########################################################################################## # KEITH CHANGE 12/7/01 # # HUNTER AUDIO # # These are sounds that the player makes and which the Hunter might find interesting, # plus a few others (like a Hunter shouting: 'There he is!', etc). Each sound has a # volume and interest level associated with it, both of which should be a value of: # very_low, low, medium, high, or very_high (where very_low is almost silent). # # The volume dissipates over distance, so at the source of the noise the volume is # heard at the level in this file. This volume level falls as the distance increases. # # When a number of noises are heard in one frame, only the loudest most interesting # noise will be selected. Only if the volume of this noise is greater than the # background noise will it be heard. # # When a noise is heard, its interest level is passed to the AI to use in decision # making. Depending on which action state the AI is currently in, this interest # level of noise may or may not cause a reaction within the entity. # # Keith McLeman 14/9/01 # Added a confusion Boolean Value. # Obvious noises (like Gunshot) that cannot be mistaken for anything else will have # a false value. This means that if the Gunshot is heard, then it will return the # interest level specified in the file. Less obvious noises (like footsteps), are # set to true. This means that, if the sound is heard, it is at a degraded level. # # Keith McLeman 23/11/01 # These sounds are now used as Background noises also. The two files are combined. # ALL sounds should be listed in the Interesting Sounds list. # ########################################################################################## # Suggest putting in order very_low -> very_high by Interest Level # # Sound Name volume interest level confusion # RECORD INTERESTING_SOUNDS # Fire Button Test is an interesting sound that, if active, gets triggered every time the # fire button is pressed. It is used for hearing test purposes. # FIRE_BUTTON_TEST very_high very_high true LURE_EXPLOSION very_high very_high false GUN_SHOT very_high very_high false ALARM high very_high true GUN_SHOT_SILENCED very_low very_high false ALERT_OTHERS_VERY_HIGH very_high high true ALERT_OTHERS_HIGH high high true EXECUTION_MEDIUM medium high false ALERT_OTHERS_MEDIUM medium high true ALERT_OTHERS_LOW low high true ALERT_OTHERS_VERY_LOW very_low high true ALERT_OTHERS_SILENT very_low high true EXECUTION_LOW low high false EXECUTION_VERY_LOW very_low high false LURE_BREAK_WINDOW high high true LURE_SHOOTING_AT_ME high medium false LURE_HIGH high medium false LURE_MEDIUM medium medium false LURE_THROWN_MEDIUM medium medium false DOOR_BANG medium medium false FALL_LAND medium medium true LURE_LOW low medium false LURE_THROWN_LOW low medium false SPRINTING low medium true RUNNING low medium true JUMP_LAND low medium true LURE_VERY_LOW very_low medium false WALKING very_low medium true MELEE_SWIPE very_low medium true # This is special ID's that are ignored except under special circumstances # SNEAKING is ignored unless sneaking on gravel, where the sound is upgraded to walking SNEAKING very_low very_low true # This is here for the radar display rather than for any purpose that Hunters will find useful SPEECH medium very_low false END