapDisplayName=Mana Glade QuestNumber=Quest 1 QuestDescription=Learn the secret power of @4mana crystals@0. IntroText=Collect three mana crystals that rise from the ground. FirstHint=Stay away from the far side of the arena. It is deadly! SecondHint=Beware of crossing the center line of the arena. You will take damage and die if you linger on the enemy side of the arena. ManaHeaderText=Gathering Mana Crystals FirstManaTextHeader=First Mana Crystal FirstManaText=You have picked up your first mana crystal. Notice how your @4mana bar@0 at the top of the screen now contains one full mana crystal. This means that you have one mana to spend (once you have a spell to cast).|Gather 2 more mana crystals to complete this quest.|Arrows will point to mana crystals that are off screen. SecondManaTextHeader=Second Mana Crystal SecondManaText=Great! You now have two mana crystals and must collect one more.|Each time you pick up a mana crystal, a @4mana timer@0 begins that determines when the next one appears.|The faster you pick up a mana crystal, the faster the next one will appear. PlayerNotPickingUpManaHelpTextHeader=Finding Mana Crystals PlayerNotPickingUpManaHelpText=Move your duelist around the arena to find the mana crystal. Touch it to pick it up. EndManaQuestTextHeader=Congratulations! EndManaQuestText=You have collected three mana crystals. Mana is used for casting spells and shielding damage. You will learn these two skills in the next few quests. [Quest1a] MapDisplayName=Attack Training QuestNumber=Quest 2 QuestDescription=Learn how to deal damage to other creatures with your attack. IntroText=You can deal damage to creatures and duelists by using your attack. By pulling the } trigger, your duelist will attack the creature or duelist closest to you for 1 damage. Run toward the target as you attack for the best chance of hitting it before it hits you. Your attack also works on flying creatures. FirstHint=By pulling the } trigger your duelist will attack the creature or duelist closest to you. Try attacking just before it attacks you. SecondHint=You can also attack creatures just after they have attacked you. Pull the } trigger to attack them. AttackPracticeReminderHeader=Practice Attacking AttackPracticeReminder=Pull the } trigger to try your attack now. AttackReminderHeader=Attacking AttackReminder=Pull the } trigger to attack the elf once it comes into range. AttackPracticeHeader=Good Job! AttackPractice=It's time to practice your attack on another creature. It is possible to attack a creature before and just after it attacks you.|Kill five Defiant Elves with your attack to complete this quest. FirstAttackSuccessHeader=Great! FirstAttackSuccess=You have dealt 1 damage to a Defiant Elf, killing it. Note: You cannot use your attack to damage a creature while it is fighting another creature.|Attack four more Defiant Elves to complete this quest. EndAttackQuestTextHeader=Congratulations! EndAttackQuestText=You have mastered the skill of attacking. That skill will be tested in the many quests ahead. OptionalAttacksCostManaHeader=Mana Cost OptionalAttacksCostMana=Notice that each attack uses 1/4 mana. OptionalCreaturesInCombatHeader=Creatures in Combat OptionalCreaturesInCombat=You cannot use your attack on a creature in combat with another creature. OptionalNotEnoughManaHeader=Out of Mana OptionalNotEnoughMana=You don't have enough mana to attack. Wait a moment for your mana to replenish. [Quest1b] MapDisplayName=Shield Training QuestNumber=Quest 3 QuestDescription=Learn how to shield yourself from damage. IntroText=By pulling the { trigger, you activate a shield that reduces most damage dealt to you by half, rounded down. Shielding costs mana, so use it carefully. FirstHint=Pull the { trigger to shield yourself from the elf's attack. SecondHint=Pull the { trigger to shield. You must be on your side of the arena and have mana to shield yourself successfully. ShieldPracticeReminderHeader=Practice Shielding ShieldPracticeReminder=Pull the { trigger to test your shield now. ShieldReminderHeader=Shielding ShieldReminder=Pull the { trigger to shield yourself from the elf's attack. ShieldPracticeHeader=Superb! ShieldPractice=Now it's time to practice your shielding on another creature. Shield yourself from five Elvish Warrior attacks to complete this quest. ShieldAttackSuccessHeader=Outstanding! ShieldAttackSuccess=You have successfully shielded the damage! Notice that the Elf's attack dealt 1 damage to you instead of 2.|Now shield against four more Elvish Warrior attacks to complete this quest. EndShieldQuestTextHeader=Congratulations! EndShieldQuestText=You have mastered the skill of shielding. You have also earned your first creature spell. OptionalNotEnoughManaHeader=Out of Mana OptionalNotEnoughMana=You have spent all your mana on shielding. Wait a moment for your mana to replenish.|To conserve mana, shield just before the elf attacks you. Then stop your shielding the moment its attack finishes. [Quest2] MapDisplayName=Hero QuestNumber=Quest 4 QuestDescription=Learn to summon your first creature. IntroText=Summon your newly earned Goblin Hero to defeat the enemy. FirstHint=Summon as many Goblin Heroes as possible. SecondHint=As soon as you have two mana, summon a Goblin Hero. Keep summoning them until the enemy is defeated. FirstManaTextHeader=Mana Crystals FirstManaText= You have picked up enough mana crystals to summon a Goblin Hero. You may do so by pressing $ to select your creature spells from your spellbook and then pressing $ again to summon a Goblin Hero. FirstCreatureTextHeader=Creature Summon FirstCreatureText=Great! You have summoned your first creature. Notice the marks at its feet. The marks on the left are its @4power@0 - how much damage it deals per attack.|The marks on the right are its @4toughness@0 - how much damage it can take before being destroyed.|This can also be represented as 2/2 (power/toughness). FirstRespawnTextHeader=Creature Respawn FirstRespawnText=Your Goblin Hero @4respawned@0 to its starting location. Nearly all creatures respawn after attacking. FirstWizardDamageTakenTextHeader=Creature Attack FirstWizardDamageTakenText=Excellent! Your Goblin Hero has dealt @42@0 damage to the enemy.|The enemy duelist's life drops by 2, as indicated by the life bar on the right. If a duelist's life reaches 0, that duelist loses. FirstCreatureDamageTakenTextHeader=Creature Toughness FirstCreatureDamageTakenText=The enemy has cast Engulfing Flames on your Goblin Hero, dealing 1 damage to it! The Goblin's toughness has been reduced by 1. Summon more Goblin Heroes! You can control up to five creatures at a time. ReminderToCastHeader=Summoning Goblin Hero ReminderToCast=Summon your Goblin Hero spell by pressing $ to select your creature spells, then press $ again to summon Goblin Hero. [Quest3] MapDisplayName=Defiant Ones QuestNumber=Quest 5 QuestDescription=You now possess a sorcery spell. See if you can master its power. IntroText=Cast @4Engulfing Flames@0 and @4Goblin Hero@0 to defeat the enemy duelist. FirstHint=Defiant Elves are fairly weak creatures. Both your spells are capable of destroying them. Collect mana crystals to increase your maximum mana. SecondHint=You can use your attack by pulling the } trigger to destroy the Defiant Elves, or keep summoning Goblin Heroes. FirstDamageTakenTextHeader=Taking Damage FirstDamageTakenText=You have been attacked by an enemy Defiant Elf! Your life has decreased by 1, which is the Elf's power.|You lose the quest if your life reaches 0. FirstCreatureFightTextHeader=Creatures Fighting FirstCreatureFightText=Your Goblin Hero is fighting an enemy Defiant Elf. Creatures fight until one is dealt lethal damage. FirstSorceryTextHeader=Engulfing Flames Cast FirstSorceryText=You've cast your new Engulfing Flames sorcery. This spell deals 1 damage to the closest enemy creature or duelist. [Quest4] MapDisplayName=Time Runs Out QuestNumber=Quest 6 QuestDescription=This duelist doesn't think you can win before time runs out. IntroText=Cast Fervor to defeat the enemy in the allotted time. You have a full mana bar, so cast quickly!|Note that creatures either have haste or do not. So casting two Fervor enchantments is useless. FirstHint=Summon your creatures close to the center line so they don't have to move as far to attack the enemy. Fervor will speed up all your Goblin Heroes. SecondHint=As soon as you summon 4 Goblin Heroes, cast Fervor to increase their speed. CastFervorReminderHeader=Fervor CastFervorReminder=Remember, @4Fervor@0 increases the speed of all your creatures. [Quest5] MapDisplayName=Attack of the Elves QuestNumber=Quest 7 QuestDescription=In the forest, a green duelist challenges you. IntroText=Defeat the enemy duelist with all the spells at your command.|Use your attack by pulling the } trigger to deal damage to a creature. Concentrate on using your attack against creatures with one toughness to conserve mana. FirstHint=Summon Raging Goblin to block the attack of an Elvish Warrior and buy time to replenish more mana. Also pick up as many mana shards as possible.|Practice using your attack to dispatch the Defiant Elves instead of using mana to summon creatures to fight them. SecondHint=To get the upper hand, concentrate only on defense while building mana, then summon several Raging Goblins at once. |A strong defense means summoning creatures only when you have to block attackers, and perfecting the timing of your attack. [Quest6] MapDisplayName=Reckless Life QuestNumber=Quest 8 QuestDescription=Another duelist doesn't think you can win in the allotted time, even with your new sorcery. IntroText=Do whatever it takes to defeat the enemy before time runs out. You have a full mana bar, so cast quickly! This enemy will shield all oncoming attacks. FirstHint=Reckless Charge can be cast more than once on a creature to increase its power even more. SecondHint=Summon one creature, and then cast Reckless Charge on it as many times as possible. The further back you summon the creature, the more times you can cast Reckless Charge on it. RecklessTextHeader=Reckless Charge Cast RecklessText=You've successfully cast Reckless Charge. Notice how your creature has haste and its power has increased by 3. As with all sorceries that enhance creatures, this effect wears off as soon as the creature respawns. [Quest7] MapDisplayName=Look to the Skies QuestNumber=Quest 9 QuestDescription=As you surely know by now, green's ground dominance is formidable. IntroText=Use all the spells at your disposal to take out the enemy duelist.|Repeatedly pressing the & button helps you replenish mana just a little faster. Each press of the & button gives you a tiny sliver of mana. It's not worth pressing all the time, but it can help in tight situations. FirstHint=Defiant Elf has only 1 toughness, so don't waste mana on defeating it. Use your attack instead. Run toward the enemy while attacking to have a better chance of not getting hit.|Summon a Raging Goblin in front of Elvish Warriors to force them to respawn. If they are down to 1 toughness, finish them with your attack. SecondHint=Don't summon any creatures except to defend against Elvish Warriors. This will enable you to build up enough mana to summon the Goblin Sky Raider. Cast Reckless Charge on the Sky Raider for a quick victory. FirstFlyingTextHeader=Flying Creature Summon FirstFlyingText=Excellent! You have summoned your first flying creature! Flying creatures cannot be attacked by most ground creatures, so they usually meet little resistance attacking the enemy duelist. [Quest8] MapDisplayName=Scorched Earth QuestNumber=Quest 10 QuestDescription=Giant Spiders have been spotted near here. IntroText=Learn how to punch through a strong defense and defeat the enemy duelist. FirstHint=Defiant Elf has only 1 toughness, so don't waste mana on defeating them. Use your attack instead. Run toward the enemy while attacking to have a better chance of not getting hit.|Summon a Raging Goblin in front of Elvish Warriors to force them to respawn. If they are down to 1 toughness, finish them with your attack. SecondHint=Deal with the Elves using as few spells as possible. Don't bother summoning Goblins to attack; they'll be crushed by the Spiders. |Efficiency of defense is the key to saving up enough mana to cast Scorching Missile. FirstBlockerTextHeader=Blocker FirstBlockerText=Giant Spider is a blocker, which means that it stays where summoned and attacks any enemy creature or duelist that comes near it. It is also special because it is a ground creature that can attack flying creatures. [Quest9] MapDisplayName=Blue Morning QuestNumber=Quest 11 QuestDescription=A blue duelist enters the scene, full of deception and deceit. IntroText=This blue duelist likes to unsummon most creatures.|You now have more than three creature spells in your spellbook. To access your Retromancer spell on the second page of your creature spell list, press the $ button to select your creature list. Then move the right thumbstick left or right to flip between spell pages. The ` and \ buttons on your controller also allow you to cycle through your pages in the same way. Spellbook page flipping applies to sorcery or enchantment spell lists as well. FirstHint=You can use yourattack on flying creatures. Look at their shadows to help with the timing! SecondHint=Retromancer deals 3 damage to anyone who casts a sorcery on it. Use this to your advantage. RetromancerTextHeader=Retromancer RetromancerText=Retromancer deals 3 damage to any duelist who casts a sorcery on it. This works both ways, so be careful when casting Reckless Charge! FirstUnsummonTextHeader=Unsummon FirstUnsummonText=Notice that the duelist has cast Unsummon on your creature. Unsummon is a blue sorcery that forces the closest enemy creature to respawn. [Quest10] MapDisplayName=The Bigger They Come QuestNumber=Quest 12 QuestDescription=You must now face the mightiest green creature of them all. IntroText=Figure out how to defeat the enemy. It may seem impossible, but where there's a will, there's a way. FirstHint=Use your attack on any creature with 1 toughness to save mana and preserve your life. Run toward the creature while attacking to improve your chance at hitting it without being dealt damage.|A Raging Goblin right in front of an Elvish Warrior will keep it from getting to you. SecondHint=Cast Threaten on the Avatar of Might and watch it attack the enemy. To increase its effectiveness, cast Reckless Charge on it while it's under your control.|Avatar of Might will come after you when it respawns, so be ready to cast Threaten again. FirstTrampleTextHeader=Trample FirstTrampleText=Some green creatures have the trample ability. Creatures with trample always attack and do not respawn until they successfully attack the enemy duelist. Creatures with trample lose power equal to the damage they deal to other creatures until they respawn. Avatar of Might has trample! [Quest11] MapDisplayName=King's Run QuestNumber=Quest 13 QuestDescription=The denizens of the forest prove to be intimidating foes.| Tip: Let the mana in your mana bar replenish as long as possible before casting a spell. As your mana increases, the rate it replenishes increases until the mana bar is full. IntroText=Turn back the elvish hordes and defeat the enemy duelist. FirstHint=Use your attack on any creature with 1 toughness to conserve mana. Run toward the creature while attacking for the best chance at hitting it without being dealt damage.|Summon a Raging Goblin right in front of an Elvish Warrior to keep it from getting to you.|Be patient and save up for a Goblin rush. SecondHint=Save up at least nine full mana before unleashing the goblins. Three or four Goblin Heroes and Raging Goblins followed by a Goblin King will overwhelm the enemy. Summon a Goblin King near the back to keep it away from the action as long as possible. FirstLlanowarElfTextHeader=Llanowar Elf FirstLlanowarElfText=The enemy has summoned a Llanowar Elf, which is a creature that can create mana shards. Creatures with abilities like this always move to the back of the arena, where they perform their function. [Quest12] MapDisplayName=Spawn with Destruction QuestNumber=Quest 14 QuestDescription=A new green spell promises to be problematic. IntroText=Defeat the enemy duelist before he overruns you with creatures. When summoned, Magma Giant deals 2 damage to all creatures and duelists. The enemy will cast Overrun, which gives each of his creatures +3/+3 and trample. FirstHint=Try to get five mana as quickly as possible to summon Magma Giant. Magma Giant can kill all of your enemy's weak creatures when summoned. SecondHint=Magma Giant deals 2 damage to all creatures and duelists when summoned. Save your mana to summon Magma Giant before the enemy duelist can cast Overrun. [Quest13] MapDisplayName=Violent Tendencies QuestNumber=Quest 15 QuestDescription=Yet another duelist does not think you can win quickly enough. IntroText=Time is short, and you must defeat this enemy duelist. You have a full mana bar, so cast quickly! FirstHint=Reckless Charge by itself is not enough to defeat the enemy in time. Try casting Gratuitous Violence first. SecondHint=Cast Gratuitous Violence to give Reckless Charge even more of a kick. The further back you summon a creature, the more time you have to cast sorceries on it. You can also overwhelm the enemy with an army of creatures. [Quest14] MapDisplayName=Red Dragon QuestNumber=Quest 16 QuestDescription=The forces of green magic have gathered to finish you once and for all. IntroText=The enemy duelist has amassed quite an army. Find a way to beat the odds and win the battle. FirstHint=Use your attack on creatures with 1 toughness to conserve mana. Run toward the creature while attacking for the best chance at hitting it without being dealt damage.|Summon Raging Goblin right in front of an Elvish Warrior to keep it from getting to you. SecondHint=To build mana quickly, concentrate on collecting all the mana shards that creatures drop. Don't waste your mana by summoning creatures that will die in a fight with a Giant Spider. Stay defensive until you can summon Volcanic Dragon. Cast Reckless Charge on it for even greater power. [Quest15] MapDisplayName=Multani, Maro-Sorcerer QuestNumber=Quest 17 QuestDescription=Multani, Maro-Sorcerer, is being controlled by an unseen hand. He fights against his will and won't hesitate to destroy you. IntroText=Defeat Multani, Maro-Sorcerer. FirstHint=Summon Magma Giant before the enemy duelist can cast Overrun. SecondHint=Stay defensive until you can summon Volcanic Dragon. Cast Reckless Charge on it for even greater power. ;-------- stopped renumbering -jc [Quest16] MapDisplayName=Goblins Everywhere! QuestNumber=Quest 18 QuestDescription=Goblins are everywhere, once an ally they are now the enemy. IntroText=Defeat the enemy duelist's goblin rush using Elvish Warrior. FirstHint=Elvish Warriors have the advantage over Goblins. Summon them often. SecondHint=Summon Elvish Warrior as many times as possible. The more mana you have, the faster it replenishes, so try saving up mana, then summon several Elvish Warriors one after another. [Quest17] MapDisplayName=Giant Steps QuestNumber=Quest 19 QuestDescription=More powerful red creatures could prove to be your undoing. IntroText=Giant Growth makes your creatures harder to destroy. Use this to your advantage and defeat the enemy duelist. FirstHint=Cast Giant Growth on Elvish Warrior to defeat the Retromancers. Elvish Warrior enhanced by Giant Growth will defeat a Retromancer and respawn without having taken damage! SecondHint=Keep just one Elvish Warrior alive by casting Giant Growth on it each time it will fight. [Quest18] MapDisplayName=Trampled Under Foot QuestNumber=Quest 20 QuestDescription=Now that you have a creature with trample, attacks on the enemy duelist are virtually assured. IntroText=Trampling creatures are not easily stopped. Creatures with trample lose power equal to the damage they deal to other creatures until they respawn. After defeating a creature, they will continue attacking until they reach the enemy duelist or die trying. Defiant Elf has Trample. FirstHint=Cast Giant Growth on trampling Defiant Elves, which will successfully attack the enemy wizard or die trying.|Don't cast Giant Growth on Elvish Warriors, because it will respawn and lose the Giant Growth effect once it fights a creature. SecondHint=When you have three or more mana, summon Defiant Elf and cast Giant Growth on it. Save your mana to cast Giant Growth each time it respawns. [Quest19] MapDisplayName=Save the Elves QuestNumber=Quest 21 QuestDescription=The value of Llanowar Elves is key. IntroText=Defeat the enemy duelist. This duelist has a formidable ground attack. FirstHint=Summon a few Llanowar Elves at the beginning of the match as you kill Raging Goblins with your attack. Throughout the fight, return to the back of the arena for the Llanowar Elves' mana shards. SecondHint=When you have built up four or five mana, summon Defiant Elf and cast Giant Growth on it.|Continue to maintain one Defiant Elf with continuous Giant Growth spells. Collect mana shards so you can keep casting. [Quest20] MapDisplayName=Enchantment No More QuestNumber=Quest 22 QuestDescription=This duelist casts enchantments to assure victory. Deny her the privilege! IntroText=Enchantments can be a threat if left unchecked. Deal with them as quickly as possible. FirstHint=Summon Elvish Warrior to fend off Goblin Heroes as best you can. Because the opponent has Gratuitous Violence, her Goblin Heroes will kill your Elvish Warriors.|Stand near the back of the arena and summon Elvish Warriors as late as you can to give yourself a good chance at recovering the mana shards they will drop. SecondHint=Use Elvish Warriors to defend while collecting mana shards and build up to at least five mana. Cast Tranquility to destroy Gratuituous Violence, and then use a strategy such as Giant Growth plus Defiant Elf to defeat the enemy.|Be ready to cast Tranquility again if necessary. [Quest21] MapDisplayName=Giant Killer QuestNumber=Quest 23 QuestDescription=More Magma Giants! This time you have the perfect answer to their destructive nature. IntroText=Magma Giants are of no use against regenerating creatures. Remember that and you should win easily. FirstHint=Summon a Defiant Elf in front of a Magma Giant as a cheap way to force them to respawn. Hold your defense and conserve mana until you have six mana.|Summoning Gorilla Chieftain with six mana will ensure that you have enough mana to regenerate it when it has been dealt lethal damage. Keep two mana in your mana bar while the Gorilla Chieftain is in play. SecondHint=Practice shielding against Magma Giant's effect when it is summoned. FirstRegenerationTextHeader=Regeneration FirstRegenerationText=Some green creatures have regeneration. Creatures with regeneration respawn with full power and toughness for a cost of two mana if dealt lethal damage. [Quest22] MapDisplayName=Red Skies at Night QuestNumber=Quest 24 QuestDescription=Your ground mastery is commendable. Now you must look to the skies for your enemies and see if you can stop them. IntroText=Goblin Sky Raiders fly overhead. Summon Giant Spiders to stop their assault and defeat the enemy duelist. FirstHint=Use your attack against the initial onslaught of Raging Goblins. Run toward them as you attack to have the best chance at not getting hit. SecondHint=When you have enough mana, summon a Giant Spider near the center of the arena. Stay behind it so that it will block flying attackers.|Because Reckless Charge does not increase a creature's toughness, your Giant Spiders will kill the Goblin Sky Raiders no matter how much power they have.|When the Giant Spider dies, gather the mana shards to cast another one. When you are able, summon other creatures as your offense. [Quest23] MapDisplayName=Gorillas in your Midst QuestNumber=Quest 25 QuestDescription=This duelist does not think you can control two Gorilla Chieftains at the same time. IntroText=To win, control two Gorilla Chieftains at any point before time runs out. The enemy will cast Engulfing Flames, which nullifies regeneration until it's target respawns. FirstHint=Figure out the best sequence of spells to gain mana quickly. Summoning Gorilla Chieftan too early will give the opponent the opportunity to destroy it before you can cast another. SecondHint=Summon two Llanowar Elves, then two Untamed Wilds.|Keep your mana bar as close to full as possible at all times, since mana replenishes faster the more you have. Cast Untamed Wilds when your mana bar is about to be full.|When you have six full mana, cast the Gorilla Cheiftains. Your opponent won't have enough time to destroy one before you cast the other. [Quest24] MapDisplayName=Mana Rally QuestNumber=Quest 26 QuestDescription=A green duelist has challenged you to a mana race. Do you have what it takes to win? IntroText=You must collect twelve mana before the enemy duelist does. Warning! Dealing damage to the enemy duelist results in disqualification. FirstHint=Figure out a sequence of Llanowar Elves, Priests of Titania, and Untamed Wilds in order to beat the enemy wizard. Concentrate on casting quickly and gathering mana shards. SecondHint=Summon three Llanowar Elves, then two Priests of Titania. At this point, the enemy wizard may be ahead.|However, with your superior mana shard generation, cast Untamed Wilds as fast as possible and you will overtake the enemy wizard. [Quest25] MapDisplayName=Youthful Indiscretion QuestNumber=Quest 27 QuestDescription=A white duelist appears and intends to punish your insolence. IntroText=You must defeat the enemy duelist in any way possible. FirstHint=Youthful Knights are being enhanced by Blessed Orator, and thus have 2 toughness in addition to their first strike. Elvish Warriors are a perfect defense while you build mana. SecondHint=Use Elvish Warrior to defend until you have six mana. This will enable you to summon the Gorilla Chieftain and have it regenerate once.|Don't use your mana again until you can cast Run Wild and multiple Giant Growth spells on a Gorilla Chieftain quickly. FirstFirstStrikeTextHeader=First Strike FirstFirstStrikeText=Some white creatures have first strike. Creatures with first strike get to deal all their damage before creatures without it. If the enemy creature is destroyed by the damage, it won't get to deal its damage back. [Quest26] MapDisplayName=Into the Fire QuestNumber=Quest 28 QuestDescription=A powerful master of red magic wishes to test your abilities. IntroText=Defeat the enemy duelist with all the spells you command. This duelist will at first seem impossible to defeat. FirstHint=Elvish Warrior, with 3 toughness for 2 mana, is the best defense against quick red attacks. Cast them quickly to stave off the attacks. Be sure to collect as many mana shards as possible. SecondHint=Summoning Elvish Warriors quickly while gathering mana shards will work to stave off the initial attack, but it will be hard to build up mana.|Use Llanowar Elves to help, and wait for your mana to build up. Mana replenishes faster the more you have.|Don't be afraid to take some damage in order to build up a mana surplus.|When you have built up to about ten mana, summon Rushwood Elemental and follow it up with multiple Giant Growth spells. Save mana to cast Giant Growth after it respawns, but also concentrate on keeping it alive. [Quest27] MapDisplayName=Doubly Blessed QuestNumber=Quest 29 QuestDescription=The white duelist appears yet again, and where once there was one friend, now there are two. IntroText=Defeat the enemy duelist again. FirstHint=Elvish Warriors are the best defense against these Youthful Knights, because the Elves can survive the Knights' first strike. When the Knights have only 1 toughness, use your attack and claim their mana shards.|Find time to summon three Llanowar Elves while holding your defense. SecondHint=With Llanowar Elves in play, keep up the defense while trying to conserve mana to cast Overrun.|Hold off on casting Overrun until you have enough mana to follow it up with Giant Growth. [Quest28] MapDisplayName=My Avatar QuestNumber=Quest 30 QuestDescription=Take advantage of this enemy duelist's phobia of giant creatures. IntroText=This enemy duelist will forfeit if attacked by Avatar of Might. FirstHint=Elvish Warriors are the best defense against these Youthful Knights, because the Elves can survive the Knights' first strike. When the Knights have only 1 toughness, use your attack and claim their mana shards.|Find time to summon three Llanowar Elves while holding your defense. SecondHint=Hold off on summoning Avatar of Might until you can follow it up with Giant Growth. [Quest29] MapDisplayName=Akroma, Angel of Wrath QuestNumber=Quest 31 QuestDescription=Your path has led you to Akroma, Angel of Wrath. Her wings have been bound, but her mastery of white magic is more than enough to compensate. IntroText=Defeat Akroma, Angel of Wrath. FirstHint=Use your attack to kill all creatures with 1 toughness. Cast Untamed Wilds as soon as possible. SecondHint=Cast Overrun on three to five Llanowar Elves. [Quest30] MapDisplayName=Tangled Web QuestNumber=Quest 32 QuestDescription=For Giant Spiders, Suntail Hawks are nothing more than a tasty snack. IntroText=Use your newly acquired Suntail Hawk spell to defeat the enemy duelist. Beware! Giant Spider offers considerable protection against flying creatures. FirstHint=Use your attack to fend off the Elves. SecondHint=Don't forget to save up mana to summon several creatures at once to overwhelm the enemy. [Quest31] MapDisplayName=Death from Above QuestNumber=Quest 33 QuestDescription=Darkness falls, and the stench of rot fills the air. Black magic is here. IntroText=A new enemy creature haunts these skies. Defeat the duelist by any means possible! FirstHint=Youthful Knight has first strike, it can kill Carnophage without being dealt damage. SecondHint=You can win the ground battle easily as long as you don't try to dominate the air battle. As soon as you destroy a Death's-Head Buzzard, all your creatures will perish. FirstInfestEffectTextHeader=Power/Toughness Penalty FirstInfestEffectText=When a Death's-Head Buzzard is destroyed, each creature temporarily gets -1 to both power and toughness until it respawns. This penalty applies to all creatures and is a good way to destroy many creatures at once. [Quest32] MapDisplayName=Aces High QuestNumber=Quest 34 QuestDescription=Blue duelists always think their flying creatures are best, and this duelist means to prove it. IntroText=Assert your aerial dominance and defeat the enemy duelist. FirstHint=Flying creatures are good, but flying creatures with first strike are better. Cast Guided Strike on a Suntail Hawk before it fights for first strike to be effective. SecondHint=Maintain two Suntail Hawks, and cast Guided Strike on them as they respawn. [Quest33] MapDisplayName=Quest for Life QuestNumber=Quest 35 QuestDescription=A duelist has challenged you to gain as much life as possible in the allotted time. You accept, of course. IntroText=Get to 20 life before time runs out to win this quest. FirstHint=Youthful Knights are great at killing Carnophages because they have first strike. SecondHint=Summon your creatures at the very back of the arena and as late as possible. This will ensure that you get the mana shards from destroyed creatures. [Quest34] MapDisplayName=Thunder in the Sky QuestNumber=Quest 36 QuestDescription=Blue duelists have heard of your aerial prowess and seek to knock you off your perch. IntroText=You must defend your status as ruler of the skies. FirstHint=Small creatures can buy time until you can summon a larger one. SecondHint=Summon Suntail Hawks to block attacking flyers, then use your attack to finish them off. This will give you enough time to build up enough mana to summon Thunder Spirit. [Quest35] MapDisplayName=Mysterious Ways QuestNumber=Quest 37 QuestDescription=Black enchantments can drain your essence and poison your mind. Be on your guard. IntroText=Once again, you face a duelist who uses enchantments to gain the upper hand. Use the magic at your command to win. FirstHint=Summon Youthful Knights to block Juzám Djinns. When the Djinns have only 1 toughness left, use your attack to finish them off and collect their mana shards. SecondHint=Cast Demystify as early as possible so that Liability won't deal 1 damage to you each time a Youthful Knight dies.. FirstLiabilityTextHeader=Liability FirstLiabilityEffectText=Liability is an enchantment that drains 1 life from a duelist each time one of that duelist's creatures is destroyed. This applies to both duelists. [Quest36] MapDisplayName=Way of the Warrior QuestNumber=Quest 38 QuestDescription=This duelist thinks she can control five creatures at once. IntroText=Defeat the enemy duelist before she controls five creatures simultaneously. FirstHint=Focus on defeating the enemy duelist as well as killing her creatures. SecondHint=The balance between ground and aerial attacks is the key. Suntail Hawk and Warrior's Honor are a potent combination. [Quest37] MapDisplayName=Stay Alive QuestNumber=Quest 39 QuestDescription=This duelist does not think you can control five creatures before the allotted time expires. IntroText=To win, control five creatures simultaneously at any point before time runs out. FirstHint=Don't kill Death's-Head Buzzards, because when they die they will kill your creatures, too. SecondHint=Summon two Blessed Orators and you should be able to use your attack on the Death's-Head Buzzards without losing your Blessed Orators. The path will then be clear to summon three more creatures quickly. [Quest38] MapDisplayName=The Avatar Returns QuestNumber=Quest 40 QuestDescription=Might doesn't always make right. IntroText=Find a way to reduce the Avatar's power and victory shall be yours. FirstHint=Shielding the Avatar of Might's attacks can greatly reduce its damage. Count on losing much of your life to survive the onslaught and win. SecondHint=Divine Presence combined with shielding reduces the damage of all creature attacks to 1. Don't forget to mount an aerial offense early. [Quest39] MapDisplayName=Life Gain QuestNumber=Quest 41 QuestDescription=Another duelist has challenged you to gain life in the allotted time. Again, you accept. IntroText=Achieve 40 life before time runs out to win this quest. FirstHint=Fend off the initial air attack with Suntail Hawks. SecondHint=Cast Guided Strike on a Warrior Angel as it respawns. Make sure that the spell resolves before Warrior Angel enters battle. [Quest40] MapDisplayName=Hanging by a Thread QuestNumber=Quest 42 QuestDescription=Again, you feel extremely weak. It must be that old black magic. Beware; this duelist starts out with Liability. If Liability is in play, each creature's death cost its controller 1 life. IntroText=You have only 1 life in this quest. See if you can stay alive again long enough to win.|The opponent has Liability, which drains 1 life from a duelist each time one of that duelist's creatures is destroyed. This applies to both duelists. FirstHint=Cast Spiritualize on a Youthful Knight as quickly as possible. Be sure to collect mana shards. Get rid of Liability as soon as you can. SecondHint=Concentrate on gaining life at first, and then mount an aerial attack while maintaining a ground defense. [Quest41] MapDisplayName=Feel My Wrath QuestNumber=Quest 43 QuestDescription=The gorilla tribes are angry. IntroText=Defeat the enemy duelist, whose simian creatures are out for blood. FirstHint=Be sure to keep enough mana to cast Wrath of God when the opponent mounts a strong attack. SecondHint=A Warrior Angel will help offset the mighty green offense. Alternate between Warrior Angel and Wrath of God. [Quest42] MapDisplayName=Air Apparent QuestNumber=Quest 44 QuestDescription=Yet another blue duelist wishes to engage you in battle. IntroText=Take control of the skies once and for all and defeat the enemy duelist. FirstHint= Suntail Hawk is your best defense against the air attack. SecondHint=Stave off the initial attack with Suntail Hawks until you gain enough mana to summon an Angel of Retribution. [Quest43] MapDisplayName=Arcanis the Omnipotent QuestNumber=Quest 45 QuestDescription=From beneath his hood, the eyes of Arcanis the Omnipotent glow. You must defeat this mysterious archmage to seize the talisman stone he protects. IntroText=Defeat Arcanis the Omnipotent. FirstHint=Summon Blessed Orator and Thunder Spirits. SecondHint=Summon Warrior Angel when the enemy duelist is too occupied to cast Counterspell. [Quest44] MapDisplayName=Unsummoner QuestNumber=Quest 46 QuestDescription=It may seem impossible to defeat a duelist without summoning creatures, but rest assured, it is not. IntroText=Defeat the enemy duelist by any means necessary. FirstHint=The enemy duelist loses 1 life each time a Carnophage or Juzám Djinn respawns. Casting Unsummon on a creature forces it to respawn. SecondHint=You don't have to cast Unsummon on every creature. You can shield against many of the Carnophage attacks, but be sure to cast Unsummon on Juzám Djinns. [Quest45] MapDisplayName=Riding the Wind QuestNumber=Quest 47 QuestDescription=With a creature spell firmly in hand, you now have an offense to compliment your defense. IntroText=Although your spells are still limited, you must defeat the enemy duelist. FirstHint=Use your attack to kill Suntail Hawks. Run forward as you attack to have a better chance at not getting hit first. To time your attacks against flying creatures, watch their shadows. SecondHint=Thunder Spirits will kill your Wind Drakes with first strike, so use your attack to kill them. Save up your mana to summon many Wind Drakes at once. [Quest46] MapDisplayName=The Best Offense QuestNumber=Quest 48 QuestDescription=The ability to counter spells is perhaps blue's greatest weapon. IntroText=Defeat the enemy duelist, who uses big spells as a primary means of attacking. FirstHint=Be sure to have enough mana to cast Counterspell as soon as the enemy begins to cast Overrun. SecondHint=Summon Wind Drakes as your offense, keeping enough mana in reserve to cast Counterspell when the enemy casts Overrun. If Overrun does resolve, cast Unsummon to keep the enemy creatures away. [Quest47] MapDisplayName=Spiders Run Wild QuestNumber=Quest 49 QuestDescription=When Spiders Attack IntroText=Defeat the enemy duelist by effectively stopping the Giant Spiders that have Run Wild. FirstHint=Your Fighting Drake can kill a Giant Spider. SecondHint=Avoid summoning Wind Drakes, because it falls easily to a Giant Spider. [Quest48] MapDisplayName=Fight Waves with Waves QuestNumber=Quest 50 QuestDescription=A red duelist thinks ground forces will overwhelm you in the allotted time. IntroText=See if you can stay alive until time runs out. FirstHint=Unsummon won't help you here, but you do have the ability to freeze ground creatures. SecondHint=Cast Deluge, then attack enemy creatures while they are frozen. If you collect the mana shards, you'll be able to cast Deluge again. [Quest49] MapDisplayName=Turtle Defense QuestNumber=Quest 51 QuestDescription=This enemy duelist seems to have a Goblin fixation. IntroText=Defeat the enemy duelist using every spell you have. FirstHint=Summon a blocking creature to repel the goblin hordes. Summon Horned Turtles early to block Goblins with haste. SecondHint=Summon your Horned Turtles where you can collect mana shards once they and their opponents die. Cast Counterspell on Scorching Missiles. [Quest50] MapDisplayName=Magic Mist QuestNumber=Quest 52 QuestDescription=Thunder Spirits threaten to overwhelm you. IntroText=You must defeat the enemy duelist, even though her flying creatures are superior to yours. FirstHint=Unsummon works well in combination with Pendrell Mists. Two Pendrell Mists drain the enemy's mana even quicker. SecondHint=Use Unsummon as your defense until you have enough mana to overwhelm the enemy. [Quest51] MapDisplayName=Thunder in the Air QuestNumber=Quest 53 QuestDescription=The tides are turning in your favor. IntroText=Fight a white duelist for air supremacy. FirstHint=Concentrate on defending yourself with your melee attack and Counterspell until you can summon Air Elemental. SecondHint=Once you control Air Elemental, keep its path clear with Counterspell. [Quest52] MapDisplayName=Cunning and Guile QuestNumber=Quest 54 QuestDescription=A blue duelist challenges you to defeat her in 60 seconds. IntroText=Mage's Guile protects creatures from being targeted by sorceries. FirstHint=Summon a large creature, and then protect it from the enemy's sorceries with Mage's Guile. Remember that Mage's Guile only lasts one turn. SecondHint=Summon Air Elemental, and then protect it from the enemy's sorceries with Mage's Guile. [Quest53] MapDisplayName=Engulf us All QuestNumber=Quest 55 QuestDescription=This duelist has just one trick, but it's a trick you must learn to beat in order to be victorious. IntroText=This duelist likes one strategy. Use your newly learned enchantment to stop his single-minded ways. FirstHint=Summon Horned Turtles to absorb the enemy's flames. SecondHint=Cowardice makes the enemy's Engulfing Flames useless on your creatures. [Quest54] MapDisplayName=Legions of Angels QuestNumber=Quest 56 QuestDescription=How many angels fit on the head of a pin? IntroText=Few creatures can stop Angel of Retribution. Find one that can to defeat the enemy duelist. FirstHint=Buy time with Unsummon until you can summon Mahamoti Djinn. SecondHint=Continue to Unsummon until you have enough mana to summon the Mahamoti Djinn and a couple Counterspells. Counterspell any time the enemy wizard tries to summon another Angel of Retribution. [Quest55] MapDisplayName=Lost Potential QuestNumber=Quest 57 QuestDescription=All duelists have one thing in common: They need mana to cast spells. IntroText=Win the battle before the enemy gets 10 full mana or you lose. FirstHint=Use Horned Turtles to stop Elvish Warriors and attack them to finish them off. SecondHint=Summon Fighting Drakes as your attackers. Try not to summon any creatures if enemy duelist starts to approach 10 mana. Later in the quest, be sure you have 5 mana to cast Mana Short. [Quest56] MapDisplayName=Here There Be Dragons QuestNumber=Quest 58 QuestDescription=A dragon summoner wishes to fight you. IntroText=Defeat the enemy duelist by any means possible. FirstHint=Initially, cast Clone as fast as possible. Prepare to be dealt damage over the course of this quest. SecondHint=Counterspell on any more dragons the enemy might try to summon. [Quest57] MapDisplayName=Ihsan's Shade QuestNumber=Quest 59 QuestDescription=Before he betrayed his people, Ihsan was a noble Serra Paladin. Now his shade lives on, wracked with guilt and anger at his fate. How can you defeat a man who is no longer alive? IntroText=Defeat Ihsan's Shade. FirstHint=Summon Mahamoti Djinn as soon as possible. SecondHint=Cast Clone on the Mahamoti Djinn as many times as possible. [Quest58] MapDisplayName=Zombies Ate My Goblins QuestNumber=Quest 60 QuestDescription=Goblins have proven to be formidable foes throughout your journey. IntroText=Defeat the enemy duelist using only Carnophage. FirstHint=Carnophages are a perfect defense against Goblin Heroes. Summon them deep in your territory as Goblin Heroes approach in order to mine mana shards. SecondHint=Stay defensive, conserving mana until you have enough to overwhelm the opponent with Carnophages. [Quest59] MapDisplayName=Coming of the Darkness QuestNumber=Quest 61 QuestDescription=Some colors of magic have difficulties against creatures with regeneration, but not black. IntroText=Find a way to defeat the creatures and the duelist summoning them. FirstHint=Summon Carnophages in front of attackers to buy time and conserve mana. SecondHint=Dark Banishing works well against very large creatures and regenerating creatures. Be sure to time your casting so that you can mine mana shards as creatures fall.|Dark Banishing is not the best defense against all large creatures. Two Carnophages work perfectly against the Rushwood Elemental, and allow you to collect much of the mana back. [Quest60] MapDisplayName=Death and the Duelist QuestNumber=Quest 62 QuestDescription=A powerful blue duelist dares you to do something no one has done. IntroText=The enemy duelist loses when no creatures are in the arena, including yours. FirstHint=Black duelists are comfortable sacrificing life. Use your attack to weaken the attackers. SecondHint=After weakening the attackers with your attack, summon Death's-Head Buzzard. Its death will clear the arena. Any survivors can be finished off with your attack. [Quest61] MapDisplayName=Life or Death QuestNumber=Quest 63 QuestDescription=Black and white duelists can both gain life, but which has the advantage? IntroText=Get to 30 life before the enemy duelist. Remember that Vicious Hunger can target only creatures. FirstHint=Use your attack to destroy all Suntail Hawks. Summon a Carnophage or two early on in the fight to gain a life advantage. SecondHint=Use Vicious Hunger to gain life from all Venerable Monks while destroying Suntail Hawks with your attack. [Quest62] MapDisplayName=Pitch Black QuestNumber=Quest 64 QuestDescription=You now have a creature strong enough to vanquish your enemies. IntroText=Defeat the enemy hordes and the duelist controlling them. FirstHint=At the beginning of the battle, summon Carnophages to keep the enemy's Engulfing Flames from hurting you. SecondHint=Once you have 4 mana, summon Juzám Djinns near the center and keep summoning them to finish the enemy off. [Quest63] MapDisplayName=Clear the Air QuestNumber=Quest 65 QuestDescription=The powerful blue duelist returns to test you again with the same challenge as before. IntroText=The enemy duelist loses when no creatures are in the arena, including your own. FirstHint=Shield Air Elemental's attack and attack it before it respawns everytime. SecondHint=Save enough mana to cast Infest twice in succession to destroy all creatures quickly. Destroy creatures on your side in order to collect mana shards. [Quest64] MapDisplayName=Dead of Night QuestNumber=Quest 66 QuestDescription=The children of the night. What sweet music they make. IntroText=Defeat the enemy duelist with all the spells at your disposal. The Harbinger of Night's ability will negate regeneration if it causes creatures to be destroyed. FirstHint=Summon Carnophages to buy time. SecondHint=Harbingers of Night will kill each other, so keep just one in play at a time. [Quest65] MapDisplayName=Against All Odds QuestNumber=Quest 67 QuestDescription=A white wizard has magically enhanced her life and has come to defeat you. IntroText=You must defeat the enemy duelist in what promises to be a long battle. FirstHint=Combine creature destruction with dealing damage to the enemy. SecondHint=Liability is very good at dealing damage to enemy duelists if used with spells like Infest. It will take patience to prevail. [Quest66] MapDisplayName=Krovikan Domination QuestNumber=Quest 68 QuestDescription=Evil lurks in the hearts of every creature. IntroText=Defeat the enemy duelist. FirstHint=Summon Carnophages to force Elvish Warriors to respawn. Staff all Elvish Warriors with 1 toughness.|Remember to summon Krovikan Vampires in the back of arena to prolong their lifespan. SecondHint=Summon Krovikan Vampires in pairs to increase their chances of survival. [Quest67] MapDisplayName=None Can Escape QuestNumber=Quest 69 QuestDescription=Black duelists can destroy creatures better than anyone else. IntroText=Defeat the enemy duelist any way you can. FirstHint=Cast No Mercy as soon as possible. Infest is good for making Fighting Drakes powerless for one turn. SecondHint=After casting No Mercy, save mana to cast Infest on two Fighting Drakes at a time. This will reduce their power to zero.|Then cast Liability win through their destruction. [Quest68] MapDisplayName=Evil is Eternal QuestNumber=Quest 70 QuestDescription=Ominous skies swirl overhead. IntroText=Defeat the enemy duelist by controlling the skies. FirstHint=Keep Carnophages in front of you to shield yourself from Engulfing Flames. SecondHint=Sengir Vampire requires all the enemy's attention. Keep summoning the Sengir Vampires. [Quest69] MapDisplayName=Soul Survivor QuestNumber=Quest 71 QuestDescription=The battle between black and white rages on. IntroText=Get to 50 life before the enemy duelist. FirstHint=Use Infest to weaken Warrior Angel's power and therefore its life gaining abilities. After casting Infest, immediately attack Warrior Angel to destroy it. SecondHint=Remember that your mana replenishes faster when it is nearly full. Try to cast Soul Feast only when your mana bar is near full. [Quest70] MapDisplayName=To Hell and Back QuestNumber=Quest 72 QuestDescription=You are nearing the end of your journey. IntroText=Defeat the enemy duelist and her overwhelming attack. FirstHint=Use Infest early to kill regenerating creatures. Any creature destroyed by black spells or the abilities of black creatures will not be able to regenerate. SecondHint=Use a Carnophage to weaken the Gorilla Chieftan. Then cast Infest to weaken the Rushwood Elemental and permanently destroy the Gorilla Chieftan. Be sure to kill Rushwood Elemental before it respawns and collect the mana shards. [Quest71] MapDisplayName=Maraxus of Keld QuestNumber=Quest 73 QuestDescription=Maraxus of Keld has defeated legions of inferior duelists and can't wait to add you to his list of the vanquished. IntroText=Defeat Maraxus of Keld. FirstHint=Cast Liability as soon as possible. SecondHint=Cast Infest, Vicious Hunger, and Dark Banishing to kill enemy creatures without summoning creatures of your own. [Quest72] MapDisplayName=Multani Returns QuestNumber=Quest 74 QuestDescription=Multani, Maro-Sorcerer is bound to one more battle. IntroText=Defeat Multani, Maro-Sorcerer once more. ;FirstHint=none ;SecondHint=none [Quest73] MapDisplayName=Akroma Returns QuestNumber=Quest 75 QuestDescription=Akroma, Angel of Wrath, has returned to even the score. IntroText=Defeat Akroma, Angel of Wrath once more. ;FirstHint=none ;SecondHint=none [Quest74] MapDisplayName=Arcanis Returns QuestNumber=Quest 76 QuestDescription=Arcanis the Omnipotent believes your luck has run out. IntroText=Defeat Arcanis the Omnipotent once more. ;FirstHint=none ;SecondHint=none [Quest75] MapDisplayName=Ihsan's Shade Returns QuestNumber=Quest 77 QuestDescription=Ihsan's Shade must fight you once more. IntroText=Defeat Ihsan's Shade once more. ;FirstHint=none ;SecondHint=none [Quest76] MapDisplayName=Maraxus Returns QuestNumber=Quest 78 QuestDescription=Maraxus of Keld will not rest until he crushes you. IntroText=Defeat Maraxus of Keld once more. ;FirstHint=none ;SecondHint=none [Quest77] MapDisplayName=Tsabo Tavoc QuestNumber=Quest 79 QuestDescription=Tsabo Tavoc has mastered both red and black spells. Her powers are legendary, as is her will to cause you pain. IntroText=Defeat Tsabo Tavoc. ;FirstHint=none ;SecondHint=none [Quest78] MapDisplayName=Mishra QuestNumber=Quest 80 QuestDescription=Mishra can cast spells of any color, at any time. He has no weakness and no mercy. IntroText=Defeat Mishra. ;FirstHint=none ;SecondHint=none