# # FIRE ANIMS: # A weapon can use a variety of different fire anims. There are 4 cases: # 1) FIRE_ANIM - only one fire ahead anim # # 2) FIREUP_ANIM and FIREDOWN_ANIM - one fire up anim, one fire down # # 3) FIRENW_ANIM, FIRENE_ANIM, FIRESW_ANIM and FIRESE_ANIM - one anim for each of the # corners of the aim area # # 4) FIRENW_ANIM, FIREN_ANIM, FIRENE_ANIM, FIREW_ANIM, FIREAHEAD_ANIM, FIREE_ANIM, # FIRESW_ANIM, FIRES_ANIM, FIRESW_ANIM - all corners and midpoints # # MAX_SHOTS - the maximum number to active shots at any one time # RECOIL_DIST - 2 numbers: the vertical distance the camera travels upwards when the weapon is fired # and the horizontal distance the camera travels sideways when the weapon is fired # RECOIL_TIME - how long it takes for the camera to recentre after the weapon is fired # RECOIL_VERT_ACCUMULATOR - how much the vertical recoil distance increases when the weapon is fired # this number is multiplied by the time the fire button has been held down # and added to the normal vertical recoil distance defined in RECOIL_DIST # MAX_RECOIL_VERT_DIST - the maximum vertical recoil distance allowed after the accumulator has # been applied # RECOIL_RETURN_ACCURACY - Ranges from 0 to 1. 1 means the recoil will always return to the exact # position where it started. If the value is 0.8 for example, the recoil will # return to a random value between 80 and 100 percent of the total distance it # travels away from its starting position # ##################################### Shooters ################################################### RECORD nailGun CLASS WC_AMMO SHOT_TYPE_1 nailGunShot MAX_CLIPS 6 CLIP_AMMO 30 MAX_SHOTS 1 MIN_FIRE_RANGE 14 MAX_FIRE_RANGE 16 MAX_FIRE_RANGE_HIT_PROBABILITY 0.125 RECOIL_DIST 3, 0 RECOIL_TIME 0.2 SHOT_SPREAD 0 DROPPED_AMMO 10 SMOKE_SHELL_FX glock_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 # the distance to a lock on target at which the aiming accuracy changes: # if dist < first value then lock on aims at the target’s head automatically # if dist < second value then the player is allowed to lock on to the target's head manually NUM_HEAD_SHOTS 3 # the number of shots to the head it takes to kill a ped using this weapon TORSO_DAMAGE_MULTIPLIER 1.0 # multiplied by the weapon damage whenever the torso is hit to calculate the total damage to the ped ARM_DAMAGE_MULTIPLIER 1.0 # multiplied by the weapon damage whenever the arms are hit to calculate the total damage to the ped LEG_DAMAGE_MULTIPLIER 0.5 # multiplied by the weapon damage whenever the legs are hit to calculate the total damage to the ped END RECORD 6shooter CLASS WC_AMMO SHOT_TYPE_1 6shooterShot MAX_CLIPS 6 CLIP_AMMO 6 MAX_SHOTS 1 MIN_FIRE_RANGE 18 MAX_FIRE_RANGE 25 MAX_FIRE_RANGE_HIT_PROBABILITY 0.167 RECOIL_DIST 3, 0 RECOIL_TIME 0.2 SHOT_SPREAD 0 DROPPED_AMMO 15 MODEL_RELOAD_ANIM 6Shooter_Reload_W # MODEL_RELOAD_EMPTY_ANIM Glock_Reload_Empty_W # MODEL_FIRE_EMPTY_ANIM Glock_Fire_Empty_W LOCKON_TARGET_RANGES 5.0, 8.0 RELOAD_LOOP 1.067, 1.267 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD glock CLASS WC_AMMO SHOT_TYPE_1 glockShot MAX_CLIPS 6 CLIP_AMMO 15 MAX_SHOTS 1 MIN_FIRE_RANGE 20 MAX_FIRE_RANGE 25 MAX_FIRE_RANGE_HIT_PROBABILITY 0.143 RECOIL_DIST 3, 0 RECOIL_TIME 0.2 SHOT_SPREAD 0 DROPPED_AMMO 15 # MODEL_RELOAD_ANIM Glock_Reload_Empty_W # MODEL_RELOAD_EMPTY_ANIM Glock_Reload_Empty_W # MODEL_FIRE_EMPTY_ANIM Glock_Fire_Empty_W # SMOKE_SHELL_FX glock_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD desertEagle CLASS WC_AMMO SHOT_TYPE_1 desertEagleShot MAX_CLIPS 6 CLIP_AMMO 9 MAX_SHOTS 1 MIN_FIRE_RANGE 22 MAX_FIRE_RANGE 25 MAX_FIRE_RANGE_HIT_PROBABILITY 0.167 RECOIL_DIST 10, 0 RECOIL_TIME 0.2 RECOIL_RETURN_ACCURACY 1.0 SHOT_SPREAD 0 DROPPED_AMMO 9 # SMOKE_SHELL_FX eagle_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD uzi CLASS WC_AMMO SHOT_TYPE_1 uziShot MAX_CLIPS 8 CLIP_AMMO 30 MAX_SHOTS 1 MIN_FIRE_RANGE 18 MAX_FIRE_RANGE 20 MAX_FIRE_RANGE_HIT_PROBABILITY 0.200 RECOIL_DIST 3,0 RECOIL_TIME 0.1 RECOIL_VERT_ACCUMULATOR 2.5 MAX_RECOIL_VERT_DIST 11 SHOT_SPREAD 0 DROPPED_AMMO 30 FIRE_CYCLE_TIME 0.0 # SMOKE_SHELL_FX uzi_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD sawnoffShotgun CLASS WC_AMMO SHOT_TYPE_1 sawnoffShot MAX_CLIPS 16 CLIP_AMMO 2 MAX_SHOTS 8 MIN_FIRE_RANGE 16 MAX_FIRE_RANGE 20 MAX_FIRE_RANGE_HIT_PROBABILITY 0.125 RECOIL_DIST 15, 0 RECOIL_TIME 0.4 RECOIL_RETURN_ACCURACY 1.0 SHOT_SPREAD 9.0 DROPPED_AMMO 8 MODEL_RELOAD_ANIM SawnOff_Reload_W # SMOKE_SHELL_FX shotgun_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD shotgun CLASS WC_AMMO SHOT_TYPE_1 shotgunShot MAX_CLIPS 8 CLIP_AMMO 8 MAX_SHOTS 8 MIN_FIRE_RANGE 20 MAX_FIRE_RANGE 25 MAX_FIRE_RANGE_HIT_PROBABILITY 0.125 RECOIL_DIST 15, 0 RECOIL_TIME 0.4 RECOIL_RETURN_ACCURACY 1.0 SHOT_SPREAD 5.0 DROPPED_AMMO 8 MODEL_RELOAD_ANIM Shotgun_Reload_W MODEL_RELOAD_COCK_ANIM Shotgun_Cock_W MODEL_RELOAD_ZOOMCOCK_ANIM Shotgun_ZoomCock_W # SMOKE_SHELL_FX shotgun_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 RELOAD_LOOP 0.0, 0.367 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 MAX_PLAYER_SHOTGUN_DAMAGE 35.0 END RECORD sniperRifle CLASS WC_AMMO SHOT_TYPE_1 sniperRifleShot MAX_CLIPS 12 CLIP_AMMO 6 MAX_SHOTS 1 MIN_FIRE_RANGE 250 MAX_FIRE_RANGE 250 MAX_FIRE_RANGE_HIT_PROBABILITY 0.250 SHELL_RELOAD_TIME_1 1.2 RECOIL_DIST 10, 0 RECOIL_TIME 0.4 RECOIL_RETURN_ACCURACY 1.0 SHOT_SPREAD 0 DROPPED_AMMO 6 # MODEL_RELOAD_ANIM Sniper_Reload_W MODEL_RELOAD_COCK_ANIM Sniper_Cock_W MODEL_RELOAD_ZOOMCOCK_ANIM Sniper_ZoomCock_W # SMOKE_SHELL_FX sniper_shell_smoke LOCKON_TARGET_RANGES 5.0, 10.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD tranqRifle CLASS WC_AMMO SHOT_TYPE_1 tranqShot MAX_CLIPS 12 CLIP_AMMO 10 MAX_SHOTS 1 MIN_FIRE_RANGE 250 MAX_FIRE_RANGE 250 MAX_FIRE_RANGE_HIT_PROBABILITY 0.143 SHELL_RELOAD_TIME_1 1.2 RECOIL_DIST 10, 0 RECOIL_TIME 0.4 RECOIL_RETURN_ACCURACY 1.0 SHOT_SPREAD 0 DROPPED_AMMO 6 # MODEL_RELOAD_ANIM Sniper_Reload_W # SMOKE_SHELL_FX sniper_shell_smoke LOCKON_TARGET_RANGES 5.0, 10.0 NUM_HEAD_SHOTS 0 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD coltCommando CLASS WC_AMMO SHOT_TYPE_1 coltCommandoShot MAX_CLIPS 8 CLIP_AMMO 30 MAX_SHOTS 1 MIN_FIRE_RANGE 22 MAX_FIRE_RANGE 25 MAX_FIRE_RANGE_HIT_PROBABILITY 0.200 RECOIL_DIST 3,0 RECOIL_TIME 0.067 SHOT_SPREAD 0 DROPPED_AMMO 30 FIRE_CYCLE_TIME 0.067 # SMOKE_SHELL_FX commando_shell_smoke LOCKON_TARGET_RANGES 5.0, 8.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 END RECORD chainsaw_player CLASS WC_AMMO SHOT_TYPE_1 chainsawPlayerShot MAX_CLIPS 1 CLIP_AMMO 15 MAX_SHOTS 1 MIN_FIRE_RANGE 1.299 MAX_FIRE_RANGE 1.3 MAX_FIRE_RANGE_HIT_PROBABILITY 1.0 RECOIL_DIST 3,0 RECOIL_TIME 0.1 RECOIL_VERT_ACCUMULATOR 2.5 MAX_RECOIL_VERT_DIST 11 SHOT_SPREAD 0 DROPPED_AMMO 30 FIRE_CYCLE_TIME 0.0 SMOKE_SHELL_FX uzi_shell_smoke LOCKON_TARGET_RANGES 0.0, 6.0 NUM_HEAD_SHOTS 1 TORSO_DAMAGE_MULTIPLIER 1.0 ARM_DAMAGE_MULTIPLIER 1.0 LEG_DAMAGE_MULTIPLIER 0.5 MODEL_RELOAD_ANIM Chainsaw_On_W END ####################################### Blades #################################################### RECORD knife CLASS WC_MELEE MELEE_CLASS BLADE1 SHOT_TYPE_1 knifeShotQuick SHOT_TYPE_2 knifeShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.4, 0.567 CHAIN_POINTS 0.5, 0.8 FIRE_WINDOW_STARTS 0.25, 0.467 FIRE_WINDOW_LENGTHS 0.5, 0.4 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 14.0, 14.0, 14.0 GRAPPLE_DAMAGE_PLAYER 10.9, 10.9, 10.9 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 WEAPON_ATTACK_QUICK1_ANIM Blade_Attack_Quick1_W WEAPON_ATTACK_QUICK2_ANIM Blade_Attack_Quick2_W WEAPON_ATTACK_QUICK3_ANIM Blade_Attack_Quick3_W WEAPON_ATTACK_HARD1_ANIM Blade_Attack_Hard1_W WEAPON_ATTACK_HARD2_ANIM Blade_Attack_Hard2_W WEAPON_ATTACK_HARD3_ANIM Blade_Attack_Hard3_W END RECORD shard CLASS WC_MELEE MELEE_CLASS BLADE1 SHOT_TYPE_1 shardShotQuick SHOT_TYPE_2 shardShotHard DAMAGE_TYPE LIGHT COMBAT_DELAYS 0.4, 0.567 CHAIN_POINTS 0.5, 0.8 FIRE_WINDOW_STARTS 0.25, 0.467 FIRE_WINDOW_LENGTHS 0.4, 0.4 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.5, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 10.5, 10.5, 10.5 GRAPPLE_DAMAGE_PLAYER 8.7, 8.7, 8.7 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 WEAPON_ATTACK_QUICK1_ANIM Blade_Attack_Quick1_W WEAPON_ATTACK_QUICK2_ANIM Blade_Attack_Quick2_W WEAPON_ATTACK_QUICK3_ANIM Blade_Attack_Quick3_W WEAPON_ATTACK_HARD1_ANIM Blade_Attack_Hard1_W WEAPON_ATTACK_HARD2_ANIM Blade_Attack_Hard2_W WEAPON_ATTACK_HARD3_ANIM Blade_Attack_Hard3_W END ################################# 1-handed beaters ############################################### RECORD nightStick CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 nightStickShotQuick SHOT_TYPE_2 nightStickShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 14.0, 14.0, 14.0 GRAPPLE_DAMAGE_PLAYER 10.9, 10.9, 10.9 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD cleaver CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 cleaverShotQuick SHOT_TYPE_2 cleaverShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 16.7, 16.7, 16.7 GRAPPLE_DAMAGE_PLAYER 12.4, 12.4, 12.4 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD crowbar CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 crowbarShotQuick SHOT_TYPE_2 crowbarShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 12.0, 12.0, 12.0 GRAPPLE_DAMAGE_PLAYER 9.7, 9.7, 9.7 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD smallBat CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 smallBatShotQuick SHOT_TYPE_2 smallBatShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 12.0, 12.0, 12.0 GRAPPLE_DAMAGE_PLAYER 9.7, 9.7, 9.7 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD sickle CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 sickleShotQuick SHOT_TYPE_2 sickleShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 14.0, 14.0, 14.0 GRAPPLE_DAMAGE_PLAYER 10.9, 10.9, 10.9 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD machete CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 macheteShotQuick SHOT_TYPE_2 macheteShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 20.9, 20.9, 20.9 GRAPPLE_DAMAGE_PLAYER 14.4, 14.4, 14.4 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD axe CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 axeShotQuick SHOT_TYPE_2 axeShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 20.9, 20.9, 20.9 GRAPPLE_DAMAGE_PLAYER 14.4, 14.4, 14.4 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD icePick CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 icePickShotQuick SHOT_TYPE_2 icePickShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 20.9, 20.9, 20.9 GRAPPLE_DAMAGE_PLAYER 14.4, 14.4, 14.4 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD hammer CLASS WC_MELEE MELEE_CLASS BEATER1 SHOT_TYPE_1 hammerShotQuick SHOT_TYPE_2 hammerShotHard DAMAGE_TYPE MEDIUM COMBAT_DELAYS 0.467, 0.667 CHAIN_POINTS 0.667, 0.833 FIRE_WINDOW_STARTS 0.367, 0.633 FIRE_WINDOW_LENGTHS 0.6, 0.5 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 14.0, 14.0, 14.0 GRAPPLE_DAMAGE_PLAYER 10.9, 10.9, 10.9 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD torch CLASS WC_AMMO SHOT_TYPE_1 torchShot END ################################# 2-handed beaters ############################################### RECORD baseball_bat CLASS WC_MELEE MELEE_CLASS BEATER2 SHOT_TYPE_1 baseballBatShotQuick SHOT_TYPE_2 baseballBatShotHard DAMAGE_TYPE HEAVY COMBAT_DELAYS 0.4, 0.567 CHAIN_POINTS 0.65, 0.7 FIRE_WINDOW_STARTS 0.3, 0.467 FIRE_WINDOW_LENGTHS 0.6, 0.6 BLOCK_SPEED 0.1 # CHARGE_START_TIME 0.3 BLOCK_DAMAGE 0.4, 0.7, 0.0 WEAPON_ATTACK_QUICK1_ANIM Beater2_Attack_Quick1_W WEAPON_ATTACK_QUICK2_ANIM Beater2_Attack_Quick2_W WEAPON_ATTACK_QUICK3_ANIM Beater2_Attack_Quick3_W WEAPON_ATTACK_HARD1_ANIM Beater2_Attack_Hard1_W WEAPON_ATTACK_HARD2_ANIM Beater2_Attack_Hard2_W WEAPON_ATTACK_HARD3_ANIM Beater2_Attack_Hard3_W GRAB_TIME 0.6 GRAPPLE_DAMAGE 14.0, 14.0, 14.0 GRAPPLE_DAMAGE_PLAYER 10.9, 10.9, 10.9 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD baseball_bat_blades CLASS WC_MELEE MELEE_CLASS BEATER2 SHOT_TYPE_1 baseballBatBladesShotQuick SHOT_TYPE_2 baseballBatBladesShotHard DAMAGE_TYPE HEAVY COMBAT_DELAYS 0.4, 0.567 CHAIN_POINTS 0.7, 0.8 FIRE_WINDOW_STARTS 0.3, 0.467 FIRE_WINDOW_LENGTHS 0.4, 0.4 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 WEAPON_ATTACK_QUICK1_ANIM Beater2_Attack_Quick1_W WEAPON_ATTACK_QUICK2_ANIM Beater2_Attack_Quick2_W WEAPON_ATTACK_QUICK3_ANIM Beater2_Attack_Quick3_W WEAPON_ATTACK_HARD1_ANIM Beater2_Attack_Hard1_W WEAPON_ATTACK_HARD2_ANIM Beater2_Attack_Hard2_W WEAPON_ATTACK_HARD3_ANIM Beater2_Attack_Hard3_W GRAB_TIME 0.6 GRAPPLE_DAMAGE 16.7, 16.7, 16.7 GRAPPLE_DAMAGE_PLAYER 12.4, 12.4, 12.4 GRAPPLE_DAMAGE_TIMES 0.533, 0.4, 0.6 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD chainsaw CLASS WC_MELEE MELEE_CLASS BEATER2 SHOT_TYPE_1 chainsawShotQuick SHOT_TYPE_2 chainsawShotHard DAMAGE_TYPE HEAVY COMBAT_DELAYS 0.4, 0.567 CHAIN_POINTS 0.7, 0.8 FIRE_WINDOW_STARTS 0.3, 0.467 FIRE_WINDOW_LENGTHS 0.4, 0.4 BLOCK_SPEED 0.1 BLOCK_DAMAGE 1.0, 1.0, 0.0 END #################################### Throwers ################################################### RECORD grenade CLASS WC_THROWING SHOT_TYPE_1 grenadeThrowShot SHOT_TYPE_2 grenadeExplodeShot END RECORD expMolotov CLASS WC_THROWING SHOT_TYPE_1 expMolotovThrowShot SHOT_TYPE_2 expMolotovExplodeShot END RECORD molotov CLASS WC_THROWING SHOT_TYPE_1 molotovThrowShot END RECORD smoke CLASS WC_THROWING SHOT_TYPE_1 smokeThrowShot END RECORD co2 CLASS WC_THROWING SHOT_TYPE_1 co2ThrowShot END RECORD firework CLASS WC_THROWING SHOT_TYPE_1 fireworkThrowShot END RECORD flash CLASS WC_THROWING SHOT_TYPE_1 flashThrowShot END RECORD brickHalf CLASS WC_THROWING SHOT_TYPE_1 brickHalfThrowShot END RECORD bottle CLASS WC_THROWING SHOT_TYPE_1 bottleThrowShot END RECORD can CLASS WC_THROWING SHOT_TYPE_1 canThrowShot END RECORD head CLASS WC_THROWING SHOT_TYPE_1 headThrowShot END RECORD lighter CLASS WC_THROWING SHOT_TYPE_1 lighterThrowShot END #################################### Exploders ################################################### RECORD explodingBarrel CLASS WC_EXPLODER SHOT_TYPE_1 barrelExplodeShot END RECORD TranqBarrel CLASS WC_EXPLODER SHOT_TYPE_1 barrelTranqShot END RECORD GasTank CLASS WC_EXPLODER SHOT_TYPE_1 GasExplodeShot END RECORD HeliumCheat CLASS WC_EXPLODER SHOT_TYPE_1 CheatExplodeShot END RECORD BonusExploder CLASS WC_EXPLODER SHOT_TYPE_1 BonusExplodeShot END ####################################### Misc ##################################################### RECORD fists CLASS WC_MELEE MELEE_CLASS FISTS SHOT_TYPE_1 fistShotQuick SHOT_TYPE_2 fistShotHard DAMAGE_TYPE LIGHT COMBAT_DELAYS 0.4, 0.567 CHAIN_POINTS 0.5, 0.8 FIRE_WINDOW_STARTS 0.24, 0.32 FIRE_WINDOW_LENGTHS 0.6, 0.6 COMBO_PAUSES 0.0, 0.5, 0.6 BLOCK_SPEED 0.1 BLOCK_DAMAGE 0.4, 0.7, 0.0 GRAB_TIME 0.6 GRAPPLE_DAMAGE 10.5, 10.5, 10.5 GRAPPLE_DAMAGE_PLAYER 8.7, 8.7, 8.7 GRAPPLE_DAMAGE_TIMES 0.733, 0.733, 0.833 GRAPPLE_FIRE_WINDOW_STARTS 0.533, 0.4 GRAPPLE_FIRE_WINDOW_LENGTHS 5.0, 5.0 END RECORD kick_fists CLASS WC_MELEE_KICK SHOT_TYPE_1 kickFistsShot COMBAT_DELAYS 0.3, 0.267 # first is for kick, second for stomp END RECORD kick_beater CLASS WC_MELEE_KICK SHOT_TYPE_1 kickBeaterShot COMBAT_DELAYS 0.4667, 0.267 # first is for kick, second for stomp END RECORD kick_beater2 CLASS WC_MELEE_KICK SHOT_TYPE_1 kickBeater2Shot COMBAT_DELAYS 0.433, 0.267 # first is for kick, second for stomp END RECORD kick_blade CLASS WC_MELEE_KICK SHOT_TYPE_1 kickBladeShot COMBAT_DELAYS 0.4667, 0.267 # first is for kick, second for stomp END RECORD kick_blade2 CLASS WC_MELEE_KICK SHOT_TYPE_1 kickBlade2Shot COMBAT_DELAYS 0.4667, 0.267 # first is for kick, second for stomp END RECORD obstruct_1handedGun CLASS WC_MELEE MELEE_CLASS FISTS SHOT_TYPE_1 obstruct1HandedGunShot COMBAT_DELAYS 0.4, 0.267 END RECORD obstruct_2handedGun CLASS WC_MELEE MELEE_CLASS FISTS SHOT_TYPE_1 obstruct2HandedGunShot COMBAT_DELAYS 0.233, 0.267 END RECORD obstruct_melee CLASS WC_MELEE MELEE_CLASS FISTS SHOT_TYPE_1 obstructMeleeShot COMBAT_DELAYS 0.4, 0.267 END #this line intentionally left blank