############################################################################################ # # EntityStateSounds # ================= # # Each state of an entity usually makes a noise, or a number of different noises. # The overall volume for each state is held here - this effects how likely a hunter # is able to hear the player, as the sound volume levels being emitted from neighbouring # entities may drown out any noises the player is making. # ############################################################################################ # these values are half what the player ones are RECORD default_hunter TYPE EC_HUNTER STAND 0.01 WALKFORWARDS 0.05 RUNFORWARDS 0.1 RUNJUMPLAUNCH 0.2 RUNJUMPGLIDE 0.025 RUNJUMPLAND 0.15 FIREWEAPON 1.0 END